The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 27, 2016 15:30:17 GMT -5
I'm more indifferent than anything I would have just preferred the original characters over the characters who took their movesets. Except for maybe Blanka. I don't have any extreme dislike, but it isn't something I prefer. So, you don't mind Necro for having Blanka's moves? Because you don't care much for Blanka, What about Dhalsim? None of them really appeal as much. I don't feel they were really an improvement. My problem with Dhalsim is his polarizing gameplay more than anything, but that's SF. Blanka might not be coming back anyways judging by the title.
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Post by JACK-2 on Jan 27, 2016 15:42:50 GMT -5
Okay, the reason why I asked was because you didn't care much for Blanka and Dhalsim. I guess Necro didn't matter much either.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 27, 2016 16:07:46 GMT -5
Okay, the reason why I asked was because you didn't care much for Blanka and Dhalsim. I guess Necro didn't matter much either. I am accounting their playstyle and their look. Dhalsim looks fine to me and Zangief is ok. Dhalsim playstyle is polarizing which leads to the matchup issues, which I have a problem with. Billy Kane in Kof does it much better. You know? Speaking of which KoF is big on adding tons of new characters and going out of the box. Their cast is huge!
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Post by Nyu Nozomi Hyuga on Jan 27, 2016 18:28:45 GMT -5
Here some FGC stuff from Shoryuken & Eventhubs:
Long “LPN” Nguyen Explains Why His Early Street Fighter V Success is Just the Beginning
The upcoming arrival of Street Fighter V heralds a brand new era in the fighting game community. A new game means new champions, and one of the strongest early contenders is Pandora House’s Long “LPN” Nguyen.
Although the game has yet to officially launch, Nguyen sits among a very select group of players who can say they’ve won a Street Fighter V tournament. Mad Catz V Cup saw the Northern California competitor clean house, first with a win in an eight-player invitational and then later on in the open bracket. Of course, winning is a surefire way to garner both good and bad attention, and he was quickly targeted for his performance.
To learn more, we caught up with Nguyen to talk about his early success in Street Fighter V, his recent comments comparing the game to Street Figher x Tekken, transitioning from Street Fighter IV, and more.
First off, give me a some background on how you got into competitive fighting games.
LPN: I got into competitive fighting games at the beginning of the Street Fighter IV era, when it was first released in arcades a couple years back. Living in the South Bay during that time really exposed me to what and how tournaments were like, and coming from a competitive martial arts background of muay thai, judo, and jiujitsu, it really gave me a drive to compete in the game.
How does it feel placing first at one of the earliest Street Fighter V tournaments?
LPN: It definitely felt invigorating during the tournament and after as well. I was so into the game, it was over before I knew it (laughs).
There’s been some discussion as to how you won Mad Catz V Cup. We won’t go into specifics, but do you have anything to say in relation to that?
LPN: Some people (I don’t think I need to name because we all know who they are) jumped to the excuse that I have a “retail copy” of Street Fighter V and that it gave me the unfair advantage against the other players. I can 100% confirm to everyone that I do not own a retail copy of Street Fighter V because I do not work at Capcom (laughs). No one has a physical copy of the game when it’s weeks away from release.
Like Peter “Combofiend” Rosas and others at Capcom have mentioned before, the game will be quite different from the beta versions we’ve been playing when it’s released, so don’t get too attached. Come to think of it, why would playing on a retail copy give anyone an edge in a beta version of a game like the build during the Mad Catz V Cup? It’s a pre-release tournament and it’s called that for a reason (laughs).
You really made a name for yourself in Street Fighter IV by using a ridiculous amount of characters in competition (our rankings say nine, but I’m sure it’s more than that). Was your use of both Birdie and M. Bison at Mad Catz V Cup a sign of things to come for Street Fighter V?
LPN: I’m capable of playing multiple characters at high level but it is difficult to maintain and distribute my skill to the entire cast when it came to Ultra Street Fighter IV. With Street Fighter V’s condensed cast, it definitely feels a lot easier for me to move around and learn the characters at a faster rate than previous games. I’ve been playing M. Bison and Birdie since day one and looking forward to shocking the competition with Laura and others in the future.
What about those two characters in particular drew you to them?
LPN: Bison has always been my favorite Street Fighter character of all time (and possibly favorite villain of any series) because he’s just a complete badass! His redesign in Street Fighter V, both aesthetically and gameplay-wise, made him 100x more appealing than he ever was. I would even go as far to say that this is his best iteration, or should I say “form” (laughs).
As for Birdie, I would have never imagined that I could like a character like that. I mean, just look at him. He’s vulgar, looks like a menace, makes funny sound effects, and is always eating! Perhaps that’s the reason why I didn’t want to give him a chance, as I always pick my character choices based off how they look before anything else. Once I got a chance to try him out and see how much damage he was packing and how goofy he was, it was a done deal! This character is very unique and I want to show the world why.
Hagejin also used Birdie to win a pre-release tournament in Japan. What are your thoughts on his place in the overall game as it stands now?
LPN: After watching Hagejin play and win, I guess the first thing in my head was, “He must be winning because he has a early access!” (laughs)
The way he played Birdie was impressive and abusive. He outspaced his opponents and positioned himself to where he was able to apply pressure while protecting himself at all times. That’s something that I picked up on awhile back and implemented into my own style. We both outplayed our opponents not because of having more time with Street Fighter V but because we have a faster understanding of the game than most people as of right now.
Oh and, of course, Birdie is definitely top six in my opinion. He’s a complete character package just like Chun-Li, M. Bison, and some others as well.
You recently sent out some interesting tweets comparing Street Fighter V to the fighting game community’s red-headed stepchild, Street Fighter x Tekken. What similarities have you noted?
LPN: The reason that I said Street Fighter V is the more acceptable version of Street Fighter x Tekken to the public is because both games give me the same sensation. I enjoy Street Fighter V very much at its current state and it can only get better.
As for comparisons between the two, how much damage can be converted in small instances, the impact of hits, and the mentality behind approaching your opponent are all very similar. I just feel like I’m playing Street Fighter x Tekken without the extra side of shame and complaints that it carried back then (laughs).
You said that Street Fighter V is a “more acceptable” version of Street Fighter x Tekken. Mind providing some more insight on that thought?
LPN: Street Fighter x Tekken could have been a great game, but the execution during release was what really launched it with a rough start. Along with that, paying for gems, which Capcom claimed was essential and later deemed not necessary for tournament standard, hurt the game even more. To top it off, Evo’s 2v2 tournament pretty much killed it.
Outside of those extra and unnecessary ideas, the game itself was great and could have been something…but now we have Street Fighter V.
Your performance at Mad Catz V Cup has likely placed a target on your back as one of the stronger Street Fighter V players at this point in time, but it’s only seemed to motivate you. How important do you think the game will be to your competitive life moving forward?
LPN: I’ve always had a target on my back (for whatever reason) ever since I entered the fighting game community and tournament circuits, whether it’s for my style of play, a loss at a tournament, or a small success.
I always stay motivated to keep climbing until I’m satisfied. I plan on making an impact in this community and transcending beyond that with my goals and message. This year will be extremely important, with Street Fighter V being my main focus as I am not interested in anything else. To obtain the goal that I have set for myself, I can’t let any small distractions that I have no control over effect my performance and focus.
What other players are on your radar as we head into the era of Street Fighter V?
LPN: I look forward to seeing and competing against international players such as Infiltration, Momochi, and many more. Back here in America, there’s only one person on my radar and it’s the legend himself, Graham Wolfe.
Any parting words?
LPN: Rise up.
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Lupe Fiasco just agreed to a Street Fighter 5 exhibition with Daigo
Wasalu Muhammad Jaco, better known by his stage name Lupe Fiasco, somehow managed to book an unofficial Street Fighter 5 exhibition with MCZ|Daigo Umehara today via Twitter.
After the famed rapper posted about having watched Daigo at EVO, Mad Catz Community & Sponsorship Manager, MarkMan, offered to set up a match between the two. In a somewhat surprising move, Lupe responded with the following:
Though no date or location has been set yet, Lupe has continued to promote the idea by further discussing training and the fact that he'll be using Ken on his Twitter.
We reached out to MarkMan asking how legitimate this exhibition actually is. He responded with "I'm working with Lupe Fiasco to make it happen. He's down to play."
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Filipino Champ discovered a Dhalsim frame trap in Street Fighter 5 that's ridiculously easy, and incredibly devastating
Dhalsim players: your day is about to get a whole lot brighter. Everyone else: prepare to be disheartened.
We knew Sim was a bit more rush down in Street Fighter 5, but we had no idea that he was capable of offense like this. PG|Filipinochamp took to Twitter today to share a gnarly set up with the Indian fighter.
After a forward throw, Sim can do a light Yoga Gale to put his foe in block stun, which according to Champ, leaves him at 13 frames of advantage. Sim can then throw out his Crush Counter, and if his opponent tries to attack, they're in for a huge damage combo.
Not only does Sim have the potential to lop off 50% of their life bar, but he'll leave them very close to being stunned as well. You'll see this tech in action after the jump.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 27, 2016 18:51:09 GMT -5
Fighting games are getting bigger and bigger.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 28, 2016 2:28:38 GMT -5
Capcom finally admits Cammy and R. Mika were changed because of censorship, and to avoid offending SJW's. nichegamer.com/2016/01/due-to-outside-criticism-capcom-censored-street-fighter-v-to-avoid-offending-people/While we’ve reported on why Capcom has censored various things and characters in Street Fighter V, some fans were left wondering the credibility of the sources throughout the months.
Now, we’ve gotten confirmation from Capcom producer Yoshinori Ono himself, in an interview with Gamespot that clearly focused on the hot topic of censorship and keeping the franchise “family friendly.”
“You may have seen sometime ago, for R. Mika’s Critical Art cutscene, the camera angle was changed a bit, and we made some other changes with how the camera angles worked with the characters. That was one of our answers to some of this feedback,” Ono said.
This is definitely a far cry from people saying Capcom did this internally, without the feedback of outsiders who may be offended by digital buttslaps.
“We want everyone to be able to enjoy playing this game,” said Ono. “We don’t want anything offensive in there; we want everyone to be able to enjoy the game as much as possible. So we’re working to be able to provide a friendly environment for everyone.”
Ono made a note in saying that not everyone is supportive of their censoring the game, saying some “hardcore fans attack [his] Twitter account with lots of F-bombs.” He said that while Capcom is focused on “broader issues” beyond balancing and frame data, they have a strong focus on the “identity” of their franchise, and will make sure it’s not “compromised.”
“The message we want to provide for our hardcore fans is that we are cognizant of the series’ identity, and we are going to make sure that the Street Fighter identity is in place,” Ono said. “We may be making more adjustments moving forward, but the fighting experience, the battle, is the same.”
What do you guys think of Ono’s replies and comments? Is the censoring in Street Fighter V worth appeasing what is probably a vocal minority? Sound off in the comments below!Here's the original interview btw: www.gamespot.com/articles/street-fighter-5-r-mika-and-cammy-scenes-edited-to/1100-6434224/Finally it comes out. I like how they censor criticism of the SJW's in their own article at Gamespot. Just drives the point home even more.
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Post by cyclonebreak on Jan 28, 2016 3:38:50 GMT -5
Sounds like he's catering to whiny gay/sensitive/feminist dudes and females that claim to have an issue. How we have regressed in this day and age.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 28, 2016 4:22:57 GMT -5
Sounds like he's catering to whiny gay/sensitive/feminist dudes and females that claim to have an issue. How we have regressed in this day and age. It's getting worse and worse. Instead of riding the controversy and making money, these companies are getting bullied around by people who don't even buy the product. They just monopolize the media and news outlets. These companies should use it for free advertising. Furthermore they release skimpy outfits which is even more stupid. This really ticked people off.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 28, 2016 15:30:27 GMT -5
F.A.N.G gameplay.
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Post by JACK-2 on Jan 28, 2016 15:38:05 GMT -5
Gonna start posting on SRK since I'm gonna be playing Street Fighter.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 28, 2016 15:42:22 GMT -5
I find sites like SRK good to read sporadically, I never post there though. Waaaaaaaay too many morons and too much infighting.
I just go to the character sections occasionally to see if anything was discovered.
It's really messy over there though since they don't have anything organized. You have to go through 50 pages to find something. Bleh.
Eventscrubs usually posts good tech too with their character sections as well.
I eat the meat but spit out the bones so to speak.
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Post by JACK-2 on Jan 28, 2016 16:17:24 GMT -5
I'm definitely not gonna argue anyone. Just get info, I took a looooooong break from SF. Wanna get back into it.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 28, 2016 16:23:48 GMT -5
Yea, reading that solves that just fine. Posting tends to lead to nonsense. It's far worse than it was over there even in 09.
I give it the Eventhubs approach. Read but don't post. Keeps me sane.
I just wish they organized their info better.
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Post by JACK-2 on Jan 28, 2016 17:00:33 GMT -5
So, I purchased the CDKEYs half off Street Fighter 5. How I play the beta?
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 28, 2016 17:16:56 GMT -5
Did you activate the key on Steam?
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Post by JACK-2 on Jan 28, 2016 17:20:24 GMT -5
Did you activate the key on Steam? Gotcha. Gimmie a sec and I'll see how it goes.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 28, 2016 17:42:49 GMT -5
Sounds good.
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Post by JACK-2 on Jan 28, 2016 19:03:17 GMT -5
When I hit download for the CDkey it says it's a preorder and will be available on the 16th.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 28, 2016 19:09:00 GMT -5
It is a preorder and the game will be available on the 16th.
Do you have the beta showing on your game library menu?
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Post by JACK-2 on Jan 28, 2016 19:10:33 GMT -5
I don't have the beta showing on my game library menu on steam.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
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Post by The Big Daddy C-Master on Jan 28, 2016 19:20:11 GMT -5
I don't have the beta showing on my game library menu on steam. Where did you go to use the key?
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Post by JACK-2 on Jan 28, 2016 19:22:54 GMT -5
When I bought it and went to download it. They said it would be available on the 16th, they didn't give me the actually key yet. They say it's not available now.
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Post by Nyu Nozomi Hyuga on Jan 28, 2016 19:41:41 GMT -5
Here is an article from brokentier & details plus pictures & video from Eventhubs:
Hit The Ground Running #1: The Learning Process
Welcome to Hit The Ground Running! The goal of this series is to take you through Street Fighter 5 from pre-release all the way up to Evo 2016. This is aimed at people who are either looking to get started competing in tournaments, people who want to take their tournament performance to the next level or even towards those who are just looking to get started in the scene. For the next few months we're going to go over a lot of beginner and intermediate level Street Fighter concepts with a little advanced stuff thrown in, even if that's not the primary focus
I was tabbed to write this series because I have a reputation for figuring out games quickly. I've never had good reaction time or strong fundamentals or really a lot of overall skill but I think I'm pretty good at gathering and processing information and really that's the key to learning new games.
The early game learning process isn't complicated, it's something that anyone can do as long as they know where to look. If I can get good at a game early on with my terrible fundamentals, that means you can too! So that's going to be the primary focus of this series, helping people study the information readily available and study their own play in order to patch their weaknesses as quickly as possible.
The elephant in the room
Let's just get this out of the way right now. There is a problem with unequal access to the beta going on right now. There is a hacked beta that exists right now that is more or less functional. There also may or may not be leaked copies of the full build in circulation. I'm not going to tell you not to play these if you get access to them (in fact if you have access to a full copy, please invite me over to your house to play), but the hacked beta isn't necessary if your goal is to compete in early tournaments like Final Round or the rest of the Capcom Cup events.
While it is unfair that some people are playing right now by somewhat nefarious means, at least the early access drama with SF5 isn't going to be as bad as it was for earlier Capcom games. Since Capcom let us play the legitimate beta, more people have had early access to SF5 than any other game we've had. Remember that SF4 was initially an arcade release. If you were an American gamer in late 2008, early 2009 and you didn't live in New York City, Southern California and a couple of other locations, you were out of luck. Japan and select American locations had almost a 7 month head start. By contrast the early advantage in this situation isn't so bad. In fact it seems to me that a lot of the people complaining loudest are certain players used to getting early access who were shut out this time around.
There IS an advantage to having access right now, I'm not going to lie to you. If you watched the Mad Catz V Cup, you could see that some players had clearly been playing more than others. Even Combo Fiend was sarcastically remarking how “quick” it seemed that LPN was picking up SF5 and he clearly had put in more time. Whether he and Graham Wolfe had access to the final build or not is irrelevant to me but they definitely had put in more time with SF5 than other people competing that night.
But instead of complaining about it, we should try to deal with it as best as possible. The attitude I choose to take regarding the hacked version is that all of these players have done a lot of the initial work for me. They've found setups and are using combos that would have taken me some of my own time to come up with. They'll have an advantage over me for the first week or two but their work will help me get better faster than I could have on my own.
How do I get started?
On Monday, Capcom announced that the last beta test for the game would take place over this weekend. For those of us who aren't using hacked or leaked copies, this will be our last look at the game before the release date on February 16. So how can we make the most of the time we have with the game?
To start with, winning and losing doesn't matter. If you go in trying to beat Infiltration's win streak record from the third beta, you're doing this wrong. The goal is to try and learn as much as you can about the game and to get ready for when the game releases. As I said above, there's been a lot of complaining about how Northern California has an unfair advantage since they've been playing more than the rest of us have. So why not use the beta to catch up?
If you're like me, you probably watched the Mad Catz V Cup as entertainment. I think you should watch it again and this time I want you to watch it more actively. While you're watching the matches keep a notepad window open and just make little notes of things you saw that were really good or things you saw that you think the players could have done better. I'll give you some examples.
The most obvious thing that I noticed was how often LPN landed Birdie's EX bull revenger, the leaping grab. He had a particular setup he was doing on wakeup with that, getting the opponent to tech roll right into its path. Is it safe if the opponent jumps out of it? What happens if the opponent doesn't immediate tech into it, can they just wait on the ground and punish? If this is unsafe and it's a risky setup, what's the second level of the mixup? Does EX bull horn or EX bull head look enough like EX bull revenger that the opponent will be tricked, try to jump away and get hit by those? LPN's success rate with his setup was so high that I got a little frustrated watching because I couldn't find those answers out for myself. Well, now's my chance to catch up a bit.
There are other things I noticed also. Graham Wolfe had a lot of success using Vega's barehanded EX wall dive. On hit that doesn't knock down so you can actually combo out of that, which allows you to reset corner position, get out of trouble and get good damage. It seems like a really strong move. But I noticed when he played LPN, that LPN was anti-airing it consistently with Birdie low strong and Graham's gameplan was less effective. I already know that Birdie has some of the best 1 button anti-air in the game with his low strong. What can other characters do against Vega's wall dive? Can all characters anti-air it reliably, making Graham's strategy just a day 1 gimmick? We'll see.
Or taking this in another direction. Ricki played the open tournament with Karin and used excellent footsies to advance deep into the bracket. But she relied almost exclusively on the roundhouse chicken kick as a combo ender. I didn't like that, I thought she left a lot of damage on the table by not using the just frame tenko (her EWGF looking move) into a juggle. But other people were pointing out that Ricki's ender was getting more corner carry. Which is better? I don't know, but it's on the list of things to mess around with ths weekend.
These are just a few things that I noticed. Maybe you saw the same things or maybe you saw other things that you wanted to look at a little bit more. Maybe you saw something with Snake Eyez's Zangief or Alex Myers's Nash that I completely missed. Getting these answers takes priority over just playing for fun.
Also don't be afraid to let other people do your homework for you. Take the example I was using with LPN's EX bull revenger setup. Now you COULD set this up in training mode, set the dummy to do the setup and then test all available options. Or you could just pick Birdie, play some ranked matches, and let your opponents do the work for you. Just use the setup you're experimenting with over and over and see what they do. This is why I say that winning and losing in the beta doesn't matter. After a little bit your opponents will start catching on...but that's the point! I WANT them to catch on. I WANT them to know it's coming. And I WANT them to counter it as hard as possible and as many different ways as possible. If they get hit by the set up 5 times in a row I'll probably win the game but that's bad for me. All I've learned in that case is that it's really hard to get out of, but I already knew that. I'll still use training mode for optimization purposes. Like if I figure out that neutral jump is the best option to escape I'll load up training mode and figure out the best possible punish off a neutral jump. But I'll let other people be my idea men and women.
After the beta ends on the 31st, there'll still be two weeks left to go. What now? Again, let's assume you're not using the hacked or leaked versions and that you'll be SF5-less for those two weeks. There'll probably be a pretty steady stream of tech videos coming out and you should watch as many of those as possible. But you can also get a head start on SF5 by getting a little better acquainted with SF4. Treat SF4 for the next few weeks like it's a brand new game you're trying to learn for the first time.
Start with character selection. For this exercise to work out, it helps to play a character you've never studied seriously at any point in the SF4 series. Since there are 44 characters this shouldn't be too difficult. There are a few different lines of thought on who you should pick. Some people suggest you should work on Ryu since he's the most fundamental and basic character. I've also heard you should work with Cody because SF5 is a frame trap heavy game and that's SF4 Cody's whole game. Both are fine choices if they'd be new to you. Both of these are good lines of thought.
My take is that in the end it doesn't really matter. You're not picking a character for the next few weeks to learn that character, you're picking them just to get yourself in the habit of thinking critically about Street Fighter and the learning process itself. If you want to pick Ibuki and master all of her vortex setups, even though that's a part of the game largely missing from SF5, knock yourself out. You're probably a horrible person for being interested in Ibuki in the first place but that's your business, not mine.
But even still, let's say that character is Ibuki. Now in order for this exercise to work, you have to actually commit to LEARNING the character, not just picking her for a couple hours and messing around. A huge part of her game is the vortex semi unblockable/hard-to-block-able setup, so learn that. There are tutorial videos on youtube and in the character forums on SRK so start there and make sure to get the bread and butter combos leading into the setup down as well.
Now you can start playing! Except that's probably not going to go so well for you since this is a new character and all. What went wrong? Watch your replays and think critically about the losses. Why did I lose this match? Why did I get hit here? Why did my button lose this exchange cleanly? What could I have done in this particular instance to make this loss a win? It might also help to watch top player match videos to see what the pros did in a certain situation that you didn't do. While you're looking those up, look for any kind of additional tech videos for your character. Does this character have any useful option selects? Look it up. In the old days this was hard work. Nowadays just put in “[character name] option select” on youtube and you'll probably find something good.
That's what you're learning when you do this exercise. You're learning to think critically about your play. You're learning how to use training mode more efficiently. You're learning how to analyze your own matches and take stock of your weaknesses. You're looking up information and familiarizing yourself with common information sources. You're improving your natural Street Fighter skills, working on footsies and reactions. The specifics of what you're doing aren't important. It's the concepts that matter here.
And I can already hear people saying “I'm not going to do this, it's too much work for no reward, it's dumb, I hate SF4, I hate [backdashes, vortexes, 3f throws, crouch teching, Elena]. I'm only playing SF5 because it looks like it's going to be more like [Street Fighter game I liked before] with no [tactic I couldn't beat]! Then I'll put in the work and be a top player!”
This is the attitude you want to avoid. I'll blow myself up here for a minute. I was bad at SF4. There are a lot of fundamental concepts about SF4 that I never bothered to learn. Like with Blanka I never really bothered to OS against backdashes. I always knew I should learn at some point and I knew where to find the videos to teach me how to do it but I never did. Here's my inner Scrub Quotes monologue on SF4. “Oh I don't really play this game, I play Marvel. This version's boring I'll wait for [AE2012, Ultra, SF5] to come out, then I'll try harder. I play bad characters, if I had learned Fei or Akuma I'd still be in the mix in tournaments!” Blah blah blah.
Does this sound like anyone you know? Maybe you even see a little bit of yourself in there? It's OK, the point isn't to beat yourself up about not taking SF4 more seriously. The point is that why would you expect to have a better work ethic for a new game if you've never proved to yourself that you can work hard or improve at other games? Why is SF5 going to be any different? There's going to be top tier characters in SF5. Someone's going to find some tech that makes you think “this is ridiculous, why does this exist???” If you can get over that mental hurdle now, even just a little bit, it's going to make the transition to a new game easier.
Ready? Let's get to work.
That's all for this week, next week we're going to look at the first 8 characters, Ryu through Necalli, and see how they've changed throughout the beta process and what we can learn from the changes
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Street Fighter 5's cast shows off their snazzy director's edition colors
Capcom Japan has released new media of the director's edition colors for Street Fighter 5, for the entire launch cast.
While these colors have currently only been confirmed for the special edition in Japan, it seems like they'll become available at some point for gamers in other regions with time, as it's content ripe to be unlockables.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 28, 2016 19:42:53 GMT -5
When I bought it and went to download it. They said it would be available on the 16th, they didn't give me the actually key yet. They say it's not available now. They have to send you a key first before you can do anything. It might not come right away though. Once you get the key you go to the Steam Dashboard and under games go to "Activate a Product on Steam." Enter the key there.
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Post by JACK-2 on Jan 28, 2016 19:46:30 GMT -5
They sent me a download link which said this:
"This product is a Pre-Order, it will be available here on or slightly before the release date of 16th February 2016."
I guess it doesn't come with a beta like some other versions.
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Post by JACK-2 on Jan 28, 2016 19:48:58 GMT -5
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Jan 28, 2016 19:50:34 GMT -5
Pays to read, definitely.
Hopefully you're not fraudin' lol.
Keys don't always come instantly. It could take longer but you generally get them quickly.
You could go on the steam forums for SFV and ask for a beta key if you don't get one in time.
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Post by Nyu Nozomi Hyuga on Jan 28, 2016 21:45:52 GMT -5
Here some information from Eventhubs:
F.A.N.G.'s poison cloud passes through projectiles, and he has several multi-hitting moves - Check out some new gameplay of SF5's latest character
We got our first look at F.A.N.G. back at Capcom Cup almost two months ago, but he hasn't been part of any of the beta tests, so not many people have had a chance to actually play the character first-hand, and there isn't that much footage available of him.
Luckily, one of Capcom Japan's YouTube channels has uploaded a new video showing some gameplay footage of the character going up against Nash. In this video, you can see that F.A.N.G.'s poison projectile goes straight through opponent's projectiles, making his poisonous capabilities all the more devastating. You can see this in the gif below.
www.eventhubs.com/images/2016/jan/28/fang-poisonnnnn/
Besides this, F.A.N.G. also has a variety of multi-hitting moves, meaning that super armor is probably not the best counter against him either. Hit the jump to check out the full match.
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Street Fighter 5 season pass comes with a premium costume for every DLC character
The Street Fighter 5 season pass comes with a premium costume for all six initial DLC characters, Alex, Balrog, Guile, Ibuki, Juri and Urien.
It appears Capcom is looking to get these characters going with additional accessories right off the bat.
The season pass is available for sale on the PlayStation 4 store right now for $29.99 USD. Here's a screen shot.
PS4 avatars for Chun-Li, M. Bison an Ryu are also included in the bundle.
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Post by Nyu Nozomi Hyuga on Jan 28, 2016 23:40:35 GMT -5
Heres online league information from Eventhubs:
Street Fighter 5's online league system requires you to hit certain win rate and point total to advance
It appears that Street Fighter 5 will be incorporating something similar to League of Legends' league system for online play.
Revisiting an interview we posted the other day from Engadget, Capcom's Yoshinori Ono stated that players will need to attain a certain win rate and point total to advance into the next league while playing online.
Players will be separated into different leagues so they're only playing people within the same tier, to help balance out win rates.
League of Legends has Unranked, Bronze, Silver, Gold, Platinum, Diamond, Master and Challenger brackets, and it seems like Capcom is developing some kind of similar system to sort players into.
New players in Street Fighter 5 likely will not have to worry so much about being dominated the moment they step into the game — eventually anyway, as top level players may take a bit to advance through the ranks — and get out of whatever the entry level tier ends up being.
Neighborhood baseball leagues and Street Fighter
Capcom is also trying to capture more of the casual player market with some different ideas.
One of the examples they cited was playing baseball. While there's of course the pro league, Major League Baseball, a lot of people play in neighborhood leagues with their friends and family on the weekend.
Capcom is looking to create an environment like that for Street Fighter 5, where people at a casual level can just get together and play.
Another thing they're looking at, further out than 2016, is possibly creating tournaments geared towards the casual player. In Asia, they already have college students compete with each other, and they're also considering running a parent/child tournament.
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Post by JACK-2 on Jan 29, 2016 9:18:27 GMT -5
Gonna stop playing Ultra soon. Honestly, I got on the train waaaay to late for me to get good. Gonna focus on 5 since that's new, I can start with everyone else like you said.
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