The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 10, 2016 9:56:41 GMT -5
So Ryu went from being terrible to top tier because Daigo said so.
Isn't it amazing how that works? I personally always thought he was better than people said, but the dick riding is just unreal.
Reminds me of Evil Ryu until Daigo jumped on him too.
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Post by Nyu Nozomi Hyuga on Mar 10, 2016 12:05:03 GMT -5
Here some sales info about trading cards & PSN sales from siliconera & shoryuken:
Steam Trading Cards Added To Street Fighter V
Capcom has updated the Windows PC version of Street Fighter V. The game now supports Steam Trading Cards. People who play will get card drops, which can be redeemed for a badge.
The Street Fighter V Trading Cards have already begun appearing in the game’s Community Market on Steam. Cards for Ryu/Ken, Birdie, Cammy, Chun-Li, Dhalsim, F.A.N.G., Karin, Laura, M. Bison, Necalli, R. Mika, Vega, and Zangief are available to purchase from other players. (Foil Nash and Rashid cards were also listed.) The cheapest appears to be Necalli, which can be found for $0.13 at 10am CT. Tmost expensive card listed as-of-writing is the foil Birdie, which was selling for $9.10 at 10am CT.
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Street Fighter V Makes PlayStation Network’s Top February Downloads in North America
Street Fighter V was North America’s fifth most downloaded game on PlayStation Network for the month of February, a recent PlayStation Blog post reports. While exact figures weren’t provided, the chart in question counts download numbers instead of total revenue, putting Capcom’s flagship fighter in same company as indie darlings Firewatch and Rocket League, Far Cry Primal, and Naruto Shippuden: Ultimate Ninja Storm 4.
Unfortunately, the same can’t be said for Europe’s charts, where Street Fighter V failed to even break the top twenty. This matches its shaky start in Japan, which saw the title top out at a surprisingly low 46,836 units sold in the first week. For comparison, the vanilla release of Street Fighter IV on PlayStation 3 sold double that in a similar amount of time when it launched in 2009.
But it’s not all bad news, as Street Fighter V has seen relatively large ownership figures on PC when compared to PlayStation 4, with numbers surpassing 100,000 in the first week of its release and a total that currently sits at 136,123 as we near the one month mark.
While numbers are easy to compare, the community Street Fighter V was introduced to last month is much different than the one Street Fighter IV saw in 2009. The subsequent fighting game resurgence has made it so that no one game is entirely responsible for carrying the genre, which may have contributed to the rather lackluster numbers Street Fighter V has pulled thus far. More concrete figures should be available when Capcom releases their fourth quarter financial statements later this month, so stay tuned.
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Post by Nyu Nozomi Hyuga on Mar 10, 2016 12:11:23 GMT -5
Heres an interview from unrealengine:
How Unreal Engine 4 Provided Street Fighter V's Knockout Punch
Fighting game fans have been waiting seven years for a new Street Fighter game (at least one without an “Ultra” or “Super” in its name) and after what seemed like ages, Capcom has delivered an all-new entry in the long-running series which was designed from the ground up using Epic Games’ Unreal Engine 4 technology.
According to Street Fighter V producer Yoshinori Ono, one reason Capcom chose Unreal Engine 4 for Street Fighter V was that it had all the tools and functions they wanted to use for the game back when they were prototyping.
“When determining an engine’s viability, in terms of graphics rendering, naturally better graphics may contribute better to a player’s motivation, but the more important factor is how the character on-screen responds to the player’s controller commands,” Ono said. “To that end, we found Unreal Engine 4 to be incredibly stable at 60 frames per second, and that to us was the most valuable aspect since it allowed us to develop with peace of mind and dedicate more of our time to Street Fighter V’s new battle system and other non-graphical elements like the netcode.”
Ono said Capcom had its own proprietary engine in the works even back when they were prototyping Street Fighter V, but the team needed to develop a brand new battle system, as well as new online features.
“So rather than having to develop the game alongside a new engine, we were able to lean on Unreal Engine 4 for all the graphical stuff and dedicate more of our staff and resources to game design, battle design and network development,” Ono said. “This proved incredibly fruitful, allowing us to advance production very smoothly.”
Ono said working with Unreal Engine 4 allowed his team the investment of time necessary to create a fighting game that had a true “newness” to it.
Some of that “newness” comes in the form of an enhanced online gaming netcode, which Ono said incorporates an optimized version of the rollback netcode technique used in Street Fighter X Tekken to allow for a smooth online play experience. After all, the entire game has been designed for online play, and gamers are able to download additional fighters on a regular basis to build out their rosters.
The game’s new battle system, which is called the V System, consists of three variable mechanics that add depth for each fighter. V-Skills can be used at any time during a match and don’t consume any of the V-Gauge, which both V-Triggers (gauge must be full) and V-Reversals (take up one stock of the gauge) require to pull off unique moves and counters.
Beyond the new gameplay fighting dynamics, what fighting game fans will immediately notice is the visual upgrade the new game engine provided.
“With the visual rendering stabilized at 60 frames per second, I think players will take note of how much more it feels like they’re playing a living ‘painting’ than even Street Fighter IV did, with the characters producing incredibly vibrant, lively movements and even facial expressions,” Ono said. “Back with Street Fighter IV, we put great care into the character’s facial expressions and response animations, but they’re looking even lusher in Street Fighter V.”
The seventh Street Fighter installment also marks the beginning of a new business model for Capcom, which has a history of releasing multiple disc-based iterations of past installments. Now, when gamers purchase Street Fighter V, they know all future content will be available online.
“With Street Fighter V, we’ve decided to avoid releasing multiple iterations via disc and instead to go with a service-based model, whereby players will have the option of obtaining update content either for free through and in-game point system, or by paid download - whichever best suits their play style and lifestyle,” Ono said.
The new game is also the first designed for the growing eSports audience, which according to research firm Newzoo includes over 88 million active eSports fans and an additional 117 million casual eSports fans watching events and competitions today.
“When it comes to eSports, you’ve got players and you’ve got spectators, and I would say the graphics engine has a much bigger impact on the latter,” Ono said.
The Capcom Pro Tour’s various tournaments, including the Capcom Cup, pull in huge audiences. Ono said most of those people watch the action unfold via “jumbo-vision” projections of the game screen onstage, and it’s a very exciting emotional rollercoaster.
“When it comes to generating that emotion, of course ultimately it comes down to the players’ game strategy, their tactics and their skill, but it’s the on-screen graphics that convey the results of that skill, and in turn make or break the audience’s excitement,” Ono said. “I think Street Fighter V will have a lot of eyes on it through the 2016 Capcom Pro Tour. Assuming the visuals fall in line with the audience’s expectations, I think they’ll play a very significant role in the game’s eSports experience, from a spectating point of view.”
Ultimately, Street Fighter V has been designed to make it easy for anyone to jump right into a match. And while the game supports professional players at the Capcom Cup level, Ono said the goal was to make a game that anyone can enjoy.
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Post by Nyu Nozomi Hyuga on Mar 10, 2016 12:21:48 GMT -5
Heres a first look at Alex & extra details from eventhubs:
First look at Alex in Street Fighter 5 - March update detailed
Fans have been eagerly awaiting the arrival of Street Fighter 5's first DLC character, Alex, for a while now. Today, the first real details about the upcoming fighter have been unveiled.
Though we know that Alex is set to drop sometime this month, a concrete date has not yet been revealed. In the meantime, Capcom has released a fresh batch of screenshots showing the returning warrior in action, provided information on his V-Moves, and listed the content we can expect to see in the March update.
Below is a quick introduction of Alex from Capcom's Haunts.
Alex has been one of the most fan requested characters for Street Fighter V and we’ve put in a lot of work to make him appeal to old school and new players alike. Having made his first appearance in Street Fighter III back in 1997, Alex is a brash grappler whose bold attitude tends to get him in trouble. His parents died while he was still young, so he was raised by his father’s friend, Tom, who taught him everything he knows about fighting.
In Street Fighter V, Alex returns as a powerful grappler that can inflict big damage with his close range Power Bomb command grab and his long limbs to fight from midrange distances. The threat doesn’t end there however, as Alex has a variety of special attacks that can cover a large portion of the screen for those times when the opponent keeps him out. Players looking for a methodical grappler who can do big burst damage up close, yet still do well at midrange, will find themselves perfectly at home with Alex.
Alex Details
V-Skill: Overhaul Alex stretches and gets ready to hit extra hard. After doing this, Alex's next move will damage the opponent as if it were a counter hit. If the attack misses or gets blocked, the effect vanishes.
V-Trigger: Rage Shift Alex lets loose with a clothesline attack. The attack can be charged, and allows parrying of one attack during its charge time. If fully charged, Alex will break the guard of a blocking opponent, allowing for a followup attack.
Critical Art: Heavy Hammer Alex hits the opponent with a very powerful chop that knocks them around. He then grabs them and holds them up high in a crucifix hold, and then drops them down to the ground with intense speed.
Other Patch Additions
Challenge Mode
Demonstrations: Learn the ins and outs of Street Fighter V through helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
Character Tutorials: 16 lessons covering each individual character.
Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.
In-Game Shop
Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
Online Rematch Option
Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.
Battle Lounge Improvements
Enjoy up to 8 person lobbies, complete with match spectating.
Bug Fixes
Bug: Sometimes you don’t get EXP from casual matches Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear
Vega: If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.
M. Bison: If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.
Rashid: Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.
Chun-Li: During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves). She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.
Vertical and Back Jump Frames: All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f. Birdie: Vertical jump and back jump frames have changed from 4f->5f. Zangief: No changes to jump frames. These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.
Throw Escape Change: If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames. Prevents using light attacks to option select with throw escapes. If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually. Prevents throw escape option selects involving specific moves such as Shoryuken, etc.
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Post by JACK-2 on Mar 10, 2016 12:46:30 GMT -5
Screenshots, but no trailer?
Anyway, nice.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 10, 2016 13:37:36 GMT -5
Since you're a 3s fan, will you be using him?
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Post by JACK-2 on Mar 10, 2016 18:41:13 GMT -5
Depends on how he feels. I didn't like the 3s characters in SF4. This might be different, though.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 10, 2016 19:20:23 GMT -5
This game plays much closer to 3s than 4 did, minus the parry of course.
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Post by Nyu Nozomi Hyuga on Mar 11, 2016 0:02:24 GMT -5
Heres another preview from eventhubs:
Decapre makes an appearance, Ken and Ryu fight Nash, and more - Street Fighter: Resurrection trailer #2
The second official trailer for the upcoming live-action Street Fighter series -- entitled "Resurrection" -- has been unveiled.
In this preview, we get to see a bit more of the story. Additionally, more familiar Street Fighter faces make an appearance, most notably Decapre.
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Post by Nyu Nozomi Hyuga on Mar 11, 2016 0:09:11 GMT -5
More update info from eventhubs:
Street Fighter 5's March update looks to remove option selects, adds trials, 8-person lobbies, and more
As many saw this morning, the first glimpse of Alex in Street Fighter 5 was revealed. Amidst the hullabaloo, Capcom shared details on the March update that may have gone unnoticed by some who were caught up in the excitement of a new contender.
So, tonight we'd like to take a second to re-share the details about the upcoming update.
Later this month, Street Fighter 5 will see the implementation of the highly anticipated Challenge Mode. In it, players will gain access to general tutorials of varying skill levels, 16 character-specific tutorials, and combo trials.
Not only that, but the online lounge system will see the addition of 8-person lobbies with spectator mode. As for option selects, a number of changes are being made to eliminate some of the more powerful set ups discovered since launch. Challenge Mode
• Demonstrations: Learn the ins and outs of Street Fighter V through helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels.
• Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
• Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
• Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
• Character Tutorials: 16 lessons covering each individual character.
• Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.
In-Game Shop
• Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
Online Rematch Option
• Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.
Battle Lounge Improvements
• Enjoy up to 8 person lobbies, complete with match spectating.
Bug fixes
• Sometimes you don’t get EXP from casual matches
• On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear
Vega: • If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.
M. Bison: • If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.
Rashid: • Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.
Chun-Li: • During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
• She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.
Vertical and Back Jump Frames:
All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.
Birdie: Vertical jump and back jump frames have changed from 4f->5f.
Zangief: No changes to jump frames.
• These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.
Throw Escape Change:
• If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
• Prevents using light attacks to option select with throw escapes.
• If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws.
• Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
• Prevents throw escape option selects involving specific moves such as Shoryuken, etc.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 11, 2016 1:21:12 GMT -5
I hope they have the inputs in trial mode where you don't have to pause the game or whatever to see them. I always hated that.
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Post by JACK-2 on Mar 11, 2016 5:48:20 GMT -5
Finally, damn.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 11, 2016 5:59:29 GMT -5
What part?
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Post by JACK-2 on Mar 11, 2016 6:06:12 GMT -5
Tutorial mode.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 11, 2016 6:17:34 GMT -5
Do you plan on making a lot of use out of it?
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Post by JACK-2 on Mar 11, 2016 10:23:54 GMT -5
Hell yeah. Capcom should go to the trouble of explaining their game.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 11, 2016 11:53:23 GMT -5
This should be standard in fighting games at this point anyways. You can buy colors in the store: www.eventhubs.com/news/2016/mar/11/additional-colors-be-added-sf5-purchasable-game-store-alexs-special-moves-detailed-more-info-march-update-capcom/A new story about Street Fighter 5 was just launched over at 4Gamer, which details Alex's special moves in Street Fighter 5, which are quite different from what they were back in Street Fighter 3: 3rd Strike, his last main series appearance.
Beyond that, there were also details added regarding the store, noting that not only will Alex and character story costumes be available for purchase, but also character colors. In the image, they list Necalli's "Color 11", so this means that colors beyond the ones currently available through clearing Survival are going to be added.
While the majority of the article is simply re-iterating things said yesterday in the Capcom-Unity post, we've added an image gallery of Alex's special moves, and will translate their explanations after the jump.Alex's Special Moves
Flash Chop: Alex performs a splendid chop. After the Heavy version, it's possible to combo into his throw attack "Power Drop".
Air Knee Smash: A very strong special move where Alex jumps up into the air with a flying knee. If he hits his opponent, he grabs his opponent and drops them down.
Power Bomb: A move where Alex grabs his opponent and slams them into the ground. It's very powerful, so let's make good use of this whenever it's an up-close fight.
Head Crush: Alex does a small jump to close distance, then grabs his opponent and delivers a hearty headbutt! This move delivers extremely high stun to the opponent! Thanks to CaineWilson for sending this in.
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Post by azik21 on Mar 11, 2016 15:58:04 GMT -5
I hope they add something to trial mode that will actually be a challenge this time around. I really enjoyed how persona had some trials where they give you a list of moves and you need to figure out how to use them all. Tutorial mode? I never really tried any tutorials so I can't really imagine how you can properly teach someone. Think its gonna be anti airs and whiff punish training? Alex is about as cool as I remember.... whens urien. I kinda wish they would add at least 1 rekka character or an old man. Doesn't feel right without Fei :/
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 11, 2016 16:19:03 GMT -5
I hope they add something to trial mode that will actually be a challenge this time around. I really enjoyed how persona had some trials where they give you a list of moves and you need to figure out how to use them all. Tutorial mode? I never really tried any tutorials so I can't really imagine how you can properly teach someone. Think its gonna be anti airs and whiff punish training? Alex is about as cool as I remember.... whens urien. I kinda wish they would add at least 1 rekka character or an old man. Doesn't feel right without Fei :/ Probably because they feel Fei is too generic. The other characters are not verified. Personally I hate trials where they have fake difficulty. I like the moves easy to see where I don't have to keep scrolling along and I don't want a bunch of stuff that you have to guess like they did in 4. Kof XIII kept theirs challenging while having demos and no "secret" type stuff. Just lame and many people end up watching a video or something and finding out later.
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Post by Nyu Nozomi Hyuga on Mar 12, 2016 18:10:30 GMT -5
Here is a stream of churning the butter from shoryuken:
Churning the Butter #67 feat. Street Fighter V Streaming Live from San Francisco, California
The folks behind Churning the Butter have just gone live with another installment of their weekly tournament series, taking over Folsom Street Foundry in San Francisco, California to host Street Fighter V for local players.
Competitors expected to be in attendance tonight include pH|LPN, pH|Almakashi, Pavo, El Cubano Loco, pH|Crackfiend, HooDaMan, pH|Julio, pH|Jame, Graham Wolfe, ROG|Kelvin Jeon, and Nando, among others.
xhttps://www.twitch.tv/showdowngg/v/53685436
xhttps://www.twitch.tv/showdowngg/v/53708724
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Post by Nyu Nozomi Hyuga on Mar 12, 2016 18:38:53 GMT -5
Heres another Daigo stream from eventhubs:
Daigo's Street Fighter 5 live stream, gameplay ft. Sako, Fuudo, Kokujin, and more
MCZ|Daigo is currently live with his new, weekly Street Fighter 5 stream.
In addition to seeing The Beast's excellent Ryu in action, we can expect to see more high-level play from players such as RZR|Fuudo, HORI|Sako, and Kokujin.
Sako notes that he has been practicing his Chun-Li and aims to show just how strong it is during tonight's live feed.
xhttps://www.twitch.tv/daigothebeastv/v/53871778
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Post by JACK-2 on Mar 13, 2016 8:06:11 GMT -5
This game is getting trashed lol "New player retention is almost zero. In just one month playerbase on PC declined drastically and the trend will soon reach USF4 levels: steamcharts.com/app/310950#All It wouldn't surprise me if the PS4 playerbase follows this trend closely as well.
Why is that? CFN is cool and all, but you just can't socialize over it, no messaging system, no 8 players lobbies on launch (hell, even 2 players lobbies don't work well). how can you aspire to be an "esport" if you fail at basic modern gaming online requirements? Ranking system is garbage: impossible to climb for a lot of players due to how LP are awarded, most people stuck in Bronze, also you get to play just 1 match with no runback which is frustrating even for hardcore players Netcode issues with one sided rollbacks and connectivity problems Offline content is lacking, new players just feel lost in this game. You can dismiss offline content all you want and say the game was marketed for the "esports" crowd, but the state the game is currently in doesn't actually lend support even to more serious players.
Unless you have a tight group of friends and acquintances to play with, I fail to see the incentive to play this game.. Other games offer an experience, rather than an isolated waiting in front of a dumbass cold interface.
Capcom is a B-tier console developer that wants to play with the big boys.. always chasing standards and business models others have set in the industry, but never meeting them or commiting fully."
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 13, 2016 8:10:06 GMT -5
You're in the thread with the fanboys?
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Post by JACK-2 on Mar 13, 2016 8:19:04 GMT -5
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Post by JACK-2 on Mar 13, 2016 8:26:51 GMT -5
These why Video Game elitism is stupid. People will buy a product as long as they think it's worth it. I remember how bad MK was back in the PS2 era and the sales showed it and yet. Look at them now, they actually sat down and thought of a way to attract players. Capcom did not, they honestly thought people would buy their game even if it had a shitty online and training.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 13, 2016 8:31:38 GMT -5
Exactly. MK has made some mistakes (what they did with the PC community was horrible) but overall I have to give them props. The game looks exciting and fun and they even fixed the netcode. On top of that they have FRAME DATA which SF still doesn't have in its game. Street Fighter might just need to be bought out by another company if they keep this up.
These elitists are just fanboys and most of them aren't even that good. The great players don't even post there because they get tired of being told they're wrong. People jump the bandwagon all of the time. I'd take a friendly casual or small hardcore community over the crap in the SF community.
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Post by JACK-2 on Mar 13, 2016 8:40:06 GMT -5
They also dealt with rage quitters out of the gate with Quitality. Yeah, I dislike the PC ports and SJW females, but I give much respect in that they've made a much more concentrated effort in appeasing both their casual and hardcore fandom.
Another problem, Killer instinct in 2016 managed to announce 5 characters in the span of three months [ 2 were leaked]: Kim Wu, Tusk, Arbiter, General RAAM, and Mira. They had trailers for three of them in the span of a month. Capcom still hasn't released a trailer for Alex who was announced a month back. WTF.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Mar 13, 2016 8:47:06 GMT -5
Yea, why they don't have a ragequit penalty in a game like this? Nonsense. Yea MKX did try harder though and KI did a great job. I think all of them put in effort to make a great game except SF. KoF, VF, and everything else has impressed me greatly.
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Post by JACK-2 on Mar 14, 2016 6:56:08 GMT -5
lol
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 14, 2016 7:06:33 GMT -5
Can't say it's not casual friendly lol.
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