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Post by Nyu Nozomi Hyuga on Nov 12, 2015 1:36:38 GMT -5
When watching Best of III when they were talking about censorship, part of stuff they've said in the video all I can feel from that was pure anger. When Cammy & R. Mika camera angles were changed, I wasn't too mad but that really sucks that it had to been censored. Here are My thoughts on this topic...
"As someone who has dealt with games or even refused touch anything that censored, even been watching alot of Censored Gaming. Changing camera angles would still be considered a censorship move which could be used to view away from something that may be deemed as offensive or if it is not appropriate to standards of companies or regions. MKvDC had completely different camera angles for Joker's & Deathstroke's Fatalities where it involved them shooting opponent's head. The NA Versions would zoom in on Joker/Deathstorke close enough that you don't get to see someone getting shot in the head, while the EU version the camera would get a clear shot of someone getting shot in the head. That is still censorship, except its not in the same vain as changing costume or removing it all together. It doesn't matter if Capcom themselves choose to change it or if ESRB would make it an Mature Rated game due to part of the content, pressure from society especially those SJWs would be that answer on those changes since Capcom is trying appeal every single person in the planet (when you can't please everyone).
Lowering the Ratings? What the heck is Capcom even trying to aim for, Everyone 10+? Was the Teen Rating not good enough for them? A game's rating does not determine sales of the games, we already have kids playing Mature games such as Grand Theft Auto, Call of Duty, Mortal Kombat, Saint Rows, or many others which are the kind of games that they would normally not be allowed to play. I'm pretty sure kids have seen worst than what SFV has to offer, including stuff that parents would never let them see.
Capcom's only better chances of appealing to a newer, and younger audiences is by making a completely different game along with going being like what other Triple A titles are doing. Maybe Mega Man would be a way better choice than say Street Fighter, or make a game like Smash would have better chances of attract newer, and younger audiences hey SSB4 made over 10 million unites why not make the same but with Capcom characters?
Why should we be that concern about what they parents think? Why don't we just let parents do their decision on what their kids should play while company doesn't even need to pander to a bunch of little kids just to keep some overly protective parent happy? We have rating systems and kids/families are not the main attention compare to what we currently have as of today for gaming especially when we start seeing more mature content. If parents don't want see any of this, screw them we shouldn't care about what they think! If you weren't allowed to play MK, but you were allowed to play SF as a child/teen. It pretty much sums up that parents needs make their own decisions for their kids and companies don't seriously need to babysit their kids or parents have to rely on Big Brother.
Better move? BS to that statement, Street Fighter was never game designed for kids and it never will be! Censoring content isn't likely to bring in a larger audience, and more likely Capcom would be getting another wave of complaints this time it would be the ones that oppose censorship, when people refuse to ever Street Fighter their putting themselves in risk when it comes to sales. When Mortal Kombat was on home consoles which system sold more copies Company A. censored blood & certain fatalities due to their family friendly policies or Company B. that had a cheat code which allows users to have blood code? Censorship is never a better move, people always prefer playing the game exactly as what it should be and feels they shouldn't have simplify it just for some people that can't handle anything their not comfortable with.
Maybe way better move is if Street Fighter was given to another company whether it would be Bandai Namco, Koei Tecmo, Marvelous Entertainment, or anyone that is more capable than what Capcom can ever do. People have been saying that Mega Man should sold Nintendo since they could give him the better respect he deserved than what Capcom had did in the past. Capcom is trying appeal every single person in the planet which is not going make Street Fighter as popular compare to the actual fans that gotten Capcom so far before they started making bad decisions."
I really do hope for Capcom to be able to reverse their decision on Cammy's & R. Mika's camera angle, but if nothing is changing their minds SFV is not going to be part of My collection.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 12, 2015 1:53:47 GMT -5
When watching Best of III when they were talking about censorship, part of stuff they've said in the video all I can feel from that was pure anger. When Cammy & R. Mika camera angles were changed, I wasn't too mad but that really sucks that it had to been censored. Here are My thoughts on this topic...
"As someone who has dealt with games or even refused touch anything that censored, even been watching alot of Censored Gaming. Changing camera angles would still be considered a censorship move which could be used to view away from something that may be deemed as offensive or if it is not appropriate to standards of companies or regions. MKvDC had completely different camera angles for Joker's & Deathstroke's Fatalities where it involved them shooting opponent's head. The NA Versions would zoom in on Joker/Deathstorke close enough that you don't get to see someone getting shot in the head, while the EU version the camera would get a clear shot of someone getting shot in the head. That is still censorship, except its not in the same vain as changing costume or removing it all together. It doesn't matter if Capcom themselves choose to change it or if ESRB would make it an Mature Rated game due to part of the content, pressure from society especially those SJWs would be that answer on those changes since Capcom is trying appeal every single person in the planet (when you can't please everyone).
Lowering the Ratings? What the heck is Capcom even trying to aim for, Everyone 10+? Was the Teen Rating not good enough for them? A game's rating does not determine sales of the games, we already have kids playing Mature games such as Grand Theft Auto, Call of Duty, Mortal Kombat, Saint Rows, or many others which are the kind of games that they would normally not be allowed to play. I'm pretty sure kids have seen worst than what SFV has to offer, including stuff that parents would never let them see.
Capcom's only better chances of appealing to a newer, and younger audiences is by making a completely different game along with going being like what other Triple A titles are doing. Maybe Mega Man would be a way better choice than say Street Fighter, or make a game like Smash would have better chances of attract newer, and younger audiences hey SSB4 made over 10 million unites why not make the same but with Capcom characters?
Why should we be that concern about what they parents think? Why don't we just let parents do their decision on what their kids should play while company doesn't even need to pander to a bunch of little kids just to keep some overly protective parent happy? We have rating systems and kids/families are not the main attention compare to what we currently have as of today for gaming especially when we start seeing more mature content. If parents don't want see any of this, screw them we shouldn't care about what they think! If you weren't allowed to play MK, but you were allowed to play SF as a child/teen. It pretty much sums up that parents needs make their own decisions for their kids and companies don't seriously need to babysit their kids or parents have to rely on Big Brother.
Better move? BS to that statement, Street Fighter was never game designed for kids and it never will be! Censoring content isn't likely to bring in a larger audience, and more likely Capcom would be getting another wave of complaints this time it would be the ones that oppose censorship, when people refuse to ever Street Fighter their putting themselves in risk when it comes to sales. When Mortal Kombat was on home consoles which system sold more copies Company A. censored blood & certain fatalities due to their family friendly policies or Company B. that had a cheat code which allows users to have blood code? Censorship is never a better move, people always prefer playing the game exactly as what it should be and feels they shouldn't have simplify it just for some people that can't handle anything their not comfortable with.
Maybe way better move is if Street Fighter was given to another company whether it would be Bandai Namco, Koei Tecmo, Marvelous Entertainment, or anyone that is more capable than what Capcom can ever do. People have been saying that Mega Man should sold Nintendo since they could give him the better respect he deserved than what Capcom had did in the past. Capcom is trying appeal every single person in the planet which is not going make Street Fighter as popular compare to the actual fans that gotten Capcom so far before they started making bad decisions."
I really do hope for Capcom to be able to reverse their decision on Cammy's & R. Mika's camera angle, but if nothing is changing their minds SFV is not going to be part of My collection.
Same here. I'm not supporting censorship. I'm on PC with mods and even then it doesn't appeal to me. I remember this censorship was an issue in the early 90's. They eventually died down with it when it didn't work. I remember when they were putting forth bad reports about Duke Nukem with untrue information like you are encouraged to kill strippers. This was blatantly false since killing females caused aliens to spawn and attack you. In some cases even mini-bosses spawn. People who play SF are generally from their teens to their 30's and sometimes younger people play (like I did) and many have an older sibling or cousin. It's all nonsense because parents are generally too lazy to care about what their kids play. I'd also think that "younger audience" just means gameplay and not themes, at least I hope so. The producers and staff have been tightlipped about this. Could they be thinking about changing it back, or are they just going to avoid the bad press and move on?
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Post by Nyu Nozomi Hyuga on Nov 12, 2015 2:53:20 GMT -5
When watching Best of III when they were talking about censorship, part of stuff they've said in the video all I can feel from that was pure anger. When Cammy & R. Mika camera angles were changed, I wasn't too mad but that really sucks that it had to been censored. Here are My thoughts on this topic...
"As someone who has dealt with games or even refused touch anything that censored, even been watching alot of Censored Gaming. Changing camera angles would still be considered a censorship move which could be used to view away from something that may be deemed as offensive or if it is not appropriate to standards of companies or regions. MKvDC had completely different camera angles for Joker's & Deathstroke's Fatalities where it involved them shooting opponent's head. The NA Versions would zoom in on Joker/Deathstorke close enough that you don't get to see someone getting shot in the head, while the EU version the camera would get a clear shot of someone getting shot in the head. That is still censorship, except its not in the same vain as changing costume or removing it all together. It doesn't matter if Capcom themselves choose to change it or if ESRB would make it an Mature Rated game due to part of the content, pressure from society especially those SJWs would be that answer on those changes since Capcom is trying appeal every single person in the planet (when you can't please everyone).
Lowering the Ratings? What the heck is Capcom even trying to aim for, Everyone 10+? Was the Teen Rating not good enough for them? A game's rating does not determine sales of the games, we already have kids playing Mature games such as Grand Theft Auto, Call of Duty, Mortal Kombat, Saint Rows, or many others which are the kind of games that they would normally not be allowed to play. I'm pretty sure kids have seen worst than what SFV has to offer, including stuff that parents would never let them see.
Capcom's only better chances of appealing to a newer, and younger audiences is by making a completely different game along with going being like what other Triple A titles are doing. Maybe Mega Man would be a way better choice than say Street Fighter, or make a game like Smash would have better chances of attract newer, and younger audiences hey SSB4 made over 10 million unites why not make the same but with Capcom characters?
Why should we be that concern about what they parents think? Why don't we just let parents do their decision on what their kids should play while company doesn't even need to pander to a bunch of little kids just to keep some overly protective parent happy? We have rating systems and kids/families are not the main attention compare to what we currently have as of today for gaming especially when we start seeing more mature content. If parents don't want see any of this, screw them we shouldn't care about what they think! If you weren't allowed to play MK, but you were allowed to play SF as a child/teen. It pretty much sums up that parents needs make their own decisions for their kids and companies don't seriously need to babysit their kids or parents have to rely on Big Brother.
Better move? BS to that statement, Street Fighter was never game designed for kids and it never will be! Censoring content isn't likely to bring in a larger audience, and more likely Capcom would be getting another wave of complaints this time it would be the ones that oppose censorship, when people refuse to ever Street Fighter their putting themselves in risk when it comes to sales. When Mortal Kombat was on home consoles which system sold more copies Company A. censored blood & certain fatalities due to their family friendly policies or Company B. that had a cheat code which allows users to have blood code? Censorship is never a better move, people always prefer playing the game exactly as what it should be and feels they shouldn't have simplify it just for some people that can't handle anything their not comfortable with.
Maybe way better move is if Street Fighter was given to another company whether it would be Bandai Namco, Koei Tecmo, Marvelous Entertainment, or anyone that is more capable than what Capcom can ever do. People have been saying that Mega Man should sold Nintendo since they could give him the better respect he deserved than what Capcom had did in the past. Capcom is trying appeal every single person in the planet which is not going make Street Fighter as popular compare to the actual fans that gotten Capcom so far before they started making bad decisions."
I really do hope for Capcom to be able to reverse their decision on Cammy's & R. Mika's camera angle, but if nothing is changing their minds SFV is not going to be part of My collection.
Same here. I'm not supporting censorship. I'm on PC with mods and even then it doesn't appeal to me. I remember this censorship was an issue in the early 90's. They eventually died down with it when it didn't work. I remember when they were putting forth bad reports about Duke Nukem with untrue information like you are encouraged to kill strippers. This was blatantly false since killing females caused aliens to spawn and attack you. In some cases even mini-bosses spawn. People who play SF are generally from their teens to their 30's and sometimes younger people play (like I did) and many have an older sibling or cousin. It's all nonsense because parents are generally too lazy to care about what their kids play. I'd also think that "younger audience" just means gameplay and not themes, at least I hope so. The producers and staff have been tightlipped about this. Could they be thinking about changing it back, or are they just going to avoid the bad press and move on?
This was at a time where video games were considered a hobby for kids or they were pretty much like toys, even companies tend to have limits/rules that pretty much prevent stuff from it becoming bad influences for kids. I remember the controversy behind Duke Nukem, even did some research for either a censorship or games rating. These people have either didn't pay attention that killing a female would spawn more monsters or hasn't even played the game at all which will definitely lead to false information.
Well gameplay isn't as combo heavy from what I've seen so far, which could get casuals into the game but what are the chances of them sticking with their game?
Pretty much no one from Capcom is going to spill beans on why did they change the camera angles (unless someone quits). I hope the petition would give Capcom a clear answer or if someone can confront Capcom telling them that these changes were unnecessary. I could only see Capcom just caving in, and are not likely to stand up not care what anyone else think if they don't like how camera focus on some butt shots of sexy female characters.
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Post by JACK-2 on Nov 12, 2015 4:24:21 GMT -5
I knew Capcom would not comment on it.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 12, 2015 4:31:12 GMT -5
Same here. I'm not supporting censorship. I'm on PC with mods and even then it doesn't appeal to me. I remember this censorship was an issue in the early 90's. They eventually died down with it when it didn't work. I remember when they were putting forth bad reports about Duke Nukem with untrue information like you are encouraged to kill strippers. This was blatantly false since killing females caused aliens to spawn and attack you. In some cases even mini-bosses spawn. People who play SF are generally from their teens to their 30's and sometimes younger people play (like I did) and many have an older sibling or cousin. It's all nonsense because parents are generally too lazy to care about what their kids play. I'd also think that "younger audience" just means gameplay and not themes, at least I hope so. The producers and staff have been tightlipped about this. Could they be thinking about changing it back, or are they just going to avoid the bad press and move on?
This was at a time where video games were considered a hobby for kids or they were pretty much like toys, even companies tend to have limits/rules that pretty much prevent stuff from it becoming bad influences for kids. I remember the controversy behind Duke Nukem, even did some research for either a censorship or games rating. These people have either didn't pay attention that killing a female would spawn more monsters or hasn't even played the game at all which will definitely lead to false information.
Well gameplay isn't as combo heavy from what I've seen so far, which could get casuals into the game but what are the chances of them sticking with their game?
Pretty much no one from Capcom is going to spill beans on why did they change the camera angles (unless someone quits). I hope the petition would give Capcom a clear answer or if someone can confront Capcom telling them that these changes were unnecessary. I could only see Capcom just caving in, and are not likely to stand up not care what anyone else think if they don't like how camera focus on some butt shots of sexy female characters.
Well there have definitely been some changes to gaming from 20 years ago when games were seen as "kids toys". Some of the advantages we have now is that we have better technology and that we have lightened up... on violence at least. The disadvantages if that games have been dumbed down for the mainstream audience and that we've gotten this PC movement going on which has infiltrated modern games and ruined much of it. I also like this crazy notion that "killing women" is bad, but killing men is no problem at all. Remember that Resident Evil controversy because you were killing black zombies in Africa and they changed it? Stupid. Capcom caved in to pressure when it came to female faces and they said they listened to their fans, so we'll see if they do it.
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Post by Fawaz on Nov 12, 2015 12:58:30 GMT -5
Hey TBDCM! Thanks for the invite. I'll start by repeating what I said to you in PM on EH: I'm feeling this fear inside that SFV might die sooner than expected, if things remained the way as they are now; and USF4 might live on, unless Capcom tried to forcefully eliminate its hype upon instruction from Sony, by removing it from tournaments and such, and shutting down all support. Everything from the aesthetics, to the gameplay, to the mechanics, just doesn't click with me. And I see quite many people have a similar opinion.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 12, 2015 13:04:14 GMT -5
Hey TBDCM! Thanks for the invite. I'll start by repeating what I said to you in PM on EH: I'm feeling this fear inside that SFV might die sooner than expected, if things remained the way as they are now; and USF4 might live on, unless Capcom tried to forcefully eliminate its hype upon instruction from Sony, by removing it from tournaments and such, and shutting down all support. Everything from the aesthetics, to the gameplay, to the mechanics, just doesn't click with me. And I see quite many people have a similar opinion. Do you think that much of this might be related to the fact that it's a new game and that people always hate new stuff? I do recall that people were more hyped for it last year when characters seem to have more options and approaches to gameplay compared to what they have now. Remember the Chun Li fireball bit? What specifically do you not like about it gameplay wise yourself?
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 12, 2015 13:06:05 GMT -5
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Post by Fawaz on Nov 12, 2015 13:18:37 GMT -5
Hey TBDCM! Thanks for the invite. I'll start by repeating what I said to you in PM on EH: I'm feeling this fear inside that SFV might die sooner than expected, if things remained the way as they are now; and USF4 might live on, unless Capcom tried to forcefully eliminate its hype upon instruction from Sony, by removing it from tournaments and such, and shutting down all support. Everything from the aesthetics, to the gameplay, to the mechanics, just doesn't click with me. And I see quite many people have a similar opinion. Do you think that much of this might be related to the fact that it's a new game and that people always hate new stuff? I do recall that people were more hyped for it last year when characters seem to have more options and approaches to gameplay compared to what they have now. Remember the Chun Li fireball bit? What specifically do you not like about it gameplay wise yourself? Yeah, that could be a reason among others. But I still think something is missing. Even I was hyped last year, like others. I loved the dark ad gritty feel of the game, which is now replaced and ruined for me by the bright and cartoony current look. SFIV is already like that, but it was fresh when it came out. With this game, however, not much has changed since SFIV. And if things did change, they changed for the worse. Everyone seems to have lesser tools for one thing. And they repeatedly say they are going for more casual audience, but don't realize that the very same people would get sick pretty quickly of seeing the same one CA for each character. SFIV has 1 super, 2 ultras - variety in the cosmetic stuff as well as tools. And yeah, I do remember the Chun Li fireball thing. They say they centered the balance around Ryu? The very same character is now totally screwed, judging from the betas. And now this censorship crap - good lord! IDK, honestly, what's going on. And there so little time left in the release. I also think that Combofiend sure has a huge part in getting the game to where it stands today - fpr the worse
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 12, 2015 13:27:31 GMT -5
Do you think that much of this might be related to the fact that it's a new game and that people always hate new stuff? I do recall that people were more hyped for it last year when characters seem to have more options and approaches to gameplay compared to what they have now. Remember the Chun Li fireball bit? What specifically do you not like about it gameplay wise yourself? Yeah, that could be a reason among others. But I still think something is missing. Even I was hyped last year, like others. I loved the dark ad gritty feel of the game, which is now replaced and ruined for me by the bright and cartoony current look. SFIV is already like that, but it was fresh when it came out. With this game, however, not much has changed since SFIV. And if things did change, they changed for the worse. Everyone seems to have lesser tools for one thing. And they repeatedly say they are going for more casual audience, but don't realize that the very same people would get sick pretty quickly of seeing the same one CA for each character. SFIV has 1 super, 2 ultras - variety in the cosmetic stuff as well as tools. And yeah, I do remember the Chun Li fireball thing. They say they centered the balance around Ryu? The very same character is now totally screwed, judging from the betas. And now this censorship crap - good lord! IDK, honestly, what's going on. And there so little time left in the release. I also think that Combofiend sure has a huge part in getting the game to where it stands today. Yes the game indeed was dark and gritty before and became much more cartoony. People complained about it using SF4's effects but that was about it. You can tell because Chun Li looks much more cartoony than she originally did. Many characters have been toned down. I understand they want to focus more on neutral and less on gimmicks, but why are the medium and heavy pokes so negative and weak and jabs so strong. Jabs even beat out throws pretty regularly which rewards mashing. SF4 had enough of that problem with crouch tech. Are you pre-ordering the game?
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Post by Fawaz on Nov 12, 2015 13:52:01 GMT -5
^ Yeah, and I don't like the Crush Counter implementation at all.
I'm pre-ordering, but will see what happens in the 3rd beta. How about you?
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 12, 2015 13:54:38 GMT -5
^ Yeah, and I don't like the Crush Counter implementation at all. I'm pre-ordering, but will see what happens in the 3rd beta. How about you? The crush counters are too slow in startup now and you can just jab out of them. They can lead to a huge reward if done properly. The DP crush counter was excessive though. I got a good deal on the pre-order but I'm waiting for the third beta as well. I'm also going to see where they go with the buffs/nerfs and the whole censorship issue. Were you planning on using Ryu?
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Post by Fawaz on Nov 12, 2015 14:07:19 GMT -5
The crush counters are too slow in startup now and you can just jab out of them. They can lead to a huge reward if done properly. The DP crush counter was excessive though. I got a good deal on the pre-order but I'm waiting for the third beta as well. I'm also going to see where they go with the buffs/nerfs and the whole censorship issue. Were you planning on using Ryu? Oh absolutely. Ryu/Evil Ryu is my go-to character/s.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 12, 2015 14:10:16 GMT -5
The crush counters are too slow in startup now and you can just jab out of them. They can lead to a huge reward if done properly. The DP crush counter was excessive though. I got a good deal on the pre-order but I'm waiting for the third beta as well. I'm also going to see where they go with the buffs/nerfs and the whole censorship issue. Were you planning on using Ryu? Oh absolutely. Ryu/Evil Ryu is my go-to character/s. Do you ever use an alt style character? It seems like Ryu is getting more nerfs than anybody. Not just in terms of utility but combo options as well.
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Post by Fawaz on Nov 12, 2015 14:16:12 GMT -5
Oh absolutely. Ryu/Evil Ryu is my go-to character/s. Do you ever use an alt style character? It seems like Ryu is getting more nerfs than anybody. Not just in terms of utility but combo options as well. Yeah, like I said before, he's getting screwed big time. I don't use any other characters. I tried Guile and Yun for a little while though, and they were good.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 12, 2015 14:17:56 GMT -5
Do you ever use an alt style character? It seems like Ryu is getting more nerfs than anybody. Not just in terms of utility but combo options as well. Yeah, like I said before, he's getting screwed big time. I don't use any other characters. I tried Guile and Yun for a little while though, and they were good. Do you like him because of his design or because you find the tools versatile? Do you like the way the training mode works? I will say that's an improvement, particularly the recording mode. Being able to go around 90 seconds is much better than 10, especially with multiple recordings.
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Post by Fawaz on Nov 12, 2015 14:40:34 GMT -5
Yeah, like I said before, he's getting screwed big time. I don't use any other characters. I tried Guile and Yun for a little while though, and they were good. Do you like him because of his design or because you find the tools versatile? Do you like the way the training mode works? I will say that's an improvement, particularly the recording mode. Being able to go around 90 seconds is much better than 10, especially with multiple recordings. I feel a personal attachment to the character, as he's somebody I can identify with. Training Mode is what I liked the most, so far. Most other things went downhill, for me. Yes, I like that you now have a bigger recording window. I still wish it was custom limit, though. But it's not bad.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 12, 2015 14:45:37 GMT -5
Do you like him because of his design or because you find the tools versatile? Do you like the way the training mode works? I will say that's an improvement, particularly the recording mode. Being able to go around 90 seconds is much better than 10, especially with multiple recordings. I feel a personal attachment to the character, as he's somebody I can identify with. Training Mode is what I liked the most, so far. Most other things went downhill, for me. Yes, I like that you now have a bigger recording window. I still wish it was custom limit, though. But it's not bad. I used to pick him almost exclusively, but so many scrubs use Ryu and Ken and he became kind of plain to me. I do like Evil Ryu and his passion for violence though. I liked him back in the Alpha/CvS2 days though.
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Post by Fawaz on Nov 12, 2015 14:51:39 GMT -5
I feel a personal attachment to the character, as he's somebody I can identify with. Training Mode is what I liked the most, so far. Most other things went downhill, for me. Yes, I like that you now have a bigger recording window. I still wish it was custom limit, though. But it's not bad. I used to pick him almost exclusively, but so many scrubs use Ryu and Ken and he became kind of plain to me. I do like Evil Ryu and his passion for violence though. I liked him back in the Alpha/CvS2 days though. Cool! Good to know that. If E. Ryu made it to SFV (I hope), he'd be a no-brainer for me. Lol.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 12, 2015 14:58:03 GMT -5
I used to pick him almost exclusively, but so many scrubs use Ryu and Ken and he became kind of plain to me. I do like Evil Ryu and his passion for violence though. I liked him back in the Alpha/CvS2 days though. Cool! Good to know that. If E. Ryu made it to SFV (I hope), he'd be a no-brainer for me. Lol. Yea. Evil Ryu was the only character that appealed to me in SF4 (back before when everyone said he sucked and he wasn't being rode on like the latest trend. He might not be in until later, it depends on what Capcom wants. They tend to change their mind often.
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Post by Great Dark Hero on Nov 12, 2015 18:24:06 GMT -5
The direction of SFV: ... And, here I thought that Capcom was doing something right. SFV was (read carefully ---> "was") doing most of the right things.
The direction of SFV in terms of both aesthetics and game play... are subject to change over time. The problem right now is that the individuals in charge of the SFV project are making extremely peculiar decisions on both ends of the spectrum (the aesthetics and the game play). You don't necessarily see Namco-Bandai doing this with Tekken 7. In fact, most of the characters that were introduced during Tekken 7 were left damn near untouched except for a few obvious changes (example, Devil Jin's df12~dash, King's floor break loop on his isw, Lili's floor break loop and a couple other very minor changes). A lot of characters in SFV are going through extremely dynamic changes, mostly because of (albeit strange) nerfs. The "initial" direction of SFV was to introduce a new SFV game with more stronger reinforcement of its old ways. It was believed that Capcom noticed quite a few flaws with the game play introduced in SFIV, in spite of it being relatively popular. Reversal windows were lowered considerably and SFV generally took an opposite approach towards its game play mechanics from SFIV. Fundamentals and neutral game became heavily emphasized and elaborated upon as a result. Damage output was also notably higher. Many characters that had not been present in a SF title in years also showed which generated a lot of hype (and hatred from a very small minority). These were good decisions, until the last few months. Now, Capcom is suddenly making a series of odd decisions. They are also suddenly obsessed with appealing to... an audience... that doesn't really play Street Fighting games (or even video games for that matter). For example, they made the odd decision to suddenly censor or "edit" the introduction of Cammy White (which was a debatable decision). R. Mika's Critical Art (that which had been on showcase for months now) is censored as well for the sake of maintaining a "T" rating, despite the fact that there are many T rated games that frankly get away with much worse that ANYTHING that game has to offer in terms of sexualized females (yet... I bet you any amount of reason, a lot players... read... MALE players have no problem with "Hot Ryu" or a Urien in a loincloth... while also even trying to REASON with other people as to why they look that way. Yet when a female shows off her assets, it is suddenly a sin and is "unrealistic" or a "ridiculous"... ridiculous, considering that this is a game where people are tossing plasma out of their hands. Plus, Capcom has gotten away with very crazy stuff in the past and still maintained a "T" rating. Hell, some even a "E" rating!). It is far too easy to explain why censorship is generally not advocated among many (intelligent) individuals. The majority of people rightfully believe that R. Mika (and arguably Cammy based on her introduction) should remained completely uncensored (unless they are exceedingly dense, are SJW's or are homosexuals or all of the above. And, no. I have nothing against homosexuals... I... just prefer having particularly hot female characters in video games for both pragmatic and aesthetic reasons and in retrospect... THERE IS REALLY NOTHING WRONG WITH THAT. AT ALL). Capcom now suddenly has a fascination with the younger audience (whom are more than likely playing the most recent COD game that their parents probably bought them for their birthdays or the holidays anyway... think about that for a second). On the issue with SFV character buffs and nerfs. Characters are becoming limited. Options are becoming limited. Some players are now referring to SFV as "Limited Fighter V" and technically, by how Capcom is going about these changes, this is deemed true. Characters are generally losing aspects that make them fun to play for the sake of "balance". By balance, they mean for players that have not played any fighting game on a high level basis at all (a la online warriors). The very things that these players find broken... are probably not even broken in retrospect. It is just the point that they are whining because they cannot adapt or deal with something introduced in the game. In many cases, Capcom are nerfing characters in the most strangest ways possible. As a result, the characters are losing many potential mix-ups, combos, frame advantage and even FUNDAMENTAL tools that make them unique (or at least play an important role in their game play). It's not like these players were dealing with ST Gouki for example. In some cases, it would seem as if Capcom has no clue what they are doing, which seems to be the case, based on their sudden change of pace (and it WAS sudden. Many of the changes that happened in the recent builds were not necessarily foreseen at all. There is also nowhere in the past that states that Capcom is looking to appeal to a younger audience. They've only mentioned making the game like the "DOTA or League of Legends" of fighting games. The younger audience aspect did not pop-up until very recently, which was probably meant to justify the censorship (or as some people call it... "editing") of Cammy's and R. Mika's supposedly provocative outlooks, which was deemed harmless by most individuals who have any sort of common sense. A lot of the aspects that make SFV "fun" and "competitive" at the same time (read: at the same) are vanishing. Some people suggest that the aesthetic changes and visual outlook of the series are completely unimportant (because, if this is considered true, then these same players who believe this sort of thing would probably have no issue playing with Stick Figures. Because 80% of the time, a player... EVEN COMPETITIVE PLAYERS will play a game for the sake of both visuals and how the game play appeals to them). The direction of the SFV... as it stands now (because the game is still subjected the change)... is looking rather ugly and dark indeed. Granted, the game is still better than SFIV but this is not saying much considering the... "progression" that Capcom made with the series for the past two months or so.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 12, 2015 19:05:35 GMT -5
The direction of SFV: ... And, here I thought that Capcom was doing something right. SFV was (read carefully ---> "was") doing most of the right things.
The direction of SFV in terms of both aesthetics and game play... are subject to change over time. The problem right now is that the individuals in charge of the SFV project are making extremely peculiar decisions on both ends of the spectrum (the aesthetics and the game play). You don't necessarily see Namco-Bandai doing this with Tekken 7. In fact, most of the characters that were introduced during Tekken 7 were left damn near untouched except for a few obvious changes (example, Devil Jin's df12~dash, King's floor break loop on his isw, Lili's floor break loop and a couple other very minor changes). A lot of characters in SFV are going through extremely dynamic changes, mostly because of (albeit strange) nerfs. The "initial" direction of SFV was to introduce a new SFV game with more stronger reinforcement of its old ways. It was believed that Capcom noticed quite a few flaws with the game play introduced in SFIV, in spite of it being relatively popular. Reversal windows were lowered considerably and SFV generally took an opposite approach towards its game play mechanics from SFIV. Fundamentals and neutral game became heavily emphasized and elaborated upon as a result. Damage output was also notably higher. Many characters that had not been present in a SF title in years also showed which generated a lot of hype (and hatred from a very small minority). These were good decisions, until the last few months. Now, Capcom is suddenly making a series of odd decisions. They are also suddenly obsessed with appealing to... an audience... that doesn't really play Street Fighting games (or even video games for that matter). For example, they made the odd decision to suddenly censor or "edit" the introduction of Cammy White (which was a debatable decision). R. Mika's Critical Art (that which had been on showcase for months now) is censored as well for the sake of maintaining a "T" rating, despite the fact that there are many T rated games that frankly get away with much worse that ANYTHING that game has to offer in terms of sexualized females (yet... I bet you any amount of reason, a lot players... read... MALE players have no problem with "Hot Ryu" or a Urien in a loincloth... while also even trying to REASON with other people as to why they look that way. Yet when a female shows off her assets, it is suddenly a sin and is "unrealistic" or a "ridiculous"... ridiculous, considering that this is a game where people are tossing plasma out of their hands. Plus, Capcom has gotten away with very crazy stuff in the past and still maintained a "T" rating. Hell, some even a "E" rating!). It is far too easy to explain why censorship is generally not advocated among many (intelligent) individuals. The majority of people rightfully believe that R. Mika (and arguably Cammy based on her introduction) should remained completely uncensored (unless they are exceedingly dense, are SJW's or are homosexuals or all of the above. And, no. I have nothing against homosexuals... I... just prefer having particularly hot female characters in video games for both pragmatic and aesthetic reasons and in retrospect... THERE IS REALLY NOTHING WRONG WITH THAT. AT ALL). Capcom now suddenly has a fascination with the younger audience (whom are more than likely playing the most recent COD game that their parents probably bought them for their birthdays or the holidays anyway... think about that for a second). On the issue with SFV character buffs and nerfs. Characters are becoming limited. Options are becoming limited. Some players are now referring to SFV as "Limited Fighter V" and technically, by how Capcom is going about these changes, this is deemed true. Characters are generally losing aspects that make them fun to play for the sake of "balance". By balance, they mean for players that have not played any fighting game on a high level basis at all (a la online warriors). The very things that these players find broken... are probably not even broken in retrospect. It is just the point that they are whining because they cannot adapt or deal with something introduced in the game. In many cases, Capcom are nerfing characters in the most strangest ways possible. As a result, the characters are losing many potential mix-ups, combos, frame advantage and even FUNDAMENTAL tools that make them unique (or at least play an important role in their game play). It's not like these players were dealing with ST Gouki for example. In some cases, it would seem as if Capcom has no clue what they are doing, which seems to be the case, based on their sudden change of pace (and it WAS sudden. Many of the changes that happened in the recent builds were not necessarily foreseen at all. There is also nowhere in the past that states that Capcom is looking to appeal to a younger audience. They've only mentioned making the game like the "DOTA or League of Legends" of fighting games. The younger audience aspect did not pop-up until very recently, which was probably meant to justify the censorship (or as some people call it... "editing") of Cammy's and R. Mika's supposedly provocative outlooks, which was deemed harmless by most individuals who have any sort of common sense. A lot of the aspects that make SFV "fun" and "competitive" at the same time (read: at the same) are vanishing. Some people suggest that the aesthetic changes and visual outlook of the series are completely unimportant (because, if this is considered true, then these same players who believe this sort of thing would probably have no issue playing with Stick Figures. Because 80% of the time, a player... EVEN COMPETITIVE PLAYERS will play a game for the sake of both visuals and how the game play appeals to them). The direction of the SFV... as it stands now (because the game is still subjected the change)... is looking rather ugly and dark indeed. Granted, the game is still better than SFIV but this is not saying much considering the... "progression" that Capcom made with the series for the past two months or so.
Good points. Sometimes I have to wonder if Capcom even knows what it's doing. Sometimes they seem to be on the right path and then they stab themselves in the foot. Perhaps some people on the lower end try to do the right things, and someone above them screws things up with bad direction. The game originally had a dark and edgy feel with a focus on fundamentals but now they seem to be just taking it all away. I don't think the Teen rating thing holds up because based on the ESRB description the game got a Teen because of esrb.org/ratings/Synopsis.aspx?logoonly=1&Certificate=34192&Title=Street%20Fighter%205Rating Summary: This is a fighting game in which players engage in one-on-one combat with a large cast of human characters. Players mostly punch, kick, and use special attacks (e.g., fireballs, flying attacks, electrical strikes) to deplete opponents' life meters. Some characters use weapons such as claws and chains; some special moves are depicted in brief cutscenes with slow-motion, dramatic close-ups and opponent reaction shots. Combat is highlighted by cries of pain and frequent impact sounds. Several female characters are depicted in low-cut, form-fitting outfits that display large amounts of cleavage and/or buttocks. Female characters' breasts sometimes jiggle during character selection. The words “a*s” and “bastard” appear in the dialogue.That sounds like what the game already had anyways. I doubt children would care and the game would still sell. I think they have a fear of backlash from moronic SJW's who have no logic and just contradict themselves with their own stupid logic. They'd rather look at men than women and can't seem to understand that men and women are just different and like different thing. I don't get how dumbing down EVERYTHING is for casuals. Casuals have no problem whoring out certain mechanics and footsies take a lot more skill than gimmicks anyways. I saw people exploit Ibuki vortex with just a few weeks of playing and get easy wins. I enjoy the neutral more than SF4 but we'll have to see beyond that.
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Post by Great Dark Hero on Nov 13, 2015 2:55:50 GMT -5
What would fix SFV: 1). Increase the damage output for the characters. When a character is hit by certain moves, it is supposed to mean something. Low damage is going to lead to matches spanning for too long
2). Increase the game speed by a tad. Simply speed up the general game speed by a tad in order to make the game appear to be a bit more fast paced.
3). Avoid unnecessary game play changes between the characters. If a character is weak: Make em' strong by adding MINOR (yet significant) changes that will help them on a competitive level. If a character is strong... LEAVE THEM STRONG. If Bison is good, LEAVE HIS ASS ALONE. Just leave him be. If Cammy is good to go, then that means she is good to go. Don't nerf them. Just take the weaker characters and make them a bit stronger so that the have a better chance. And, don't just make decisions, just to make decisions either. Everything that happens to the characters require forethought and insight on what the change may lead to. Careful decision making on buffs and nerfs are good thing.
4). Forget about the rating systems and censorships.
5). Increase the damage of projectile-based moves. The reason behind this is because there are quite a few methods of avoiding projectiles. There are the universal options and then there are the character-specific options. Zoning is not quite as powerful in this game but it is still a legitimate approach towards winning. The most that projectiles can benefit in this game is to have them do a little more damage so that projectile zoning is advocated.
6). Make singular (non-grappling) CA hits do more chip damage. In order to potentially KO the opponent.
7). Increase the regular throw and command grab ranges by a tad in order to advocate tick throws. Low/throw mix ups should viable options for over other character when it comes to regular throws.
8). Make sure that all hit boxes are consistent with the characters' animation in order to advocate stronger emphasis on footsies. Cammy's cr.MK... the boot of Cammy's (beautiful) leg should NOT be whiffing on a Chun Li standing almost directly in front of her with a silly ass look on her face.
9). Retain the slight darker approach to SFV as planned but always make sure that the undertones of the series are relatively quirky and/or goofy. This is what SF was defined by to begin with.
Nothing Follows but a list like this will be subject to change.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 13, 2015 3:11:24 GMT -5
Very good list. One major thing they need to do.
1. EITHER NERF THE JABS OR STRENGTHEN MEDIUM/HEAVY ATTACKS AND THROWS (preferably the latter).
Seriously what the hell kind of nonsense is it to promote scrub mashing when they say they are leaving that approach behind? They harshly punish dp's and make fireballs suck and command grabs have awful range/damage.
This leads to jabs being very rewarding because they cause large pushback which means you end up back in neutral. Mediums and heavies appear to have the hurtbox in front of the hitbox and before the move becomes active. Jabs seem to have the hitbox in front of the hurtbox and the hitbox comes out first or on the same frame. This just rewards reckless mashing for defense when the game is supposed to be promoting smart and calculated play. It's not SF4 bad where you could mash crouch tech into large combos but the jab mashing is just way too braindead.
Crush counters can work but they are all slow and you can be jabbed out of them (like R. Mika's dropkick of all things).
Tone down the priority on them or make the other moves stronger. It's annoying to be jabbed out of throws because of this. No need for V reversal when you can mash and get real damage. With the pushback on everything you're only in their face in the corner, which is why you can finally even attempt a meaty.
2. Knockdown pressure is weak in this game. I know they want to avoid vortex/unblockables but this is no the way to do it. If you don't get them into the corner, they just bounce right up and mash. Fix this.
3. Grabs need more range to encourage using them. They do crap damage, have slow startup, and there are almost no hard knockdowns n the game.Let's make throws scary again. You can tell they're weak sine we have so many hybrid grapplers who have other tools.
That's all I can think of for now.
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Post by JACK-2 on Nov 13, 2015 8:21:58 GMT -5
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 13, 2015 8:37:08 GMT -5
Yea we've been harping about that for a while. USF4 was balanced on fan reaction but they listened to the *smarter* players overall. It seems like now they're catering to the LCD even more than ever.
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Post by JACK-2 on Nov 13, 2015 19:44:41 GMT -5
This game has a full esports focus. In the leaked audio files the official announcer mentions events like capcom cup. Combine that with the fact that there's no arcade port, the game is 100 percent digital and it's coming out in the west NA and EU before jpn shows how different their approach is ths time.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Nov 13, 2015 19:51:36 GMT -5
This game has a full esports focus. In the leaked audio files the official announcer mentions events like capcom cup. Combine that with the fact that there's no arcade port, the game is 100 percent digital and it's coming out in the west NA and EU before jpn shows how different their approach is ths time. Well they admitted that much from the beginning. This game is supposed to be the next Dota supposedly. The game just comes across as a bit stale to me. I felt that way but I was hyped for Mika, now after the controversy and the nerfs.... meh. I'm back to how I felt before to be honest. Ono might reveal Fan this weekend, not sure though.
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Post by JACK-2 on Nov 13, 2015 19:55:55 GMT -5
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Post by Great Dark Hero on Nov 13, 2015 21:07:32 GMT -5
... Yep. I think I'm done.
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