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Post by Nyu Nozomi Hyuga on Jan 19, 2016 0:56:14 GMT -5
Here is a PC Beta Update from Eventhubs:
Street Fighter 5 PC beta update implies support for Steam Workshop; may mean built in modding capabilities
We recently saw an update for Street Fighter 5 on PlayStation 4 that implied a fourth beta test before the game's release next month, and this evening we've spotted a similar update for the PC version, with an interesting detail.
As seen in the image below, this update features Steam Workshop. For those not familiar with it, the Steam Workshop is a place where gamers can add user created content.
It hasn't been confirmed as to how SF5 will support this aspect, but skin mods have been heavily prevalent with other versions of Capcom fighting games. Steam Workshop supports paid content as well, which can be submitted by users, or developers.
We'll keep you updated as we learn more.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 19, 2016 2:00:14 GMT -5
That Steam Workshop is some of the best news I've seen in a long time. Almost makes up for the censorship. Almost. Funny how the console players who called PC players hackers, cheats, and thieves want free costumes and mods, lol. Here is what I've posted about Story Mode in Eventhubs: The only type of Story Mode I can think for something like this depending on what they plan on doing for a prologue that introduces players to the characters which would be similar to Story Modes (like Guilty Gear, some of the Naruto games, Inuyasha fighting games, Rave Master etc.) where each character goes through their own Story Mode with pre-set battles example like in Ryu's would fight Ken, Nash, Necalli, & Bison for certain Story reason or if they want to use MK format (which I would dislike) which might wind up being to similar to DOA5 Story Mode where each chapter certain characters move plot while other chapters is pretty much its own Story like it doesn't have anything to do with main characters. Some think it will be slides and other think it will be live videos.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 19, 2016 2:30:22 GMT -5
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Post by Nyu Nozomi Hyuga on Jan 19, 2016 2:44:11 GMT -5
That Steam Workshop is some of the best news I've seen in a long time. Almost makes up for the censorship. Almost. Funny how the console players who called PC players hackers, cheats, and thieves want free costumes and mods, lol. Here is what I've posted about Story Mode in Eventhubs: The only type of Story Mode I can think for something like this depending on what they plan on doing for a prologue that introduces players to the characters which would be similar to Story Modes (like Guilty Gear, some of the Naruto games, Inuyasha fighting games, Rave Master etc.) where each character goes through their own Story Mode with pre-set battles example like in Ryu's would fight Ken, Nash, Necalli, & Bison for certain Story reason or if they want to use MK format (which I would dislike) which might wind up being to similar to DOA5 Story Mode where each chapter certain characters move plot while other chapters is pretty much its own Story like it doesn't have anything to do with main characters. Some think it will be slides and other think it will be live videos.
So far the Steam Workshop does sound interesting, modding would've been an obvious answer to reinsert the original camera angles (plus leg position when opponent legs split from R. Mika Super). If the original/censored stuff was paid content, I'm going to pay that with a Steam card.
I honestly can't see Capcom using live video or something you'd expect from Triple A games. The story may be told in still images & text with voice overs. (unless more information proves Me wrong)
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 19, 2016 2:50:36 GMT -5
That Steam Workshop is some of the best news I've seen in a long time. Almost makes up for the censorship. Almost. Funny how the console players who called PC players hackers, cheats, and thieves want free costumes and mods, lol. Some think it will be slides and other think it will be live videos.
So far the Steam Workshop does sound interesting, modding would've been an obvious answer to reinsert the original camera angles (plus leg position when opponent legs split from R. Mika Super). If the original/censored stuff was paid content, I'm going to pay that with a Steam card.
I honestly can't see Capcom using live video or something you'd expect from Triple A games. The story may be told in still images & text with voice overs. (unless more information proves Me wrong)
We'll see what Capcom does. No doubt you'll see nude mods and everything else. I'm still wondering how and if they could make everything back 100% from the modding community. It would be kind of lame to charge for the original content, but they could make it an easy patch like that game HuniePop did. Maybe they'll have both? The tutorial was a bunch of images. It could be like that.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 19, 2016 2:53:08 GMT -5
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Post by Nyu Nozomi Hyuga on Jan 19, 2016 3:18:00 GMT -5
So far the Steam Workshop does sound interesting, modding would've been an obvious answer to reinsert the original camera angles (plus leg position when opponent legs split from R. Mika Super). If the original/censored stuff was paid content, I'm going to pay that with a Steam card.
I honestly can't see Capcom using live video or something you'd expect from Triple A games. The story may be told in still images & text with voice overs. (unless more information proves Me wrong)
We'll see what Capcom does. No doubt you'll see nude mods and everything else. I'm still wondering how and if they could make everything back 100% from the modding community. It would be kind of lame to charge for the original content, but they could make it an easy patch like that game HuniePop did. Maybe they'll have both? The tutorial was a bunch of images. It could be like that.
Who knows what Capcom will do, hopefully nothing to completely screw the chances of getting the original content if the user decides to submitted. I'm pretty sure this would take a lot of work to reinclude the ones Capcom completely changed, but I think mods could achieve anything. While yes it might be lame to charge the original content (assuming this winds up being paid or free), but considering part of Capcom's method of getting as much players as possible including changing risqué images I would take paying for a mod to reinclude original content. A patch would be an even better idea if Capcom would ever do that.
Both would be possible like SSFIV & SFXT.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 19, 2016 3:25:24 GMT -5
We'll see what Capcom does. No doubt you'll see nude mods and everything else. I'm still wondering how and if they could make everything back 100% from the modding community. It would be kind of lame to charge for the original content, but they could make it an easy patch like that game HuniePop did. Maybe they'll have both? The tutorial was a bunch of images. It could be like that.
Who knows what Capcom will do, hopefully nothing to completely screw the chances of getting the original content if the user decides to submitted. I'm pretty sure this would take a lot of work to reinclude the ones Capcom completely changed, but I think mods could achieve anything. While yes it might be lame to charge the original content (assuming this winds up being paid or free), but considering part of Capcom's method of getting as much players as possible including changing risqué images I would take paying for a mod to reinclude original content. A patch would be an even better idea if Capcom would ever do that.
Both would be possible like SSFIV & SFXT.
True better to have the option. Just seems like it would create more backlash. If we can have the original content back-I'm all for it.
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Post by Great Dark Hero on Jan 19, 2016 6:16:36 GMT -5
This sounds good... in theory but we need to see what else Capcom is going to offer with this. If anything, we can probably edit a few aspects of some costumes and possibly and nullify the censorship stuff.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 19, 2016 6:21:21 GMT -5
Definitely. With Unreal 4 as an engine we could get some great stuff.
Would you consider buying it then?
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Post by The Big Daddy C-Master on Jan 19, 2016 7:17:28 GMT -5
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Post by Great Dark Hero on Jan 19, 2016 11:39:22 GMT -5
I like the alternate costume. I believe that Laura is supposed to have a particularly sexy alternate costume. According to some SRK users, R. Mika's f+HP is +3 with a bit more push back and it seems like you can go for Irish Whip into the corner at further ranges again. Obviously, those elements are subject to change.
EDIT: Censorship is a strange thing and so is phone autocorrect..
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 19, 2016 11:46:01 GMT -5
I like the alternate costume. I believe that Laura is supposed to have a particularly sexy alternate costume. According to some SRK users, R. Mika's f+HP is +3 with a bit more push back and it seems like you can go for Irish Whip into the corner at further ranges again. Obviously, those elements are subject to change. EDIT: Censorship is a strange thing and so is phone autocorrect.. Yea the damage seems lower on the whip. It was only for getting better 1 bar damage anyways, which is good since you don't use super with her too often. Laura's outfit looks like Poison's outfit. Odd they censored Mika and Cammy but those outfits are ok. Ah well. I was using that f+hp this morning and it is good when set up.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 19, 2016 13:55:58 GMT -5
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Post by Great Dark Hero on Jan 19, 2016 20:15:40 GMT -5
... Yeeeeah. The is absolutely nothing provocative about Laura. Nothing. C-Master, this sarcasm is really killing me inside...
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Post by Nyu Nozomi Hyuga on Jan 19, 2016 23:22:40 GMT -5
Here is some information from www.pastemagazine.com & Shoryuken:
Making the Roster: How Capcom Created Street Fighter V's Fight Club
In the same way that racing games live and die by their garages and shooters on their armories, fighting games must look to their roster of combatants for sustainability. Having quantity is good, but variety and even novelty matter—what good is a fighter if no one likes playing them? With a history as long as Street Fighter’s, building the fifth major entry to the series means reassessing every piece of the franchise’s legacy, and whether or not those pieces can be molded into the new face of Street Fighter.
Peter Rosas, an associate producer for Capcom, told us that when the Street Fighter V team set out to determine its starting lineup, there were quite a few steps they went through to see who made the cut.
“First, we identified the characters that absolutely had to be included in Street Fighter V for it to be properly recognized as Street Fighter V,” said Rosas. “Once that was taken care of, we then looked at those characters and classified which fight styles (quick, grappler, mid-range, etc.) were covered by them.”
These terms can easily fall into the realm of jargon, but for Street Fighter V to feel accessible to all players, you had to have that dichotomy of styles. For the new player, it means each fighter is unique, a new challenge to master with a fighting style all their own.
Old fighters were re-tooled and adjusted to fit this new landscape, a move that might be seen as heresy by some of the Street Fighter faithful; but the end result was that many characters that had languished in obscurity at the bottom of tier lists now feel like brand new combatants. Even Ryu and Ken, the classic mirror match of fighting games, were changed to further entrench them in their strengths within the Shoto class.
“With Ryu and Ken, Ryu has always been considered the slower, simpler Shoto while Ken has always been considered the faster, flashier fighter of the two,” Rosas told us about the two Street Fighter mainstays. “In Street Fighter V, fans will see that although Ryu and Ken may share a few special moves, such as the hadoken and shoryuken, that’s where the similarities end.”
Even within the cast, there’s a challenge of diversity. How do you reinvent the classics? Could older fighters fit into the new goals of Street Fighter V, with its V Systems and focus on faster, aggressive play? In truth, these new systems were a relief for the designers—a way to build upon foundations for characters that were previously underappreciated and underused.
Karin, R. Mika and Birdie all come from the Alpha series of Street Fighter titles, and have only a handful of appearances between them compared to standards like Zangief and Chun-Li. Yet they had something just right: the perfect mix of fan popularity and potential within their kits and styles to shine bright again.
“We chose [the returning characters] based either on popularity or if they would add spice to the overall flow of the game,” said Rosas. “Case in point, a lot of fans over the years have requested the return of Karin, so it was a no brainer to include her. With R. Mika, although she was well liked as a character for her look and what she added to the story, she wasn’t the most widely used in Street Fighter Alpha 3. That sentiment has definitely changed since we’ve unveiled her in Street Fighter V.”
Bringing them into the modern age has given the team a chance to revitalize old kits, and bolster the strengths of their individual characters, crafting fighters that don’t just compete but stand out from the crowd.
“A perfect example is Birdie,” Rosas tells us. “Although he has a lot of similar attacks from his Street Fighter Alpha incarnation, he also has a new chain throw (amongst other moves), which adds an entirely new spacing dimension to the character that was previously lacking.”
Keeping these fighters means losing some classic characters, though. Sagat, Akuma, Yun, Lee and even Blanka have not made reappearances, or even been announced for the first year’s new fighters. It’s those discussions that Rosas says were the most heated among the Street Fighter V team, but the possibility is still open in the future.
It’s not all familiar faces, though, as four members of the starting roster for Street Fighter V are completely new to the series. Where the veteran fighters gave Capcom an opportunity to reinvent the series, the new fighters are a blank slate upon which to write the future for the series.
These fighters opened up new avenues for moves and styles, ones that created new gameplay opportunities and interesting match-ups. Styles like Brazilian Jiu-Jitsu were explored for the first time in fighters like Laura, leading to a character that both rounds out the roster and gives the developers new concepts to tool with in fights. With other new concepts, if the team was making an original fighting style, they could go even further and put the character’s personality into every facet of their moveset.
“Of the new characters, F.A.N.G was definitely a favorite of the development team,” said Rosas. “Trying to figure out an original, sinister fighting style that would match the character was quite fun for us.”
Looking at those new additions, there’s also a welcome diversity in appearance among the combatants. Rashid is a Middle Eastern man who employs cyclones for his attacks. Laura’s Brazilian Jiu-Jitsu has some of the most devastating grapples and mix-ups in the game, and she’s able to get in the face of anyone on the roster. “The World Warrior” was the tagline of Street Fighter II, and that rings true in V, with a cast that represents the best fighters of even more nations and locales.
“Fighters come from all backgrounds, genders and races in the real world,” Rosas tells us. “We’ve strived to not only reflect that in Street Fighter V, but in the overall Street Fighter brand as well.”
Looking to the future, Rosas tells us that the team will look to add even more. Popularity plays a factor, as the first batch of new fighters for 2016 shows us, but Rosas says that Capcom is looking beyond just popularity polls.
“I’d say the three qualities [in future fighters] we would be looking at are: is there enough support for the character if they’re returning,” said Rosas. “Do they represent a martial art that has never been present in a Street Fighter game and if so, what country does that style originate from; and lastly, what style [e.g. mid-range, grappler] do they fit into and is there an opportunity there?”
Cutting a long back-history of iconic fighters down, while still leaving room for new faces, might seem insurmountable. But from a reinvigorated set of old fighters to a diverse and exciting batch of new challengers, Capcom has taken strides to craft one of the most compelling rosters in Street Fighter history. Capcom is looking to bring diversity and individuality to the venerated series, to craft a true World Warrior.
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Street Fighter V Invades Churning the Butter for Mad Catz V Cup on January 21
On Thursday, Showdown will be teaming up with Capcom, Mad Catz, Red Bull, and PlayStation to put on a very special installment of their weekly Churning the Butter tournament series: the Mad Catz V Cup. This event will focus entirely on Street Fighter V, with an open bracket tournament for attendees.
In addition to local regulars, folks like Mad Catz’ Tokido, Evil Geniuses’ Justin Wong, Capcom’s Peter “Combofiend” Rosas, Twitch’s Mike Ross, and Red Bull’s Snake Eyez have been invited to show what they are capable of in the upcoming title.
As usual, the tournament will take place at Folsom Street Foundry in San Francisco, California. Doors open at 6 PM PST with competition scheduled to begin around 8 PM PST, so be sure to show up on time to secure a spot in the 64-player bracket. More details can be found here. www.facebook.com/events/223314311355839/
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 20, 2016 0:50:28 GMT -5
If anything it gives us hope that Juri and Ibuki will look hot so there's t hat.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 20, 2016 1:07:58 GMT -5
Glad we don't have as many shotos at launch. Don't need that many right away anyways.
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Post by Nyu Nozomi Hyuga on Jan 20, 2016 1:42:46 GMT -5
Here is an extra information I forgot to include when I was posting which came from Eventhubs plus Update Beta information:
Check out the two New York stage themes for Street Fighter 5
There was a quick Street Fighter 5 beta test late last night, and the New York stage was featured as one of the playable arenas. Needless to say, hungry gamers quickly got hold of the two themes that're featured on the new stage.
The first theme begins fairly slow with a wide, open drum sound, but kick up the speed to reach that adventurous pace that has become so characteristic of much of SF5's score.
The second starts off a bit quicker, though it also grows to crescendo in a similar style as the first. You'll hear both New York themes below.
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The Street Fighter 5 beta is live once again for the second night in a row. This time Nash, Karin, Cammy and Rashid are playable.
"Another day, another tech check. We're switching paces and throwing the rushdown chars (+Karin) into the arena today. Have a hectic day!" wrote Capcom, on Twitter.
It's possible that F.A.N.G will be playable in this new beta period, because he appears in an in-game menu screen. This same screen also shows that it's version 2.00 of the game.
A number of other features have been added to the beta, we've compiled a breakdown of them, along with screen shots after the break.
Replay system implemented
Street Fighter 5's replay system has been implemented now, and there's also a battle log feature. This works very similarly to how it did in Ultra Street Fighter 4, but it's easier to search for other players and follow them to get their replays now.
Connection preference range, F.A.N.G may be playable in future beta
Street Fighter 5 now enables you to select a connection range for which you'd like to play your matches (first two screen shots below). The connection rating is 1 for poor, and 5 for best, so you can do a range like 2-5 or other variants.
Also, the color selector for your character now shows two colors, so you'll have a better idea of how their outfit will look during gameplay.
The casual match option clearly shows F.A.N.G which possibly indicates he'll be playable at some point during this beta.
Rounding this out, there's also a favorite option, allowing you to follow players, to access their replays, stats and more details.
You can see the new main menu screen, which the Fight Request options actually works on now, meaning you can get a match while you're browsing this screen.
City in Chaos stage screen shots
We've included some 1080p screen shots of the new City in Chaos stage, so you can see how it looks during gameplay.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 20, 2016 2:14:35 GMT -5
I'm interested in how F.A.N.G will play.
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Post by The Big Daddy C-Master on Jan 20, 2016 4:39:09 GMT -5
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Post by The Big Daddy C-Master on Jan 20, 2016 6:12:16 GMT -5
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Post by The Big Daddy C-Master on Jan 20, 2016 6:45:53 GMT -5
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Post by The Big Daddy C-Master on Jan 20, 2016 10:03:00 GMT -5
This is just too much booty for the beta SJW's.
Oh the irony. This stupid group has been getting things censored for quite some time lol.
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Post by The Big Daddy C-Master on Jan 20, 2016 11:34:47 GMT -5
Here's Karin.
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Post by JACK-2 on Jan 20, 2016 11:58:26 GMT -5
Betas and cucks everywhere.
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Post by WarMachineRhodey on Jan 20, 2016 12:09:59 GMT -5
Taking bets on how capcom responds to the sjw outrage. I'm leaning towards they will fold again.
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Post by The Big Daddy C-Master on Jan 20, 2016 12:14:40 GMT -5
You do have some whining as usual. Seems bizarre that they censored and then added this. Are they trying to make up for Mika or what? It seems like they say "fuck you" to these people and then they censor again and again. Ah well, PC master race mods will take care of it.
I just find the irony just amazing that they want to be victims after all the bullying they do. Libtards are pros at being victims though.
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Post by Great Dark Hero on Jan 20, 2016 12:30:15 GMT -5
I saw some tweet... ESRB are kind of like dogs that just do things arbitrarily. The same could also be said for Capcom.
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Post by The Big Daddy C-Master on Jan 20, 2016 13:20:11 GMT -5
Possible but I tend to doubt that because of the other games that got away with far much more and even SF4 has Poison. Butt slappping has also been in multiple games as well and Capcom would have easily just said it so the anger would be focused on them instead. Why draw all of the anger?
The contradicting statements and the other content lead me to think otherwise. Could be Capcom or someone else behind that.
That said Capcom has made some dumb decisions in the past.
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