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Post by JACK-2 on Oct 27, 2015 23:43:13 GMT -5
I can't argue with wanting more ladies in. Especially, when SF5 makes them so damn hot.
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Post by The Big Daddy C-Master on Oct 27, 2015 23:58:21 GMT -5
I can't argue with wanting more ladies in. Especially, when SF5 makes them so damn hot. Nothing wrong with looking good, but I'm particularly interested in their playstyle. Juri has a lot of potential for sure. Boxer: Meh. Urien: Cool Alex: Ok.
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Post by The Big Daddy C-Master on Oct 28, 2015 11:34:42 GMT -5
Dhalsim gameplay.
xhttp://www.twitch.tv/PlayStationPlusLeagueFR
(remove x for auto play)
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Oct 28, 2015 13:08:44 GMT -5
Since I keep seeing nothing but Ken, Rashid and Karin... *sigh*.
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Post by Nyu Nozomi Hyuga on Oct 28, 2015 21:46:06 GMT -5
Here is some more datamining from SRK:
The word of the week is datamining. We’ve gotten plenty of Street Fighter V news from official sources lately, but just as much has come from people poking around in the beta files on their PCs. As with most information found through this kind of searching, none of these details have been confirmed by Capcom, and could very well be serving as red herrings to throw us off the trail of things they’d prefer we not find. Anything is possible.
With that caveat out of the way, recent discoveries point to Street Fighter V including two modes that have made their way into plenty of fighting games in the past: story and survival. Neither of these modes come as a surprise, but we don’t currently have any idea how involved either will be.
Story mode, for example, could be something as simple as what we got in Street Fighter IV’s arcade mode–an introduction for the character, a specific rival battle, and an ending scene to (sort of) wrap everything up. But with the praise that Mortal Kombat X received for its involved, B-movie-inspired narrative, it’s hard to speculate that Capcom would stick to the easier route in the upcoming title. That isn’t to say that the developers have to do exactly what NetherRealm Studios did, but they could. If they do, let’s hope they at least skip on the quicktime events.
Survival mode is a different beast entirely. Sure, we could see something pretty plain: pick your Ryu or your Ken and get your one health bar, punch the bad guys until they’ve punched you too much, fall down, game over, enter your initials for the scoreboard. That would work, but it would be boring. What about item pickups? What about RPG elements? In a game mode (likely) designed to have the player face off entirely against AI opponents, there’d be no need to worry about the player becoming too strong, so they could go nuts. Give us Rainbow Edition moves. Give us tag partners. Let us fight seven R. Mikas at once and win.
Okay, so, maybe not seven R. Mikas at once, but you get the idea.
As it stands, Street Fighter V is already making strides in the right direction with beta tests to make sure everything works once February 16 rolls around and the addition of cross-platform play (they’re not the first to do it, but it’s an excellent, modern feature). There’s so much more they could do to make the single-player elements just as inviting as the competitive elements to perhaps draw in more players and help grow the scene, so let’s hope these tiny details add up to something great.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Oct 28, 2015 23:09:28 GMT -5
Interesting finds, hopefully we learn more about this soon.
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Post by Nyu Nozomi Hyuga on Oct 29, 2015 1:39:55 GMT -5
Will probably learn more later on before games release date, or if someone winds up leaking the information. I honestly would prefer Story Mode to something like what SFIV & SFXT Arcade Mode considering every character has their own goals and purposes. But I'm pretty sure Capcom would want to appeal to the ones that wouldn't care about the older way, and want it to be like MK. I personally hope their Story Mode format isn't anything like MK Story Mode, since the whole each chapter you play as different character and having a total of 4 battles per chapter is very limited, but who knows whats going to happen for Story Mode.
I can only imagine Survival Mode is going to be like what every fighting game did from 90s-modern era. Item pick ups really remind Me on how the DOA franchise does for Survival Mode after you KO opponent you get more health by picking up the item. I don't think RPG elements would work very well for something like Survival Mode where you have to survive longer.
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Post by The Big Daddy C-Master on Oct 29, 2015 1:48:23 GMT -5
Will probably learn more later on before games release date, or if someone winds up leaking the information. I honestly would prefer Story Mode to something like what SFIV & SFXT Arcade Mode considering every character has their own goals and purposes. But I'm pretty sure Capcom would want to appeal to the ones that wouldn't care about the older way, and want it to be like MK. I personally hope their Story Mode format isn't anything like MK Story Mode, since the whole each chapter you play as different character and having a total of 4 battles per chapter is very limited, but who knows whats going to happen for Story Mode. I can only imagine Survival Mode is going to be like what every fighting game did from 90s-modern era. Item pick ups really remind Me on how the DOA franchise does for Survival Mode after you KO opponent you get more health by picking up the item. I don't think RPG elements would work very well for something like Survival Mode where you have to survive longer. Well the story mode in SF is limited. The MK ones focus more on the lore an SF's story is a mess. I don't know if I want to be forced to swap out characters so I know what you mean there. I liked the way Alpha 3 did story mode. That game had great single player content especially for those times in a fighting game. Capcom just has Arcade, Training, and Online. I hope they do a good job fleshing out the story nonethless. Some people felt MKX's story mode felt too "movie like". I wouldn't mind them doing Alpha 3 but with upgraded graphics. That game had tons of stuff to do.
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Post by The Big Daddy C-Master on Oct 29, 2015 11:43:02 GMT -5
There's a tournament going on now for SFV:
xhttp://www.twitch.tv/playstationplusleaguefr (remove the x for autoplay).
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Post by The Big Daddy C-Master on Oct 29, 2015 12:29:16 GMT -5
Jumping LK nerfed (hitbox and hitstun) Can't do the midscreen Passion Rope wallbounce anymore Her Ex Shooting Peach lose its armor during the first frame (dunno if it has an armor later or if there isn't an armor) ---
Not sure if she lost her crossup entirely, because it sucks if it's true. Turns out she can still use st lk after it, so that's something I guess.
She lost her midscreen damage off of this. Didn't think it was a big deal, but oh well back to st mp-> st hp-> HP peach.
She lost her armor? So now this is worthless as a reversal? Might as well not use it and save her meter for her ex grabs. Everything she does on wakeup can be beaten. Her command grabs can be thrown out of, her ex reversal and even wingless airplane can be too. I think I'll use V-reversals since her v trigger does little damage anyways and I want to be able to keep them off of me multiple times a round instead of gambling or using it for a bit more damage unless the round is pretty much over.
Not too fond of it, but scrub killers get nerfed a lot since people overrate grapplers early on. I'm curious to what the rest of the cast got. I'll post when I find out.
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Post by Deleted on Oct 29, 2015 12:55:28 GMT -5
Jumping LK nerfed (hitbox and hitstun) Can't do the midscreen Passion Rope wallbounce anymore Her Ex Shooting Peach lose its armor during the first frame (dunno if it has an armor later or if there isn't an armor)--- Not sure if she lost her crossup entirely, because it sucks if it's true. Turns out she can still use st lk after it, so that's something I guess. She lost her midscreen damage off of this. Didn't think it was a big deal, but oh well back to st mp-> st hp-> HP peach. She lost her armor? So now this is worthless as a reversal? Might as well not use it and save her meter for her ex grabs. Everything she does on wakeup can be beaten. Her command grabs can be thrown out of, her ex reversal and even wingless airplane can be too. I think I'll use V-reversals since her v trigger does little damage anyways and I want to be able to keep them off of me multiple times a round instead of gambling or using it for a bit more damage unless the round is pretty much over. Not too fond of it, but scrub killers get nerfed a lot since people overrate grapplers early on. I'm curious to what the rest of the cast got. I'll post when I find out. I don't think thats really a big deal. Only info is no armor on first frame. If it was removed I'm sure they'd say no armor. I knew they were gonna gut her though... can't wait to see Karin changes (won't even matter)
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Post by The Big Daddy C-Master on Oct 29, 2015 13:00:08 GMT -5
Yea everybody is riding her hard and saying she's super good or broken. It's a beta though so nothing is final. Capcom is big on nerfing, though they did buff Bison oddly enough.
It does matter. No armor on the first frame means that you can just meaty through it. If all of her wakeup options can be meatied or thrown out of that makes it almost a useless reversal. If I'm going to spend meter on something I should at least get real armor. Most other characters have true invincible meter reversals.
So V-reversals it is.
I'm not sure what they're doing to the rest of the cast, but I hope they tone down the jab, jab, jab stuff on wakeup. That would definitely be better across the board.
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Post by Great Dark Hero on Oct 29, 2015 15:40:06 GMT -5
... I knew this was going to happen. But... I'm trying to reserve judgement until the game is officially out. Many of the nerfs don't really make sense in retrospect though. R. Mika was "solid." Just not strong enough to be "OP". So basically, how rewards for getting in on the opponent and a few of her offensive approaches were nerfed. And... they essentially took away the only "real" reversal that she had. It's just as C-Master, Jack and everyone else here implied: Scrubs do not know the meaning of the term "adaptation" and "neutral game." They wouldn't know if you hit them with over 9000 Just Frame Tenkos.
Karin and Necalli don't have it good either it seems. I really hope that Capcom does not take these... low-common denominator players "too" seriously. Otherwise, we are just going to end up with a rather messy game.
It is still best for us to reserve judgment until the game comes out completely. But, imagine this: What if these scrubs were completely in charge of actually dictating the games balance...?
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Post by The Big Daddy C-Master on Oct 29, 2015 16:01:42 GMT -5
... I knew this was going to happen. But... I'm trying to reserve judgement until the game is officially out. Many of the nerfs don't really make sense in retrospect though. R. Mika was "solid." Just not strong enough to be "OP". So basically, how rewards for getting in on the opponent and a few of her offensive approaches were nerfed. And... they essentially took away the only "real" reversal that she had. It's just as C-Master, Jack and everyone else here implied: Scrubs do not know the meaning of the term "adaptation" and "neutral game." They wouldn't know if you hit them with over 9000 Just Frame Tenkos. Karin and Necalli don't have it good either it seems. I really hope that Capcom does not take these... low-common denominator players "too" seriously. Otherwise, we are just going to end up with a rather messy game. It is still best for us to reserve judgment until the game comes out completely. But, imagine this: What if these scrubs were completely in charge of actually dictating the games balance...? Yea it's not shocking, and we have to look at the whole picture. The game is not out yet and Capcom still seems to be trying to find the sweet spot for the game. I'd be really glad if they did something about the blockstun or something across the board as mashing is still strong defensively, though the reward you got from SF4 is gone. Mika was not OP or cheap at all. She is slow and has negative frame advantage on everything but lights and her charged roundhouse. Her grabs are 5f and can be thrown. All of her wakeup options outside of jumping in susceptible to throw and she's open to meaties. This is common with grapplers because scrubby players cry they're OP and then later on when the metagame adjusts the grapplers go to be mediocre at best. They don't want to learn footsies or whiff punishing. They just want to mash all day. This is disturbing because I'm hoping we don't hit this trend after Capcom said they wouldn't focus on destroying characters. Some things will need to be toned down but Mika was hit hard. I want to see a big picture final thing though. We don't want the game broken and full of power creep either, but still.
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Post by Deleted on Oct 29, 2015 16:35:54 GMT -5
... I knew this was going to happen. But... I'm trying to reserve judgement until the game is officially out. Many of the nerfs don't really make sense in retrospect though. R. Mika was "solid." Just not strong enough to be "OP". So basically, how rewards for getting in on the opponent and a few of her offensive approaches were nerfed. And... they essentially took away the only "real" reversal that she had. It's just as C-Master, Jack and everyone else here implied: Scrubs do not know the meaning of the term "adaptation" and "neutral game." They wouldn't know if you hit them with over 9000 Just Frame Tenkos. Karin and Necalli don't have it good either it seems. I really hope that Capcom does not take these... low-common denominator players "too" seriously. Otherwise, we are just going to end up with a rather messy game. It is still best for us to reserve judgment until the game comes out completely. But, imagine this: What if these scrubs were completely in charge of actually dictating the games balance...? She doesn't have anything just frame. Its a lie people made to make it sound hard to do. You have like 4 frames to get her "just frame" tenko
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Oct 29, 2015 16:49:20 GMT -5
Yea I picked that up right away. I just plinked it. Easy peasy.
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Post by Great Dark Hero on Oct 29, 2015 21:24:52 GMT -5
I like using Karin's qcf+K~d+P Shoulder (cancels to special moves) or just V-Skill (I hate using qcb+LK). Juicebox has a tendency of using Tenko once more to finish the juggle.
A lot of these nerfs are still generally unwarranted and the guys of Capcom really need to put a lid on that logic.
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Post by The Big Daddy C-Master on Oct 29, 2015 21:42:34 GMT -5
I like using Karin's qcf+K~d+P Shoulder (cancels to special moves) or just V-Skill (I hate using qcb+LK). Juicebox has a tendency of using Tenko once more to finish the juggle. A lot of these nerfs are still generally unwarranted and the guys of Capcom really need to put a lid on that logic. Her overhead attacks are nice too and go well with the upkicks. Many people won't be able to deal with that and her cr mk for a while. I can't even say until I get my hands the full changes. Otherwise I'm looking in a vacuum at this point. Capcom went through a lot of changes with the last beta as well. We all know Capcom loves nerfing stuff too.
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Post by Nyu Nozomi Hyuga on Oct 29, 2015 22:07:26 GMT -5
Will probably learn more later on before games release date, or if someone winds up leaking the information. I honestly would prefer Story Mode to something like what SFIV & SFXT Arcade Mode considering every character has their own goals and purposes. But I'm pretty sure Capcom would want to appeal to the ones that wouldn't care about the older way, and want it to be like MK. I personally hope their Story Mode format isn't anything like MK Story Mode, since the whole each chapter you play as different character and having a total of 4 battles per chapter is very limited, but who knows whats going to happen for Story Mode. I can only imagine Survival Mode is going to be like what every fighting game did from 90s-modern era. Item pick ups really remind Me on how the DOA franchise does for Survival Mode after you KO opponent you get more health by picking up the item. I don't think RPG elements would work very well for something like Survival Mode where you have to survive longer. Well the story mode in SF is limited. The MK ones focus more on the lore an SF's story is a mess. I don't know if I want to be forced to swap out characters so I know what you mean there. I liked the way Alpha 3 did story mode. That game had great single player content especially for those times in a fighting game. Capcom just has Arcade, Training, and Online. I hope they do a good job fleshing out the story nonethless. Some people felt MKX's story mode felt too "movie like". I wouldn't mind them doing Alpha 3 but with upgraded graphics. That game had tons of stuff to do.
I honestly don't expect SF to as big compare to what gamers prefer when it comes to Story Mode, not even as big as one of those "games that feel like movies" like what we have for todays generations. (I've even been told that Capcom doesn't care about consistency) Swapping out characters is more likely having to bring up the movelist, since every character has their own movelist. Even story telling when each character has their own background or reasons is going to limit so much to a point of having no room. MKX feeling too "movie like" can be the least of problems (since gaming has became more cinematic) besides parts of the dialogue tends to be like "we have cinematic story mode, we talk to everyone in the intro, and make references. Were more than video games.", the Story Mode is just not very good (coming from someone who saw cutscenes on Youtube and played through it just to get coins & unlock Shinnok).
I would love if Story mode works like SFA3.
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Post by The Big Daddy C-Master on Oct 29, 2015 22:10:01 GMT -5
Well the story mode in SF is limited. The MK ones focus more on the lore an SF's story is a mess. I don't know if I want to be forced to swap out characters so I know what you mean there. I liked the way Alpha 3 did story mode. That game had great single player content especially for those times in a fighting game. Capcom just has Arcade, Training, and Online. I hope they do a good job fleshing out the story nonethless. Some people felt MKX's story mode felt too "movie like". I wouldn't mind them doing Alpha 3 but with upgraded graphics. That game had tons of stuff to do.
I honestly don't expect SF to as big compare to what gamers prefer when it comes to Story Mode, not even as big as one of those "games that feel like movies" like what we have for todays generations. (I've even been told that Capcom doesn't care about consistency) Swapping out characters is more likely having to bring up the movelist, since every character has their own movelist. Even story telling when each character has their own background or reasons is going to limit so much to a point of having no room. MKX feeling too "movie like" can be the least of problems (since gaming has became more cinematic) besides parts of the dialogue tends to be like "we have cinematic story mode, we talk to everyone in the intro, and make references. Were more than video games.", the Story Mode is just not very good (coming from someone who saw cutscenes on Youtube and played through it just to get coins & unlock Shinnok).
I would love if Story mode works like SFA3.
Yea I'd be surprised if they go all the way, that said I'm not a fan of every game becoming a movie with button presses. I would like to see more time spent on the lore however. In terms of content Alpha 3 was amazing and I'd love if they went back to that.
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Post by Nyu Nozomi Hyuga on Oct 29, 2015 22:27:38 GMT -5
I honestly don't expect SF to as big compare to what gamers prefer when it comes to Story Mode, not even as big as one of those "games that feel like movies" like what we have for todays generations. (I've even been told that Capcom doesn't care about consistency) Swapping out characters is more likely having to bring up the movelist, since every character has their own movelist. Even story telling when each character has their own background or reasons is going to limit so much to a point of having no room. MKX feeling too "movie like" can be the least of problems (since gaming has became more cinematic) besides parts of the dialogue tends to be like "we have cinematic story mode, we talk to everyone in the intro, and make references. Were more than video games.", the Story Mode is just not very good (coming from someone who saw cutscenes on Youtube and played through it just to get coins & unlock Shinnok).
I would love if Story mode works like SFA3.
Yea I'd be surprised if they go all the way, that said I'm not a fan of every game becoming a movie with button presses. I would like to see more time spent on the lore however. In terms of content Alpha 3 was amazing and I'd love if they went back to that.
Speaking of button presses, I actually didn't mind quick time events. However in MKX the only purpose for quick time events is getting more coins (which is helpful for unlocking stuff and those jump scares in the Krypt), you can just not press anything and watch your character getting hurt there are no effects (unlike say SoulCalibur III Story Mode). I would prefer separate Story Mode (like MKvDC, Inuyasha Feudal Combat, J-Stars Victory VS etc.) where each character has their own journey (plus some allies along the way). I agree with you on Alpha 3.
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Post by Great Dark Hero on Oct 30, 2015 1:10:10 GMT -5
I honestly don't expect SF to as big compare to what gamers prefer when it comes to Story Mode, not even as big as one of those "games that feel like movies" like what we have for todays generations. (I've even been told that Capcom doesn't care about consistency) Swapping out characters is more likely having to bring up the movelist, since every character has their own movelist. Even story telling when each character has their own background or reasons is going to limit so much to a point of having no room. MKX feeling too "movie like" can be the least of problems (since gaming has became more cinematic) besides parts of the dialogue tends to be like "we have cinematic story mode, we talk to everyone in the intro, and make references. Were more than video games.", the Story Mode is just not very good (coming from someone who saw cutscenes on Youtube and played through it just to get coins & unlock Shinnok).
I would love if Story mode works like SFA3.
Yea I'd be surprised if they go all the way, that said I'm not a fan of every game becoming a movie with button presses. I would like to see more time spent on the lore however. In terms of content Alpha 3 was amazing and I'd love if they went back to that. LEL, both of you mentioned video game movie sequences off of some command notations... Many more casual players... and/or somebody at Capcom are probably foolish enough to believe that it is a good idea to have a CA or a super move of sort become a full length movie series to appeal to the lowest-common denominator. What will happen if Karin landed her CA and that scenario were to happen? It would be a... 1 hour and 45 movie sequence about Karin lamenting about why she is better than her opponent along with the occasional "OOOOHOHOHOHO!!!" laugh. As if to say, as soon as the CA lands, you may as well get up, make some popcorn, talk to your friends on this website or watch an entire Tekken 7 Death Match until someone gets demoted/promoted... then you come back and play again. (Insult to injury? It would be hilariously painful if you already did ALL of that... and the CA animation "movie" is just starting AS. YOU. SAT. BACK. DOWN. <--- You read that correctly... set back down with the intention of playing SFV. But, no. Karin hasn't even started yet). *shudders* Now, imagine if they did something stupid like that with R. Mika... or worse Ken and Ryu (the latter two would be ridiculously stupid as it sounds). Land a CA? Let us have as many awkward camera angles, shots and close-ups as possible. Plus, it needs to last for a few minutes in order to allow both (casual) players to see how "kewl" it is. That mainstream... Hollywood... influence on SF. Don't get me wrong. I love some of the aesthetics of the supers (R. Mika, C-Master. R. Mika. That is all). But, when you see something like Ibuki's Ultra 2 on SFIV for example, that's when you are kind of like:
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Oct 30, 2015 2:13:45 GMT -5
I was always fond of the older super system because it was quick and done. The SF5 stuff isn't as bad as SF4 stuff like Ibuki's U2. Ugh that was annoying. Yea I'd be surprised if they go all the way, that said I'm not a fan of every game becoming a movie with button presses. I would like to see more time spent on the lore however. In terms of content Alpha 3 was amazing and I'd love if they went back to that.
Speaking of button presses, I actually didn't mind quick time events. However in MKX the only purpose for quick time events is getting more coins (which is helpful for unlocking stuff and those jump scares in the Krypt), you can just not press anything and watch your character getting hurt there are no effects (unlike say SoulCalibur III Story Mode). I would prefer separate Story Mode (like MKvDC, Inuyasha Feudal Combat, J-Stars Victory VS etc.) where each character has their own journey (plus some allies along the way). I agree with you on Alpha 3.
Well QTE's are a common "thing" in modern gaming. They don't belong in competitive fighters though. When I say a movie with buttons I just mean that games take away much of the interaction from the player and do all of the thinking for him. Everything's auto-done for the players nowadays. That wasn't the case 2 decades ago. It's a sign of the mainstream state of games.
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Post by JACK-2 on Oct 30, 2015 23:00:07 GMT -5
Please no cinematic supers. Oni was one of the biggest offenders, jesus christ.
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Post by The Big Daddy C-Master on Oct 30, 2015 23:06:00 GMT -5
Please no cinematic supers. Oni was one of the biggest offenders, jesus christ. Yep. The supers are cinematic already but they're not too bad. You won't see most people using them anyways because there are better uses of meter.
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Post by The Big Daddy C-Master on Nov 1, 2015 18:10:42 GMT -5
Capcom explains PC beta delay. www.eventhubs.com/news/2015/nov/01/capcom-explains-why-pc-beta-street-fighter-5-was-delayed-beta-has-special-focus-netcode/While the final version of the PC and PlayStation 4 release of Street Fighter 5 will be coming out at the same time, Feb. 16, 2015, many fans wondered why the 2nd phase PC beta was delayed initially.
The short answer is that Capcom wanted to test new functionality on the PS4 first, so they could isolate any issues that could potentially happen during the beta.
Some of those news features included skill-based matchmaking, a search functionality and unlocking content with Fight Money.
Capcom also reiterated that there's a special focus on online services and netcode performance during the beta.
You can find the entire response below. Why can’t the PC beta launch simultaneously with the PS4 version this time?
The reason we're staggering the initial PC beta launch is due to a number of new features we're rolling out to the public for the very first time. Launching simultaneously and troubleshooting across two platforms makes it very difficult to isolate issues, so we're taking the sensible approach by first testing the water with the PS4 version, ensure the new features are functional and reasonably stable, and then introduce the PC version to the mix.
New features include skill-based matchmaking, search functionality, unlocking of new content via Fight Money, and more. There are also numerous, undocumented tweaks and sweeping changes made to the client and backend services. And of course, our first-ever PC/PS4 cross-platform multiplayer! Bring your A game, but don't forget to set aside a bucket of salt (or two) just in case. ;-)
Lastly, please bear in mind that this is a beta in the truest sense with a special focus on online services and netcode performance. Issues are bound to happen. Further bug fixes and optimizations are part of the plan based on player feedback and telemetry data we observe through millions of matchmaking sessions and login attempts. That's just the nature of the beast especially when connecting across PC and PS4 on such a massive scale. You are our most hard core fans on the planet, so your participation and feedback will be invaluable. Thanks for your support in making SFV the very best it can be!
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Post by The Big Daddy C-Master on Nov 1, 2015 18:14:28 GMT -5
Filipino Champ Dhalsim Matches:
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Post by Great Dark Hero on Nov 1, 2015 20:11:30 GMT -5
R. Mika's CA >>>>>>>> Oni's Ultra 1... and his Ultra 2.
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Post by JACK-2 on Nov 1, 2015 20:52:56 GMT -5
yep. The supers are cinematic already but they're not too bad. You won't see most people using them anyways because there are better uses of meter. Also, no revenge meter. So, people have to actually work for the pay off versus SF4.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 1, 2015 22:12:25 GMT -5
Less scrubby is always better. I feel much better pressuring in this game than in SF4. The jab, jab, jab stuff could be toned down a bit though. R. Mika's CA >>>>>>>> Oni's Ultra 1... and his Ultra 2. You're right about that. I liked Evil Ryu's better than his anyways.
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