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Post by Great Dark Hero on Nov 10, 2015 0:35:29 GMT -5
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 0:37:29 GMT -5
Those are all the arguments they make too.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 2:48:12 GMT -5
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Post by Great Dark Hero on Nov 10, 2015 2:50:33 GMT -5
And, none of them amount to anything! On a serious note: I am going to wait for about two more weeks... or until Capcom does something even dumber (which IS possible. Yes it is). If Capcom does not get their shit straight on this sudden wierd ass behavior as far as unnecessary character nerfs and censorship, that refund button is probably going to become top tier. Right now... I am playing some DOA5LR.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 3:00:51 GMT -5
And, none of them amount to anything! On a serious note: I am going to wait for about two more weeks... or until Capcom does something even dumber (which IS possible. Yes it is). If Capcom does not get their shit straight on this sudden wierd ass behavior as far as unnecessary character nerfs and censorship, that refund button is probably going to become top tier. Right now... I am playing some DOA5LR. Yea I go the game at a discount so I lose nothing by holding onto the pre-order and waiting. No need for me to kneejerk. I want to play that final beta first to see how the game goes. From what I understand they removed the mp link off of the charged HK from Mika. Why did they have to do that? Now the only thing you can do is target combo after it? This is what I mean by streamlining. They take away all the options except for one thing so you lose the options. Should I link for more damage or target combo for less. This is exactly what I'm talking about.
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Post by Great Dark Hero on Nov 10, 2015 3:03:54 GMT -5
That article... *sigh* What makes that... wolf person believe that SFV was made with 12 year old kids in mind...? What a fucking idiot!
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Post by Great Dark Hero on Nov 10, 2015 3:06:10 GMT -5
And, none of them amount to anything! On a serious note: I am going to wait for about two more weeks... or until Capcom does something even dumber (which IS possible. Yes it is). If Capcom does not get their shit straight on this sudden wierd ass behavior as far as unnecessary character nerfs and censorship, that refund button is probably going to become top tier. Right now... I am playing some DOA5LR. Yea I go the game at a discount so I lose nothing by holding onto the pre-order and waiting. No need for me to kneejerk. I want to play that final beta first to see how the game goes. From what I understand they removed the mp link off of the charged HK from Mika. Why did they have to do that? Now the only thing you can do is target combo after it? This is what I mean by streamlining. They take away all the options except for one thing so you lose the options. Should I link for more damage or target combo for less. This is exactly what I'm talking about. WHAT??!! ... ...... Damn it, why am I suprised?
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 3:12:35 GMT -5
Yea I go the game at a discount so I lose nothing by holding onto the pre-order and waiting. No need for me to kneejerk. I want to play that final beta first to see how the game goes. From what I understand they removed the mp link off of the charged HK from Mika. Why did they have to do that? Now the only thing you can do is target combo after it? This is what I mean by streamlining. They take away all the options except for one thing so you lose the options. Should I link for more damage or target combo for less. This is exactly what I'm talking about. WHAT??!! ... ...... Damn it, why am I suprised? That's what I read in that "character change" thread. I hope that it's wrong, because that's a major disappointment in the direction of the game. I need to just play the third beta now because I don't know what's going on anymore.
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Post by spliffybaz on Nov 10, 2015 3:14:15 GMT -5
Something doesn't add up here. Maybe it's just lack of searching, but I can't find any video with R. Mikas censored CA outside of the Ign vid. When was it censored as in what date? The Cammy change is in the beta. There's been no Mika anywhere else that I've seen outside of Combo playing her at an event or showing. I already got my refund on SF5, the ongoing nerfs, boring gameplay, and the way they are treating the PC audience is not acceptable. Hopefully the final product is better than the BETA's, but they just keep removing more and more from the game it's really disappointing. About the only thing I can say was at least Karin had some good semi technical combos and gameplay, wasn't enough to keep me from getting a refund however with the nerfs and censorship. Well I'd imagine their mini stress tests are because it's easier and less work to do them on one platform. They've been better towards PC than they have in the past. What specifically do you find boring about the game? The censorship is definitely stupid no denying that. Man it's so insanely boring I couldn't play it for very long. It is too easy to combo I don't enjoy that at all and mashing cr.mp cr.mp xx arrow with Cammy feels underwhelming. Where is cr.lp cr.lp cr.mp xx arrow, where is cr.hp > cr.mk xx arrow 1f link combo at? Chun has been butchered and this is the only version of her I find insulting and unplayable. Having 2 light jabs push away the opponent on block is awful, target combos aren't very enjoyable. Spacing and getting mashed on with mids and easy combos isn't thrilling and I deal with mashing of easy mode combos in VF for years now (the japanese basically call mashing abare which translates to attacking from disadvantage). While abare is essential to VF and any fighter when used intelligently and in proper situations based on yomi it is a tactical option and must be used. However i'm just not thrilled with an even simpler game than FS. Jumping into a new game that's even easier than VF with far less options and mind games is depressing. I am a 3D guy and a VF player but really wanted to get into SF5 but it's damn boring and I hate what their doing with it. I enjoy the struggle of getting blown up by USF4 gimmicks and FADC combos more than playing SF5 and I previously loathed SF4. I played VF5 the entire PS3/360 gen and as a result am bad at SF4, but even being bad I can still do some 1f links at times and do 2f links and do enjoy the struggle of trying to improve. Getting blown up by better players or trolled by them isn't discouraging, it's what happens in all fighters, in VF I was destroyed badly by top players for a long time and still play the game to this day and am really solid at it now (offline). I don't even know what there is for me to do in dojo in SF5, surely it's not practicing execution or combos, that isn't gonna take much time, they've seen to that. So just grind out boring matches to develop yomi and decode the SF5 flow charts and be happy with less options? It is hard to stay interested in something that you don't really have to work out, where is the satisfaction in doing combos you see pro's doing with just 2 minutes of dojo practice needed? In SF4 dojo for execution is very good and you can always work on things in there, in SF5 you are working on what again? To be clear even more combos and tech have been removed from SF5, so there is even less to work on now than in the previous PC beta. I did play SF1, SF2, Alpha series, and such when they were new. I missed 3rd and favored Alpha, but to me SF5 feels worse than all of those games and it keeps getting more constrained.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 3:27:27 GMT -5
The Cammy change is in the beta. There's been no Mika anywhere else that I've seen outside of Combo playing her at an event or showing. Well I'd imagine their mini stress tests are because it's easier and less work to do them on one platform. They've been better towards PC than they have in the past. What specifically do you find boring about the game? The censorship is definitely stupid no denying that. Man it's so insanely boring I couldn't play it for very long. It is too easy to combo I don't enjoy that at all and mashing cr.mp cr.mp xx arrow with Cammy feels underwhelming. Where is cr.lp cr.lp cr.mp xx arrow, where is cr.hp > cr.mk xx arrow 1f link combo at? Chun has been butchered and this is the only version of her I find insulting and unplayable. Having 2 light jabs push away the opponent on block is awful, target combos aren't very enjoyable. Spacing and getting mashed on with mids and easy combos isn't thrilling and I deal with mashing of easy mode combos in VF for years now (the japanese basically call mashing abare which translates to attacking from disadvantage). While abare is essential to VF and any fighter when used intelligently and in proper situations based on yomi it is a tactical option and must be used. However i'm just not thrilled with an even simpler game than FS. Jumping into a new game that's even easier than VF with far less options and mind games is depressing. I am a 3D guy and a VF player but really wanted to get into SF5 but it's damn boring and I hate what their doing with it. I enjoy the struggle of getting blown up by USF4 gimmicks and FADC combos more than playing SF5 and I previously loathed SF4. I played VF5 the entire PS3/360 gen and as a result am bad at SF4, but even being bad I can still do some 1f links at times and do 2f links and do enjoy the struggle of trying to improve. Getting blown up by better players or trolled by them isn't discouraging, it's what happens in all fighters, in VF I was destroyed badly by top players for a long time and still play the game to this day and am really solid at it now (offline). I don't even know what there is for me to do in dojo in SF5, surely it's not practicing execution or combos, that isn't gonna take much time, they've seen to that. So just grind out boring matches to develop yomi and decode the SF5 flow charts and be happy with less options? It is hard to stay interested in something that you don't really have to work out, where is the satisfaction in doing combos you see pro's doing with just 2 minutes of dojo practice needed? In SF4 dojo for execution is very good and you can always work on things in there, in SF5 you are working on what again? To be clear even more combos and tech have been removed from SF5, so there is even less to work on now than in the previous PC beta. I did play SF1, SF2, Alpha series, and such when they were new. I missed 3rd and favored Alpha, but to me SF5 feels worse than all of those games and it keeps getting more constrained. I don't mind reducing artifical difficulty from combos, but I think there should be a risk reward ratio with a curve. Kof had harder execution overall than SF4 but it was balanced better. You could do easy stuff for low damage or harder stuff for high damage. Once you learned the harder stuff you didn't have to worry about dropping them 40% of the time even after practicing them 50 hours a week. They also had more of an emphasis on hit confirming than mashing lights. SF4 definitely gave more combo options but I hated all the work for the insane scaling you got. The damage went down each iteration until you were just scratching your opponent. SF5 had high damage and now it's much lower. I see a pattern here. Seems like they want scrubs to mash. Now I will say I liked that SF5 puts more emphasis on hit confirms. You get two lights or a medium/heavy. No mashing crouch tech into 4 lights for 250 damage. Those days are over. I just wish they wouldn't nerf all of the links into damage options, but it seems like they're taking that pproach. It seems like any oki and advanced tech will be patched out as that's what they're doing now. Shame really.
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Post by spliffybaz on Nov 10, 2015 3:34:32 GMT -5
LOL the mashing crouch tech is to real. Easier exe is fine but not this easy for everything in the game. It is just so limited when every other fighter is offering more not less, so far it's not even fun on a casual level. Hit confirms/hit checking is fine, but lets open up the combos a bit please.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 3:45:12 GMT -5
LOL the mashing crouch tech is to real. Easier exe is fine but not this easy for everything in the game. It is just so limited when every other fighter is offering more not less, so far it's not even fun on a casual level. Hit confirms/hit checking is fine, but lets open up the combos a bit please. Now it's jab mashing but with no reward (thankfully). I mean I agree. I love hard stuff. I did Paint the fence/shosho (for CvS2), Soul Wall, I can do Ryo's super in Kof 02 (the unblockable one), Evil Ryu combos, etc. I just don't like it being handled in a fake kind of way. It's one thing if it's some discovered setup that was hard, but just putting them in is arbitrary. Especially since SF4 had different in game lag between PS3, Xbox, and PC so just switching systems was a pain. Then you have monitor lag and online lag. It was too much. I love KoF's take (though XIII had too much reliance on death combos) since you could do it 99% of the time when you learned it no matter how hard it was. There was no "ooops I'm 1/60th of a second off". Not to mention people just plinked and rewired their controllers which is a bit silly.
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Post by Great Dark Hero on Nov 10, 2015 3:59:38 GMT -5
The Cammy change is in the beta. There's been no Mika anywhere else that I've seen outside of Combo playing her at an event or showing. Well I'd imagine their mini stress tests are because it's easier and less work to do them on one platform. They've been better towards PC than they have in the past. What specifically do you find boring about the game? The censorship is definitely stupid no denying that. Man it's so insanely boring I couldn't play it for very long. It is too easy to combo I don't enjoy that at all and mashing cr.mp cr.mp xx arrow with Cammy feels underwhelming. Where is cr.lp cr.lp cr.mp xx arrow, where is cr.hp > cr.mk xx arrow 1f link combo at? Chun has been butchered and this is the only version of her I find insulting and unplayable. Having 2 light jabs push away the opponent on block is awful, target combos aren't very enjoyable. Spacing and getting mashed on with mids and easy combos isn't thrilling and I deal with mashing of easy mode combos in VF for years now (the japanese basically call mashing abare which translates to attacking from disadvantage). While abare is essential to VF and any fighter when used intelligently and in proper situations based on yomi it is a tactical option and must be used. However i'm just not thrilled with an even simpler game than FS. Jumping into a new game that's even easier than VF with far less options and mind games is depressing. I am a 3D guy and a VF player but really wanted to get into SF5 but it's damn boring and I hate what their doing with it. I enjoy the struggle of getting blown up by USF4 gimmicks and FADC combos more than playing SF5 and I previously loathed SF4. I played VF5 the entire PS3/360 gen and as a result am bad at SF4, but even being bad I can still do some 1f links at times and do 2f links and do enjoy the struggle of trying to improve. Getting blown up by better players or trolled by them isn't discouraging, it's what happens in all fighters, in VF I was destroyed badly by top players for a long time and still play the game to this day and am really solid at it now (offline). I don't even know what there is for me to do in dojo in SF5, surely it's not practicing execution or combos, that isn't gonna take much time, they've seen to that. So just grind out boring matches to develop yomi and decode the SF5 flow charts and be happy with less options? It is hard to stay interested in something that you don't really have to work out, where is the satisfaction in doing combos you see pro's doing with just 2 minutes of dojo practice needed? In SF4 dojo for execution is very good and you can always work on things in there, in SF5 you are working on what again? To be clear even more combos and tech have been removed from SF5, so there is even less to work on now than in the previous PC beta. I did play SF1, SF2, Alpha series, and such when they were new. I missed 3rd and favored Alpha, but to me SF5 feels worse than all of those games and it keeps getting more constrained. I understand what you mean. Common sense seems to be out of the window on behalf of the the players and the people that develop fighting games... In a way, it gets depressing. And, I really like your avatar. Because, in retrospect, it makes sense. Karin is facepalming and is trying to figure out what the hell Capcom is going. Even SHE is confused. She may also be afraid that she is also going to be censored somehow. Jokes aside... I acknowledge that SFV is still in development but these random and sudden decisions are just... wow. My respect for them went from pretty high, all the way back down to zero again. I am dangerously close to hitting that refund button and going straight back to my roots in KOF.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 4:15:36 GMT -5
Man it's so insanely boring I couldn't play it for very long. It is too easy to combo I don't enjoy that at all and mashing cr.mp cr.mp xx arrow with Cammy feels underwhelming. Where is cr.lp cr.lp cr.mp xx arrow, where is cr.hp > cr.mk xx arrow 1f link combo at? Chun has been butchered and this is the only version of her I find insulting and unplayable. Having 2 light jabs push away the opponent on block is awful, target combos aren't very enjoyable. Spacing and getting mashed on with mids and easy combos isn't thrilling and I deal with mashing of easy mode combos in VF for years now (the japanese basically call mashing abare which translates to attacking from disadvantage). While abare is essential to VF and any fighter when used intelligently and in proper situations based on yomi it is a tactical option and must be used. However i'm just not thrilled with an even simpler game than FS. Jumping into a new game that's even easier than VF with far less options and mind games is depressing. I am a 3D guy and a VF player but really wanted to get into SF5 but it's damn boring and I hate what their doing with it. I enjoy the struggle of getting blown up by USF4 gimmicks and FADC combos more than playing SF5 and I previously loathed SF4. I played VF5 the entire PS3/360 gen and as a result am bad at SF4, but even being bad I can still do some 1f links at times and do 2f links and do enjoy the struggle of trying to improve. Getting blown up by better players or trolled by them isn't discouraging, it's what happens in all fighters, in VF I was destroyed badly by top players for a long time and still play the game to this day and am really solid at it now (offline). I don't even know what there is for me to do in dojo in SF5, surely it's not practicing execution or combos, that isn't gonna take much time, they've seen to that. So just grind out boring matches to develop yomi and decode the SF5 flow charts and be happy with less options? It is hard to stay interested in something that you don't really have to work out, where is the satisfaction in doing combos you see pro's doing with just 2 minutes of dojo practice needed? In SF4 dojo for execution is very good and you can always work on things in there, in SF5 you are working on what again? To be clear even more combos and tech have been removed from SF5, so there is even less to work on now than in the previous PC beta. I did play SF1, SF2, Alpha series, and such when they were new. I missed 3rd and favored Alpha, but to me SF5 feels worse than all of those games and it keeps getting more constrained. I understand what you mean. Common sense seems to be out of the window on behalf of the the players and the people that develop fighting games... In a way, it gets depressing. And, I really like your avatar. Because, in retrospect, it makes sense. Karin is facepalming and is trying to figure out what the hell Capcom is going. Even SHE is confused. She may also be afraid that she is also going to be censored somehow. Jokes aside... I acknowledge that SFV is still in development but these random and sudden decisions are just... wow. My respect for them went from pretty high, all the way back down to zero again. I am dangerously close to hitting that refund button and going straight back to my roots in KOF. That's what I told him. His avatar makes me think of Karin talking with the way he posts. One of his comments on eventscrubs was particularly funny. You should get into VF GDH. That game has depth for days and is just what you like in a game. Join the club!
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 10:45:16 GMT -5
That article... *sigh* What makes that... wolf person believe that SFV was made with 12 year old kids in mind...? What a fucking idiot! I missed this, but did you catch the biased slant of the journalism? The condescending tone of the cuckolded beta males. It's sad.
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Post by Deleted on Nov 10, 2015 11:23:50 GMT -5
sf5 is still the greatest thing to happen to the fgc. Only street fighter can replace street fighter. Now they just need to remove sf4 from all majors and the fgc has a chance to be a less fraudulent community. If they are developing sf5 "for kids" then explain to me who sf4 was made for?? Almost all of my sf4 hate comes from the terrible community that is attached to it. I'd rather spend the rest of my life in the arcana hearts community then deal with sf4.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 11:32:20 GMT -5
sf5 is still the greatest thing to happen to the fgc. Only street fighter can replace street fighter. Now they just need to remove sf4 from all majors and the fgc has a chance to be a less fraudulent community. If they are developing sf5 "for kids" then explain to me who sf4 was made for?? Almost all of my sf4 hate comes from the terrible community that is attached to it. I'd rather spend the rest of my life in the arcana hearts community then deal with sf4. Eh I have to *strongly* disagree with that. Now if you were to argue that SF2 was the best thing to happen to the FGC then you might have a point. You might as well argue that CoD was the best thing to happen to gaming because it's so popular but popular doesn't equal good. We still don't know HOW good SF5 will be for the community because the game isn't even out yet. The game could be like SFxT or Resident Evil 6. Remember Capcom tried to capture the CoD fanbase with this game because they thought Resident Evil 2 fans had "all grown up" and it failed big time since the alienated true fans in order to cater to casuals who will just play CoD, or drop it in a month to play CoD and GTA. You could argue that SF4 is the best thing to happen since it helped revive the scene. In the long run, quality wins out over time which is why people go back to the classics. And honestly, I don't give a rats butt about the "community". Yes I want the game to succeed and yes I want people to play with, but the try hard, pseudo-elitist "community" who circle jerk themselves while going to tournaments to win $150 because they're so hard core, I could do without those unwashed masses. I mean people can pursue their hobbies and all, but the irony is the "hardcore" base is the reason the game is getting dumbed down. Street Fighter has always been played mainly by people in their teens to thirties. Some kids might play because their older siblings play but they don't stay for long. Kids would rather play Mortal Kombat which is ironically M rated which proves that the censorship was dumb anyways. SF4 was aimed at casuals, but it wasn't trying to be a "kid" game in that sense. But yea I do agree that the SF community is bad, but the Smash community is just as bad. Mainstream=dumb and it's going to get worse.
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Post by Deleted on Nov 10, 2015 12:36:37 GMT -5
sf5 is still the greatest thing to happen to the fgc. Only street fighter can replace street fighter. Now they just need to remove sf4 from all majors and the fgc has a chance to be a less fraudulent community. If they are developing sf5 "for kids" then explain to me who sf4 was made for?? Almost all of my sf4 hate comes from the terrible community that is attached to it. I'd rather spend the rest of my life in the arcana hearts community then deal with sf4. Eh I have to *strongly* disagree with that. Now if you were to argue that SF2 was the best thing to happen to the FGC then you might have a point. You might as well argue that CoD was the best thing to happen to gaming because it's so popular but popular doesn't equal good. We still don't know HOW good SF5 will be for the community because the game isn't even out yet. The game could be like SFxT or Resident Evil 6. Remember Capcom tried to capture the CoD fanbase with this game because they thought Resident Evil 2 fans had "all grown up" and it failed big time since the alienated true fans in order to cater to casuals who will just play CoD, or drop it in a month to play CoD and GTA. You could argue that SF4 is the best thing to happen since it helped revive the scene. In the long run, quality wins out over time which is why people go back to the classics. And honestly, I don't give a rats butt about the "community". Yes I want the game to succeed and yes I want people to play with, but the try hard, pseudo-elitist "community" who circle jerk themselves while going to tournaments to win $150 because they're so hard core, I could do without those unwashed masses. I mean people can pursue their hobbies and all, but the irony is the "hardcore" base is the reason the game is getting dumbed down. Street Fighter has always been played mainly by people in their teens to thirties. Some kids might play because their older siblings play but they don't stay for long. Kid would rather play Mortal Kombat which is ironically M rated which proves that the censorship was dumb anyways. SF4 was aimed at casuals, but it wasn't trying to be a "kid" game in that sense. But yea I do agree that the SF community is bad, but the Smash community is just as bad. Mainstream=dumb and it's going to get worse. Kind of a troll haha but I do hate sf4 that much. If 5 causes the death of 4 in tournaments and still ends up a terrible game I'm happy. You need to consider the fgc isn't just one group. I don't like the tournament scene at all but it causes people to play offline.... I lost the ability to play fighters offline because my "fgc" only plays sf4. As much as I like mashing jab for 400+ damage, getting single touch wins, and getting random focus attack crumples in footsies..oh wait I hate all that and thats all gone in 5..... sounds terrible but what I like about 5 is all the stuff that isn't in it. sf4 was the worst fighting game ever made and sf5 doesn't play anything like it. Its impossible to make another sf4 and thats why I'm still excited for 5. They could censor ryu chest with a blur and I'd still be happy with the game that will replace 4. The only time you should be worried about 5 is when they add stuff from 4 in it. I just want my offline "fighting game" community back....
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 12:48:28 GMT -5
Eh I have to *strongly* disagree with that. Now if you were to argue that SF2 was the best thing to happen to the FGC then you might have a point. You might as well argue that CoD was the best thing to happen to gaming because it's so popular but popular doesn't equal good. We still don't know HOW good SF5 will be for the community because the game isn't even out yet. The game could be like SFxT or Resident Evil 6. Remember Capcom tried to capture the CoD fanbase with this game because they thought Resident Evil 2 fans had "all grown up" and it failed big time since the alienated true fans in order to cater to casuals who will just play CoD, or drop it in a month to play CoD and GTA. You could argue that SF4 is the best thing to happen since it helped revive the scene. In the long run, quality wins out over time which is why people go back to the classics. And honestly, I don't give a rats butt about the "community". Yes I want the game to succeed and yes I want people to play with, but the try hard, pseudo-elitist "community" who circle jerk themselves while going to tournaments to win $150 because they're so hard core, I could do without those unwashed masses. I mean people can pursue their hobbies and all, but the irony is the "hardcore" base is the reason the game is getting dumbed down. Street Fighter has always been played mainly by people in their teens to thirties. Some kids might play because their older siblings play but they don't stay for long. Kid would rather play Mortal Kombat which is ironically M rated which proves that the censorship was dumb anyways. SF4 was aimed at casuals, but it wasn't trying to be a "kid" game in that sense. But yea I do agree that the SF community is bad, but the Smash community is just as bad. Mainstream=dumb and it's going to get worse. Kind of a troll haha but I do hate sf4 that much. If 5 causes the death of 4 in tournaments and still ends up a terrible game I'm happy. You need to consider the fgc isn't just one group. I don't like the tournament scene at all but it causes people to play offline.... I lost the ability to play fighters offline because my "fgc" only plays sf4. As much as I like mashing jab for 400+ damage, getting single touch wins, and getting random focus attack crumples in footsies..oh wait I hate all that and thats all gone in 5..... sounds terrible but what I like about 5 is all the stuff that isn't in it. sf4 was the worst fighting game ever made and sf5 doesn't play anything like it. Its impossible to make another sf4 and thats why I'm still excited for 5. They could censor ryu chest with a blur and I'd still be happy with the game that will replace 4. The only time you should be worried about 5 is when they add stuff from 4 in it. I just want my offline "fighting game" community back.... Yea but hating SF4 doesn't mean SF5 will be brilliant. I don't care for SF4 either, but if SF5 is crap then I don't want to waste my time with it either when there are other games. People can always play offline if they so choose regardless of a "community". I just don't want to be forced to play nothing else but crap because it's "popular". I'd rather play VF and have a handful of people than to waste my time with something I can't stand again. I mean you pick your poison. Kof XIII has a lot of the "do high damage from fast pokes" and "pick the top tier" stuff too. Games come and go and have their ups and downs. I mean SF3 had some serious bs in it but people still play it. Don't let Capcom have a monopoly over your time.
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Post by Deleted on Nov 10, 2015 13:04:52 GMT -5
Kind of a troll haha but I do hate sf4 that much. If 5 causes the death of 4 in tournaments and still ends up a terrible game I'm happy. You need to consider the fgc isn't just one group. I don't like the tournament scene at all but it causes people to play offline.... I lost the ability to play fighters offline because my "fgc" only plays sf4. As much as I like mashing jab for 400+ damage, getting single touch wins, and getting random focus attack crumples in footsies..oh wait I hate all that and thats all gone in 5..... sounds terrible but what I like about 5 is all the stuff that isn't in it. sf4 was the worst fighting game ever made and sf5 doesn't play anything like it. Its impossible to make another sf4 and thats why I'm still excited for 5. They could censor ryu chest with a blur and I'd still be happy with the game that will replace 4. The only time you should be worried about 5 is when they add stuff from 4 in it. I just want my offline "fighting game" community back.... Yea but hating SF4 doesn't mean SF5 will be brilliant. I don't care for SF4 either, but if SF5 is crap then I don't want to waste my time with it either when there are other games. People can always play offline if they so choose regardless of a "community". I just don't want to be forced to play nothing else but crap because it's "popular". I'd rather play VF and have a handful of people than to waste my time with something I can't stand again. I mean you pick your poison. Kof XIII has a lot of the "do high damage from fast pokes" and "pick the top tier" stuff too. Games come and go and have their ups and downs. I mean SF3 had some serious bs in it but people still play it. Don't let Capcom have a monopoly over your time. Yeah but making a game nothing like 4 is a good thing. I obviously won't play 5 if its bad but so far there are no sign thats point to a bad game besides the censorship you guys often bring up.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 13:08:34 GMT -5
Yea but hating SF4 doesn't mean SF5 will be brilliant. I don't care for SF4 either, but if SF5 is crap then I don't want to waste my time with it either when there are other games. People can always play offline if they so choose regardless of a "community". I just don't want to be forced to play nothing else but crap because it's "popular". I'd rather play VF and have a handful of people than to waste my time with something I can't stand again. I mean you pick your poison. Kof XIII has a lot of the "do high damage from fast pokes" and "pick the top tier" stuff too. Games come and go and have their ups and downs. I mean SF3 had some serious bs in it but people still play it. Don't let Capcom have a monopoly over your time. Yeah but making a game nothing like 4 is a good thing. I obviously won't play 5 if its bad but so far there are no sign thats point to a bad game besides the censorship you guys often bring up. Yea but they're trying to make it *more* casual than 4, which is troubling. I wouldn't say 4 was all bad. Some good and a lot of bad, but not all bad. You just don't mind the things that they're doing. I felt a bit like you did at first. They keep cutting down the damage and making normals weaker on block while having strong jabs which encourage mashing, much like street fighter 4. The constant nerfing and removing combo options while saying they're going to focus on buffs sounds a lot like Street Fighter 4 too. That said I definitely enjoyed playing it more than SF4 and I'm glad you don't have to worry about ultras, but the stupid mashing and some braindead normals got quite annoying. That was my main complaint with the second beta (which was nerfed from the first). Now they've gone into the censorship and nerfing even more stuff. I'm not the kind of player that wants "broken shit" and "death combos". I just don't want an overly linear game. That said the game isn't out yet so I'm keeping an eye on it.
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Post by JACK-2 on Nov 10, 2015 14:02:15 GMT -5
What gets me is that they outright lied when they stated that this game would be more aggressive and fast paced. Only to nerf the damage and water down everything, that's what makes me mad. They lied. Same with R.Mika, when she first came back I had no idea that they would emphasize her ass and I never asked for it. But, they went out of their way to put that animation there only to censor it slopply.
Basically, as soon as the kiddies complained they went right back to pandering SF4 style. Plus, they promised more pandering. I think SF4's legacy right now is too strong for Capcom to make a Fighter that isn't rank and file like most of their modern fighters.
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Post by Deleted on Nov 10, 2015 14:14:53 GMT -5
Yeah but making a game nothing like 4 is a good thing. I obviously won't play 5 if its bad but so far there are no sign thats point to a bad game besides the censorship you guys often bring up. Yea but they're trying to make it *more* casual than 4, which is troubling. I wouldn't say 4 was all bad. Some good and a lot of bad, but not all bad. You just don't mind the things that they're doing. I felt a bit like you did at first. They keep cutting down the damage and making normals weaker on block while having strong jabs which encourage mashing, much like street fighter 4. The constant nerfing and removing combo options while saying they're going to focus on buffs sounds a lot like Street Fighter 4 too. That said I definitely enjoyed playing it more than SF4 and I'm glad you don't have to worry about ultras, but the stupid mashing and some braindead normals got quite annoying. That was my main complaint with the second beta (which was nerfed from the first). Now they've gone into the censorship and nerfing even more stuff. I'm not the kind of player that wants "broken shit" and "death combos". I just don't want an overly linear game. That said the game isn't out yet so I'm keeping an eye on it. Sf4 is the most casual street fighter to date because of its mechanics. I think 5 will be very hard to win in it at a decently high level unlike 4 where everyone has a chance. I have yet to see mashing being effective in 5. It'll be exposed by average players a month into the games release anyways. You think they are nerfing combo options but what they are really doing is making the game play a certain way. You need to know what combo to use at certain times. (technically a nerf but games not even out yet) That is limiting you but at the same time making it so you can't just do the same hit confirms over and over. Even in the new popular games that have tons of combo options...how often do you see the same combo? Xrd players do the same things over and over and people love it. I'm pretty positive I'm the most combo heavy lover on this board too. I'm just overloaded and want an actually solid fighting game for once. I also hope blocking isn't removed as an option somewhere down the line after release of 5.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 14:23:05 GMT -5
Yea but they're trying to make it *more* casual than 4, which is troubling. I wouldn't say 4 was all bad. Some good and a lot of bad, but not all bad. You just don't mind the things that they're doing. I felt a bit like you did at first. They keep cutting down the damage and making normals weaker on block while having strong jabs which encourage mashing, much like street fighter 4. The constant nerfing and removing combo options while saying they're going to focus on buffs sounds a lot like Street Fighter 4 too. That said I definitely enjoyed playing it more than SF4 and I'm glad you don't have to worry about ultras, but the stupid mashing and some braindead normals got quite annoying. That was my main complaint with the second beta (which was nerfed from the first). Now they've gone into the censorship and nerfing even more stuff. I'm not the kind of player that wants "broken shit" and "death combos". I just don't want an overly linear game. That said the game isn't out yet so I'm keeping an eye on it. Sf4 is the most casual street fighter to date because of its mechanics. I think 5 will be very hard to win in it at a decently high level unlike 4 where everyone has a chance. I have yet to see mashing being effective in 5. It'll be exposed by average players a month into the games release anyways. You think they are nerfing combo options but what they are really doing is making the game play a certain way. You need to know what combo to use at certain times. (technically a nerf but games not even out yet) That is limiting you but at the same time making it so you can't just do the same hit confirms over and over. Even in the new popular games that have tons of combo options...how often do you see the same combo? Xrd players do the same things over and over and people love it. I'm pretty positive I'm the most combo heavy lover on this board too. I'm just overloaded and want an actually solid fighting game for once. I also hope blocking isn't removed as an option somewhere down the line after release of 5. Well that's kind of a given. Just about every modern fighting game has been dumbed down somewhat from the past. Even Kof. I understand they want to make it easier, but I'd prefer they have tutorials and less fake difficulty versus just toning things down. I mean pressure is weaker because everything is negative, the knockdown game is weak. You used to be able to link or chain to do more or less damage based on ease (kind of like 3 or 2 point shots in basketball). Many links and cancels are being removed which is streamlined. That approach will never work. Once the game is figured out, people always go for the best combos unless they are nigh impossible to do. This way you have fewer options because you don't get the knockdown or positioning you used to get and the damage is also low. Don't get me wrong. I love combos and high execution stuff. I just like a different approach. I'm not into the Marvel touch of death style stuff, but I like innovative stuff. I have my share of Paint the fence, shosho, type stuff from CvS2 back in the day too. Ultimately we won't know into the game comes out, but all the downgrades combined with them promising not to downgrade and now they want the game to be the most casual one ever bothers me some. What do you mean about blocking being removed?
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 14:25:14 GMT -5
What gets me is that they outright lied when they stated that this game would be more aggressive and fast paced. Only to nerf the damage and water down everything, that's what makes me mad. They lied. Same with R.Mika, when she first came back I had no idea that they would emphasize her ass and I never asked for it. But, they went out of their way to put that animation there only to censor it slopply. Basically, as soon as the kiddies complained they went right back to pandering SF4 style. Plus, they promised more pandering. I think SF4's legacy right now is too strong for Capcom to make a Fighter that isn't rank and file like most of their modern fighters. You hit the nail on the head with my problem with it. They promised a fast paced high damage game. Look at the footage last year compared to now. I mean the fireball thing was stupid, but now fireballs are weak. Then they show off Cammy and R. Mika left and right and made them look cool. Only to yank them away when they hyped up people with interesting characters and the idea that they weren't going to bend over to outside pressure. When games promise to pander to the fools that's when I get worried.
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Post by Deleted on Nov 10, 2015 14:37:49 GMT -5
Sf4 is the most casual street fighter to date because of its mechanics. I think 5 will be very hard to win in it at a decently high level unlike 4 where everyone has a chance. I have yet to see mashing being effective in 5. It'll be exposed by average players a month into the games release anyways. You think they are nerfing combo options but what they are really doing is making the game play a certain way. You need to know what combo to use at certain times. (technically a nerf but games not even out yet) That is limiting you but at the same time making it so you can't just do the same hit confirms over and over. Even in the new popular games that have tons of combo options...how often do you see the same combo? Xrd players do the same things over and over and people love it. I'm pretty positive I'm the most combo heavy lover on this board too. I'm just overloaded and want an actually solid fighting game for once. I also hope blocking isn't removed as an option somewhere down the line after release of 5. Well that's kind of a given. Just about every modern fighting game has been dumbed down somewhat from the past. Even Kof. I understand they want to make it easier, but I'd prefer they have tutorials and less fake difficulty versus just toning things down. I mean pressure is weaker because everything is negative, the knockdown game is weak. You used to be able to link or chain to do more or less damage based on ease (kind of like 3 or 2 point shots in basketball). Many links and cancels are being removed which is streamlined. That approach will never work. Once the game is figured out, people always go for the best combos unless they are nigh impossible to do. This way you have fewer options because you don't get the knockdown or positioning you used to get and the damage is also low. Don't get me wrong. I love combos and high execution stuff. I just like a different approach. I'm not into the Marvel touch of death style stuff, but I like innovative stuff. I have my share of Paint the fence, shosho, type stuff from CvS2 back in the day too. Ultimately we won't know into the game comes out, but all the downgrades combined with them promising not to downgrade and now they want the game to be the most casual one ever bothers me some. What do you mean about blocking being removed? Thats just what I see. Certain combos only working in certain situations. I guess that character specific though The all to common unblockable in sf4. I remember everyone only spending time learning the setups and picking characters based on who the could do unblockables. I'm guilty of this myself but it was required to win at the time. As a competitive player cheating someone out of being able to block was fun. At the time I thought it was skillful lol
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 10, 2015 14:44:59 GMT -5
Well I'm definitely not advocating set play and bs glitch exploitation, that's yet another problem with their bad design. One of the reason they give you pretty much no hard knockdowns is because they're using similar models along with SF4 where they have the hitbox around the model causing all kinds of weirdness.
I want a more honest game but not a more dumbed down one if that makes sense.
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Post by spliffybaz on Nov 10, 2015 14:56:11 GMT -5
LMFAO Man SF4 is so vastly superior to SF5 and absolutely is not easy to win at a high level, if it's so easy to win at as you claim, why can't america capture titles versus the Japanese ever. Why are the same strong players always placing highly in tournaments despite 1,000+ casual players entering EVO and not a single one reaching top 8? Because what you're saying isn't true that's why. SF4 has some n00b friendly things sure, but nothing as easy as SF5 combos and SF5 is a mashfest. So you aren't good at SF4 and don't enjoy the comeback ultras and focus, along with option selects, I got you. I do not feel SF4 is better than Alpha 2 or 3, CVS2, or 3rd Strike, but it is MASSIVELY better than the current EZ mode SF5. Top players hate SF5 and even randoms don't enjoy watching SF5 streams and decry it's bland boring lack of hype and excitement. Check any current major SF'er streamer and watch the outpouring of disdain for SF5 in every stream from casuals and tournament players alike. SF5 for most of the current SF Audience is not a fun experience and making things overly easy and too restrictive isn't gonna fly when everyone is use to more. SF5 is a laughable childs game in it's current build and there is no way the game can survive 5+ years of tournament play with jab mashing into super and slow paced target combos into super cancels. Vtrigger isn't exciting or deep, you can MASH Karin out of her rekkas in Vtrigger, SF4 Fei's standard non ex rekkas are vastly superior to Karin's Vtrigger in SF5 and that's an issue.
If they kept the jab confirms, 2f links, and removed focus, OS, and Ultras, SF5 would be vastly improved. Forcing dull restrictive play on the FGC in favor of Esports MMO/FPS player type of audience isn't gonna work out over the long term. SF5 is absolutely not a step in the right direction, censorship isn't right, and dumbing down your games mechanics so n00bz can mash out combos and feel good about themselves is pitiful. I don't know any players that refunded their USF4 preorders, but I know several who have on SF5 and see a whole forum on steam with an outpouring of rage at the game and it's gameplay. To the point that steam went in to correct a "bug" in it's refund system for SF5" and made an apology to steam users that couldn't get a refund through the standard process. The backlash is massive, the game is boring, and it needs to change before launch or people will only care about it to win easy money in tournament play year 1 and do other things that actually challenge them with their execution and mind games.
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Post by JACK-2 on Nov 10, 2015 15:15:34 GMT -5
SF5 being worst than SF4 makes me shudder.
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