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Post by JACK-2 on Nov 9, 2015 14:08:12 GMT -5
Single player indeed. Final Fantasy 15 will probably be my last video game. After that, I'll play with my friends casually and play retro games alone.
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Post by Great Dark Hero on Nov 9, 2015 14:11:34 GMT -5
We have better things to do than play a flawed product. Unless they reverse these allegations and this sudden obsession with pleasing the younger audience (which is bullshit by the way), I'm getting my refund. I don't want any censored, half-assed product from a company caving into some inconsistent rating system and a small vocal minority.
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Post by Deleted on Nov 9, 2015 14:16:56 GMT -5
Besides the censorship what actually changed? Well they've been toning down damage and a lot of things on the characters constantly. I'll have to play a later beta to see that. Now they're talking about "reactive" balancing and catering to a young audience who won't hold onto the game for long. I just wonder if all of it's really necessary. Not to mention the stupid censorship. I'll keep myself updated as I like to be informed though. I wouldn't be concerned with pre release character changes. If Bison stayed the same I probably wouldn't wanna play. If they are saying they are gonna change the game every month then I'm kinda disappointed.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 9, 2015 14:25:34 GMT -5
Single player indeed. Final Fantasy 15 will probably be my last video game. After that, I'll play with my friends casually and play retro games alone. That's not a bad idea. That way you get the best games and you can put your time somewhere else. I've been looking at Fallout 4. If it's good I'll get it on sale. We have better things to do than play a flawed product. Unless they reverse these allegations and this sudden obsession with pleasing the younger audience (which is bullshit by the way), I'm getting my refund. I don't want any censored, half-assed product from a company caving into some inconsistent rating system and a small vocal minority. Yea I don't really see how the older SF games were anti-kid friendly. They weren't offensive or anything. You could say they were harder games, but fighting games are hardcore. MKX has more kids playing it because it's easier and "edgy". In reality they would make it flashier with more fanservice and edgy stuff if they were appealing to kids. Most kids will just pick it up and drop it in a month. M rated games sell the most anyways, look at GTAV and CoD. Well they've been toning down damage and a lot of things on the characters constantly. I'll have to play a later beta to see that. Now they're talking about "reactive" balancing and catering to a young audience who won't hold onto the game for long. I just wonder if all of it's really necessary. Not to mention the stupid censorship. I'll keep myself updated as I like to be informed though. I wouldn't be concerned with pre release character changes. If Bison stayed the same I probably wouldn't wanna play. If they are saying they are gonna change the game every month then I'm kinda disappointed. I'm talking about the overall pacing of the game. It went from being high damage with lots of creative stuff to being extremely streamlined. Fewer combo normals, low blockstun, weakened specials, an emphasis on mashing jab. I like games with neutral and fewer gimmicks, but it seems like anything that is discovered is nerfed. They also said they wanted a high damage and fast game and the damage and stun has been steadily decreased. Individual character changes don't mean as much without looking at the whole picture.
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Post by JACK-2 on Nov 9, 2015 14:45:18 GMT -5
We have better things to do than play a flawed product. Unless they reverse these allegations and this sudden obsession with pleasing the younger audience (which is bullshit by the way), I'm getting my refund. I don't want any censored, half-assed product from a company caving into some inconsistent rating system and a small vocal minority. Fool me once fool me twice. I was silly to think Capcom would learn it's lesson after how terrible they've been since 4.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 9, 2015 14:49:36 GMT -5
We have better things to do than play a flawed product. Unless they reverse these allegations and this sudden obsession with pleasing the younger audience (which is bullshit by the way), I'm getting my refund. I don't want any censored, half-assed product from a company caving into some inconsistent rating system and a small vocal minority. Fool me once fool me twice. I was silly to think Capcom would learn it's lesson after how terrible they've been since 4. You could argue that this is press marketing to get more people in, but the censorship and character changes are there. Capcom should learn after Resident Evil, DMC, and other games. No chance.
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Post by JACK-2 on Nov 9, 2015 15:00:51 GMT -5
They can't make games anymore. For sure.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 9, 2015 15:02:48 GMT -5
They can't make games anymore. For sure. Do the modern players agree with us though? I would say some people are liking it but Capcom is in bad financial straits as well. What about Sony? I figured the edginess was added by Sony to attract more of the mainstream with a little risque' stuff. Now it's like it's aimed at kids and I'm like wtf?
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Post by Great Dark Hero on Nov 9, 2015 15:21:23 GMT -5
The whole "aiming at little kids/younger talent for a target audience" aspect seems way too sudden... and way too random. Where the hell is this shit coming from? Because, this was not exactly the intent of SFV over this past year when this game was announced. Or, did I miss something?
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 9, 2015 15:29:01 GMT -5
The whole "aiming at little kids/younger talent for a target audience" aspect seems way too sudden... and way too random. Where the hell is this shit coming from? Because, this was not exactly the intent of SFV over this past year when this game was announced. Or, did I miss something? That's what I think too. It seems like a cover from the controversy. When was this interview done? Here's the whole article. www.mcvuk.com/news/read/capcom-targets-newer-younger-esports-audience-with-street-fighter-v/0158783 may not seem like it, but it’s been nearly a decade since the last numbered Street Fighter game.
That’s right: Street Fighter IV came out in 2008. Of course, you might not have noticed the time passing, given the release of Super Street Fighter IV in 2010, Street Fighter X Tekken in 2012 and Ultra Street Fighter IV in 2014 – to name but three.
Such updates and spin-offs are all fervently received by fans of Capcom’s seminal fighting series, but nothing compares to the excitement around a completely new revision.
Next year’s Street Fighter V could prove to be the franchise’s biggest reinvention yet, as it opens up the close-knit community to a new generation of players.
“The ambitions with Street Fighter V were to make the game approachable and accessible again, but also to make everything with the characters feel a lot more individual and bring out more chances for people to find the right competitor that suits them,” explains Brian Ayers, EMEA brand manager at Capcom.
To help promote the new game as an entry point for series newcomers, Street Fighter V will build on its predecessors’ popularity as titles played at a professional level.
“We really hope that Street Fighter V can bring in a newer, younger audience,” Ayers continues.
“Perhaps more of an eSports audience, as well. Street Fighter is actually one of the first eSports titles out there, but it’s relatively underground compared to the likes of Dota 2 and League of Legends.”
"We’re not free-to-play, but Street Fighter V will be the only disc you’ll ever need to buy."
Brian Ayers, Capcom
One major change with Street Fighter V is its release plan. Unlike its predecessors, the title will not have an ‘Ultra’ or ‘Super’ re-release a couple of years after its launch. Instead, the base game will be expanded and enhanced as gameplay is tweaked, characters are added and features expanded.
This will help with its growth as an eSport; minor alterations between versions can make a huge difference for professional competitors, so ensuring everyone has the same edition of the game ensures everyone is on a level playing field. It also means that those left puzzled by the fluctuations between multiple different Street Fighter SKUs in the past need worry no more – there’s only one choice.
“We’re not free-to-play, in as much as you will still have to buy that core game, but Street Fighter V will essentially be the only disc you’ll ever need to buy,” explains Ayers.
“You won’t get Super Street Fighter V or Ultra Street Fighter V. It will just be that core release, which will hopefully make it more accessible so people aren’t questioning which version they have to buy.”
Although it will be sold as a retail product, Street Fighter V will also include micro-transactions. The model will allow players to purchase new characters as they are added to the game – by spending real money or earning currency by playing.
“We’ve announced that the vast majority of our post-release content you’ll be able to unlock for free,” says Ayers.
“I say for free – there is an investment, but it’s tiny. It’s a very varied range of content because we’ve mapped out for the first time a proper schedule of post-support.
“People who want to just pick it all up can do so, but then you can earn in-game currency – Fight Money – and grind out those characters instead.
“You might be younger and not have as much money, but might be time-rich, so to speak. It’ll be really interesting to see how that performs.
“Moving to a service-based platform means we can be a lot more reactive to balancing; we don’t have to wait for another disc version. We’ll be making sure we have a dedicated balancing timeframe.
“It also allows us to react to fan feedback – maybe if we don’t get something quite right or if fans want to see more of something else. Capcom has a pretty good reputation for listening to fans, and we can continue that and be a lot more reactive.”
Street Fighter V will be console-exclusive to PS4 when it arrives next February, with a PC version landing simultaneously. Players on each platform will be able to fight each against each other, thanks to cross-platform compatibility.
PS4 gamers were granted a sneak peek of the game earlier this year in the form of several beta tests. These were plagued with several connectivity issues – but Ayers is positive about the effect locking to a single console will have on the finished game.
“It means we can work an awful lot closer with Sony,” he explains.
“We are a bigger priority to them. Sony is great to work with, especially on beta support. We had our first beta recently with mixed results – it started slowly, we had to shut it down and roll it out again. A lot of that learning came from Sony. You wouldn’t necessarily get that if you were multi-platform.
“What it allows us to do is try something really new and exciting, which is the cross-play functionality. Because PC is essentially an open platform with its own audience and its own characteristics, it’s really exciting to be doing that. It’s a big act to follow up on, so we’ve got to back it up.
“The end result will be worth it; we’ll be able to learn things that previously maybe we didn’t, in terms of seeing if PC gamers have a certain style compared to PS4 players. You might even be able to look at a match and tell that it’s a PC player – even though they’re using the same controllers, as you wouldn’t want to play Street Fighter on a keyboard. You might see those little nuances come out.”
"It’s at the forefront of our minds to make Street Fighter V more approachable and accessible. Not just the game, but the business model, too.”
Brian Ayers, Capcom
In an industry full of passionately vocal fans, Street Fighter still stands out as having one of the most dedicated audiences around.
That makes the introduction of new characters and gameplay mechanics a delicate task, as developer Dimps balances the need to push the brand forward with retaining fan-favourite elements that have been series staples for over 25 years. (See ’Fighting Through the Ages’ below.)
“The long time that Street Fighter has been around makes innovation tricky but, at the same time, it allows you to build some foundations and fundamentals,” observes Ayers.
“You have a long history of the game having a certain quality that always makes it feel like Street Fighter. You can tweak a lot of elements to it, and probably go quite far away from the core sometimes – Street Fighter III in particular was a very, very technical fighter, but it still had that Street Fighter element to it.
“It’s a certain je ne sais quoi quality. As long as that feel is there, you can take liberties in certain ways. As long as you’re always able to do a fireball, then I think we’ll be okay.”
With Street Fighter V set to rock the fighting game genre for players old new and old in February next year, Ayers is confident the right changes are being made to juggle its significant legacy with a modern approach to games releases.
“Previous Street Fighter games could feel a bit prohibitive, so it’s very much at the forefront of our minds to make Street Fighter V more approachable and accessible,” he reiterates. “Not just the game, but the business model, too.”
FIGHTING THROUGH THE AGES
Brian Ayers, EMEA brand manager at Capcom for Street Fighter V, looks at how the fighting game genre has evolved since the first Street Fighter launched back in 1987
“In terms of how it’s changed, there’s a lot more of it.
“Capcom with Street Fighter was quite lucky in as much as Street Fighter II, in particular, hit at just the right time, blew the competition away and really raised the bar – not only for its own franchise, but also setting a new standard.
“You don’t have that kind of luxury in the fighting game scene today because there is an awful lot out there and an awful lot of it is really good.
“What’s really exciting about the fighting game genre, and certainly the community, is there’s a real approachability in terms of the way people are with each other. There’s a quite friendly rivalry that you maybe don’t get with other genre competitors. That includes Tekken or Mortal Kombat fans giving Street Fighter a go, and then vice-versa. You get these fantastic situations where you see [Mortal Kombat character] Scorpion cosplayers demoing Street Fighter at EGX and stuff.
“That goes right up to the top, to Yoshinori Ono, our Street Fighter V studio head, being really good friends with Katsuhiro Harada, who looks after the Tekken series. That results in things happening that you could’ve never imagined before, such as Street Fighter X Tekken.”
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Post by JACK-2 on Nov 9, 2015 15:29:56 GMT -5
I think resident evil is their best game. Street Fighter and other fighters and beat em ups are definitely their worst. I think one thing we learned from the Ono era is listening to fans isn't the best choice. When Capcoms development was less receptive to the public. They made better fighters.
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Post by Deleted on Nov 9, 2015 15:33:53 GMT -5
Single player indeed. Final Fantasy 15 will probably be my last video game. After that, I'll play with my friends casually and play retro games alone. That's not a bad idea. That way you get the best games and you can put your time somewhere else. I've been looking at Fallout 4. If it's good I'll get it on sale. We have better things to do than play a flawed product. Unless they reverse these allegations and this sudden obsession with pleasing the younger audience (which is bullshit by the way), I'm getting my refund. I don't want any censored, half-assed product from a company caving into some inconsistent rating system and a small vocal minority. Yea I don't really see how the older SF games were anti-kid friendly. They weren't offensive or anything. You could say they were harder games, but fighting games are hardcore. MKX has more kids playing it because it's easier and "edgy". In reality they would make it flashier with more fanservice and edgy stuff if they were appealing to kids. Most kids will just pick it up and drop it in a month. M rated games sell the most anyways, look at GTAV and CoD. I wouldn't be concerned with pre release character changes. If Bison stayed the same I probably wouldn't wanna play. If they are saying they are gonna change the game every month then I'm kinda disappointed. I'm talking about the overall pacing of the game. It went from being high damage with lots of creative stuff to being extremely streamlined. Fewer combo normals, low blockstun, weakened specials, an emphasis on mashing jab. I like games with neutral and fewer gimmicks, but it seems like anything that is discovered is nerfed. They also said they wanted a high damage and fast game and the damage and stun has been steadily decreased. Individual character changes don't mean as much without looking at the whole picture. Pace looks very good to me. I only ever look for Karin updates though. So far all of Karins "nerfs" are pretty much buffs. People just don't know yet. As for the rest of the cast I'll just need to play it again to see if I notice if the pace is different.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 9, 2015 15:38:10 GMT -5
Well they've made throws worse and many other things worse since the first beta. I will admit I like playing it more than SF4 and the pacing is better than that, but that's not saying much lol. I think resident evil is their best game. Street Fighter and other fighters and beat em ups are definitely their worst. I think one thing we learned from the Ono era is listening to fans isn't the best choice. When Capcoms development was less receptive to the public. They made better fighters. You mean now? I know RE has gotten backlash from leaving the survival horror roots and making it more like an action game. This is what happens when you democratize things. Politics to character balance and game design. What does the average idiot know. Ask people what they like and go from there. No need to go further than that.
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Post by JACK-2 on Nov 9, 2015 18:13:27 GMT -5
Something doesn't add up here. Maybe it's just lack of searching, but I can't find any video with R. Mikas censored CA outside of the Ign vid. When was it censored as in what date?
Edit: The censored build is from the mini beta. That's why I couldn't find it.
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Post by spliffybaz on Nov 9, 2015 18:32:12 GMT -5
I already got my refund on SF5, the ongoing nerfs, boring gameplay, and the way they are treating the PC audience is not acceptable. Hopefully the final product is better than the BETA's, but they just keep removing more and more from the game it's really disappointing. About the only thing I can say was at least Karin had some good semi technical combos and gameplay, wasn't enough to keep me from getting a refund however with the nerfs and censorship.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 9, 2015 19:22:01 GMT -5
Something doesn't add up here. Maybe it's just lack of searching, but I can't find any video with R. Mikas censored CA outside of the Ign vid. When was it censored as in what date? The Cammy change is in the beta. There's been no Mika anywhere else that I've seen outside of Combo playing her at an event or showing. I already got my refund on SF5, the ongoing nerfs, boring gameplay, and the way they are treating the PC audience is not acceptable. Hopefully the final product is better than the BETA's, but they just keep removing more and more from the game it's really disappointing. About the only thing I can say was at least Karin had some good semi technical combos and gameplay, wasn't enough to keep me from getting a refund however with the nerfs and censorship. Well I'd imagine their mini stress tests are because it's easier and less work to do them on one platform. They've been better towards PC than they have in the past. What specifically do you find boring about the game? The censorship is definitely stupid no denying that.
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Post by Great Dark Hero on Nov 9, 2015 19:35:42 GMT -5
Something doesn't add up here. Maybe it's just lack of searching, but I can't find any video with R. Mikas censored CA outside of the Ign vid. When was it censored as in what date? Edit: The censored build is from the mini beta. That's why I couldn't find it. Yep... in the video below... 3:39... Feel free to hit that refund button when you get angry enough. Then make yourself feel better by playing games that don't advocate this weird behavior, censorship and constant unnecessary character nerfs.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 9, 2015 19:45:20 GMT -5
The funny part is that Mika used to look happy during the move and now she looks sad. Her boobs are also terrible in it. They look off.
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Post by JACK-2 on Nov 9, 2015 20:17:13 GMT -5
Capcom can't disappoint me anymore not after Sf4. So, I'm okay lol.
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Post by The Big Daddy C-Master on Nov 9, 2015 20:19:29 GMT -5
Capcom can't disappoint me anymore not after Sf4. So, I'm okay lol. Well we had some hopes for V, but it seems like they're going back to their old ways. I would ask myself if Sony had anything to do with this but I'm not sure.
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Post by WarMachineRhodey on Nov 9, 2015 22:08:46 GMT -5
Metal gear solid 5 quiet actress about the sjws and their fit over quiet's outfit
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Post by Great Dark Hero on Nov 9, 2015 23:09:29 GMT -5
That's just insult to injury. But, SJW's still won't get the message. This whole "I hate sexy females" bullshit needs to die down. Soon.
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Post by JACK-2 on Nov 9, 2015 23:43:07 GMT -5
here's really no difference between SF and MK now. Except that SF still tries to convince people it's not a dumbed down game and MK drops the pretense altogether. NRS is at least more honest than Capcom.
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Post by The Big Daddy C-Master on Nov 9, 2015 23:54:38 GMT -5
That and MKX has blood and gore. That's about it. That's just insult to injury. But, SJW's still won't get the message. This whole "I hate sexy females" bullshit needs to die down. Soon. Religious beliefs are not based on facts, but pumping an ideology. Once you see it from that perspective you'll understand why they're so wacked.
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Post by JACK-2 on Nov 9, 2015 23:56:55 GMT -5
Street Fighter Competitively has become so obnoxious. I'll play this game eventually, but definitely on a more casual level.
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Post by The Big Daddy C-Master on Nov 10, 2015 0:00:37 GMT -5
Street Fighter Competitively has become so obnoxious. I'll play this game eventually, but definitely on a more casual level. The diehards will play it "cuz it's Street Fighter" and then go on and on about flaws in better games like KoF and VF whenever they get the chance. I'd rather play something like Smash that's honest about what it is. I didn't think you'd still be playing it at this point. Color me surprised. I'm still waiting to see what happens but it doesn't look good.
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Post by JACK-2 on Nov 10, 2015 0:05:41 GMT -5
The diehards will play it "cuz it's Street Fighter" and then go on and on about flaws in better games like KoF and VF whenever they get the chance. I'd rather play something like Smash that's honest about what it is. I didn't think you'd still be playing it at this point. Color me surprised. I'm still waiting to see what happens but it doesn't look good. Casually, I play everything. But, on a hardcore level, that is games I devote the most time to I'm more selective. I'm more interested in DOA right now because Last Round left a strong impression on me. That game was crazy good. I've lost interest on Street Fighter at this point outside of Nostalgia sakes and just my general gaming.
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Post by The Big Daddy C-Master on Nov 10, 2015 0:11:59 GMT -5
The diehards will play it "cuz it's Street Fighter" and then go on and on about flaws in better games like KoF and VF whenever they get the chance. I'd rather play something like Smash that's honest about what it is. I didn't think you'd still be playing it at this point. Color me surprised. I'm still waiting to see what happens but it doesn't look good. Casually, I play everything. But, on a hardcore level, that is games I devote the most time to I'm more selective. I'm more interested in DOA right now because Last Round left a strong impression on me. That game was crazy good. I've lost interest on Street Fighter at this point outside of Nostalgia sakes and just my general gaming. Gotcha. Games are such a time suck I try to devote them to the best things possible I can enjoy. Especially since there's so much garbage out there. DoA actually stepped it up quite a bit. It's a more casual game, but it seems like the casual games have gone up and the hardcore games have gone down. If SF didn't have "because it's SF" attached to it, would it even sell?
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Post by JACK-2 on Nov 10, 2015 0:18:55 GMT -5
At this point it's just branding, the quality really doesn't matter. FGC has become the cool thing now. So, people just jump from bandwagon to bandwagon. I feel you on not wanting to waste time on bad games, but with good games I play them more than once and bad ones just once. I played SF4 for like 3 months before deleting it from my computer and being done with it, it was even more mediocre than I thought.
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Post by The Big Daddy C-Master on Nov 10, 2015 0:22:10 GMT -5
At this point it's just branding, the quality really doesn't matter. FGC has become the cool thing now. So, people just jump from bandwagon to bandwagon. I feel you on not wanting to waste time on bad games, but with good games I play them more than once and bad ones just once. I played SF4 for like 3 months before deleting it from my computer and being done with it, it was even more mediocre than I thought. Fighting games might be pumping out games now, but they're not GTA and CoD. Capcom has nobody but itself to blames if it crashes over this time. When there are so many alternatives out there like BBCP, GGXRD, KoF, etc, I have *plenty* to keep me busy.
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