The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Feb 20, 2016 2:46:29 GMT -5
I've considered doing a stream but I'm not sure yet.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Feb 20, 2016 5:34:13 GMT -5
Hate to be this guy
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Feb 20, 2016 14:19:09 GMT -5
If you guys ever wonder how you get lag and the other person plays perfectly, this rollback issue might explain it. www.reddit.com/r/StreetFighter/comments/46pah7/mike_z_responds_to_the_sf5_netcode_alttab_issue/"To clarify: THE BASIC PROBLEM, that one player experiences no rollbacks and the other player experiences severe rollbacks, AFFECTS BOTH PC AND PS4. It is likely that if you are consistently having flawless matches on medium- or high-ping connections, the other player is experiencing all the rollbacks. The culprit is not the alt-tab, it's the fact that the netcode does not handle time-syncing between the two machines properly. One machine can end up "ahead" of the other. That's the basis of the problem, because when one player is ahead, they are constantly getting inputs from the other player "late" so they are rolling back a lot, whereas the other player is usually getting all the inputs they need when they need them, and doesn't roll back at all. If the game properly handled syncing, like GGPO does, then the other player's game would slow down for a microscopic moment to correct for your alt-tab hiccup, and both players would continue to experience about half of the possible rollbacks each. Alt-tab allows PC players to shift the situation to their advantage, but that is not the actual problem! Even if you are only playing against PS4 players, this problem can and will still happen to you."
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Feb 20, 2016 16:09:17 GMT -5
www.amazon.com/gp/product/B00QXJFE08?keywords=street%20fighter%20v&qid=1456001960&ref_=sr_1_1&s=videogames&sr=1-1#customerReviewsDamn they're getting smoked. Top reviews: 1. "Man, as much as it pains me to say this, if you had any interest in buying Street Fighter V, save your money, or at least wait until Capcom gets their s*** together. Hate being such a fan girl of this franchise (there was no way I was not getting this one release day) but god how I wish I had waited. I feel like I paid 60 bucks to be a beta tester. Don't get me wrong there is plenty of promise and potential here, but I'm not investing 60 bones on promise and potential, when I put down $60 I am anticipating performance dang-nabbit!!! The rose-colored glasses of nostalgia and brand loyalty are off, and the lens of realism has taken its place. The online mode is trash in the sense that, I CAN'T ACCESS IT!!! Story mode feels shallow and imcomplete, there is no satisfaction in completing different characters "storylines" or novellas as I like to call them. No arcade mode, no centralized villian to pour your time and effort into figuring out their play style and coming up with a counter strategy to win it all. I'd be surprise that without online gameplay (which I mentioned was unavailable) if this game is more than 2.5 hours long. Highly disappointed!"2. "I will start off by being fair to Capcom: The fighting engine is terrific, and you could tell that from the days of the beta. This great fighting engine, however, is locked away in a mess of a product that will, at the time of the this review, thwart almost all attempts to find enjoyment with it. It is severely lacking in single player content, and yet its online modes do not work consistently. It is an example of the haste and greed that are becoming all too prevalent in today's gaming culture, and stands out as one of the few games where hype can turn to boredom in one play session (especially if you can't get online).....
Beyond that, I think what needs to be highlighted is the financial interest that Capcom has in not providing a satisfying single player experience on day one (or, perhaps, at all). By making all DLC free to unlock if you have the time, Capcom has created a baked-in a free-to-play economy into their $60 release. If players could have a satisfying offline experience and earn FM, even at a reduced level, they’d have less incentive to go online to do it. Now, when you play online, you often come up against players who are beyond your skill level, so grinding will become an exercise in frustration for many, leading the “casuals” to simply pay for the content that they do not have the time, patience or skill to unlock. I have called this elsewhere the parasitism of the free-to-play business model: Games will demand increasing amounts of either your time or your money to stay current and competitive . Since, for all of us, one or both of these resources is limited, devs know that they can count on us to cave in...if the game is good enough. And, in the case of SFV, the game really is good enough. Hearthstone is the same way: It is a brilliantly executed idea marred by an exploitative (and profitable) business model. In previous years, being a gamer meant paying a certain amount of money in exchange for a series of digital pleasures towards which you could devote your time in amounts that you freely determined. In the new gaming economy, developers withhold pleasure by monetizing your time in the hopes of forcing you into a kind of opportunity cost analysis. Do you really have the time to devote to unlocking this mode or character, in light of all of your other responsibilities? No? Then pay up."3. "Game is nowhere near complete and to top it off they've even tried to go all politically correct and appeasing to feminazi's by censoring themselves. Avoid. Hopefully King Of Fighters XIV will be good, in the meantime I'll stick to fighting games from the 90's and early 00's - you know, when they were actually worth a damn."
|
|
|
Post by JACK-2 on Feb 20, 2016 19:00:24 GMT -5
Capcom is incompetent, nothing new.
|
|
|
Post by JACK-2 on Feb 20, 2016 19:02:11 GMT -5
60% of the reviews are 1 Star lol.
|
|
|
Post by JACK-2 on Feb 20, 2016 19:05:56 GMT -5
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Feb 20, 2016 23:23:34 GMT -5
After all of this they're still dropping the ball hard.
The fighting in the game is great but the execution is really bad.
|
|
|
Post by WarMachineRhodey on Feb 20, 2016 23:30:25 GMT -5
If you didnt know already daigo has a twitch channel now. I think he will stream at least once a week
xhttp://www.twitch.tv/daigothebeastv
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Feb 20, 2016 23:36:57 GMT -5
Added an "X" in front of it so it wouldn't auto play.
That said the amount of viewers can definitely help the game.
|
|
|
Post by WarMachineRhodey on Feb 21, 2016 0:17:00 GMT -5
Added an X in front of it so it wouldn't auto play. That said the amount of viewers can definitely help the game. ah ok. didnt know about adding x before http to stop auto play.
|
|
|
Post by JACK-2 on Feb 21, 2016 0:29:31 GMT -5
The execution? The input seems harder than Sf4. My moves whiff alot I think it's time to play a pad.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Feb 21, 2016 0:54:38 GMT -5
Another thing about adding x is that it's supposed to help against trackers.
Say you're posting a link from a controversial site and you don't want people tracking it here. Putting "x" in the front of it means you have to add the link to your address bar yourself and it won't be tracked. Useful if your posting from some idiot place like Stormfront or something.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Feb 21, 2016 0:59:06 GMT -5
The execution? The input seems harder than Sf4. My moves whiff alot I think it's time to play a pad. Yea you don't need a stick. You have shorter hit confirms in this game though. Just takes practice. The game doesn't have 1f links though like SF4 had tons of.
|
|
|
Post by JACK-2 on Feb 21, 2016 1:16:33 GMT -5
The ranges are different too. I'm doing alot better tonight had a 5 win streak.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Feb 21, 2016 2:20:15 GMT -5
Who are you using?
|
|
|
Post by JACK-2 on Feb 21, 2016 16:06:24 GMT -5
Nash and I'm doing descent with him.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Feb 21, 2016 17:00:24 GMT -5
Just want to say I'm glad that lobbies are back up since I'm done with ranked. It just reinforces why I hate it.
I never cared about points but you could unlock titles and casual was too easy as I won like 95% of my matches.
I tried lobby before but it only worked once. Had a great time but it wasn't consistent on there.
I got some cool titles but the disconnecting, rage quitting, and nonsense got annoying. I especially hate it when I win 6 matches and lose one and lose all of my progress. Or I win 10 matches and lose 2-3 and have to start over point wise. I play people with 1000 points more and still take a huge hit in points while only getting 25-45 if I win. To make things worse the points didn't even record, but when I lost they recorded!
People have no penalty for rage quitting so they just leave. People do all kinds of dumb stuff because they know they can get away with it because of the ranked mentality of random matches and lag.
I got some titles though so I'm good.
With lobbies I make much better use of my time. I play sets where you can get the feel of certain characters, adapt, and actually try new tech without the nonsense of trying to accumulate points. After a few sets I can go on to something else.
Survival was a huge grind too. Got to the 40's and then you get low health with input reading AI.
Now I'm going on a few times a day and playing in lobbies and then doing something else in between. Much, much better for my skills and sanity.
|
|
|
Post by Nyu Nozomi Hyuga on Feb 21, 2016 17:21:23 GMT -5
Here are some official guides from Eventhubs:
The Street Fighter 5 official character guides teach everything you'll need to begin with each fighter; check out Ryu, Chun-Li and M. Bison's here
For those of you who are exploring the initial stages of Street Fighter 5, Capcom is releasing a series of character guides that do a great job of highlighting the intended purposes behind each character's individual moves.
If you're looking to see which character(s) you'd like to focus on as your main fighters, these videos offer great insight on how each flows through battle.
Each guide also offers a handful of great practice combos that progress in difficulty. Below are a few examples from Ryu's guide:
www.eventhubs.com/images/2016/feb/19/ryu-combos-5/
What better way to get started than direction straight from the source? You'll find the first three videos in the series after the jump.
|
|
|
Post by Nyu Nozomi Hyuga on Feb 21, 2016 17:25:22 GMT -5
Here some info about Edition Guide from shoryuken:
Street Fighter V Collector’s Edition Guide Only $24 on Amazon
Those of you who passed on Prima’s Street Fighter V guide due to the steep pricing may find that it’s a little more manageable now. The resource is currently on sale for only $23.99, a nice discount from the normal $39.99.
The hardcover book comes with complete frame data for all characters, sample combos, and early strategies to learn along the way. While guides of this nature typically become collector’s items shortly after release, the digital companion that comes bundled with every purchase will be updated for at least a year.
You’ll find a sample page from the guide below; click through for a better look.
There’s no telling how long this discount will be available, so be sure to jump on it soon if you’re interested in grabbing one of these limited guides.
|
|
|
Post by Nyu Nozomi Hyuga on Feb 21, 2016 17:31:52 GMT -5
Here some Necalli combos from Eventhubs:
Air juggles with multiple jumping MPs, command grab to beat V-Reversal and more - Desk's latest video dives into newcomer Necalli's potential in SF5
Thought Necalli has been referred to as a beginner-friendly and fairly straightforward character, there's obviously still stuff to explore with him.
Desk's latest challenge is doing just that, and he goes through all the different things he's found with Necalli, a lot of it involving usage of his various jab moves, and also some interesting applications of Necalli's changes when in V-Trigger mode.
After the combos, make sure to stick around at the end for a surprise bonus that might be usable if you're confident in your read of an opponent's V-Reversal.
|
|
|
Post by Nyu Nozomi Hyuga on Feb 21, 2016 17:54:48 GMT -5
Heres an interview from RedBull:
Seven Questions with Daigo "The Beast" Umehara
Legendary Street Fighter player talks embracing technology and his contributions to the FGC.
The world’s most renowned Street Fighter player is moving on to new ventures. Mad Catz’ Daigo “The Beast” Umehara is leaving Ultra Street Fighter IV behind to take on a new challenge in Street Fighter V. With a new generation of Street Fighter, comes a new perspective on the fighting game community. In order for the FGC to grow and the international scenes to be more competitive, Daigo must evolve. Beginning Saturday, February 20 at 6:00 pm PT, Daigo Umehara will be live streaming Street Fighter V, showcasing his knowledge and wisdom gained over years of competing in multiple generations of Street Fighter.
Daigo was gracious enough to answer several questions about his goals for the future, why the FGC is so important to him, and how he can give back to the community that molded him into the man he is today.
You’ve been hesitant to get involved with live streaming and using Twitter. What changed your mind about becoming more involved with the technology serving the fighting game community in recent years?
While the fighting game community (FGC) has grown year by year, one problem has remained unsolved. The top player roster hasn’t changed much. This is not only true for Japan but also seen at the world level. One of the biggest causes is the fact that most players can’t even access useful information, and thus, they can’t have a quality match in order to improve their skillsets. This is a threat to the community. It can undo the progress it’s made so far. In order to stop that, we must minimize the information divide and give new players a chance. In other words, we all share the skills, knowledge, and wisdom to help others improve.
For that, I believe practical streaming is most effective. It may appear to most people that if the top players, including myself, share their knowledge, it would presumably create a disadvantage but it is the only way to root out the cause. I am excited to succeed in this endeavor with my friends who share the same point of view.
I understand you want to help close the skill gap between US and Japanese players in Street Fighter. I know you’ve written some books that I really wish could be translated for the West. How do you think your personal and fighting game philosophies can achieve this goal?
I would love to share the method and process of how I deal with problems and improve my skills through streaming, especially while I clear problems in Street Fighter V. By doing so, I would be happy to convey the message that no one needs to give up when they encounter a problem. Fortunately, I have many friends who support my views. Together, I want to show the people how we can succeed and share the joy of that process.
When you compete, how do you analyze and break down challenges or player habits so that you can use your optimal strategy in a match?
I don’t really pay attention to player’s habits, but I read his strategy. A strategy dictates how he behaves. So by grasping his strategy, I can naturally read his action.
I think most people assumed you would go on to play Street Fighter V. How confident do you feel moving on to Street Fighter V and preparing for events like Evo?
Showcasing my training and strategies on my stream will be like giving others a better chance to beat me. The odds of me losing may be increased. I may be unwise. But I am still determined to win and show that I am the pro. I make a progress everyday at my own pace, even if it’s a little at a time. That is how I live each moment. The bigger a challenge may be, the more exciting my life becomes.
Times are changing. Arcades have mostly disappeared in the West. In my recent trip to Japan, arcades were empty. Street Fighter V (as far as we know) won’t be in arcades, a first for the series. How does this affect the fighting game community in Japan? What can you do to as one of the most notable members of that community to support it?
I was introduced to video games at the height of the arcade era. I grew up in the arcades. As a result, I believe an Internet match can be less fulfilling. At an arcade, you can see your opponent’s face and feel his presence. It is a very special space. However, an Internet match is very effective and efficient for practicing and getting to a certain level, and as a pro, I cherish that.
Fighting games are still an important communication tool. It is my desire to introduce the game through streaming to more people, and moreover, to share the special connections similar to those you can gain through playing at the arcades.
Speaking of supporting the community, you generously donated your winnings from Capcom Cup to the EVO Scholarship Fund. Can you talk about what went into your decision to making that donation?
I personally want more pro gamers to earn more money. So I don’t want them to make any mistake of donating their winning prizes like I did (laughing).
All joking aside, there are personal reasons why I donated the money. First off, Street Fighter IV provided me a chance to get back into gaming, and in a way, it gave me a chance to become a pro. I feel so lucky through all these years of playing Street Fighter IV, I was able to have so much community support on my side. That was an invaluable experience for me. So I was determined to give back to the community at the last tournament to conclude the Street Fighter IV era.
On the day before the finals, the thought of donating the winnings in order to give back to the FGC came to me. And if I was to donate, it had to be for EVO Scholarship. Needless to say, EVO is also very, very special for me. I can say that I would not be here without EVO today. I could only think of donating my winnings to give back to those two very important things to me, the FGC and EVO. I am quite satisfied to have been able realize my goal.
You’ve written books. You’re play contributed to young players entering the scene over the years. You’ve been featured in manga. But I’m curious, how does it feel to be immortalized in a statue with the characters you’ve played (Ryu/Evil Ryu)?
Hmm. Happy? For sure, humbled. But certainly, I’m grateful. It helped me renew my determination to work harder so I’m thankful for that.
Thank you!
|
|
|
Post by Nyu Nozomi Hyuga on Feb 21, 2016 18:27:56 GMT -5
Here is some Li Joe's Street Fighter V Invitational Stream from shoryuken:
LI Joe’s Street Fighter V Invitational feat. Smug, K-Brad, Moons, and More Streaming Live
While we’ve seen a number of release week tournaments pop up for Street Fighter V, Long Island native Joe “LI Joe” Ciaramelli has opened his home to a number of invited guests in an effort to shine a light on early high-level play. Today, they will duke it out in the new game, testing what they’ve learned in just a few days’ time.
The list of invited players includes Team PIE’s Smug, DaFeetLee, Flipside Tactics’ Sleep and Alucard, Moons, Noel Brown, Flux, Evil Geniuses’ K-Brad, Manny Fuerte, Always Godlike’s NativeImpact, Marvisto, OG’s Shine, Zeus, and Javits.
xhttp://www.twitch.tv/thisislijoe/v/48274390
xhttp://www.twitch.tv/thisislijoe/v/48279797
xhttp://www.twitch.tv/thisislijoe/v/48281884
xhttp://www.twitch.tv/thisislijoe/v/48299536
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Feb 21, 2016 20:07:25 GMT -5
Honest review.
|
|
|
Post by JACK-2 on Feb 21, 2016 22:06:53 GMT -5
Just made someone rage quit lol..
|
|
|
Post by Nyu Nozomi Hyuga on Feb 21, 2016 23:50:29 GMT -5
Here some round up from Eventhubs:
|
|
|
Post by Nyu Nozomi Hyuga on Feb 22, 2016 0:03:08 GMT -5
Here is an interview from geekculture:
Claws, Giant Hands, And Shoes: Interview with Street Fighter V’s Tomoaki Ayano
The latest chapter in the ultimate versus fighting game, Street Fighter V, is out right now, so what better way for Singaporeans to celebrate this brand new entry in Capcom’s epic battle royale, than with an elaborate launch party last Friday (Feb 19) in the tropical heat? There was tournament level fighting showcased by Razer’s Xian, Gackt, and Infiltration, as well as a giant boxing ring for people to digitally fight on. And if folks ran out of juice, there were copious amounts of Red Bull for fans to stay powered up.
Most importantly, Sony invited Street Fighter V’s Assistant Producer Tomoaki Ayano down for the launch, and he came dressed for the part, as the ever lovely Chun-Li, to say hi. And it seems that his visit to our sunny shores was not incidental either, as Ayano-san revealed a very Singaporean link to Street Fighter V, in the face of Ho Kun Xian, aka Xian, Singapore’s top Street Fighter player. In the process of developing the game, Xian provided direct feedback that led to the introduction of two new key features in the game, namely V-Gauge and V-Trigger.
Quick recap about Ayano-san: He had hands-on production experience with Street Fighter X Tekken, Super Street Fighter IV Arcade Edition, and Ultra Street Fighter IV. So you know he’s the go-to guy for all things Ryu, Shadaloo, and quarter-circle motions into flying blue bolts of chi.
Quick recap on Xian: Since bursting into the professional Street Fighter tournament in 2012, Singapore’s very own Xian has taken on some of the best fighters in the world, and either held his own, or taken them down magnificently. His biggest win was taking the top spot at Super Street Fighter IV at EVO 2013. Since 2014, he’s been playing for Team Razer.
From left to right: Razer’s Gackt, Xian, and Infiltration (photo by NoAverageJoe.tv)
On Pro Player Xian’s Feedback
“During gaming events prior to SFV’s announcement, we would be getting feedback from professional gamers in the fighting game community from time to time. The most interesting one I got was from Xian. He casually mentioned that in the next Street Fighter, there should be another resource meter that fills up as you take damage that’s similar to Street Fighter IV’s Revenge gauge, but with a different spin.
That got our team thinking: instead of a killer combo, why not have the character power up to heighten their fighting style and traits, or even have a one-shot special to get out of a bind? This led to the eventual creation of the V-Gauge and V-Trigger; players are given more freedom in doing combos or playing defensively when V-Trigger is activated.”
On His Team’s Most Favourite Character To Design
“Among the colorful cast of new and old characters, we felt that we had the most fun designing Vega for SFV. Changing him from a charge character to a motion character who can switch between his claws and hand-to-hand style opened up so many possibilities. This also made him accessible for even the greenest of players to pick him up.
What was even shocking was that there was no backlash. We were expecting it, but this change received warm responses. The community really enjoyed the change.”
On The Cast’s Rather Large Hands & Feet
“We had this philosophy where we make character arms and feet in our fighting games bigger so that they stand out when fighting and when placed in a busy background.
With new consoles and next gen graphics, “photo real” is the biggest key word when it came to SFV’s art direction. The team strived hard to find the right balance in photorealism and Street Fighter’s exaggerated and colorful aesthetics.”
On Catering To The Masses
“Having a tutorial at the start of the game (which expert players can skip), was a big thing for our team to implement; teach them how to use simple attacks, to activate V-Trigger, and to use V-Skill. Survival Mode was also one way for players to practice in an endurance run; if you complete Hell mode with the longest string of wins, you should be good to fight well online.”
On Launch Day Server & Network Issues
“Two key points actually caused the server issues at launch. First one was because of login issues linked with server connection issues and Fighter IDs. This should be fixed soon.
The second one was because of Battle Lounge. There were a LOT of players coming it at once during the launch period, to the point where we were overwhelmed. This fix was so far taking a little longer than we thought.”
On Alex
“We can’t say much except for this: he’s younger than his Street Fighter III incarnation, his moves will be different, and his V-Skill will embody his [grappling] fighting style and trait.”
On Future Characters
“The keyword in Street Fighter V when creating new characters or bringing back existing ones is ‘reinvention’. We want players to feel that these characters came out from scratch.
Whether these upcoming new characters announced will retain their style of execution (charge or motion), it’s best that we keep it a surprise down the line. We want to make players feel like they’re picking up these recurring characters like they’re brand new. From their redesigns, we want players to discover fresh new combos from them.
That said, we can assure you that one of the upcoming characters Guile will still be a charge character.”
On Ryu Finally Getting Proper Footwear
“It wouldn’t matter what brand of shoes or shoelace type Ryu would wear. Ryu loves training intensively with himself, so at one time he had shoes (like in Street Fighter 1). But they wore out really fast. Any shoes he gets as a gift would suffer the same fate.”
|
|
|
Post by Nyu Nozomi Hyuga on Feb 22, 2016 0:27:38 GMT -5
Here is a graphic comparison from Eventhubs:
How does Street Fighter 5 on PlayStation 4 stack up against PC at max settings? Graphical comparison from Digital Foundry
Street Fighter 5 has seen an official release on both PlayStation 4 and PC. As many know, the latter tends to produce better graphical output than consoles due to less hardware restrictions.
With that in mind, we find ourselves wondering: how does Street Fighter 5 on PS4 compare to the PC version on max settings? DigitalFoundry has the answer.
Using cross play and the in-game Capcom Fighting Network, Digital Foundry was able to show the world a side-by-side graphical comparison video using identical replay footage. They note that one of the key differences lies in the motion blur found on PC and not on PS4.
Below are a handful of screenshots showing the graphical comparison.
|
|
|
Post by Nyu Nozomi Hyuga on Feb 22, 2016 0:37:55 GMT -5
Here is some combination of info from eventhubs:
Why V-Trigger combos may not always be the best call; Smash and Grab covers V-Trigger scaling in Street Fighter 5
Combos in Street Fighter 5 don't tend to be quite as long or as flashy as in its predecessor, Street Fighter 4, but the V-Trigger mechanic can actually be used to extend offensive sequences a fair bit.
What you may not know is that cancelling into V-Trigger actually scales your combo, 10% to be precise, and is sometimes ill-advised.
Smash and Grab has created a video that takes a closer look at this concept, helping us to see which kinds of situations are best for V-Trigger cancels, and which aren't.
Characters with high-damaging normals like Chun-Li don't have to worry much about this, where special move favoring fighters like Ken are a bit more susceptible.
----------------------------------------------------------------------------------------------------------
Combofiend joins Gootecks and Mike 'The Ego' Ross to kick off Excellent Adventures ft. Street Fighter 5
It's a whole new era of Street Fighter, and who better than one of the game's developers to kick off the Street Fighter 5 Excellent Adventures?
Peter "Combofiend" Rosas joins Mike Ross and Gootecks as they embark on their brand new Street Fighter 5 journey.
As Capcom's Community Manager, Combofiend has plenty to offer when it comes to grasping SF5. In this first episode, he talks a little bit about Ken and Dhalsim, giving basic approaches and brief rundowns for both.
When the trio decides to see whose Dhalsim is the strongest, a surprising turn of events leaves two of them dumbfounded.
-------------------------------------------------------------------------------------
Here's a great way to utilize Street Fighter 5's Training Mode features to better your reaction times
Street Fighter 5's Training Mode has a whole bunch of updated features, one of which is the option to assign the training dummy more than one sequence at a time.
Jmcrofts has put together a video showing us a step by step process using this new feature to help you refine your reactions in the fireball and jump in game.
Though not every character has one, fireballs are a very integral part of Street Fighter, and having the reactions to deal with them is a must if you want to have any kind of success.
This video not only shows us a great method for learning to deal with projectiles, but also how to use Training Mode in a very effective way that can easily be extended into other avenues of the learning process.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Feb 22, 2016 1:21:44 GMT -5
The comparison on those pics are definitely not optimized and the PC has that horrid blur effect.
|
|