|
Post by Blaze72 on Apr 3, 2012 3:52:53 GMT -5
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 3, 2012 5:16:05 GMT -5
Although it is annoying, you only paid for what they wanted you do have access to. They don't have to let you have access to all the content if they don't want. Other companies do extra releases, extra content. Anniversary collections with more content on the disc. You don't own the content, you are just paying to enjoy the content. Annoying but that's the way it is.
|
|
|
Post by Coolest thing Alive on Apr 4, 2012 13:19:51 GMT -5
I think people should send a serious message to those who commit acts, in business, they don't approve of. Don't just not buy DLC, don't buy the game, period. Send an even louder message and don't buy any of their games, period.
People complain about fans feeling "entitled", but when fans stop feelin, even a lil special, they stop spendin money on yur products. At least give your consumers a false sense of entitlement.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 5, 2012 6:49:45 GMT -5
I think people should send a serious message to those who commit acts, in business, they don't approve of. Don't just not buy DLC, don't buy the game, period. Send an even louder message and don't buy any of their games, period. People complain about fans feeling "entitled", but when fans stop feelin, even a lil special, they stop spendin money on yur products. At least give your consumers a false sense of entitlement. Nah. Gamers are way more entitled compared to the past. Back in the day you bought a game and played it, either you liked it or not. You never talked to or saw the creators, you'd have to be lucky. Information was scarce and internet wasn't really even around. Now you can talk to these guys, email them, twitter them, and everything else. Even some creators (like Jaffe, the Twisted Metal Creator) will listen to fans and they'll just complain about everything and insult. People are way more bratty and entitled than before. But the gamerbase has grown to include casuals, and console gamers are usually a lot younger than the PC gamer base. That said, if you don't like something, don't buy it. Doesn't mean they can't sell you what they want on the disc. It's no different than downloading stuff online and being charged for it. Been going on for a long time. You have to vote with your feet. Unfortunately most don't do that. They buy everything anyways and still sit back and complain.
|
|
|
Post by Coolest thing Alive on Apr 5, 2012 22:34:32 GMT -5
Idk 'bout all the other companies, but with Capcom, the problem comes in when you talk to the fans all the time, but clearly, everything goes into one ear and out the other. I wish things can go back to the way they use to be, cuz nowadays, the "closeness" makes, no damn sense.
Leik, why am I talkin to you if you're not even gonna meet the simplest of my requests. If this is gonna be how it is, I'd rather not "know" you. Companies are only hurtin themselves when they pretend to have an open ear, but in their mind, have no desire to implement any of your input.
I know the consumer has no right to make demands, but it becomes a problem when companies make you feel like you can. They can't have it both ways. You can't have an open relationship and openly listen to the public, but then create products counter to the public's requests, all the time. I mean, you can; but that aint good business. Clear lines, that are easy to see, have to be drawn.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 6, 2012 6:52:32 GMT -5
Idk 'bout all the other companies, but with Capcom, the problem comes in when you talk to the fans all the time, but clearly, everything goes into one ear and out the other. I wish things can go back to the way they use to be, cuz nowadays, the "closeness" makes, no damn sense. Leik, why am I talkin to you if you're not even gonna meet the simplest of my requests. If this is gonna be how it is, I'd rather not "know" you. Companies are only hurtin themselves when they pretend to have an open ear, but in their mind, have no desire to implement any of your input. I know the consumer has no right to make demands, but it becomes a problem when companies make you feel like you can. They can't have it both ways. You can't have an open relationship and openly listen to the public, but then create products counter to the public's requests, all the time. I mean, you can; but that aint good business. Clear lines, that are easy to see, have to be drawn. That's probably because everyone always has something to say and they know you can't please everyone. The "hardcore fans" will always complain the loudest and they will be the largest base (in megahit games anyways). The company is going to listen to the millions upon millions of casual players who pay their checks first, then they'll take the requests of the 40 or 50 super hardcore "elite" fans who have a say. Not saying I want my games more casual, but I can see why they choose to do that. Catering to a tiny crowd doesn't bring big bucks.
|
|
|
Post by Coolest thing Alive on Apr 6, 2012 23:33:03 GMT -5
Idk 'bout all the other companies, but with Capcom, the problem comes in when you talk to the fans all the time, but clearly, everything goes into one ear and out the other. I wish things can go back to the way they use to be, cuz nowadays, the "closeness" makes, no damn sense. Leik, why am I talkin to you if you're not even gonna meet the simplest of my requests. If this is gonna be how it is, I'd rather not "know" you. Companies are only hurtin themselves when they pretend to have an open ear, but in their mind, have no desire to implement any of your input. I know the consumer has no right to make demands, but it becomes a problem when companies make you feel like you can. They can't have it both ways. You can't have an open relationship and openly listen to the public, but then create products counter to the public's requests, all the time. I mean, you can; but that aint good business. Clear lines, that are easy to see, have to be drawn. That's probably because everyone always has something to say and they know you can't please everyone. The "hardcore fans" will always complain the loudest and they will be the largest base (in megahit games anyways). The company is going to listen to the millions upon millions of casual players who pay their checks first, then they'll take the requests of the 40 or 50 super hardcore "elite" fans who have a say. Not saying I want my games more casual, but I can see why they choose to do that. Catering to a tiny crowd doesn't bring big bucks. Idk about the rest of the companies, but Capcom isn't listenin to anyone. Casuals and hardcore alike. I also don't know of other companies in terms of their hardcore bases, but when it comes to fighters (just fighters), the hardcore are only tellin these guys how to make a better game; since they are the ones who gonna be spendin the most time with'em and are the most effective form of free advertisement. Capcom knows that. They've fixed games on request a lot in the beginnin, and in the beginnin, they sold 3.5 million SFIVs and 2 million SSFIVs. Why they stopped makin games people wanted to see, Idk. Why they think they're above makin niche games, which everyone else does, Idk. My guess is, Capcom JP big wigs are on crack. We all know Capcom USA doesn't agree with'em. That's why Cap USA acquired SF from'em.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 7, 2012 7:26:11 GMT -5
That's probably because everyone always has something to say and they know you can't please everyone. The "hardcore fans" will always complain the loudest and they will be the largest base (in megahit games anyways). The company is going to listen to the millions upon millions of casual players who pay their checks first, then they'll take the requests of the 40 or 50 super hardcore "elite" fans who have a say. Not saying I want my games more casual, but I can see why they choose to do that. Catering to a tiny crowd doesn't bring big bucks. Idk about the rest of the companies, but Capcom isn't listenin to anyone. Casuals and hardcore alike. I also don't know of other companies in terms of their hardcore bases, but when it comes to fighters (just fighters), the hardcore are only tellin these guys how to make a better game; since they are the ones who gonna be spendin the most time with'em and are the most effective form of free advertisement. Capcom knows that. They've fixed games on request a lot in the beginnin, and in the beginnin, they sold 3.5 million SFIVs and 2 million SSFIVs. Why they stopped makin games people wanted to see, Idk. Why they think they're above makin niche games, which everyone else does, Idk. My guess is, Capcom JP big wigs are on crack. We all know Capcom USA doesn't agree with'em. That's why Cap USA acquired SF from'em. I disagree with ya there. They have to be listenining to someone for their games to be purchased at a massive rate. I'm not saying I agree with all of their ideas (SFxTekken is waaay too noobish), but they are listening to the base with the money. I understand what you mean. I've been talking to the creator of Twisted Metal himself about how to make the new game better and more balanced, especially at the meta/elite level. Right now the game is excellent in terms of gameplay however there are many weapons that are 100% undodgeable. This obviously removes the aiming/skill requirements of the game. I even made a video on this with someone else. But yea, the hardcore may play it the most (which is good for the community and they play a part) but the casuals pay the bills and are the reasons they make these games with all of these crazy features. Who knows. I think they like them, but I still think Darkstalkers may or may not work. Then again King of Fighters turned out great, and wasn't noobified. But Capcom might make Darkstalkers with all the hand holding of the other games.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 8, 2012 15:44:41 GMT -5
Game is trash.
|
|
|
Post by atdsutm on Apr 8, 2012 23:40:44 GMT -5
at the moment, this game is completely hideous compare to a very refined SSF4. its stagger amounts of ridiculous infinites and glitches surpasses even of those old games. lets compare SFxT to twisted metal shoryuken.com/2012/03/08/street-f...rk-issues/online sound and network issues shoryuken.com/2012/03/16/steves-i...hikonapan/Steve's infinite combo kuro infinite combo pacman infinite combo shoryuken.com/2012/03/14/street-f...-infinite/xiaoyu infinite combo kazuya infinite shoryuken.com/2012/03/13/street-f...is-broken/megaman glitch shoryuken.com/2012/03/16/fix-this...aximilian/a complete video dedicated to for glitches shoryuken.com/2012/03/13/street-f...e-updates/360 version manual stated that there will be 2 player coop tag team for online, but it was a lie saying that the "architecture" of xbox live is different from PSN, but look at MK9. shoryuken.com/2012/03/16/seth-kil...e-patches/announcement specifically to fix infinites i really wonder if this game really had gone through play testing? even pacman's infinite is probably the worst and simplest infinite ever be conceived in a game. and i have never seen community videos that are dedicated to looking for glitches in a game before. the amounts of ridiculous infinites in the game current is as abysmal as the very first guilty gear and hokuto no ken series, which the japanese themselves stated that the game is "broken" this will be another kusoge game made by capcom look at hokuto no ken....... @17:29 or 27:24 (although the vid is full of ridiculous combos) and the combos here are as stupid as SFxT, the only difference is that hokuto no ken was made long ago with little effort for balance and a good game mechanic. give other fighting games a chance to shine such as KOF13, BB, tekken and SC5. THEY ARE ACTUALLY GOOD, and doesnt require the title of being a "capcom" game to be considered "good" and earns the respect of players in their own complex mechanics and gameplay
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 9, 2012 6:02:47 GMT -5
at the moment, this game is completely hideous compare to a very refined SSF4. its stagger amounts of ridiculous infinites and glitches surpasses even of those old games. lets compare SFxT to twisted metal shoryuken.com/2012/03/08/street-f...rk-issues/online sound and network issues shoryuken.com/2012/03/16/steves-i...hikonapan/Steve's infinite combo kuro infinite combo pacman infinite combo shoryuken.com/2012/03/14/street-f...-infinite/xiaoyu infinite combo kazuya infinite shoryuken.com/2012/03/13/street-f...is-broken/megaman glitch shoryuken.com/2012/03/16/fix-this...aximilian/a complete video dedicated to for glitches shoryuken.com/2012/03/13/street-f...e-updates/360 version manual stated that there will be 2 player coop tag team for online, but it was a lie saying that the "architecture" of xbox live is different from PSN, but look at MK9. shoryuken.com/2012/03/16/seth-kil...e-patches/announcement specifically to fix infinites i really wonder if this game really had gone through play testing? even pacman's infinite is probably the worst and simplest infinite ever be conceived in a game. and i have never seen community videos that are dedicated to looking for glitches in a game before. the amounts of ridiculous infinites in the game current is as abysmal as the very first guilty gear and hokuto no ken series, which the japanese themselves stated that the game is "broken" this will be another kusoge game made by capcom look at hokuto no ken....... @17:29 or 27:24 (although the vid is full of ridiculous combos) and the combos here are as stupid as SFxT, the only difference is that hokuto no ken was made long ago with little effort for balance and a good game mechanic. give other fighting games a chance to shine such as KOF13, BB, tekken and SC5. THEY ARE ACTUALLY GOOD, and doesnt require the title of being a "capcom" game to be considered "good" and earns the respect of players in their own complex mechanics and gameplay This game is truly trash. I just saw an Evo match and people just spammed infinites and used some Megaman glitch where they jumped out of the level until time ran out. Yea such "high level play". What a broken, messy, piece of shit game. And yes you CAN say shit here. Twisted Metal is a 10 in gameplay, the only problem is the online, and a few other tweaks to some overpowered things, no big deal overall. The online is what messed up Twisted Metal to selling much better than it did. It's a shame really.
|
|
|
Post by atdsutm on Apr 9, 2012 10:21:24 GMT -5
This game is truly trash. I just saw an Evo match and people just spammed infinites and used some Megaman glitch where they jumped out of the level until time ran out. Yea such "high level play". What a broken, messy, piece of shit game. And yes you CAN say shit here. Twisted Metal is a 10 in gameplay, the only problem is the online, and a few other tweaks to some overpowered things, no big deal overall. The online is what messed up Twisted Metal to selling much better than it did. It's a shame really. thats not an EVO match lol, but anyways the bugs in the game are horribly horrendous. (which you could question the amount of effort they place on this game) and also about DLC i dont know exactly the mechanics of the DLC aside from gems that provide a pay to win advantage. how does preset combos work? anyways KOF13 > SSF4, its just that SNK didnt know that kofum2002 was an epic game. and just realized it later. the KOF scene was almost dead for 5 long years and KOF13 is the savior of the franchise and the community. The game itself literally EXPLODED from nothing. although the initial arcade version was imbalance because of Kdash, raiden and elisabeth. KOF13 and KOF13climax (the arcade update aligning the console version to arcades) fix most of the major problems and even made the game harder.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 9, 2012 13:13:31 GMT -5
This game is truly trash. I just saw an Evo match and people just spammed infinites and used some Megaman glitch where they jumped out of the level until time ran out. Yea such "high level play". What a broken, messy, piece of shit game. And yes you CAN say shit here. Twisted Metal is a 10 in gameplay, the only problem is the online, and a few other tweaks to some overpowered things, no big deal overall. The online is what messed up Twisted Metal to selling much better than it did. It's a shame really. thats not an EVO match lol, but anyways the bugs in the game are horribly horrendous. (which you could question the amount of effort they place on this game) and also about DLC i dont know exactly the mechanics of the DLC aside from gems that provide a pay to win advantage. how does preset combos work? anyways KOF13 > SSF4, its just that SNK didnt know that kofum2002 was an epic game. and just realized it later. the KOF scene was almost dead for 5 long years and KOF13 is the savior of the franchise and the community. The game itself literally EXPLODED from nothing. although the initial arcade version was imbalance because of Kdash, raiden and elisabeth. KOF13 and KOF13climax (the arcade update aligning the console version to arcades) fix most of the major problems and even made the game harder. I thought it was. But yea, I think they just made the game to milk the cash cow off of the fans. The best thing to do with games like this is to just not play them. They don't make them like they used to, that's for sure.
|
|
|
Post by Coolest thing Alive on Apr 9, 2012 13:30:55 GMT -5
I disagree with ya there. They have to be listenining to someone for their games to be purchased at a massive rate. I'm not saying I agree with all of their ideas (SFxTekken is waaay too noobish), but they are listening to the base with the money. I understand what you mean. I've been talking to the creator of Twisted Metal himself about how to make the new game better and more balanced, especially at the meta/elite level. Right now the game is excellent in terms of gameplay however there are many weapons that are 100% undodgeable. This obviously removes the aiming/skill requirements of the game. I even made a video on this with someone else. But yea, the hardcore may play it the most (which is good for the community and they play a part) but the casuals pay the bills and are the reasons they make these games with all of these crazy features. Who knows. I think they like them, but I still think Darkstalkers may or may not work. Then again King of Fighters turned out great, and wasn't noobified. But Capcom might make Darkstalkers with all the hand holding of the other games. Can you post a few examples of Capcom listenin to any base, at this point? No one's needs are being, even close, to met. I fail to see how they're listenin to anyone. Again, Idk about the rest of the companies, but with fightin games, the "hardcore" kinda matter. You have to meet at both the casual and hardcore ends to make a successful fighter, on the scales of a SFIV. Yur not just gettin a good game when you listen to the hardcore base... Yur also makin a tourney worthy game, a game that will bring about alotta dedicated players, these players will then be sponsored by large companies, the tournies will offer more prize money, they will be able to offer more prize money because large companies will pay to advertise on their streams, large companies with games that create profitable scenes garner more attention, this attention is basically free, and extremely useful advertisement. So much so, that even tho its nearly against the law to make tournies without permission, Capcom and the likes, allow them to do so anyway, cuz it's free and extreme advertisement. I say "extreme" cuz casual consensus dictates that if the game has glorified-cashcow-tournies broadcasted on the internet, the game must be good. Fightin games that lack hardcore bases usually make alotta money fast and then die out or just fail. Games with hardcore bases and meet casual needs as well, never really stop makin money. That's why you see constant re-releases of old SF games, people are still playin'em. You don't see Nintendo makin Smash compilations 10 years later. There's no dedicated base to buy the old games, 10 years later. You can't just go 100% casual, there are advantages and profits on bothsides. Do you really think NR can get away with makin a Super MK9, like Capcom can with SSFIV? No.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 9, 2012 14:07:58 GMT -5
I disagree with ya there. They have to be listenining to someone for their games to be purchased at a massive rate. I'm not saying I agree with all of their ideas (SFxTekken is waaay too noobish), but they are listening to the base with the money. I understand what you mean. I've been talking to the creator of Twisted Metal himself about how to make the new game better and more balanced, especially at the meta/elite level. Right now the game is excellent in terms of gameplay however there are many weapons that are 100% undodgeable. This obviously removes the aiming/skill requirements of the game. I even made a video on this with someone else. But yea, the hardcore may play it the most (which is good for the community and they play a part) but the casuals pay the bills and are the reasons they make these games with all of these crazy features. Who knows. I think they like them, but I still think Darkstalkers may or may not work. Then again King of Fighters turned out great, and wasn't noobified. But Capcom might make Darkstalkers with all the hand holding of the other games. Can you post a few examples of Capcom listenin to any base, at this point? No one's needs are being, even close, to met. I fail to see how they're listenin to anyone. Again, Idk about the rest of the companies, but with fightin games, the "hardcore" kinda matter. You have to meet at both the casual and hardcore ends to make a successful fighter, on the scales of a SFIV. Yur not just gettin a good game when you listen to the hardcore base... Yur also makin a tourney worthy game, a game that will bring about alotta dedicated players, these players will then be sponsored by large companies, the tournies will offer more prize money, they will be able to offer more prize money because large companies will pay to advertise on their streams, large companies with games that create profitable scenes garner more attention, this attention is basically free, and extremely useful advertisement. So much so, that even tho its nearly against the law to make tournies without permission, Capcom and the likes, allow them to do so anyway, cuz it's free and extreme advertisement. I say "extreme" cuz casual consensus dictates that if the game has glorified-cashcow-tournies broadcasted on the internet, the game must be good. Fightin games that lack hardcore bases usually make alotta money fast and then die out or just fail. Games with hardcore bases and meet casual needs as well, never really stop makin money. That's why you see constant re-releases of old SF games, people are still playin'em. You don't see Nintendo makin Smash compilations 10 years later. There's no dedicated base to buy the old games, 10 years later. You can't just go 100% casual, there are advantages and profits on bothsides. Do you really think NR can get away with makin a Super MK9, like Capcom can with SSFIV? No. You have to meet both ends. I also disagree with that per se. Look at Halo, World of Warcraft, Gears of War, and Call of Duty. All of those games are mega sellers and it's because they cater to casual gamers. The average Joe. The hardcore hardcore tournment elititst players only make up like 1% of 1%, they are a small, small base. If you want to make a quality game then yes you cater to them, if you want a game that will be played years and years. The thing is, once you buy a game it's bought. The casual games don't "die off" as much as the next game comes out and the base all rush to those games, netting these developers some serious dough. Mega games like SF do net money in tournaments, but because it is a pop culture phenomenon, there are games that have nothing but hardcore players, and it is a very small base of the same people playing over and over again. I think that nowadays, to be profitable you need to hear both if you want a long lasting money making machine. If you want a good fighting game, but don't care about making big bucks, listen to the hardcore players. They'll likely be the only ones playing it though. I look at the sales. They're listening to someone to rack in the dough they're making shoveling games out like they do. It may not be the hardcore players, but it is someone.
|
|
|
Post by Frisky The Wolf Lord on Apr 10, 2012 0:43:29 GMT -5
You have to meet both ends. I also disagree with that per se. Look at Halo, World of Warcraft, Gears of War, and Call of Duty. All of those games are mega sellers and it's because they cater to casual gamers. The average Joe. Those games have VERY hardcore bases and are patched, competitively, to meet those hardcore standards. Just like SF. Capcom listens to the hardcore bases all the time with their fighters, I don't know what CTA is talking about. The problem comes in with the entire premise of the games, they don't make titles for the hardcore base, they make titles for the casuals, but balance them for hardcore play. But like CTA said, they balance the games because they see the profit in GOOD tourney worthy games. Capcom has not made a game for the hardcore fighting base, since Project Justice (2000). Any game that features Ryu or some SF as a playable character, is geared for casuals to get into; including ALL the Versus games, rather it ended up being too difficult for them to get in to in the end, or not. Yur also makin a tourney worthy game, a game that will bring about alotta dedicated players, these players will then be sponsored by large companies, the tournies will offer more prize money, they will be able to offer more prize money because large companies will pay to advertise on their streams, large companies with games that create profitable scenes garner more attention, this attention is basically free, and extremely useful advertisement. So much so, that even tho its nearly against the law to make tournies without permission, Capcom and the likes, allow them to do so anyway, cuz it's free and extreme advertisement. I say "extreme" cuz casual consensus dictates that if the game has glorified-cashcow-tournies broadcasted on the internet, the game must be good. Fightin games that lack hardcore bases usually make alotta money fast and then die out or just fail. Games with hardcore bases and meet casual needs as well, never really stop makin money. That's why you see constant re-releases of old SF games, people are still playin'em. You don't see Nintendo makin Smash compilations 10 years later. There's no dedicated base to buy the old games, 10 years later. You can't just go 100% casual, there are advantages and profits on bothsides. Do you really think NR can get away with makin a Super MK9, like Capcom can with SSFIV? No. I've been saying this for years. It's because of the hardcore base that you have SFA:A, SF:AC, SFII:HD RMX, MVC2 HD, SFIII:OE. None of these titles, 2 of which were the fastest and best selling DLTs of all time, if A LOT people weren't still playing them seriously, a decade after release.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 10, 2012 1:40:02 GMT -5
You have to meet both ends. I also disagree with that per se. Look at Halo, World of Warcraft, Gears of War, and Call of Duty. All of those games are mega sellers and it's because they cater to casual gamers. The average Joe. Those games have VERY hardcore bases and are patched, competitively, to meet those hardcore standards. Just like SF. Capcom listens to the hardcore bases all the time with their fighters, I don't know what CTA is talking about. The problem comes in with the entire premise of the games, they don't make titles for the hardcore base, they make titles for the casuals, but balance them for hardcore play. But like CTA said, they balance the games because they see the profit in GOOD tourney worthy games. Capcom has not made a game for the hardcore fighting base, since Project Justice (2000). Any game that features Ryu or some SF as a playable character, is geared for casuals to get into; including ALL the Versus games, rather it ended up being too difficult for them to get in to in the end, or not. Yur also makin a tourney worthy game, a game that will bring about alotta dedicated players, these players will then be sponsored by large companies, the tournies will offer more prize money, they will be able to offer more prize money because large companies will pay to advertise on their streams, large companies with games that create profitable scenes garner more attention, this attention is basically free, and extremely useful advertisement. So much so, that even tho its nearly against the law to make tournies without permission, Capcom and the likes, allow them to do so anyway, cuz it's free and extreme advertisement. I say "extreme" cuz casual consensus dictates that if the game has glorified-cashcow-tournies broadcasted on the internet, the game must be good. Fightin games that lack hardcore bases usually make alotta money fast and then die out or just fail. Games with hardcore bases and meet casual needs as well, never really stop makin money. That's why you see constant re-releases of old SF games, people are still playin'em. You don't see Nintendo makin Smash compilations 10 years later. There's no dedicated base to buy the old games, 10 years later. You can't just go 100% casual, there are advantages and profits on bothsides. Do you really think NR can get away with makin a Super MK9, like Capcom can with SSFIV? No. I've been saying this for years. It's because of the hardcore base that you have SFA:A, SF:AC, SFII:HD RMX, MVC2 HD, SFIII:OE. None of these titles, 2 of which were the fastest and best selling DLTs of all time, if A LOT people weren't still playing them seriously, a decade after release. I think they have hardcore bases, just like Smash brothers. The games are still very casual with very basic cookie cutter mechanics. I think Goldeneye and Timesplitters is more hardcore. Duke Nukem 3d was too. Also red faction. Poke'mon has hardcore players who play it. Still more of a casual game though, even with all of the stuff crammed in it. Yea, they can make some long time change off of them. With only a hardcore base and no casual you don't make as much money. With only a casual base you don't have a long lasting game as they go on to the next thing. So it's a mix.
|
|
|
Post by Blaze72 on Apr 11, 2012 7:46:20 GMT -5
Seen another one of these cross overs fighting games getting released for the 3DS, Its going to involve Capcom v Namco-Bandai v Sega.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 11, 2012 9:30:45 GMT -5
Are you serious? I haven't heard of that one.
|
|
|
Post by Coolest thing Alive on Apr 11, 2012 13:59:06 GMT -5
Seen another one of these cross overs fighting games getting released for the 3DS, Its going to involve Capcom v Namco-Bandai v Sega. It's not a fighting game.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 11, 2012 14:07:30 GMT -5
Seen another one of these cross overs fighting games getting released for the 3DS, Its going to involve Capcom v Namco-Bandai v Sega. It's not a fighting game. Are most of the games fighting games now? I'm not so sure.
|
|
|
Post by Frisky The Wolf Lord on Apr 11, 2012 14:42:48 GMT -5
Seen another one of these cross overs fighting games getting released for the 3DS, Its going to involve Capcom v Namco-Bandai v Sega. It's not a fighting game. Thank God!
|
|
|
Post by Coolest thing Alive on Apr 11, 2012 15:50:25 GMT -5
I thought it was fighting game, tho. I was purdy damn appalled when I 1st heard about this.
|
|
|
Post by Blaze72 on Apr 11, 2012 22:53:58 GMT -5
So what type of game is it?
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 12, 2012 2:10:57 GMT -5
H-Game.
|
|
|
Post by Blaze72 on Apr 12, 2012 7:59:52 GMT -5
H-Game with a G-Spot.
|
|
|
Post by Blaze72 on Apr 19, 2012 4:04:03 GMT -5
I'm guessing you have this game pre-purchased on Steam C-Master?
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 19, 2012 5:53:19 GMT -5
Haha... no.
|
|
|
Post by atdsutm on May 27, 2012 10:42:15 GMT -5
EPIC GAME!!!!!!!!!!!!!!!!!
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on May 27, 2012 11:24:08 GMT -5
EPIC GAME!!!!!!!!!!!!!!!!! Dive kick eh?
|
|