The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 15, 2011 22:59:41 GMT -5
This game just came out and I picked it up today. Get to use the fightstick even more. They revised characters with some nerfs and buffs and they also added more features and modes. Anybody else picking this up?
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Post by Blaze72 on Nov 15, 2011 23:25:48 GMT -5
I have'nt and i did'nt even picked up the first release good thing i did'nt knowing Capcom.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 16, 2011 6:43:31 GMT -5
I have'nt and i did'nt even picked up the first release good thing i did'nt knowing Capcom. Yea, they always do updated releases and tweaks.
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Post by Blaze72 on Nov 16, 2011 6:54:11 GMT -5
I have'nt and i did'nt even picked up the first release good thing i did'nt knowing Capcom. Yea, they always do updated releases and tweaks. Yeah i know..but yet people got pissed off at Capcom doing another release of this game seriously it was'nt no surprise.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 16, 2011 7:22:42 GMT -5
Yea, they always do updated releases and tweaks. Yeah i know..but yet people got pissed off at Capcom doing another release of this game seriously it was'nt no surprise. Oh yea they will milk it. However it's good to tweak without having a broken Sentinel.
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Post by Coolest thing Alive on Nov 20, 2011 14:52:18 GMT -5
I got this game a few days ago and was playin it online for the 1st time last night. I didn't buy the game but when I got my PS3 back, guess the fam left it inside, so I played it.
The online was atrocious, way too much lag, but that might just be my connection, not sure. I was gettin my ass kicked by dudes I knew damn well I could beat. Not to mention playin on the Dualshock 3 had me usin X-Factor on mistake pretty damn early. I know I shouldn't be playin on a controller I'm not gonna use for very long, but what the hell.
I know next time, I'm playin online, I'mma be playin private cuz, I spent 2 hours online last night and only played 12 games. Spectatin just aint my thing. So if I hit any of 'yall up, you know what to expect.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 20, 2011 16:12:29 GMT -5
I got this game a few days ago and was playin it online for the 1st time last night. I didn't buy the game but when I got my PS3 back, guess the fam left it inside, so I played it. The online was atrocious, way too much lag, but that might just be my connection, not sure. I was gettin my ass kicked by dudes I knew damn well I could beat. Not to mention playin on the Dualshock 3 had me usin X-Factor on mistake pretty damn early. I know I shouldn't be playin on a controller I'm not gonna use for very long, but what the hell. I know next time, I'm playin online, I'mma be playin private cuz, I spent 2 hours online last night and only played 12 games. Spectatin just aint my thing. So if I hit any of 'yall up, you know what to expect. I'm still getting it and training. I like to have it down perfectly. I have a stick, but I didn't have the original version of the game.
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Post by Coolest thing Alive on Nov 26, 2011 0:06:14 GMT -5
I can say, for sure, that I'm really not feelin this game. Maybe I'm not playin it enough? Had it for 2 weeks now and only played it about 3 times.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 26, 2011 5:50:01 GMT -5
I can say, for sure, that I'm really not feelin this game. Maybe I'm not playin it enough? Had it for 2 weeks now and only played it about 3 times. I'm enjoying it. I'm still mastering the stick though, I can use it competently but I want to be like I was on pad and then some. I'm practicing SF4 and UMVC3. Also CvS2. Paint Dat Fence!!!!
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Post by Frisky The Wolf Lord on Nov 26, 2011 15:25:04 GMT -5
I was going to pick this up, as well. The Capcom gave Ammy the Talbain alternate and I bought KOFXIII instead. I'm not buying another Capcom fighter until they do justice to Darkstalkers. I traded in SFIV, too. I'm boycotting them in my domain.
And my, my, my, that is quite the Morrigan signature. I need an animated Talbain, if anyone doesn't mind. It would be safe to say that if there's an animated Morrigan sig anywhere on the internet, it's No End? Amirite?
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 26, 2011 15:34:22 GMT -5
I was going to pick this up, as well. The Capcom gave Ammy the Talbain alternate and I bought KOFXIII instead. I'm not buying another Capcom fighter until they do justice to Darkstalkers. I traded in SFIV, too. I'm boycotting them in my domain. And my, my, my, that is quite the Morrigan signature. I need an animated Talbain, if anyone doesn't mind. It would be safe to say that if there's an animated Morrigan sig anywhere on the internet, it's No End? Amirite? U R Rite. I have Ammy on my team now, along with Dormammu and Phoenix. I'm still trying them out. I like high risk high reward characters myself. Hate to hear you boycotted, them, could always use more friends to play with. Capcom is like any business, trying to make money. Nothing personal. Could you please put any gamertags you have in the thread I made?
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Post by Frisky The Wolf Lord on Nov 26, 2011 15:44:27 GMT -5
Well I'm sick of their business practices. Despite what many people may think, Darkstalkers, admitted by Capcom, was a successful series. People have proven time and time again that they want a new installment, but Capcom remains releasing the same games from the same series over and over. If they want to make money, then they're not doing it correctly. They're making fast cash now, while killing their franchises at a alarming rate for later.
To Hell with them!
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 26, 2011 15:49:56 GMT -5
Well I'm sick of their business practices. Despite what many people may think, Darkstalkers, admitted by Capcom, was a successful series. People have proven time and time again that they want a new installment, but Capcom remains releasing the same games from the same series over and over. If they want to make money, then they're not doing it correctly. They're making fast cash now, while killing their franchises at a alarming rate for later. To Hell with them! I like the series myself very much. I would definitely like to see a release. Do you think that the reason they won't release it now stems from the new age of casual gamers who might not find the appeal in it? People nowadays have different tastes. Just a guess. What are your gamer Id's?
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Post by Frisky The Wolf Lord on Nov 26, 2011 16:16:18 GMT -5
Well I'm sick of their business practices. Despite what many people may think, Darkstalkers, admitted by Capcom, was a successful series. People have proven time and time again that they want a new installment, but Capcom remains releasing the same games from the same series over and over. If they want to make money, then they're not doing it correctly. They're making fast cash now, while killing their franchises at a alarming rate for later. To Hell with them! I like the series myself very much. I would definitely like to see a release. Do you think that the reason they won't release it now stems from the new age of casual gamers who might not find the appeal in it? People nowadays have different tastes. Just a guess. What are your gamer Id's? I don't know what the Hell is stopping them, now. While Ono and his team were still developing the very first SFIV, he said they bought it to Capcom and they said, "They didn't feel it was necessary." That was over three years ago and fighting games are bigger than ever. What's the higher ups excuse, now? I just don't know. Many fans have said it's between these things, 1. The games is too hard to produce. You would need so many frames of animation and character models that it would cost so much and take too much time to develop in 2D or 3D. 2. The series got away with excessive violence and gore because it was 2D and comedic. In 3D, the violence would be harder to scale without watering down the feel and style of the series. Capcom is very against M rated fighters. To the point that they never showed Morrigan and Felicia in T.V. commercials for MVC3 or Ultimate. And for trailers, they edited their attire. 3. The series is not for the faint of heart. To date, it is the most balanced, most technical fighter Capcom has ever made. And in its circles, it's known for that. Capcom fighters theses days are scaled for casuals and to take away from DS may be a tragedy in the making. 4. They actually are developing the game and are just trolling like hell.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 26, 2011 16:23:52 GMT -5
I like the series myself very much. I would definitely like to see a release. Do you think that the reason they won't release it now stems from the new age of casual gamers who might not find the appeal in it? People nowadays have different tastes. Just a guess. What are your gamer Id's? I don't know what the Hell is stopping them, now. While Ono and his team were still developing the very first SFIV, he said they bought it to Capcom and they said, "They didn't feel it was necessary." That was over three years ago and fighting games are bigger than ever. What's the higher ups excuse, now? I just don't know. Many fans have said it's between these things, 1. The games is too hard to produce. You would need so many frames of animation and character models that it would cost so much and take too much time to develop in 2D or 3D. 2. The series got away with excessive violence and gore because it was 2D and comedic. In 3D, the violence would be harder to scale without watering down the feel and style of the series. Capcom is very against M rated fighters. To the point that they never showed Morrigan and Felicia in T.V. commercials for MVC3 or Ultimate. And for trailers, they edited their attire. 3. The series is not for the faint of heart. To date, it is the most balanced, most technical fighter Capcom has ever made. And in its circles, it's known for that. Capcom fighters theses days are scaled for casuals and to take away from DS may be a tragedy in the making. 4. They actually are developing the game and are just trolling like hell. Here's my take: 1. It wouldn't be too hard to produce, the question is if they feel they will make enough return on their dollar. Darkstalkers is a very underrated game to the point where 2 characters Morrigan and Felicia are more know than the series they come from! Especially with their being so many crossovers. 2. I don't see why someone would think it was excessively violent these days with games like Manhunt. They've had teen fighters like Bloody Roar as well (I think one was M-rated though). I noticed that and I don't think they *need* to use gimmicky M rated fighters, but it isn't a bad thing if it was. It's funny how Japan is more strict about these things than they were in the past. 3. Yea I hate the fact that games are made for casuals. I like (and am playing Capcom vs SNK 2) right now. Very highly technical (so much it didn't grow like Marvel vs Capcom 2 or Third Strike) and had good balance (though I wouldn't call it "perfect" what game is?) They took away from SF in SF4, so they would do so in Darkstalkers. It could be they feel that the general population (not hardcore fans) won't find it as appealing. Also they *might* feel that people will complain about it regardless. 4. They could be trollin'. We'll just have to wait and see.
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Post by Coolest thing Alive on Nov 27, 2011 0:30:31 GMT -5
My thoughts...
1. Capcom's just lazy on this front. When Niitsuma (producer of MVC3 and Ultimate) was asked, "What game would you like to make next?" He said Darkstalkers 4. When asked what characters would he like to see most in MVC3, he said more DS character and even said he really wanted Talbain. In an interview he was asked, "Why aint there more Darkstalkers in the game? His reply? "They are memory and RAM whores. Havein' the 3 they got in was already pushin the engine to its limits." I lol at that since they picked the 3 least[b/] bizarre of the cast to be in the game. And Talbain is less crazy than Morrigan. Now imagine tellin those clowns that they gotta make a game with all 18 characters. Lazy PoS. They aint even tryin to build any sort of interest. If you really wanted to get shit poppin, why don't they start includin some more characters, that aint females, next to Morrigan and Felicia? Why don't fools at Cap let people know, you wouldn't have any fighter after 1995 with out Darkstalkers? 90% of the modern day mechanics found in SF and Cap VS Whatever was invented in the DS series. If it wasn't in SFII, it probably came from Darkstalkers. Is Capcom too scared to let peeps know this?
2. I could see how this would be an issue, if they remade VampSav with today's graphics...it would be rated M. Motha'phuckaz naked, chicks lookin like lolis who's every line is sexual innuendo, gettin heads cut off, gettin chopped in half down the middle & to the side, fightin in a womb in front of a baby with no damn skin. lol A woman impalin you with a stinger, layin eggs in you and then the hatchlins burstin outta you after you morph into a cocoon and the list could go on with the crazy shit. They got away with it back then due to the silly style of the game and the ESRB being shit back then, but with today's graphics, either Capcom's gonna make their 1st M Rated fighter or they're gonna water the shit down. Stay true to the series and leave that shit M-Rated.
3. As far as Capcom goes, doesn't get more technical than DS. They haven't made a game as hard, since. Not only the technical aspects, the execution barrier is so ridiculous. The time frame and input windows in which shit has to be executed is unforgivin. The game is so damn hard, I can honestly say, I wouldn't mind a few things about the system gettin nerfed. I mean, any game where you can be damn near murdered offa Guard Cancels is surz bizness. Think twice before you rush down anybody lol.
4. They don't have to be developin the game in secret to be trollin. SFxT, "Darkstalkers are not dead", the Talbain costume. Both of Capcom's fightin game developers sayin they want nothin more than to make DS4, yet not makin one. The PSP version of DS and boy don't I have more on the top of my head. But I can stop here.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 27, 2011 4:30:52 GMT -5
My thoughts... 1. Capcom's just lazy on this front. When Niitsuma (producer of MVC3 and Ultimate) was asked, "What game would you like to make next?" He said Darkstalkers 4. When asked what characters would he like to see most in MVC3, he said more DS character and even said he really wanted Talbain. In an interview he was asked, "Why aint there more Darkstalkers in the game? His reply? "They are memory and RAM whores. Havein' the 3 they got in was already pushin the engine to its limits." I lol at that since they picked the 3 least[b/] bizarre of the cast to be in the game. And Talbain is less crazy than Morrigan. Now imagine tellin those clowns that they gotta make a game with all 18 characters. Lazy PoS. They aint even tryin to build any sort of interest. If you really wanted to get shit poppin, why don't they start includin some more characters, that aint females, next to Morrigan and Felicia? Why don't fools at Cap let people know, you wouldn't have any fighter after 1995 with out Darkstalkers? 90% of the modern day mechanics found in SF and Cap VS Whatever was invented in the DS series. If it wasn't in SFII, it probably came from Darkstalkers. Is Capcom too scared to let peeps know this?
2. I could see how this would be an issue, if they remade VampSav with today's graphics...it would be rated M. Motha'phuckaz naked, chicks lookin like lolis who's every line is sexual innuendo, gettin heads cut off, gettin chopped in half down the middle & to the side, fightin in a womb in front of a baby with no damn skin. lol A woman impalin you with a stinger, layin eggs in you and then the hatchlins burstin outta you after you morph into a cocoon and the list could go on with the crazy shit. They got away with it back then due to the silly style of the game and the ESRB being shit back then, but with today's graphics, either Capcom's gonna make their 1st M Rated fighter or they're gonna water the shit down. Stay true to the series and leave that shit M-Rated.
3. As far as Capcom goes, doesn't get more technical than DS. They haven't made a game as hard, since. Not only the technical aspects, the execution barrier is so ridiculous. The time frame and input windows in which shit has to be executed is unforgivin. The game is so damn hard, I can honestly say, I wouldn't mind a few things about the system gettin nerfed. I mean, any game where you can be damn near murdered offa Guard Cancels is surz bizness. Think twice before you rush down anybody lol.
4. They don't have to be developin the game in secret to be trollin. SFxT, "Darkstalkers are not dead", the Talbain costume. Both of Capcom's fightin game developers sayin they want nothin more than to make DS4, yet not makin one. The PSP version of DS and boy don't I have more on the top of my head. But I can stop here.1. Haha, Capcom is definitely lazy. No doubt about that. I think it's more of money than anything. They want to make money. They know that Morrigan and Felicia are the most known and makes the most money. He'll I'd be all for a Darkstalkers game myself. I think it's just that the game may not pop with new audiences. I am still waiting for a Capcom vs SNK 3 dammit. May happen, may not. I don't let it bother me much though because I love the old school, and I know they love to water stuff down. 2. Good point. A lot of games had crazy stuff. They could go both ways here, but making it M rated *may* but more into profits. It also may help it, not sure. 3. I've played DS, and they definitely have a lot of mechanics from there in SF games (and other games) like supers and ex's. I always thought it was a reasonable system. This just goes down to opinion here. Some will say Smash bros was the most technical ever. I find roll canceling and painting the fence and shoshosho on Capcom vs SNK 2 to have a higher execution window, that game was like playing chess with all of the moves and grooves and characters, so much so it kept it from going as wild as Marvel vs Capcom 2, and third strike (although it did well in Japan). Not sure if they'll ever make a fighter like that again, I hope so. 4. Yea I have that one on PSP. Keep your hopes up men. Don't let this ruin your fun of other great games, I wouldn't myself. Capcom wants to make money, bottom line. With the economy tight right now they don't want to make a came that won't clash with today's casual atmosphere (or seem too obscure). Good post big shot.
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Post by Coolest thing Alive on Nov 27, 2011 18:01:50 GMT -5
1. Haha, Capcom is definitely lazy. No doubt about that. I think it's more of money than anything. They want to make money. They know that Morrigan and Felicia are the most known and makes the most money. He'll I'd be all for a Darkstalkers game myself. I think it's just that the game may not pop with new audiences. I am still waiting for a Capcom vs SNK 3 dammit. May happen, may not. I don't let it bother me much though because I love the old school, and I know they love to water stuff down. 2. Good point. A lot of games had crazy stuff. They could go both ways here, but making it M rated *may* but more into profits. It also may help it, not sure. 3. I've played DS, and they definitely have a lot of mechanics from there in SF games (and other games) like supers and ex's. I always thought it was a reasonable system. This just goes down to opinion here. Some will say Smash bros was the most technical ever. I find roll canceling and painting the fence and shoshosho on Capcom vs SNK 2 to have a higher execution window, that game was like playing chess with all of the moves and grooves and characters, so much so it kept it from going as wild as Marvel vs Capcom 2, and third strike (although it did well in Japan). Not sure if they'll ever make a fighter like that again, I hope so. 4. Yea I have that one on PSP. Keep your hopes up men. Don't let this ruin your fun of other great games, I wouldn't myself. Capcom wants to make money, bottom line. With the economy tight right now they don't want to make a came that won't clash with today's casual atmosphere (or seem too obscure). Good post big shot. 1. But by exposin more of the series to a new audience, you give yourself an opportunity to make money off a new franchise. It's not like Darkstalkers was a failure, either. It was nos SF, but it did do it's job. Instead of world warriors or trained martial artists, Darkstalkers pitted various monsters against in each other, which meant gorgeous, inhuman beasties battling in one of the weirdest, coolest-looking fighting games on the market. Its popularity led to sequels, comics, and uh, a cartoon that I'm probably not allowed to talk about. Darkstalkers merchandise and games are still for sale all over the world. It is not in our best interests to sell IP that we own and continue to make use of. That said, many of our IPs have sat fallow for a long time before being revived (Street Fighter, Bionic Commando, etc.) The Word of God, here. It aint like people are askin for a crack at a failed franchise. 2. My only point was, if they made a new Darkstalkers game and left it like the older titles, it would automatically be M-Rated. There excuse for not makin M-Rated fighters is, they wanna sell to as many peeps as possible. That makes sense, but lets be serious. How many parents actually pay attention to the ESRB ratin? 3. Imo, Smash is technical, but not in a way most fighting games would be considered technical. Its depth comes from party stand points. The Grooves is what made CVS2 hyper deep, too. Although, with the highest tiers, you knew you had to use C and A Grooves. Most consider Darkstalkers' technical depth going unrivaled by all other Capcom fighters is due to the execution barrier, balance, and general abilities on a character by character basis. You have characters that can crawl, fly, air dash, Dark Forces, cross ups offa hops & dashes and etc.... You have players rankin in top 8 with the Dan (Anakaris) of the game, every time the enter. It's just a very crazy set games that could use a nerf hammer. 4. Until Capcom makes Darkstalkers and gives it the respect it deserves, I aint buyin another Capcom fighter. Hell, I didn't even buy Ultimate, it was given to me. You wouldn't even have a SFIV or MVC3 without Darkstalkers. You would still be playin SFII-like fighters, if DS had not come along. lulz You wouldn't even have Air blockin and dashin, to name a small few things the series bought to the table. lol I think the only thing the Capcom VS Whatever didn't steal from Darkstalkers was aerial raves, tag team mechanics, and s.jumps.
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The Big Daddy C-Master
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I'm still here... for now...
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Post by The Big Daddy C-Master on Nov 27, 2011 18:45:04 GMT -5
But by exposin more of the series to a new audience, you give yourself an opportunity to make money off a new franchise. It's not like Darkstalkers was a failure, either. It was nos SF, but it did do it's job. Oh I agree wholeheartedly. I'd love to see a new game. I just wonder how many people would appreciate. The Word of God, here. It aint like people are askin for a crack at a failed franchise. I agree. 2. My only point was, if they made a new Darkstalkers game and left it like the older titles, it would automatically be M-Rated. There excuse for not makin M-Rated fighters is, they wanna sell to as many peeps as possible. That makes sense, but lets be serious. How many parents actually pay attention to the ESRB ratin? True, M games can work in some areas and not in others. For instance a T rated Mortal Kombat just won't work. I'm not sure about Darkstalkers though, with all the Id checking they do at games nowadays. But I myself would prefer the game be left at the heart of what it is. 3. Imo, Smash is technical, but not in a way most fighting games would be considered technical. Its depth comes from party stand points. The Grooves is what made CVS2 hyper deep, too. Although, with the highest tiers, you knew you had to use C and A Grooves. Most consider Darkstalkers' technical depth going unrivaled by all other Capcom fighters is due to the execution barrier, balance, and general abilities on a character by character basis. You have characters that can crawl, fly, air dash, Dark Forces, cross ups offa hops & dashes and etc.... You have players rankin in top 8 with the Dan (Anakaris) of the game, every time the enter. It's just a very crazy set games that could use a nerf hammer. I think all games have their own depth. Some communities overrate their games (I'm looking at Smash) but they all have their depth. I always liked Capcom vs SNK 2 due to the fact you had so many options, characters, and teams. Roll Cancelling also helped even out the characters, and also things like paint the fence. It's true that C and A grooves were the most played, people did good with K and N as well (S is garbage and P is hard for most to utilize). Darkstalkers is very deep too, and I like it. Each community would consider theirs to have more depth, so it's understandable. I'm going to get up to par on that game and try you on. I do like how balanced the game is though, it's good when you can do that without making the game bland. 4. Until Capcom makes Darkstalkers and gives it the respect it deserves, I aint buyin another Capcom fighter. Hell, I didn't even buy Ultimate, it was given to me. You wouldn't even have a SFIV or MVC3 without Darkstalkers. You would still be playin SFII-like fighters, if DS had not come along. lulz You wouldn't even have Air blockin and dashin, to name a small few things the series bought to the table. They also brought in ex'ing and supers (in some form). Maybe they just didn't market it as well. Maybe it's the fact that it might not do as well in the west (the Japanese would eat it up). Someone gave you a game? You're a boss. lol I think the only thing the Capcom VS Whatever didn't steal from Darkstalkers was aerial raves, tag team mechanics, and s.jumps. I like the word influence. Of course SF modernized fighting, but Darkstalkers gave it even more polish. Pretty much every fighter copies some elements from those games.
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Post by Frisky The Wolf Lord on Nov 29, 2011 13:38:47 GMT -5
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 29, 2011 14:09:40 GMT -5
Lol, I meant to post that. I saw it this morning. I figured you'd like it. Capcom must visit this place. Hope you had a great birthday, and you definitely should have had a ps3 lol.
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Post by Blaze72 on Nov 30, 2011 6:32:14 GMT -5
Has anyone tried Ghost Rider in this game?.....is he anygood?
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 30, 2011 7:40:25 GMT -5
I haven't played him yet, I may get to it. I think I'm going with C. Viper, Phoenix, and Ammy.
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Post by Blaze72 on Nov 30, 2011 7:48:33 GMT -5
I've hard Thor is good if you know how to use him.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 30, 2011 7:49:04 GMT -5
I've hard Thor is good if you know how to use him. Powerful but slow. A mighty Glacier.
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Post by Coolest thing Alive on Dec 2, 2011 18:09:01 GMT -5
True, M games can work in some areas and not in others. For instance a T rated Mortal Kombat just won't work. I'm not sure about Darkstalkers though, with all the Id checking they do at games nowadays. But I myself would prefer the game be left at the heart of what it is. I think all games have their own depth. Some communities overrate their games (I'm looking at Smash) but they all have their depth. I always liked Capcom vs SNK 2 due to the fact you had so many options, characters, and teams. Roll Cancelling also helped even out the characters, and also things like paint the fence. It's true that C and A grooves were the most played, people did good with K and N as well (S is garbage and P is hard for most to utilize). Darkstalkers is very deep too, and I like it. Each community would consider theirs to have more depth, so it's understandable. I'm going to get up to par on that game and try you on. I do like how balanced the game is though, it's good when you can do that without making the game bland. They also brought in ex'ing and supers (in some form). Maybe they just didn't market it as well. Maybe it's the fact that it might not do as well in the west (the Japanese would eat it up). Someone gave you a game? You're a boss. I like the word influence. Of course SF modernized fighting, but Darkstalkers gave it even more polish. Pretty much every fighter copies some elements from those games. Exactly what I'm sayin. If you gonna make a new game just stick to the script. See, now you make me wanna play CVS2, for what ever reason, that game isn't on GGPO, tho. I'm stuck with the JP version for the DC. I think I made a color edit for every character, too. And about DS's it isn't really perpetuated by it's own community. SF and VS fans alike say that the most deep and balanced (which don't always mean the best) fighter Capcom has ever made, is the Vampire series. Even cats like Daigo (who plays Darkstalkers) and J Wong, said the game was much harder than SF and Capcom VS Whatever. I actually like SF a lil more than DS, but I'm pretty sick of it now and think it's time for somethin new. Just to show you what I mean, some really big names from both the SF and VS community playin and commentatin at UFGT7, just this year. Hell, DS gave the genre, whiff grab animations, chain combos, started mid air chains that led to aerial raves, guard canceling and I could still go on. I think the game would do well in the wast if Capcom actually tried to market it. And if they built it on niche budget, they wouldn't even need to cater to casuals since enough people know about the series already. Ono has gone on record as saying Darkstalkers is exactly where SFIV was before IV came out. Well, the left it in my console, so it's mine now! I took it like, hguh...a BOSS. Actually, SF became "modernized" offa Darkstalkers. SF gave it the "polish". -You got games that like Kung Fu and Karate Champ that pretty much invented the genre. -SF I and II revolutionized/reinvented the genre. -Darkstalkers was built offa all the games before it with extreme additions and contributions to the genre. Adding all the bells and whistles and added technical depth, seen to day. +X Men:Cota contributed alot, but at it's core, it's still Darkstalkers on speed. -Then all the games after that pretty much built on SFII and Darkstalkers, little by little. What people don't know is, 99% of those "new mechanics" in SF Alpha and SFIII, were already in DS.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Dec 2, 2011 18:47:58 GMT -5
True, M games can work in some areas and not in others. For instance a T rated Mortal Kombat just won't work. I'm not sure about Darkstalkers though, with all the Id checking they do at games nowadays. But I myself would prefer the game be left at the heart of what it is. I think all games have their own depth. Some communities overrate their games (I'm looking at Smash) but they all have their depth. I always liked Capcom vs SNK 2 due to the fact you had so many options, characters, and teams. Roll Cancelling also helped even out the characters, and also things like paint the fence. It's true that C and A grooves were the most played, people did good with K and N as well (S is garbage and P is hard for most to utilize). Darkstalkers is very deep too, and I like it. Each community would consider theirs to have more depth, so it's understandable. I'm going to get up to par on that game and try you on. I do like how balanced the game is though, it's good when you can do that without making the game bland. They also brought in ex'ing and supers (in some form). Maybe they just didn't market it as well. Maybe it's the fact that it might not do as well in the west (the Japanese would eat it up). Someone gave you a game? You're a boss. I like the word influence. Of course SF modernized fighting, but Darkstalkers gave it even more polish. Pretty much every fighter copies some elements from those games. Exactly what I'm sayin. If you gonna make a new game just stick to the script. See, now you make me wanna play CVS2, for what ever reason, that game isn't on GGPO, tho. I'm stuck with the JP version for the DC. I think I made a color edit for every character, too. And about DS's it isn't really perpetuated by it's own community. SF and VS fans alike say that the most deep and balanced (which don't always mean the best) fighter Capcom has ever made, is the Vampire series. Even cats like Daigo (who plays Darkstalkers) and J Wong, said the game was much harder than SF and Capcom VS Whatever. I actually like SF a lil more than DS, but I'm pretty sick of it now and think it's time for somethin new. Just to show you what I mean, some really big names from both the SF and VS community playin and commentatin at UFGT7, just this year. Hell, DS gave the genre, whiff grab animations, chain combos, started mid air chains that led to aerial raves, guard canceling and I could still go on. I think the game would do well in the wast if Capcom actually tried to market it. And if they built it on niche budget, they wouldn't even need to cater to casuals since enough people know about the series already. Ono has gone on record as saying Darkstalkers is exactly where SFIV was before IV came out. Well, the left it in my console, so it's mine now! I took it like, hguh...a BOSS. Actually, SF became "modernized" offa Darkstalkers. SF gave it the "polish". -You got games that like Kung Fu and Karate Champ that pretty much invented the genre. -SF I and II revolutionized/reinvented the genre. -Darkstalkers was built offa all the games before it with extreme additions and contributions to the genre. Adding all the bells and whistles and added technical depth, seen to day. +X Men:Cota contributed alot, but at it's core, it's still Darkstalkers on speed. -Then all the games after that pretty much built on SFII and Darkstalkers, little by little. What people don't know is, 99% of those "new mechanics" in SF Alpha and SFIII, were already in DS. Stick to it, but make it new and viable in "some way". If it ain't broke don't' fix it, but if you won't change anything why bother? Yea I love several games and VS and VF has always been a base-breaker in that community. Well I'd say 3s is the most "hyped" of all when I think of 2d fighters. I think that hype is overrated (although the game is good). I just liked the sheer level of options, characters, and team play, which helped iron out the kinks the games. I mean rolls, dodges, counter attack, counter movement, parrying, just defense, custom combos, rage, etc. great stuff, nonetheless they have great animations. SF modernized and and DS polished it, that sounds good enough. Well they should make it, but we'll see. They just want to make money like any business. It's easy for the hardcore fans to want something, but with the economy and the market, it's harder to do things the way we used to. You nigga borrowed that game, lol.
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Post by Frisky The Wolf Lord on Dec 4, 2011 17:08:21 GMT -5
-You got games that like Kung Fu and Karate Champ that pretty much invented the genre. -SF I and II revolutionized/reinvented the genre. -Darkstalkers was built offa all the games before it with extreme additions and contributions to the genre. Adding all the bells and whistles and added technical depth, seen to day. +X Men:Cota contributed alot, but at it's core, it's still Darkstalkers on speed. -Then all the games after that pretty much built on SFII and Darkstalkers, little by little. Solid analysis, definitely. Capcom's added a few all new systems and mechanics, now. But back in the day where SFIII and MVC2 where considered "new", you had the DS series to thank for all the fresh material and depth. The Alpha series only brought, Supers of varying strengths and Custom combos to the table. SFIII gave us parrying and short hops, actually taken from KoF, but new to Capcom fighters. And some of the DS were capable of short hops from the get go. The VS Series gave us, super jumps and expanded the mid air chains, first invented in DS, to full on aerial raves. The VS series also gave us multi-stocked supers meters, although later games would adopt the Darkstalkers style of meter. The VS series also created advance guarding/push blocking All the modern mechanics like, dashing, air dashing, airless crossups, EX moves, supers, air blocking, Guard Cancels, command supers, grab whiff animations, standard midair specials, chain combos, mid air chains, pursuit attacks [OTGs], characters specific abilities, state altering, the graphics enginge capcom would continue to use for fighters all the way up until 1998 etc... Could you imagine if modern day SFs and Capcom Vs games didn't have this stuff? An unsung hero, indeed.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Dec 4, 2011 18:04:07 GMT -5
-You got games that like Kung Fu and Karate Champ that pretty much invented the genre. -SF I and II revolutionized/reinvented the genre. -Darkstalkers was built offa all the games before it with extreme additions and contributions to the genre. Adding all the bells and whistles and added technical depth, seen to day. +X Men:Cota contributed alot, but at it's core, it's still Darkstalkers on speed. -Then all the games after that pretty much built on SFII and Darkstalkers, little by little. Solid analysis, definitely. Capcom's added a few all new systems and mechanics, now. But back in the day where SFIII and MVC2 where considered "new", you had the DS series to thank for all the fresh material and depth. The Alpha series only brought, Supers of varying strengths and Custom combos to the table. SFIII gave us parrying and short hops, actually taken from KoF, but new to Capcom fighters. And some of the DS were capable of short hops from the get go. The VS Series gave us, super jumps and expanded the mid air chains, first invented in DS, to full on aerial raves. The VS series also gave us multi-stocked supers meters, although later games would adopt the Darkstalkers style of meter. The VS series also created advance guarding/push blocking All the modern mechanics like, dashing, air dashing, airless crossups, EX moves, supers, air blocking, Guard Cancels, command supers, grab whiff animations, standard midair specials, chain combos, mid air chains, pursuit attacks [OTGs], characters specific abilities, state altering, the graphics enginge capcom would continue to use for fighters all the way up until 1998 etc... Could you imagine if modern day SFs and Capcom Vs games didn't have this stuff? An unsung hero, indeed. Yea first fighting games came up with the ideas. Street fighter made it famous and Darkstalkers added polish. The Alpha series also had alpha counters didn't they? Although if it weren't so "polished" maybe it wouldn't be as noob friendly. Something to think about.
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Post by Frisky The Wolf Lord on Dec 5, 2011 3:49:02 GMT -5
Solid analysis, definitely. Capcom's added a few all new systems and mechanics, now. But back in the day where SFIII and MVC2 where considered "new", you had the DS series to thank for all the fresh material and depth. The Alpha series only brought, Supers of varying strengths and Custom combos to the table. SFIII gave us parrying and short hops, actually taken from KoF, but new to Capcom fighters. And some of the DS were capable of short hops from the get go. The VS Series gave us, super jumps and expanded the mid air chains, first invented in DS, to full on aerial raves. The VS series also gave us multi-stocked supers meters, although later games would adopt the Darkstalkers style of meter. The VS series also created advance guarding/push blocking All the modern mechanics like, dashing, air dashing, airless crossups, EX moves, supers, air blocking, Guard Cancels, command supers, grab whiff animations, standard midair specials, chain combos, mid air chains, pursuit attacks [OTGs], characters specific abilities, state altering, the graphics enginge capcom would continue to use for fighters all the way up until 1998 etc... Could you imagine if modern day SFs and Capcom Vs games didn't have this stuff? An unsung hero, indeed. Yea first fighting games came up with the ideas. Street fighter made it famous and Darkstalkers added polish. The Alpha series also had alpha counters didn't they? Although if it weren't so "polished" maybe it wouldn't be as noob friendly. Something to think about. The Alpha Counters are literally just Darkstalkers Guard Cancels.
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