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Post by Nyu Nozomi Hyuga on Feb 13, 2016 1:41:42 GMT -5
Here comes an onslaught of information from Eventhubs & Shoryuken:
Lupe Fiasco vs. Daigo Umehara Exhibition Scheduled for Street Fighter V Launch Event on February 15
The highly-anticipated exhibition match between musician Lupe Fiasco and Mad Catz’ Daigo Umehara is a go, and will take place at a newly-announced Street Fighter V launch event in San Francisco, California. Thank you, Honzo Gonzo.
shoryuken.com/2016/01/27/lupe-fiasco-might-play-daigo-in-street-fighter-v-and-we-all-have-honzo-gonzo-to-thank/ Folsom Street Foundry, home to Northern California’s weekly Churning the Butter tournament series, will be opening their doors to fighting game fans looking to celebrate Street Fighter V’s arrival in style. In addition to the rapper vs. legend exhibition, they will also be hosting a variety of undercard exhibitions in the upcoming title.
Doors are scheduled to open at 5 PM, but VIP access will be limited to the first 50 people in line. The aforementioned show matches begin at 6 PM, with general admission opening at 9 PM. If you aren’t able to get in, all of the festivities will be broadcast live on Twitch.
xhttp://www.twitch.tv/twitch/v/44140092 But the night doesn’t end there. The GameStop location on Market Street is set to hold their very own launch event, where Lupe and Daigo will be in attendance to help pass out Street Fighter V to eager fans looking to score an early copy. It’s sure to be a crazy evening, so check out the full details here.
www.capcom-unity.com/combofiend/blog/2016/02/12/street-fighter-v-launch-event-lupe-fiasco-vs-daigo-umehara
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Bonchan, Tokido Invited to Red Bull Kumite 2016
Red Bull recently announced that Masato “Bonchan” Takahashi and Mad Catz’ Hajime “Tokido” Taniguchi are the next two competitors to join their Kumite event later this year. Both players were present during the inaugural event, taking first and second respectively, so it should be exciting to see if they can repeat that previous success.
These accomplished competitors will join Twitch’s Bruce “GamerBee” Hsiang, Evil Geniuses’ Justin Wong and Yusuke Momochi, r/Kappa’s Lee “Poongko” Chung-gon, Razer’s Kun Xian Ho and Lee “Infiltration” Seon-woo, Alioune Camara, Ryota “Kazunoko” Inoue, Keoma Moutsatsos Pacheco, and Red Bull’s own Darryl “Snake Eyez” Lewis, in Paris, France to compete in Street Fighter V, which will then be only two months removed from its initial release.
Red Bull Kumite 2016 is set for April 23-24. More details can be found here.
www.facebook.com/events/1627871747476028/
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'Rashid is one of the most unorthodox characters in the game' - Capcom introduces the high-flying, enthusiastic warrior of the turbulent wind
Capcom brings to us another Street Fighter 5 introduction video today. This time, we meet Rashid of the turbulent wind.
Matt Edwards from Capcom UK explains that Rashid is an enthusiastic fighter, similar to Dee Jay, that almost always has a smile on his face.
Using flips, rolls, projectiles, and more, he can quickly move around the screen and attack from very tricky angles.
To learn more, be sure to check out Capcom's introduction video below.
Rashid SF5 notes from Capcom
• V-Skill allows Rashid to roll under fireballs and flip through the air.
• With V-Trigger, Rashid can summon a large tornado that can be used to make attacks safer, apply pressure / mix ups, and extend combos.
• His projectiles travel in an upward trajectory, and if an opponent lands on it in the air, Rashid can follow up with a juggle.
• Rashid is one of the more unorthodox characters in Street Fighter 5, and most benefits players who enjoy styling on their opponents.
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Grab Street Fighter V for Less Than $50 at Green Man Gaming
You’re probably sick of hearing it, but Street Fighter V is launching in less than a week. If you’ve considered grabbing it on PC but have yet to preorder, you can currently pick up the latest entry in Capcom’s flagship fighting series for less than $50 courtesy of Green Man Gaming.
Entering the voucher code 20PERC-WTHGMG-201627 will net you a 20% discount on Street Fighter V. This brings the price of the regular edition down to $48 and the deluxe edition down to $72.
The same discount code can also be used on the season pass, which grants access to six post-release characters and their exclusive costumes, for only $24.
Street Fighter V launches on PC and PlayStation 4 on February 16. Take note that, while there are no more beta phases coming, a purchase now will still include other preorder bonuses, like Chun-Li’s battle costume.
www.greenmangaming.com/search/?q=street+fighter+v&affsrc=1&utm_medium=affiliates
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F.A.N.G Enters the Fray in Early Street Fighter V Match Footage
Earlier this week, the WinnerStaysOn crew held their final session before Street Fighter V’s release. Though they’ve used a copy of the game with access to F.A.N.G prior to this most recent gathering, they hadn’t been given permission to choose him just yet.
That all changed when they sat down on Tuesday and were able to share this awkward looking King of Shadowloo with the world.
But they’re not the only folks who got their hands on the final build. Last night, Community Effort Orlando Alex Jebailey held a play session for local players, including the young CJ Truth. You’ll find some archived footage below.
And finally, Japan has had their fair share of early Street Fighter V play as well. Evil Geniuses Momochi and Kazunoko were again invited to Capcom TV to provide their expertise. This was shortly after they joined Razer’s Fuudo, Mad Catz’ Mago and Tokido, Red Bull’s Bonchan, and Itabashi Zangief in a high-level exhibition during Capcom’s pre-launch broadcast.
Be sure to check these videos out if you missed the streams while they were live.
at 16:12
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Ken Masters Busts Some Chins in Street Fighter V
We’re in the final stretch before the world gets its first taste of the release version of Street Fighter V, and those looking to pick up Ken Masters once the game drops should be sure to check out these new combo videos from FightersEvo and evilneeko.
The first video focuses on using Ken’s back+strong command normal, Chin Buster. This button easily links after crouching strong and, therefore, allows for a fairly large hit-confirmation window–well, large by Street Fighter V’s standards, at least.
This second set of footage offers a more general overview of what Ken can do once his fists and feet start connecting with their target. Of course, you’ll catch a few Chin Busters here and there throughout this footage as well, but they’re certainly not the star of the show.
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Feeling the Pressure in Street Fighter V? Turn the Tables with Well-Timed Jabs
When it comes to video content covering Street Fighter V strategies, Pan has proven to be anything but a slouch. Already providing us with the popular M. Bison okizeme primer and Ken Howitzer videos earlier this week, they show no signs of stopping with yet another new guide highlighting a use for light attacks that will keep blockstring-happy opponents in check.
In Street Fighter IV, abusing light attacks for fast, safe ways into combos was commonplace. Thankfully, Street Fighter V has (mostly) eliminated that application for the two weakest attack buttons. However, as Pan proves below, jabs are far from useless in the new title. Many common blockstrings in Street Fighter V leave just enough room between attacks to allow the defender to slip in a quick punch at much lower risk than committing to something like a Shoryuken.
Since the aggressor, in this case, may have entered blockstring autopilot mode, the defender stands to score a counter-hit that they can convert into respectable damage. The footage below provides sample combos utilizing this tactic as well as various situations where it may apply.
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Ono explains why hands, feet are abnormally large in Street Fighter - idea with F.A.N.G was to give him everything other cast members didn't have
If you've ever wondered why the hands and feet in the Street Fighter series are abnormally large, the exaggerated proportions actually serve a purpose.
Capcom's Yoshinori Ono explained that hands, feet and fireballs in the series have always been larger than they need to be, because they serve as visual markers on the screen to make it easier for players to follow attacks.
These appendages also became more pronounced once the series transferred over to 3D models.
Idea with F.A.N.G was to give him everything the other 15 characters didn't have, Dimps' involvement dialed back
F.A.N.G is a pretty spiffy character in Street Fighter 5, with a lot of unique abilities and attributes, and this was by design.
"The idea was to look at everything that's not in the other 15 characters, and put it into this one character," Ono said about Shadaloo's second in command.
It has been well documented that Capcom hired Dimps to handle the bulk of Street Fighter 4's development, which Capcom Japan oversaw and provided support on.
Dimps is ran by Street Fighter 1 creator Takashi Nishiyama.
For Street Fighter 5, things were turned around, and Capcom Japan accounted for about 60-70% of the staff, in part because the scale of the project required more people.
"It was a complete shift," Ono said.
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Ono Credits Dimps President for Street Fighter V’s Shorter, Easier Combos
Since their initial reveal, Capcom has reiterated that Street Fighter V will be resetting the playing field established by Street Fighter IV. One way they hope to accomplish that is by completely changing the flow of offense and focusing on shorter strings with lower execution barriers.
In a recent interview with Polygon, producer Yoshinori Ono says one man is to thank for this adjustment, and he doesn’t work at Capcom–well, not anymore, anyways.
Dimps president Takashi Nishiyama is apparently the person who brought the idea to Ono in the first place. Nishiyama previously acted as director on the original Street Fighter during his tenure at Capcom, and then provided assistance on the Street Fighter IV series after joining Dimps.
Ono also noted a “complete shift” in responsibilities during Street Fighter V’s development. While work on Street Fighter IV was almost completely in Dimps’ hands, Capcom has personally handled much of the upcoming title’s creation.
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Post by Nyu Nozomi Hyuga on Feb 13, 2016 2:00:32 GMT -5
Here is an article from gamesided.com:
ComboFiend Talks Tier Lists & Going Pro In Street Fighter V
GameSided asks a pro fighting game player, now working at Capcom, how Street Fighter V will aim to capture the attention of, and grow, the fighting game community.
One of my biggest gaming regrets is not getting into fighting games at an earlier age. While it’s never too late to start, in order to go pro you need to put in a lot of time and effort to practice your moves. As your brain’s reaction times start to slow at age 24, time spent making reads and reacting to opponents’ attacks is in your prime when you’re younger.
Street Fighter V associate producer, Peter “ComboFiend” Rosas, is helping Capcom bring in an entirely new audience to the fighting game community using his expertise of knowing the crowd. He’s been a pro fighting game player for years, reaching high finishing spots in tournaments like Evo and Devastation in a number of games. We asked him a number of FGC-related questions this week, including how Capcom will help players learn to become the very best with the February 16th release of Street Fighter V.
GameSided: Thank you for taking the time to talk to us. As we approach the launch of Street Fighter V, I’m seeing a lot of talk online, in social media and on gaming forums, about how to effectively “get good” at fighting games. What would you say is the most important skill required to make that leap from noob to fighting game enthusiast?
Peter Rosas: I would say the most important skill is resilience. As you learn more about Street Fighter V, such as what attacks your preferred character uses, you will definitely take losses against players who may know more than you. Being able to bounce back from those losses with an understanding of what went wrong will help you improve and win faster than you know it.
GS: There will be 16 different fighters at the launch of Street Fighter V, including four newcomers. What measures will the game offer beyond Tutorial Mode that will help fighters better improve their skills that past Street Fighter games haven’t offered?
PR: In March, we will be introducing battle tips. These tips will teach players the ins and outs of Street Fighter V through helpful demonstration and tutorial content for each of the 16 characters. The content also contains advice for our more experienced players.
GS: It has been announced that six additional characters will join the roster in 2016, with Yoshinori Ono also noting an additional wave of characters beyond that slate will be released at some time. In terms of game mechanics, how do you expect the slow drip release of characters to the roster to alter the matchup and tournament viability of certain characters in the years ahead?
PR: In terms of game mechanics, I feel the slow drip of new characters will give players something new to toy with as each character’s V-Trigger is quite unique. In terms of tournament viability, we’re working hard to ensure that every additional character added to the game is capable, but not overpowered; as protecting the game’s balance is of the utmost importance to us. Additionally, we’ll be making battle balance changes at the end of every year to ensure all characters remain strong.
GS: One of the first ever matches of Street Fighter V shown to the public involved you playing as Chun-Li facing off against Mike Ross’ Ryu. How has the switch to being on the developmental side changed your views on the fighting game community and their importance to the longevity of a fighting game?
PR: I think it’s pretty clear that Street Fighter V would not have been made if not for the fighting game community. That’s not to say that all of our fans aren’t important, but it’s the fighting game community that keeps playing Street Fighter years down the road. Our biggest challenge during development was making sure any mechanic added to Street Fighter V met the expectations and desires of most of the fighting game community, but were also inviting to new players. We definitely love our community and want to see it grow!
GS: A recent TV spot for the game even showed up late during the NFL playoffs, repurposing the FGC-heavy announcement trailer of Street Fighter V. How important is it to grow a competitive audience for the game amid an ever-growing field of fighting games, and do you find that pairs well with a football-watching crowd?
PR: It’s extremely important to grow our competitive audience and what better way than with football fans? Football fans are competitive strategists, which is what we see our Street Fighter players as. We hope that more football fans give Street Fighter a chance and go from watching their favorite team every Sunday, to becoming the favorite player watched on Sundays during tournament finals.
GS: You know firsthand just how difficult it is to succeed at a high level in any fighting game field, let alone a big draw like Street Fighter. Is it more beneficial for a newcomer to play every type of fighting game out there in order to understand the entire field of gameplay mechanics, or is it better to focus on one game you like most and chip away hours of practice strictly there?
PR: I think it’s better for a new player to focus on the mechanics of the game they’re playing instead of multiple games as each fighting game differs greatly from one another. This is similar to how both boxing and MMA matches are both classified as fighting, but have very different rules.
GS: How will the ability to grind for characters to unlock them in Street Fighter V alter how young players (who might not have access to credit cards to pay for DLC characters) learn to play all characters game at a competitive level? Will we see more Noah Solis’ playing as characters like Urien at Evo 2017?
PR: Personally, I think the ability to earn characters by playing the game benefits younger players the most as they have the most time on their hands. And yes, because these younger players will have enough Fight Money saved up to access the new post-launch characters as soon as they’re released, they’ll have as much time as anyone else to master them and show them off at popular tournaments like Evo 2017.
GS: Speaking of Evo, tournament organizers recently announced that players can enter tournaments with a DualShock 4 controller. Despite allowing more players to compete for the first time due to accessibility, does a fight stick remain the best option players have to succeed in a tournament setting?
PR: Not at all. Two of the best Ultra Street Fighter IV tournament players in the United States currently use a controller. With Street Fighter V being more accessible than USFIV, we think those on DualShocks will do just fine!
GS: The launch of a new fighting game will be a time of experimentation for many, especially when learning matchups and which characters appeal to which sensibilities. Will the ongoing balance changes of Street Fighter V embrace or differentiate from any observed “tier lists?”
PR: Tier lists are rather subjective and as such don’t specifically help us narrow down a character’s strength or weakness. What’s more important to us when looking at balance changes is, “What is it that players are complaining about? Is this something that is genuinely strong or is this a case of inexperience and perhaps not figuring out the right solution?” If it turns out after testing that the mentioned attack or tactic is too strong for a character to fight, then we’ll look into the optimal adjustment.
GS: As the years go by, more and more attention has been paid to games as eSports. ESPN even has a wing dedicated to coverage of its games. Will we start to see more careers in fighting games start to take off, and what does Capcom have in store for the coming year that will help make such a path a legitimate option?
PR: I’d say with the Capcom Pro Tour this year, we will definitely see more players pursuing a career in Street Fighter. This year’s tour encompasses 72 events over five continents, allowing players a chance at $500,000 in prizing. If that doesn’t make playing Street Fighter legitimate, then I don’t know what to tell you.
GS: Thanks again for talking with us. Any final words of advice for someone who has made Street Fighter V their first fighting game?
PR: Welcome to the exciting world of Street Fighter V! Although Street Fighter V might seem rather complex initially, it’s much like anything else in life, the more you learn about it the easier it becomes. That said, the road to greatness will be filled with perfect victories and nail-biting losses, but at the end of the day, if you continue to rise up, you’ll become a respected Street Fighter before you know it.
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Extra CPU battles, trials and other Challenge Mode options
• Extra Battle (1st and 2nd image): Fight against special CPU bosses in the ultimate challenge. Earn in-game rewards upon completion. Available soon after launch.
• Trials (3rd image): Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Available March 2016.
• Targets: Complete daily renewing goals to earn fight money, in-game titles, and other cool content. Available soon after launch.
• Battle Tips: Learn the ins and outs of Street Fighter 5 through helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards all levels of players. Available March 2016.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 13, 2016 3:23:21 GMT -5
SF4 was the only SF that focused on long "anime" style combos anyways. The older SF games kept it simple which this game does and it feels more to roots.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 13, 2016 11:11:35 GMT -5
On another note the game is released with very little content which will be coming out in March. Many people are annoyed by this but the Capcom Defense force is backing everything up. I can understand both sides. It should have had more content, but they also want to have people trained for competitive play.
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Post by Nyu Nozomi Hyuga on Feb 13, 2016 17:18:34 GMT -5
Heres some details from Eventhubs:
Story mode in Street Fighter 5 will feature over an hour of cinematic content, possibility exists for future story expansions
When Street Fighter 5's story mode drops in June, it will feature over 60 minutes of cinematic content, Capcom's Yoshinori Ono recently told GameSpot.
"This is not going to be typical illustrations; this is going to have in-game models, everything will happen in real time, and it's also going to have an hour plus of cinematic content," Ono said.
"We have two approaches that we're actually taking," Ono stated. "First and foremost, there are the character stories, which are really serving as a prologue in terms of getting people up to speed with what's happening in Street Fighter 5.
"It's very similar to what you see in other Street Fighter titles — it has still screenshots, conversations, and banter between characters."
Wrapping all previous Street Fighter titles together, possible we'll see other story mode expansions
Capcom is attempting to combine the plots of all of the previous six Street Fighter titles into one game. The numbered entries 1-5, and the Alpha games as well.
"With Street Fighter 5, the concept that we're trying to accomplish is to wrap everything together — all six titles of Street Fighter together — cohesively," Ono said.
We also might see additional story modes for Street Fighter 5, if there's enough demand from the community.
"There's a possibility of that; we don't have anything planned just yet as we're just working on the first expansion, which is already very ambitious," said Capcom's Matt Dahlgren.
"But time will tell, if there's a lot of fan demand for things. There could be a likelihood in the long-term," he concluded.
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Capcom: Although M. Bison's walk speed is sluggish, when he's on the offensive he hits like a runaway freight train
Capcom continues their character overview series for Street Fighter 5 today with M. Bison.
Matthew "TheStreetWriter" Edwards once again narrates how to play this iconic bad guy.
Although Bison is considerably slower than he was in Street Fighter 4, to make up for this reduction, he hits extremely hard.
M. Bison SF5 notes from Capcom
• V-Trigger lets Bison combo his special moves into each other, and makes them more ambiguous.
• Psycho Inferno is a spacing tool that can be cancelled into from a V-Trigger and then into his Critical Art for big damage.
• Although Bison's walk speed is sluggish, when he's on the offensive he hits like a runaway freight train.
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First Street Fighter 5 DLC characters were chosen to offer different battle styles, Capcom also factored in story
If you were curious why Alex, Urien, Guile, Juri, Balrog and Ibuki were chosen as the first wave of Street Fighter 5 characters, it had to do with augmenting the game's battle designs.
"The first year's worth of additional characters have been chosen so as to round out that roster with different battle styles," said Capcom's Yoshinori Ono, speaking with IGN.
That wasn't the only factor, as the game's story mode and placement in the continuity of the franchise, which falls between SF4 and SF3, also played into things.
"We also considered the story timeline, which is between SF3 and SF4," Ono stated.
Capcom is staying cognizant of how the scene is reacting to these fighters though, to make sure fans are really feeling the new characters they put into Street Fighter 5.
"We have of course been keeping an eye on the community's reaction to the character announcements, and will be watching the feedback the characters get as they are released," Ono said.
"It was important that we preserve the balance that was carefully considered when deciding on the initial 16-charater roster," he concluded.
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Get Ready to Sharpen Vega’s Claws in Street Fighter V
With Street Fighter V just a few days away, it’s crunch time–time to study up and be ready to hit the ranked lobbies with knowledge of how to shut down everything online opponents attempt. If you’re looking for a set of Vega material to study, recent community videos will provide you with the information you need.
First, Af0 offers a look at a handful of Vega’s common anti-air options in order to demonstrate the superior properties of his roll. Though the move doesn’t sport long periods of active frames, the frames that it does have exhibit huge priority and look to beat out aerial attacks cleanly while offering potential setups afterward.
But anti-airs aren’t all Af0 has to offer; they’ve also shared some general tips and tricks, as well as methods for dealing with fireballs.
And to round out this collection of footage, be sure to check out TeaMandem’s most recent combo compilation, which just so happens to feature the game’s resident practitioner of Spanish Ninjutsu. These combos range from basic to advanced and offer various amounts of meter expenditure, so there’s something for every situation.
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Listen to F.A.N.G's full theme, watch a breakdown of his moves and see some of his terrifying mix ups in this Street Fighter 5 character round up
Despite it being still a few days before launch people have already been getting their hands on Street Fighter 5, and surely one of the biggest points of interest is the previously unplayable final character: F.A.N.G.
We've got a few videos centered on the poison master today, including a character breakdown by King Jae and a F.A.N.G tech video by Daily Dot's Mike "Danke" Schiller.
Though he comes off as a zoning character, F.A.N.G is already showing some promising offensive potential. Here's a glimpse of some of Danke's mix up tech from the video:
www.eventhubs.com/images/2016/feb/13/fang-wake-mix-ups/
We also have F.A.N.G's highly anticipated full theme song for you to listen to as you navigate the rest of the round up.
What're your thoughts on this crazy character thus far? Does his theme music fit him in your opinion?
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Post by Nyu Nozomi Hyuga on Feb 13, 2016 17:29:08 GMT -5
On another note the game is released with very little content which will be coming out in March. Many people are annoyed by this but the Capcom Defense force is backing everything up. I can understand both sides. It should have had more content, but they also want to have people trained for competitive play.
While yes games should have more content, but in this generation that just doesn't work that way with exceptions considering on how their launching their products. Its like how Killer Instinct was launched when it first came out on Xbox One where you only had 6 characters at launch, Survival Mode, VS Mode, Online Mode, & Accessory options while rest of content comes later. Capcom is going to be like how Killer Instinct launched along with the update titles from what Street Fighter has in the past but this time it will come in form of DLC like how SFXT would've did for content.
If people really wanted full content, they'd be better off with games like Mortal Kombat series, Tekken series, & certain games based off Anime series (like Dragon Ball or Naruto for example).
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 13, 2016 18:57:40 GMT -5
On another note the game is released with very little content which will be coming out in March. Many people are annoyed by this but the Capcom Defense force is backing everything up. I can understand both sides. It should have had more content, but they also want to have people trained for competitive play.
While yes games should have more content, but in this generation that just doesn't work that way with exceptions considering on how their launching their products. Its like how Killer Instinct was launched when it first came out on Xbox One where you only had 6 characters at launch, Survival Mode, VS Mode, Online Mode, & Accessory options while rest of content comes later. Capcom is going to be like how Killer Instinct launched along with the update titles from what Street Fighter has in the past but this time it will come in form of DLC like how SFXT would've did for content.
If people really wanted full content, they'd be better off with games like Mortal Kombat series, Tekken series, & certain games based off Anime series (like Dragon Ball or Naruto for example).
Well Killer Instinct was also 20 dollars and still had a lot of modes. Many games have a lot of content but you do have games who release partial games and then milk it later. It doesn't bother me personally as it's just a game and I'm already stuck with it anyways, but I'm concerned on what impact it will have on the casual market and the reviews. Keep in mind that the reviews affect buyer interest and that competitive or "hardcore" players are a small minority. I can understand that some don't care but they have to look at the big picture. Myself I enjoy playing and getting better, but I also like a complete game with several modes of play. It's why I liked Alpha 3 because you can tell they put a lot of effort into it. Other games are doing it and fans like it which is why Capcom has to step up. I like to take a break from time to time and try out other modes and catch up on the lore. The Street Fighter universe is very interesting so it would be nice if they expanded upon it. It won't be long before the content comes out. I just get annoyed when Capcom fanatics just make excuses. Kof 12 released with almost nothing, but because it's Street Fighter it gets a pass. If the new Kof came out with 15 characters and online only people would bash it. I'm not a fan of picking favorites.
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Post by Nyu Nozomi Hyuga on Feb 13, 2016 20:03:23 GMT -5
While yes games should have more content, but in this generation that just doesn't work that way with exceptions considering on how their launching their products. Its like how Killer Instinct was launched when it first came out on Xbox One where you only had 6 characters at launch, Survival Mode, VS Mode, Online Mode, & Accessory options while rest of content comes later. Capcom is going to be like how Killer Instinct launched along with the update titles from what Street Fighter has in the past but this time it will come in form of DLC like how SFXT would've did for content.
If people really wanted full content, they'd be better off with games like Mortal Kombat series, Tekken series, & certain games based off Anime series (like Dragon Ball or Naruto for example).
Well Killer Instinct was also 20 dollars and still had a lot of modes. Many games have a lot of content but you do have games who release partial games and then milk it later. It doesn't bother me personally as it's just a game and I'm already stuck with it anyways, but I'm concerned on what impact it will have on the casual market and the reviews. Keep in mind that the reviews affect buyer interest and that competitive or "hardcore" players are a small minority. I can understand that some don't care but they have to look at the big picture. Myself I enjoy playing and getting better, but I also like a complete game with several modes of play. It's why I liked Alpha 3 because you can tell they put a lot of effort into it. Other games are doing it and fans like it which is why Capcom has to step up. I like to take a break from time to time and try out other modes and catch up on the lore. The Street Fighter universe is very interesting so it would be nice if they expanded upon it. It won't be long before the content comes out. I just get annoyed when Capcom fanatics just make excuses. Kof 12 released with almost nothing, but because it's Street Fighter it gets a pass. If the new Kof came out with 15 characters and online only people would bash it. I'm not a fan of picking favorites.
Yeah, if these buyers listen to reviews to determine what to buy or not could potentially hurt Capcoms chance on reaching their 2 million expectation. Even if the game is full of content or whatever anyone from Capcom tries to do, would casuals ever get interest in the entire SF series in the first place or would they just drop it & never return to the franchise? As far as stepping up goes I don't think Capcom will likely achieve these results if they're developing their games where they're jumping straight to consoles (at the very least taking their time), and tends to put more effort on gameplay experience within a deadline while single player gets little to no attention. The only way they could have huge content was if they release it in Arcades first (plus various updates), then release to consoles later even if it took years & can only be played in Japanese region or limited locations.
Its just fanatics treating their game like gods or a franchise that can do no wrong, treating other franchises that their not good enough. Which to be quite honest they should be in no position to talk if they're concern about how much other games has for characters or content if their own game doesn't have that much themselves. These people aren't worth taking seriously.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 13, 2016 22:20:55 GMT -5
Well Killer Instinct was also 20 dollars and still had a lot of modes. Many games have a lot of content but you do have games who release partial games and then milk it later. It doesn't bother me personally as it's just a game and I'm already stuck with it anyways, but I'm concerned on what impact it will have on the casual market and the reviews. Keep in mind that the reviews affect buyer interest and that competitive or "hardcore" players are a small minority. I can understand that some don't care but they have to look at the big picture. Myself I enjoy playing and getting better, but I also like a complete game with several modes of play. It's why I liked Alpha 3 because you can tell they put a lot of effort into it. Other games are doing it and fans like it which is why Capcom has to step up. I like to take a break from time to time and try out other modes and catch up on the lore. The Street Fighter universe is very interesting so it would be nice if they expanded upon it. It won't be long before the content comes out. I just get annoyed when Capcom fanatics just make excuses. Kof 12 released with almost nothing, but because it's Street Fighter it gets a pass. If the new Kof came out with 15 characters and online only people would bash it. I'm not a fan of picking favorites.
Yeah, if these buyers listen to reviews to determine what to buy or not could potentially hurt Capcoms chance on reaching their 2 million expectation. Even if the game is full of content or whatever anyone from Capcom tries to do, would casuals ever get interest in the entire SF series in the first place or would they just drop it & never return to the franchise? As far as stepping up goes I don't think Capcom will likely achieve these results if they're developing their games where they're jumping straight to consoles (at the very least taking their time), and tends to put more effort on gameplay experience within a deadline while single player gets little to no attention. The only way they could have huge content was if they release it in Arcades first (plus various updates), then release to consoles later even if it took years & can only be played in Japanese region or limited locations.
Its just fanatics treating their game like gods or a franchise that can do no wrong, treating other franchises that their not good enough. Which to be quite honest they should be in no position to talk if they're concern about how much other games has for characters or content if their own game doesn't have that much themselves. These people aren't worth taking seriously.
That's true. Most players will buy the game, play it for a month, and then go play GTA or CoD. However the company doesn't care if you play it 5 seconds. Once you buy the game they get the money. These people will be like 95% of buyers and Capcom has to make money to stay afloat. They can't just cater to the "get gud scrub" people who play 16 hours a day and have no lives. Capcom is advertising this as a full game and they wouldn't tell the players to buy the game in February if they are hardcore and buy it later if they want some content. That would butcher their sales. Mortal Kombat and Smash sell very well and they don't do arcade. That said MK had it's own flaws. I understand they want to be competitive this year so they have to release it early but normal buyers don't care about that. They don't need to have arcade to release the content as other fighters have way more content on launch unless they are budget titles. People who are not buying it aren't going to be heard from. The forum people are mostly die hards anyways. This is not a FTP game, they're charging full price for it so people should expect value for their money. There are only 2 player lobbies and the artwork even looks rushed. It's basically a beta with a few more options atm. I don't think most buyers care about buying SF to "support Capcom". If they don't want a product they won't buy it. You have fanboys who just defend a company while bashing everything else. They say "gameplay is the only thing that matters" while they bash Kof XIV which is shaping up to be a great game but they say the graphics aren't the best. These are just hypocrites. I don't care about "the company", I buy whatever product is the most entertaining to me and if that product doesn't make me happy I won't buy it. There is competition and other companies are releasing good games. That's how a free market works. These fanboys who say you should buy a product in any state "because it's Capcom" and then bash other companies are just shills and fanboys and it annoys me when I they say I should spend my money on something no matter what just because it's Capcom. I wouldn't do that for any other company and if Capcom loses sales with their censorship and low content then that's part of the business. People should buy about what they want with their money and not worry about supporting a "company"; it's fanboy behavior when there are other options. The main thing is that Street Fighter gets by because of its name recognition and is allowed to do things that other companies don't. No matter what people bring up with the game people will just get called a scrub. If you hate the censorship, weak launch content, or the gameplay the fanboys will just defend it. Just seems short sighted to me.
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Post by Nyu Nozomi Hyuga on Feb 13, 2016 22:49:22 GMT -5
Heres a cosplay calendar & new member for Team Redbull from Eventhubs:
This Street Fighter 5 cosplay calendar is creative, sexy and spot-on; see the cosplayers in action with a behind the scenes video
Russian photographer Sirmax has created an incredible Street Fighter 5 cosplay calendar featuring six of the game's characters.
Not only do we have the final images from the calendar to show you, but also a sneak peak behind the scenes of the actual shoot. Below you'll see some high definition photos, as well as a view of the finished product.
The video can be a bit revealing at times, so we'd like to lead off with a NSFW warning before you watch it.
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Luffy is the newest member of team Red Bull
Ultra Street Fighter 4 EVO 2014 champion Olivier "Luffy" Hay announced today via Twitter that he has officially joined team Red Bull for the 2016 season.
The EVO champ is now teammates to both RB|Bonchan and RB|Snake Eyez as the third member of Red Bull's fighting game team. You can see his statement below:
They may only have a three man team, but that may be all they need. Red Bull's presence in the fighting game community becomes all the stronger as they welcome France's most successful player to date.
We anxiously wait to see how well the professional USF4 team fairs in the upcoming Street Fighter 5. Will this move bump team RB up above other teams like Mad Catz, Razer or Evil Geniuses?
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 13, 2016 23:12:17 GMT -5
Pretty neat cosplay.
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Post by Nyu Nozomi Hyuga on Feb 14, 2016 0:07:31 GMT -5
Yeah, if these buyers listen to reviews to determine what to buy or not could potentially hurt Capcoms chance on reaching their 2 million expectation. Even if the game is full of content or whatever anyone from Capcom tries to do, would casuals ever get interest in the entire SF series in the first place or would they just drop it & never return to the franchise? As far as stepping up goes I don't think Capcom will likely achieve these results if they're developing their games where they're jumping straight to consoles (at the very least taking their time), and tends to put more effort on gameplay experience within a deadline while single player gets little to no attention. The only way they could have huge content was if they release it in Arcades first (plus various updates), then release to consoles later even if it took years & can only be played in Japanese region or limited locations.
Its just fanatics treating their game like gods or a franchise that can do no wrong, treating other franchises that their not good enough. Which to be quite honest they should be in no position to talk if they're concern about how much other games has for characters or content if their own game doesn't have that much themselves. These people aren't worth taking seriously.
That's true. Most players will buy the game, play it for a month, and then go play GTA or CoD. However the company doesn't care if you play it 5 seconds. Once you buy the game they get the money. These people will be like 95% of buyers and Capcom has to make money to stay afloat. They can't just cater to the "get gud scrub" people who play 16 hours a day and have no lives. Capcom is advertising this as a full game and they wouldn't tell the players to buy the game in February if they are hardcore and buy it later if they want some content. That would butcher their sales. Mortal Kombat and Smash sell very well and they don't do arcade. That said MK had it's own flaws. I understand they want to be competitive this year so they have to release it early but normal buyers don't care about that. They don't need to have arcade to release the content as other fighters have way more content on launch unless they are budget titles. People who are not buying it aren't going to be heard from. The forum people are mostly die hards anyways. This is not a FTP game, they're charging full price for it so people should expect value for their money. There are only 2 player lobbies and the artwork even looks rushed. It's basically a beta with a few more options atm. I don't think most buyers care about buying SF to "support Capcom". If they don't want a product they won't buy it. You have fanboys who just defend a company while bashing everything else. They say "gameplay is the only thing that matters" while they bash Kof XIV which is shaping up to be a great game but they say the graphics aren't the best. These are just hypocrites. I don't care about "the company", I buy whatever product is the most entertaining to me and if that product doesn't make me happy I won't buy it. There is competition and other companies are releasing good games. That's how a free market works. These fanboys who say you should buy a product in any state "because it's Capcom" and then bash other companies are just shills and fanboys and it annoys me when I they say I should spend my money on something no matter what just because it's Capcom. I wouldn't do that for any other company and if Capcom loses sales with their censorship and low content then that's part of the business. People should buy about what they want with their money and not worry about supporting a "company"; it's fanboy behavior when there are other options. The main thing is that Street Fighter gets by because of its name recognition and is allowed to do things that other companies don't. No matter what people bring up with the game people will just get called a scrub. If you hate the censorship, weak launch content, or the gameplay the fanboys will just defend it. Just seems short sighted to me.
Your definitely be right on Capcom would advertise like your getting the full experience, wouldn't tell the ones who want full content to buy it later which would likely hurt Capcom's reception when it comes to content. But advertising isn't going to mean a lot in a long run especially when people listen to reviews or watch videos of someone playing SFV wind up witness what the game has to offer. Theres already Story Mode cutscenes you can watch on Youtube right now (if Capcom doesn't wind up taking it down since its not Feb. 16 yet). I wouldn't even expect them to cater only hardcore/competitive players since some fighting games are going down that path anyway.
I kinda forgot about MK & SSB about them not doing arcades along with others that don't even have arcades, I really have Tekken stuck in My mind along with how games should be released this is how SFA3 has the most content.
This isn't just KOF, but also DOA, niche anime style games, & Them Fightin' Herds (aka MLP Fighting is Magic). They say "gameplay is what I care about" however what if they start including things like these lovely pictures for example even if Capcom created this:
If were buying products in any state "because it's Capcom" by that logic we should get their mobile games, we should get Steel Battalion Heavy Armor, or just buy a game that felt like it wasn't ready to show it off to the public. Would they be ok for Street Fighter to have sex appeal in the same vain as what DOA & Senran Kagura has been doing or would they say otherwise? I'm pretty much the same when it comes to buying a product, I want something that it entertains Me. If they have a problem with what I want from a game, then its their problem.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 14, 2016 0:27:06 GMT -5
That's true. Most players will buy the game, play it for a month, and then go play GTA or CoD. However the company doesn't care if you play it 5 seconds. Once you buy the game they get the money. These people will be like 95% of buyers and Capcom has to make money to stay afloat. They can't just cater to the "get gud scrub" people who play 16 hours a day and have no lives. Capcom is advertising this as a full game and they wouldn't tell the players to buy the game in February if they are hardcore and buy it later if they want some content. That would butcher their sales. Mortal Kombat and Smash sell very well and they don't do arcade. That said MK had it's own flaws. I understand they want to be competitive this year so they have to release it early but normal buyers don't care about that. They don't need to have arcade to release the content as other fighters have way more content on launch unless they are budget titles. People who are not buying it aren't going to be heard from. The forum people are mostly die hards anyways. This is not a FTP game, they're charging full price for it so people should expect value for their money. There are only 2 player lobbies and the artwork even looks rushed. It's basically a beta with a few more options atm. I don't think most buyers care about buying SF to "support Capcom". If they don't want a product they won't buy it. You have fanboys who just defend a company while bashing everything else. They say "gameplay is the only thing that matters" while they bash Kof XIV which is shaping up to be a great game but they say the graphics aren't the best. These are just hypocrites. I don't care about "the company", I buy whatever product is the most entertaining to me and if that product doesn't make me happy I won't buy it. There is competition and other companies are releasing good games. That's how a free market works. These fanboys who say you should buy a product in any state "because it's Capcom" and then bash other companies are just shills and fanboys and it annoys me when I they say I should spend my money on something no matter what just because it's Capcom. I wouldn't do that for any other company and if Capcom loses sales with their censorship and low content then that's part of the business. People should buy about what they want with their money and not worry about supporting a "company"; it's fanboy behavior when there are other options. The main thing is that Street Fighter gets by because of its name recognition and is allowed to do things that other companies don't. No matter what people bring up with the game people will just get called a scrub. If you hate the censorship, weak launch content, or the gameplay the fanboys will just defend it. Just seems short sighted to me.
Your definitely be right on Capcom would advertise like your getting the full experience, wouldn't tell the ones who want full content to buy it later which would likely hurt Capcom's reception when it comes to content. But advertising isn't going to mean a lot in a long run especially when people listen to reviews or watch videos of someone playing SFV wind up witness what the game has to offer. Theres already Story Mode cutscenes you can watch on Youtube right now (if Capcom doesn't wind up taking it down since its not Feb. 16 yet). I wouldn't even expect them to cater only hardcore/competitive players since some fighting games are going down that path anyway.
I kinda forgot about MK & SSB about them not doing arcades along with others that don't even have arcades, I really have Tekken stuck in My mind along with how games should be released this is how SFA3 has the most content.
This isn't just KOF, but also DOA, niche anime style games, & Them Fightin' Herds (aka MLP Fighting is Magic). They say "gameplay is what I care about" however what if they start including things like these lovely pictures for example even if Capcom created this:
If were buying products in any state "because it's Capcom" by that logic we should get their mobile games, we should get Steel Battalion Heavy Armor, or just buy a game that felt like it wasn't ready to show it off to the public. Would they be ok for Street Fighter to have sex appeal in the same vain as what DOA & Senran Kagura has been doing or would they say otherwise? I'm pretty much the same when it comes to buying a product, I want something that it entertains Me. If they have a problem with what I want from a game, then its their problem.
They get away with not having to advertise much because the name sells itself. It's not CoD or GTA levels but it's there. Not to mention there's a strong contingent of die hard, fanatical players. They can't just cater to the hardcore and they didn't with 4 anyways. To be fair I definitely like the gameplay more than 4. I just can't stand the fanboys. The clear example of this is the R. Mika and Cammy censorship. They say they care about gameplay but then they cry about everything else. None of the SF games even play the same between the different versions. 2, 3, 4, 5, and Alpha all have different playstyles. Basically. VF- Too hard or too boring. MK- Too scrubby. Smash- Fanboy game. GG or BB- Too anime. KoF- Graphics suck. DoA- Big boobs. Tekken- School girls. Soul Calibur- Boobs and swords. On and on. There's always a reason why they bash other games but if Capcom does something they just run to the defense of it. Amazing.
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Post by WarMachineRhodey on Feb 14, 2016 10:42:59 GMT -5
I was browsing the sfv thread on srk and there seems to be fps drops on the ps4 ver of sfv. I'm guessing the day 1 patch might fix this but this is bad if it can't be fixed on the ps4.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 14, 2016 11:21:14 GMT -5
Consoles suck. I imagine what kind of fighters we could get if we had it on PC only. 60 fps with great visuals.
Ah well. Either way they should fix that and I had heard of it along with the lack of content.
On another note:
Evil Ryu!!!!! Bring it baby.
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Post by Nyu Nozomi Hyuga on Feb 14, 2016 14:02:52 GMT -5
Here some Ono tweets & more introduction videos from Eventhubs plus a mini-doc from siliconera:
Sakura
Ingrid
Sagat
Q
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R. Mika punishes slight mistakes heavily, Cammy ends rounds quickly and Ryu is a terror in the hands of a master - New character introduction videos
Today, Capcom broke their tradition by releasing not just one Character Introduction video, but three all at once.
Here, they cover R. Mika, Cammy and Ryu in detail, noting what players can expect from these characters in the release version of Street Fighter 5.
R. Mika SF5 notes from Capcom
• R. Mika's V-Skill gives her one hit of armor, and will boost the damage of the next command throw she performs after it.
• Her V-Trigger brings in her partner Nadeshiko to apply pressure and extend combos.
• R. Mika's Passion Press allows her to push the opponent into the corner, from where her deadly mixup will pressure opponents and keep them guessing.
• R. Mika should make her opponent fear her command grabs without relying on them too heavily. Recommended for players who enjoy stalking their opponent and heavily punishing them for the slighest mistakes.
Cammy SF5 notes from Capcom
• Cammy's V-Skill passes through fireballs from a distance, and can allow her to switch sides against her opponent when closer.
• Her V-Trigger changes the properties of her special moves, giving her access to lengthier and more damaging combos.
• One of her most important tools is the Cannon Strike, her divekick, which needs to be used in situations where it's safe on block. If you use too early, and connect too high on a blocking opponent, they can punish you easily.
• Cammy is based around smothering the opponent and fishing for counterhits. Once she does manage to get in, she will often end rounds quickly.
Ryu SF5 notes from Capcom
• Ryu's V-Skill parries any attack that isn't a throw.
• His V-Trigger increases the stun from his moves and enhances his fireballs so that they can break armor when charged. It also changes the properties of his Critical Art.
• Ryu's Medium Shoryuken is a great tool for breaking through your opponent's pressure, but it's also risky if they're prepared for it so use it with caution.
• An excellent starting point for a beginner, and an absolute terror at the hands of a master - Ryu is the archetypal Street Fighter.
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Capcom Releases Mini-Doc On Street Fighter Pro Who Plays With His Face
Capcom has released a mini-documentary on BrolyLegs, pro Street Fighter player, and the current number one Chun-Li online player in Ultra Street Fighter IV.
What’s remarkable about BrolyLegs is that he has arthrogryposis, which is a a joint and muscle condition that means his legs and arms didn’t develop properly, leaving him in a permanent laying down position.
Despite that, BrolyLegs has been playing video games since he was two-years-old. He supports a controller with one arm and uses his face to hit the buttons.
He’s also a trainer and helps people get better at Street Fighter and also become inspired in their life to do more. You can check out his story in the mini-doc above.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 14, 2016 14:55:07 GMT -5
I wonder what the season 2 characters will be like at this point.
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Post by Nyu Nozomi Hyuga on Feb 14, 2016 18:40:11 GMT -5
Here some details about Nash stealing meter from Eventhubs:
Never let your opponents get Critical Art again; how to play Nash as a meter thief in Street Fighter 5
As of right now Nash is the only competitor in Street Fighter 5 with ability to steal away his opponent's meter, and a player by the name of MyNameIsPAN has begun developing an interesting approach to the character.
From what we've see thus far, Nash players seem to resort to using special moves other than his Tragedy Assault to end combos, but this video may encourage some to rethink their strategy.
Below you'll see just how great the meter exchange is when Nash uses TA as a Crush Counter follow up:
www.eventhubs.com/images/2016/feb/14/hide-yo-kids-hide-yo-wife-and-hide-yo-meter-too/
Pan doesn't simply state, "this move should be used more, and here are a few combos with it," but rather expresses the validity of his approach within the scope of Nash's strengths and weaknesses.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 14, 2016 20:10:18 GMT -5
I didn't even know he could do that. It's crazy.
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Post by JACK-2 on Feb 15, 2016 0:53:00 GMT -5
The framerate nonsense is sf4 all over again.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 15, 2016 1:42:21 GMT -5
The framerate nonsense is sf4 all over again. I don't remember SF4 dropping frames on the console and basically lagging. Then again the PS4 version did have problems.
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Post by WarMachineRhodey on Feb 15, 2016 10:32:42 GMT -5
The framerate nonsense is sf4 all over again. I don't remember SF4 dropping frames on the console and basically lagging. Then again the PS4 version did have problems. Iirc it was the volcano stage and drive in at night stage that definetly had frame drops on the consoles. That's why in tournaments training stage would be played on 99% of the time.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 15, 2016 10:56:43 GMT -5
Yep you're right. I always played on training stage on console otherwise it was horrible. USF4 played like crap too with terrible online. You just brought back bad memories. Sad that they can't program a fighting game without these issues. Is it Capcom's buffoonery or the crappy setup of the console? I think it's a bit of both as other fighters are generally solid but if we had fighting games that were intended for PC we could have better performance and better graphics and loading times.
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Post by WarMachineRhodey on Feb 15, 2016 11:55:49 GMT -5
Yep you're right. I always played on training stage on console otherwise it was horrible. USF4 played like crap too with terrible online. You just brought back bad memories. Sad that they can't program a fighting game without these issues. Is it Capcom's buffoonery or the crappy setup of the console? I think it's a bit of both as other fighters are generally solid but if we had fighting games that were intended for PC we could have better performance and better graphics and loading times. I blame capcom for this. The ps4 is not a strong system by any means but its not weak to the point it shouldnt be able to run a 2d plane fighting game. Especially one that is exclusive to it on the console side.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 15, 2016 12:27:17 GMT -5
Yep you're right. I always played on training stage on console otherwise it was horrible. USF4 played like crap too with terrible online. You just brought back bad memories. Sad that they can't program a fighting game without these issues. Is it Capcom's buffoonery or the crappy setup of the console? I think it's a bit of both as other fighters are generally solid but if we had fighting games that were intended for PC we could have better performance and better graphics and loading times. I blame capcom for this. The ps4 is not a strong system by any means but its not weak to the point it shouldnt be able to run a 2d plane fighting game. Especially one that is exclusive to it on the console side. True, it's ultimately on Capcom. The reason fighting games just don't look as good as other genres is because they have to prioritize speed and frame stability, since consoles struggle with 60fps games at constant speed they have to cut corners. You can tell that by looking at the difference between the background and the characters. Prepare for long loading times if you crossplay.
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Post by Nyu Nozomi Hyuga on Feb 15, 2016 17:41:56 GMT -5
Heres some information from Shoryuken & Eventhubs:
Capcom Reveals Updated Street Fighter V Steam Release Schedule
Steam launches often pose an interesting problem for players looking to get in on the action in a new game as early as possible. While console releases tend to take place just as the clock ticks over to a new day on the east coast, it’s common for Steam versions to roll out during eastern lunch hours half a day later.
Yesterday, a Capcom representative hit Steam’s Street Fighter V community forums to inform fans of plans to attempt to move the Steam launch time closer to that of the console version, and we just caught word that such attempts were successful. Here’s how the new Steam launch times break down: •Europe – February 16, 0:00AM UK (UTC+00:00) •AUS/NZ – February 16, 11:00AM Sydney (UTC+10:00) •Americas – February 16, 0:00AM EST (Feb. 15, 9:00PM PST) •Asia – February 17, 2:00AM JST (UTC+09:00)
See you in the game!
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Here’s What Karin Can Do in the Release Build of Street Fighter V
While a good number of people have gotten to play Street Fighter V thanks to the beta testing periods, many players-to-be have yet to get their hands on the game. Thankfully, more than a few folks were able to pick up early copies, allowing them to explore just what the game’s characters can do in the version we’ll have at launch.
One such player is marlonlonmilk, who put up this new video demonstrating some of Karin’s abilities. The video includes both basic bread and butter combos as well as some of her more advanced juggles, so anyone looking to learn Karin should give it a whirl.
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The Jabbawockeez are featuring Street Fighter 5 in their brand new Las Vegas show
The Jabbawockeez are a world-famous dance group that arose to stardom by winning the very first America's Best Dance Crew.
The group has found a home in Las Vegas for the past five years, bringing their trademark white masks and amazing hip-hop dance moves to venues such as the Monte Carlo, Luxor and now the MGM Grand.
At least a portion of their new show titled "JREAMZ" will be Street Fighter 5 themed, and features video directly from the game as part of the backdrop. If you're unfamiliar, here's a quick clip of their work.
www.eventhubs.com/images/2016/feb/14/jabbawockeez/
The group has released a trailer for their SF5 collaboration titled "JABBAWOCKEEZ X STREET FIGHTER V," which you can view below. This is yet another testament to how popular the FGC is getting in the eyes of mainstream culture.
The show begins February 19th, and tickets are currently available through mid April. At this point, we're not sure if it'll be running during EVO this year, though it'd be a massive shame if not.
You can head over to their Twitter page for a few more glimpses at the upcoming show. For tickets, head over to the official Jabbawockeez website.
twitter.com/JABBAWOCKEEZ
www.jbwkz.com/mgm/
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Capcom keeping eye on user feedback, using it to release a steady stream of content - a special Street Fighter 5 message from Ono
Street Fighter 5 is set for an official release tomorrow. In the meantime, Capcom producer Yoshinori Ono has a few words to say.
In this special message, Ono encourages fans to pick up the game on February 16th. He explains that Street Fighter 5 is a new beginning and the start of a new "fighting tool."
He goes on to share a bit about the future of the game's content, plans for the Capcom Pro Tour, and more. Additionally, Ono notes that Capcom will be keeping an eye on user feedback in order to release a steady stream of content over the next few years.
Street Fighter 5 hits PlayStation 4 and PC tomorrow.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 15, 2016 17:53:47 GMT -5
I always figured it was coming out at midnight. Glad to see I was vindicated.
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Post by Nyu Nozomi Hyuga on Feb 15, 2016 20:20:49 GMT -5
Here some videos from Eventhubs:
Street Fighter 5 round up: Seven Sonic Booms in one combo, F.A.N.G 30-hit combo, final character introductions, and more
We're on day 0 of Street Fighter 5 and already we've received quite a few tech videos from our readers.
Today, we'd like to share some of the best videos in a pre-launch Street Fighter 5 roundup. Included here, you'll find effective Ken combos performed in actual matches, Capcom's final character introduction videos featuring Chun-Li, Birdie, and Dhalsim, a 30-hit F.A.N.G combo, and more.
Below is just one of the epic combos you'll find here.
www.eventhubs.com/images/2016/feb/15/street-fighter-5-ken-combo/
Ken combos and highlights from real matches by LiangHuBBB.
Birdie close / far chain tech by Nutrient.
How to punish Birdie's EX Bullhead with the entire cast by HonzoGonzo.
Impressive combo / tech video ft. seven Sonic Booms in one go by sigmaG19.
Street Fighter 5 character introductions by Capcom Fighters.
F.A.N.G 30-hit combo teaser by Redwolfxx.
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Post by Nyu Nozomi Hyuga on Feb 15, 2016 22:29:32 GMT -5
Here some streaming info from Shoryuken & Eventhubs:
Mad Catz’ Daigo Umehara to Begin Streaming on February 20
With the excitement surrounding Street Fighter V now in full effect, it’s hard to imagine a situation that could bring even more hype to the fighting game community, that is, until we received word that Mad Catz’ Daigo Umehara is soon to begin a regular streaming schedule.
While information surrounding the stream are scarce at the moment, we know The Beast has plans to get other top talent involved, while covering topics like his training and strategies. More precise details surrounding the stream will be coming soon.
The stream is set to premier on Saturday, February 20 at 6 PM PST. You can check out the preview footage below.
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Daigo Umehara vs. Lupe Fiasco live Street Fighter 5 stream
MCZ|Daigo Umehara and hip-hop artist Lupe Fiasco are going to square off in a Street Fighter 5 exhibition tonight, just ahead of the game's official release.
There will be undercard fights as well, although the lineup for who's participating in these hasn't been revealed yet.
Twitch is hosting the action from the Folsom Street Foundry in San Francisco, and the action is scheduled to take place for about 3 hours.
Schedule
VIP and Press Admission Only 6:00 p.m. - 7:45 p.m.
Undercard Exhibitions 7:45 p.m. – 8:15 p.m.
Lupe VS Daigo Exhibition 9:00 p.m.
Open Street Fighter 5 gameplay session 9:00 p.m. to Midnight
All times PST - Time zone conversion EST: Add 3 hours. UTC/UK time: Add 8 hours. CET: Add 9 hours. Japan/Korea: Add 17 hours.
Once Lupe and Daigo are finished with their exhibition, they will head over to the GameStop on Market Street (in San Francisco) to participate in the midnight launch event there, and hand out copies of the game to the first people who line up to purchase the game, once it goes on-sale at 9 p.m.
xhttp://www.twitch.tv/twitch/v/45772417
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Post by JACK-2 on Feb 16, 2016 0:14:51 GMT -5
We live now.
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