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Post by Nyu Nozomi Hyuga on Mar 14, 2016 17:59:15 GMT -5
Here is some V-Reversal info from eventhubs:
Alex's V-Reversal sighted? Screenshot from Street Fighter 5 seems to show his move in action
We're unsure exactly where this picture is from, since it wasn't in either the 4Gamer or Capcom-Unity posts, which might mean that someone already has Alex available to try out.
Whether that's the case or not, this picture definitely looks legit, and seems to show the only V-Move of Alex's that we haven't gotten a look at yet - his V-Reversal.
V-Reversals come in all kinds of different variations, from evasive moves like Vega's, command grab-styled ones like R. Mika's and general counterhits like Ken's. Continue below to see which shape Alex's V-Reversal seems to have taken in Street Fighter 5.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 14, 2016 18:21:11 GMT -5
He looks quite large in this game. I imagine he will have low mobility too.
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Post by Nyu Nozomi Hyuga on Mar 14, 2016 19:59:50 GMT -5
Heres some hit & hurt boxes from eventhubs:
Hit and hurtboxes for all current characters in Street Fighter 5
Frame Trapped has discovered and shared the hit and hurtboxes for all moves of all 16 current Street Fighter 5 characters.
This latest iteration of Street Fighter does feature a few odd interaction zones, as some pokes clearly touch the toes or outstretched hands of a character, yet still end up whiffing.
With these images, you'll see exactly what you're getting when you throw out Ryu's low forward, or Dhalsim's standing fierce punch.
Birdie:
Cammy:
Chun-Li:
Dhalsim:
F.A.N.G:
Karin:
Ken:
Laura:
Vega/Bison:
Nash/Charlie:
Necalli:
Rashid:
R. Mika:
Ryu:
Balrog/Vega:
Zangief:
Frame Trapped is developing an app you can download that will provide for quick access to the above hurt/hitboxes as well as combo trainer and a camera manipulation feature.
frametrapped.com/#hbv
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Post by Nyu Nozomi Hyuga on Mar 14, 2016 20:11:09 GMT -5
Heres some Excellent Adventures from eventhubs:
Is that Smug playing F.A.N.G? Combofiend, Gootecks and Mike Ross take on Dr. Smuggles_PhD in the latest Excellent Adventures
This episode of Excellent Adventures starts off just like any other... initial introductions, gloating and promises of dominance (that are usually found to be empty).
Things immediately spice up when one of the very first competitors the group runs across is none other than PIE|Smug. We've seen Smug use Karin in Street Fighter 5, but in a very surprising twist, Dr. Smuggles kicks things off with F.A.N.G.
This is so surprising because F.A.N.G is an absolute change of pace from Smug's usual character choices, who tend to be much more rush down and offense-based.
Smug continues to face off against the gang for the rest of the episode, changing over to Karin for some more serious gameplay. You'll see how it all plays out in the latest episode of Excellent Adventures: Paging Dr. Smuggles.
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Post by Nyu Nozomi Hyuga on Mar 14, 2016 20:18:18 GMT -5
Heres a behind the scene of Street Fighter Resurrection from eventhubs:
Street Fighter: Resurrection takes place after the World Warrior timeline; check out this behind the scenes look with a few of the actors
The well deserved success of 2014's Assassin's Fist has led to the much anticipated sequel Street Fighter: Resurrection, and we have a quick behind the scenes look featuring a few members from the cast.
During this video, four of the actors sit down to talk about their experiences on the set. Mike Moh, the actor who portrays Ryu, gives us a bit of insight on when on the Street Fighter timeline this season will take place.
Resurrection takes place quite a long time after the first season, as Moh even states that "we've even taken down Bison. This is after the World Warrior timeline, so a lot has happened chronologically."
No doubt Resurrection is meant to coincide with Street Fighter 5, so we'll likely get quite a bit of insight into the game's story, which is great since we won't actually get our hands on said story until June.
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Post by Nyu Nozomi Hyuga on Mar 14, 2016 20:30:51 GMT -5
Heres an interview of BigBird from eventhubs:
'It feels more satisfying winning [in Street Fighter 5]' - BigBird talks SF5, CPT changes, offensive characters and more in exclusive EH interview
With myself at the scene during Cannes Winter Clash this year, I decided it was high time to grab some interviews with a few of the high-profile players present at the event.
The first interview in this group is with Adel "FA|BigBird" Anouche, in an interview where he discusses his thoughts on the transition to Street Fighter 5, his choice of offensive characters, the scene in the UAE and more.
You can find a snippet of the interview below.
MajinTenshinhan: Street Fighter 4 has been the main Street Fighter game since it was released in arcades back in 2008. How does it feel to have your hands on an entirely new Street Fighter game in 5, and do you like the changes that have been made?
FA|BigBird: Well, to be honest, it's kind of refreshing. We've been playing Street Fighter 4 for 8 years (in my case, it's 4 years). A lot of people got sick of the game, a few others moved to other fighting games, and it's nice to see them all come back for Street Fighter 5. It'll help grow the FGC even more than before.
As for the changes, what I liked the most about it was the removal of crouch teching. I have to say, it was kind of dumb, and at least now you have to commit to your grab, and if you miss it you'll get punished severely for it. I liked Street Fighter 4 a lot, but some of the things it had were pretty braindead, honestly. It's nice to see every character now will be forced to think about and commit to their options.
Now, if you play solid and get the right reads, you'll win. It feels more satisfying winning the honest way rather than robbing someone from just one knockdown, haha.
MajinTenshinhan: Your Guy was truly a sight to behold in Street Fighter 4, and honestly, your Ken in Street Fighter 5 looks just as lethal from the games you showed us at Cannes Winter Clash.
How do you feel about Ken as a character in SF5, and why do you think this type of offensive playstyle fits you so well?
FA|BigBird: Haha, thank you! Well, in the betas, I was mostly playing Ryu and got kind of worried that I won't find a character that fits me until later. I played Ken in the second beta and I liked him, but he got nerfed a little in the later betas, and I decided to drop him and go back to Ryu.
When I got the game, some people on Twitter were saying that Ken was actually strong, which is the complete opposite of what I used to think of him. Then, I saw a video of The Ken Howitzer, explaining the character and such, so I decided to give him another try and I haven't stopped playing him since then.
I have a thing for rushdown characters, which is why I picked Ken here and Guy in Street Fighter 4 - he's the in-your-face type of character. Street Fighter 5 Ken feels like the reincarnation of 3rd Strike Ken, which is pretty awesome. His dash is fast, his walkspeed is good which allows him to go for tons of shimmies and throw mixups (for now, at least), and he can punish hard on a lot of moves since his back medium punch is 4 frames.
However, he gets outfootsied by most of the characters since his normals araen't that good, but once he gets in on you, you have to guess right or lose half of your life in one go, haha. A lot of players told me that Ken might not suit my style when I told them that I'm playing him, but I disagreed and kept going with him. I'm happy that I made that choice. I would say that he's the closest character to Street Fighter 4 Guy in this game.
MajinTenshinhan: The scene in the United Arab Emirates, which you're a part of, is still relatively unknown compared to the scenes of a lot of other countries.
In Street Fighter 5, do you think more players from the UAE will travel to events and cause upsets like you, yourself, have been doing?
FA|BigBird: Well, in the late stages of Street Fighter 4, there were only 4-5 players who traveled to a few tournaments overseas, and I'm positive that they'd want to keep that up in Street Fighter 5 since the game is still in its early stages and experience will help you a lot to improve this early in the game.
I know that because after I traveled to Cannes Winter Clash and came back, I noticed I'd gotten a lot better than before. Playing with the Europe FGC really helped me. I'm not really sure about the other players, we'll have to wait and see, but for myself, I know that I'm definitely going to be traveling.
I have Red Bull Kumite in my plans, and possibly Stunfest for now, thanks to my sponsor, Falcon Arena. I love France, haha.
MajinTenshinhan: The Capcom Pro Tour has been changed quite a bit with the launch of Street Fighter 5, most notably focusing more on regional diversity instead of just having one general point leaderboard.
How do you feel this change will impact the eventual Capcom Cup at the end of the year?
FA|BigBird: One thing's for sure - it's going to have a positive impact. Regional leaderboards will allow a few representatives for each region. I like that idea. I'm interested in seeing how things turn out in the end.
But, since the Middle East didn't get our own Premier event, we're forced to travel to Europe and Asia now if we want to make it to the Capcom Pro Tour finals, which is totally fine by me. I'm not sure the other players here are of the same mindset as myself though, haha.
MajinTenshinhan: Are there any other games besides Street Fighter 5 you are currently playing seriously? Or perhaps any games you're interested in picking up?
FA|BigBird: Not currently, no. I'm just playing Street Fighter 5 and focusing on it. I want to do much better than I did back in Street Fighter 4, and getting top 8 in Cannes was a great start for me!
MajinTenshinhan: Are there any characters you hope to see as DLC in the future for Street Fighter 5?
FA|BigBird: Guy, of course, haha. Other than him, I'd also like to see C. Viper, Q, Cody, Makoto, Oro and Sakura make it.
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Post by Nyu Nozomi Hyuga on Mar 14, 2016 20:37:02 GMT -5
Heres an official guide from eventhubs:
A 'not very strong' V-Trigger and 'bad anti-airs?' Karin's official character guide may make us rethink her status as a top contender in SF5
She currently sits in the top four of our Street Fighter 5 tier list, and there has been more than just a little talk about her being a contender for one of the best characters in the game, but Karin Kanzuki may not be quite as scary as she's seemed.
Street Fighter 5 is still in its infancy, and people will naturally jump to conclusions after minimal experience, so it's best to take early assumptions with a grain of salt. That said, with players like HORI|Sako and PIE|Smug gravitating towards her, it would seem Karin definitely has some strong potential in this game.
We have her official character guide for you today, and while it certainly highlights her strengths, it also points out some pretty glaring weaknesses for Ms. Kanzuki. Below are the pros and cons they came up with.
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The Big Daddy C-Master
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I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 15, 2016 6:59:32 GMT -5
She deals high damage too.
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Post by azik21 on Mar 15, 2016 11:54:38 GMT -5
Karin video is terrible but the con chart is actually pretty good for the most part. Her only true weakness is having a bad anti airs (her crouch fierce should be like chuns back heavy kick) and everything else is player based. Her mixups are as unsafe as any other character. She only has 2 solid mixups if you don't include baiting throw techs. V trigger isn't very strong but has its uses; rekka thru fireballs/ easy hit confirms. No safe mixup potential is added with vtrigger. Fast reactions to hit confirm is a weakness but thats also player based. She is more like Gen then Dudley so thats a pro too!
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 15, 2016 11:55:41 GMT -5
I agree with your assessment overall.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 15, 2016 16:04:15 GMT -5
Street Fighter 5 lag comparison to other fighters:
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Post by Nyu Nozomi Hyuga on Mar 16, 2016 1:25:46 GMT -5
Heres an interview of Phenom from eventhubs:
'One of the main issues with SF5 is how the neutral game is designed' - Phenom talks SF5, new Bison, CPT changes and more in exclusive EH interview
With myself at the scene during Cannes Winter Clash this year, I decided it was high time to grab some interviews with a few of the high-profile players present at the event.
The first interview in this group is with Arman 'BX3TPL|Phenom' Hanjani, in an interview where he discusses his thoughts on the new version of M. Bison, Street Fighter 5's rights and wrongs compared to Street Fighter 4, Capcom Pro Tour changes and more.
You can find a snippet of the interview below.
MajinTenshinhan: You used M. Bison for many years during your time with the Street Fighter 4 series, and in Street Fighter 5, he's quite a different character. How do you feel about him as a character in this new game?
BX3TPL|Phenom: Compared to Street Fighter 4, M. Bison in Street Fighter 5 is very different. In Street Fighter 4, he was a fundamentally strong low risk low reward type of character. Great walkspeed and mid-range pokes, lots of escape options such as EX Psycho Crusher, EX Devil's Reverse, Teleport and such, and he had a strong pressure game.
In Street Fighter 5, he was totally revamped. He essentially has no defensive options except for his Super or V-Reversal. His walkspeed is practically non-existant, so his footsie game got heavily nerfed as well.
However, they gave him a lot of new, interesting tools such as a forward dash that's invincible for a small duration. His V-Skill is similar to Rose's Reflect since you can choose between absorbing or reflecting a fireball. He has a EX fireball that covers a certain proximity when it explodes. Teleport Devil's Reverse in V-Trigger and much more. Another change is his insane damage buff compared to Street Fighter 4.
A lot of people rated him very highly early on. In my opinion, he's very solid, but as time passes and people figure him out, it will get harder and harder to do well with him. He is still a super solid character, and will probably end up at mid-high tier in the future, though this is just speculation. I might end up wrong.
MajinTenshinhan: Since I know your personally, I'm well aware that you have a lot of opinions on Street Fighter 5 as a game. Would you mind sharing publicly how you feel about the game compared to Street Fighter 4?
BX3TPL|Phenom: In many ways, Street Fighter 5 is a lot more fun to play than Street Fighter 4. It's more fast-paced and is a much more momentum-based game than Street Fighter 4. One of the main issues originally in SF4 was how heavily rewarding a knockdown was. Delayed wakeup didn't fix it completely since many characters still had universal setups to cover both delayed and regular wakeup timings.
It was also very option select heavy, meaning you didn't really need to put too much thought behind some of your decisions. I'm glad that's no longer a factor in SF5, and that you mostly have to ccommit to whatever you do.
However, for me personally, one of the main issues with SF5 is how the neutral game is designed. For example, quick recovery and lack of hurtbox on medium buttons for many characters. Karin, Chun-Li, Birdie, Vega are the most prominent ones, but every character has it to some degree.
Compared to SF4, whiffpunishing these buttons on reaction consistently is too hard, which forces you to predict when they are coming and do a pre-emptive whiffpunish. Combine that with the fact that dashes are generally much faster and impossible or very hard to react to and it makes the mid-range neutral game much more random, in my opinion.
For example, while you're looking for your opponent to use a poke, he suddenly dashes or jumps in and gets the momentum in his favor, which in this game is very rewarding. I would prefer the game ot be based on consistently outplaying your opponent in neutral, instead of you or the opponent guesses right once and takes the whole round.
I've heard a lot of players insist that this is a heavily footsie-based game, which I don't think is true. If anything, it is a pressure based game, with the objective to gain the momentum first and take advantage of that, until your opponent somehow finds an opening in your offense, or you make a mistake, and shifts the momentum to their favor. Since pressure is very heavily rewarded in SF5, this is a pretty big deal.
Getting in on your opponent can lead to landing crush counters or baiting throws with neutral jump, which leads to a lot of damage and possibly the entire round being lost off of one single mistake. Like I mentioned earlier, compared to SF4 you have a lot more liberties to whiff buttons and do random dashes or jumps to get pressure.
That's how I feel about it at the moment. It obviously has its own unique neutral game, but I am not a fan of its design at all. The main problem with SF4 wasn't that the footsie design was bad, it was mostly that it was just unbalanced, primarily because of characters like Elena. I would like SF5 more if they added more recovery and bigger hurtboxes to medium buttons.
But even though I'm not a fan of it, I'll just have to accept it. However, it is still a pretty fun game, just frustrating as well. I bet many will disagree with me, but this is my opinion about it.
MajinTenshinhan: There've been some major changes to the Capcom Pro Tour this year, with much more focus on regional diversity.
How do you feel about these changes, do you think they bring something new to the table or are they unnecessary?
BX3TPL|Phenom: I haven't really read too much into it, but they probably want to give players around the world an opportunity to qualify for the Capcom Cup. Last year, it was mostly packed with players from Asia, and some from North America and Europe, and one, FGCBR|Keoma, from South America.
My understanding of the new system might be wrong - will it be the top 16 best players in the world, and the top 4 players from each region on top of that? I don't really know. Overall, I don't really care too much about how they organise these things.
MajinTenshinhan: You traveled to a lot of different tournaments all across the globe last year, and you were just a hair's breadth away from making it into the Capcom Cup. Do you think that you will be going to as many events in 2016?
BX3TPL|Phenom: As long as I have fun with the game and have the time to travel, I will enter as many tournaments as I can. I was very close to qualifying last year, and this year I've already managed to get some points early on, so it looks good for now.
Hopefully I can qualify by the year's end.
MajinTenshinhan: Are there any characters you hope to see as DLC in the future for SF5?
BX3TPL|Phenom: No, not really. I mean, the Street Fighter EX characters look pretty cool, but they can't add them, sadly. Garuda would be a fun character to play, haha.
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Post by Nyu Nozomi Hyuga on Mar 16, 2016 20:04:40 GMT -5
Here is a discovery of a bot from eventhubs:
That's... not Infiltration; Alucard discovers an online impostor while streaming Street Fighter 5
F3|Alucard has emerged as quite the fighting game player, having strong resumes across multiple games such as Ultra Street Fighter 4, Killer Instinct, Mortal Kombat X and now Street Fighter 5.
During a recent streaming session Alucard ran into whom he thought was RZR|Infiltration online, though he would quickly find out this was an imposter bot programmed to react to each and every one of Alucard's moves.
The F3 player is forced to quickly figure out a tactic that actually works against the bot, or face losing a fist full of ever-precious SF5 ranked points.
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Post by Nyu Nozomi Hyuga on Mar 16, 2016 20:16:20 GMT -5
Heres Best of III interview on Infiltration from eventhubs:
'I'm nervous for Final Round... I believe we'll see more American and European winners in the near future' - Infiltration on Best of 3
RZR|Infiltration was the special guest for this week's Best of 3 broadcast, and the EVO champ had plenty to say in regards to Street Fighter 5, the Pro Tour, streaming, joining Razer and more.
Many will be viewing Final Round 19, which takes place this coming weekend, as an indicator of the Street Fighter 5 tournament climate. This will likely be the most competitive SF5 event yet with players like RZR|Xian, RB|Bonchan, Kazunoko and Infiltration in attendance.
When asked how he feels the general results will go, Infil surprises more than a few when he states that he expects to see the traditionally dominant Asian champions fall to American and European players.
Final Round's organizer, Shin Blanka, also joins the show to give some insight in what it takes to put on one the largest yearly tournaments in the country.
Infiltration's interview begins around the 34 minute mark.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 17, 2016 2:20:17 GMT -5
Happens this week at my state. Two years ago they revealed Decapre. I imagine they'll have info on the upcoming update.
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Post by Nyu Nozomi Hyuga on Mar 17, 2016 20:21:07 GMT -5
Heres a list of strongest players from shoryuken:
Here’s Some of the Strongest Street Fighter V Players on Capcom Fighters Network
While a great way to keep up on your training between tournaments, playing fighting games online is typically a crapshoot in terms of quality connections and opponents. Sure, some titles do it better than others, but it’s always a smart idea to have an idea of which players to look out for before jumping into netplay.
With Street Fighter V currently dominating discussion (both good and bad) in the fighting game community, Patrick “DaFeetLee” Lee has compiled a list of some of the stronger competitors rampaging through the Capcom Fighters Network. Though still a work in progress, this breakdown should do wonders in helping you learn matchups and characters. Even better, it also provides some insight into the pseudonyms specific players are using instead of more familiar names.
dafeetlee.wordpress.com/cfn-strong-player-list/ Of course, a project of this magnitude will likely never be perfect, but Lee is open to suggestions on Twitter. Give him a polite shout if you find that someone is missing or an entry needs to be edited.
twitter.com/dafeetlee
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Post by Nyu Nozomi Hyuga on Mar 17, 2016 20:30:31 GMT -5
Heres an interview of Kindevu from eventhubs:
'In Street Fighter 5, [Japan's] advantage is entirely gone' - Kindevu talks SF5, favorite fighting games, DLC hopes and more in exclusive EH interview
With myself at the scene during Cannes Winter Clash this year, I decided it was high time to grab some interviews with a few of the high-profile players present at the event.
The fourth interview in this group is with Yosuke "Kindevu" Ito, in an interview where he discusses his thoughts on Street Fighter 5 as a fighting game, his absolute favorite fighting game, hopes for future SF5 DLC and more.
MajinTenshinhan: How long have you been playing fighting games?
Kindevu: I suppose I started playing seriously in 2001, with Capcom vs. SNK 2. That's 15 years ago, now.
MajinTenshinhan: What's your favorite fighting game?
Kindevu: It's very difficult for me to say one absolute favorite, but I definitely have a lot of strong feelings for Capcom vs. SNK 2! I've been really into the Street Fighter 4 series, King of Fighters 13 and Hokuto no Ken, as well.
MajinTenshinhan: Street Fighter 5 has just been released, and it's quite different from Street Fighter 4, which was played for so long. How do you feel about the game?
Kindevu: If I'm being completely honest, I didn't think it look like any fun at all before it was released, haha. But since its release, I bought it, tried it out, and now I'm having tons of fun, and I'm playing it every day, haha.
MajinTenshinhan: Japan has been seen as the strongest region for Street Fighter games for a very long time, but it doesn't look like Street Fighter 5 is going to be out in arcades at all.
With everyone in the world beginning from the same starting point, what do you think will happen this time around? Do you think Japan will win out again?
Kindevu: With arcade-only releases, I feel like Japan has a huge advantage since we have so many game centers everywhere.
But for Street Fighter 5, with everyone getting the game at the same time and playing from home, that advantage is entirely gone, and I honestly have no idea who's going to be winning in tournaments across the world right now!
MajinTenshinhan: What do you think is the most important thing to become good at fighting games?
Kindevu: I suppose it'd have to be practice.
I'm generally seen as pretty talented, but when I started playing fighting games I trained combos from morning until night, day after day. Because of all that practice, I've been able to do a lot of things that might be misconstrued as talent.
MajinTenshinhan: Are there any particular characters you're hoping to see as DLC in Street Fighter 5?
Kindevu: I'd like to see Sakura!
Out of the ones that are already confirmed, I'm really looking forward to Urien!
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Post by Nyu Nozomi Hyuga on Mar 17, 2016 20:49:44 GMT -5
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 22, 2016 8:13:02 GMT -5
I'm going to check that video out online.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 24, 2016 0:50:19 GMT -5
Says 40hours and half of that was me leaving the game running. I only played 5 ranked games won 4 of them, but netcode is trash. Played in room vs my friend but it's a teleporting disaster. I went back to other games like FS and USF4, netcodes are better even on PSN and both have harder execution. 140ms lag with forced vsynch was really upsetting so I disabled it in the program files, makes a big difference, but netcode and game are still trash so haven't been playing it. I check some of ur youtube uploads though, get them email notifications about wm You do have a good amount of matches in your log. You also spend more time complaining about it than I have playing it. Why did you bother even buying the game if you were complaining about it 6 months ago? All you do is write the same block of text time and time again. SF4's netcode wasn't amazing, the best was AE2012 on PC. Ultra was a mess for a long time and the game had different lag on each version. Which means the execution was arbitrary at best. I played Kof XIII on PS3 and that had the worst lag and that's tied with USF4 on PS3 which has the game outright freeze so I know you're full of it on that one. USF4 might just have the worst online lag and doing one frame links on there is impossible to do consistently. SFV game tried to make the inputs more consistent with online and off. I don't like the input lag however. Which means you were playing a different version every game. With the linking system the lag made the execution a lot worse and you still had nothing but mashed crap from jab half of the time because the hit confirms and reversals were braindead easy. Not to mention bs like ultras, FADC dp, focus attack, crouch teching, option selects. I thought you had decent taste in games but if you tell me that SF4 had great gameplay I can only assume you're an 09'er who started SF with 4. None of the other SF games played like 4 did and 5 plays much closer to them with shorter combos. If that's what you like, go play an anime fighter or Kof XIII if long combos are the only requisites to tough game play. Furthermore the execution in SF5 is about hit confirming and cancels, NOT link timing. This means you can't mash 4 jabs into some high damage combo which is what 99% of the combos looked like. Most people were not doing Sako combos. Ironically I could and I still hated the way SF4 handled it. Turning off the v-sync does make a difference though, but I just don't get your obsession with whining about the game on 5 different sites. I've seen you on a total of 4-5 different websites writing the same wall of text about how you wish the game had long combos. We get it, go back to playing SF4 and mash in the game in lag with the bs scrub tactics that plagued that game. FS is dead and has like 3 people playing it on an outdated console. Seeing as I have a PC I have no option there or I would play that too. I play most of everything. I don't fanboy certain companies. While I do have a lot of problems with the release of SF5, the gameplay isn't one of them. It beats SF4 by a mile. Are you the one thumbs downing my videos?
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Post by azik21 on Mar 24, 2016 11:25:29 GMT -5
5 is harder than 4 in everything besides execution and even that is debatable. People overate sf4 execution barrier... I never dropped combos in any game offline besides kofxiii. Does that mean both games are easy compare to kofxiii by default because execution is harder in that game. Is that how it works nowadays? The truth is Kof xiii is easier then sf5 but I definitely prefer kof. Nobody plays that game anymore though so I'm gonna take what I can get from sf5 until/if kofxiv makes it to pc.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 24, 2016 11:55:04 GMT -5
5 is harder than 4 in everything besides execution and even that is debatable. People overate sf4 execution barrier... I never dropped combos in any game offline besides kofxiii. Does that mean both games are easy compare to kofxiii by default because execution is harder in that game. Is that how it works nowadays? The truth is Kof xiii is easier then sf5 but I definitely prefer kof. Nobody plays that game anymore though so I'm gonna take what I can get from sf5 until/if kofxiv makes it to pc. The execution in 4 has a bunch of 1f links that add damage. The problem is the scaling system favored short combos which often hindered more desirable combos anyways. After a few hits it was meaningless. Kof XIII had overall tighter execution but it was handled in a better way that was more consistent. I'd prefer that because you didn't have arbitrary 1f links because even pros drop them 1/2 or 2/3 times (on a bad day). Why should I practice 60 hours a week and still miss that stuff regularly? Most of it was mashed lights into combos anyways. SF5 is more about taking large risks and committing. SF4 had ways to avoid commitment with FADC. In this game if you screw up you get punished harder. Some people don't like this aspect but I do more. Wait you think KoF XII is easier than SFV? Explain. I didn't like Kof XIII's emphasis on ToD combos but I though it was mostly solid other than that.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Mar 24, 2016 12:04:27 GMT -5
www.eventhubs.com/news/2016/mar/24/street-fighter-5s-march-update-will-launch-28th-alex-released-30th/It was announced today by Haunts over at Capcom-Unity that the much awaited March update for Street Fighter 5 will officially be launching on Monday, March 28th, at which point players will get access to in-game tutorials and trials as well as lobbies for up to 8 players.
Alex, the first post-launch DLC character, comes a bit later however, available on Wednesday, March 30th, along with the in-game store. It was also noted that as a thank you the patience fans have showed during the game's beta tests, the story costumes for Ryu and Chun-Li will be released on March 30th as well, free of charge for everyone. Capcom UK's Matt Edwards also explained the content briefly in a video, which you can find after the jump, alongside many more details on the upcoming patch.o summarize, here's the content you'll be getting on March 28th and March 30th, respectively.
March 28th
• Demonstrations: Learn the ins and outs of Street Fighter V through helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
• Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
• Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
• Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
• Character Tutorials: 16 lessons covering each individual character.
• Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.
• Online Rematch Option: Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match and Casual Matches, provided both players accept the rematch.
• Battle Lounge Improvements: Enjoy up to 8 person lobbies, complete with match spectating.
• Bug fixes and gameplay balancing: Various game bugs have been fixed, along with minor gameplay balancing. For more details please see the previous post.
March 30th
• DLC character #1: Alex
• Story mode costumes for Ryu and Chun-Li for free • In-Game Shop: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters (100,000 FM each) and the Story Mode Costumes (40,000 FM each).
Additional notes
• The Zenny (real-life money) system is still being fine-tuned, and as such will not be available in this update.
• As compensation for the above-mentioned Zenny situation, Alex will be available as a free trial for the period until the Zenny system goes live.
• A special bonus to players who purchased the Season Pass is that they will be able to access the premium costumes for characters before the Zenny system launches. In addition, Season Pass players will receive a brand-new stage for free in the near future.
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Post by azik21 on Mar 24, 2016 12:49:47 GMT -5
I find kof neutral way easier. Besides shoto based characters 5 did a good job with making it so 1 option doesn't cover every situation. There isn't a go to move for anti air, whiff punishes, and overall just how much harder it is to land a clean hit and confirm. I know there is some basic sf4 styled characters in 5 you can just buffer every button but even then you can bait those and punish. Maybe I'm just too much of a kof player but I do honestly find 5 harder. The game isn't played correctly in online play and people need to see/experience that before they judge the game.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Mar 24, 2016 13:08:53 GMT -5
I find kof neutral way easier. Besides shoto based characters 5 did a good job with making it so 1 option doesn't cover every situation. There isn't a go to move for anti air, whiff punishes, and overall just how much harder it is to land a clean hit and confirm. I know there is some basic sf4 styled characters in 5 you can just buffer every button but even then you can bait those and punish. Maybe I'm just too much of a kof player but I do honestly find 5 harder. The game isn't played correctly in online play and people need to see/experience that before they judge the game. So you like the ground game of 5 more? I definitely think the ground game in SFV is better than SF4. Kof XIII had weaker ground normals than in previous titles and strong air moves, like j. CD. This put an emphasis on jumping around and fishing for death combos. SFV is much larger when it comes to whiff punishing and besides a few braindead normals like Birdie's c. mp and the like the game is much more "honest" so far. The older Kof games did have more of a neutral emphasis than XIII did which is why old school players love it so much.
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Post by azik21 on Mar 24, 2016 14:09:45 GMT -5
No I like kofs ground game more but only because of how good kof did with mechanics. Running and guard cancel roll were extremely good because you actually had to learn how to use it for it to be effective. Kof has a marvel-like movement mindset where if you move better you can win. Theres more offensive options in kof overall and thats what makes it an easier game imo
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Mar 24, 2016 14:19:37 GMT -5
Kof also has more defensive options. I don't think more offensive options makes a game easier. Just different. Kof has had running and guard cancels for a long time, but XIII had a weaker neutral game. I think you need to master all of the mechanics but the risk/reward ratio is just different.
Kof XIII played more like Marvel than any other Kof hence the divide. Movement is important in SF but it's just different and more restricted. SF is the simplest "hardcore" fighter when compared to GG, BB, Tekken, VF, etc. It's meant to be that way from what I see.
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Post by JACK-2 on Mar 24, 2016 14:32:50 GMT -5
SFV is fun, but it just hasn't reached it's full potential yet.
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Post by azik21 on Mar 24, 2016 14:40:58 GMT -5
It just much easier to get a hit in neutral in kof because there are more options for offensive play. Like you said before damage output can be ridiculous so having more options to get the first hit makes the game easier to me. Kofs defense options can be very offensive overall. Guard cancel roll to punish moves etc. If you only need to look out for 2 things at certain ranges in sf5 then you can assume the other player is also looking for those things. Just makes it harder to commit. sf5 offensive is soo obvious it makes it hard. Don't veer off onto 3d I couldn't handle them!
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Post by The Big Daddy C-Master on Mar 24, 2016 14:49:18 GMT -5
SFV is new but compared to the new iterations of 3, 4, etc. It's much better.
As far as Kof, if you mean XIII then yea it was easier to get in on certain characters who weren't King. The challenge was dealing with the pace and the mixups while not getting hit yourself since one mistake cost you the match.
SFV is much more offensive than SF4 which was easier than Kof due to crutch mechanics. SFV doesn't have all of the offensive and defensive options, but that also means less bailouts. This game is very momentum based and 2 mixups means you're stunned. Only 4 characters have a meterless dp in this game so you have to guess 50/50 in the corner every time unless you have meter with Chun, Rashid, or Karin. It's simple but brutal. Can't count how many times I outplay someone with Cammy only for them to guess right two times and I lose 70% health and I'm almost stun. It's insane.
There are some derp moves though like Dhalsim's teleport and a lot of what Chun does, but it's not as bad as 4... yet.
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