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Post by azik21 on Jul 6, 2016 21:28:49 GMT -5
My friend got me to super gold. If I play I normally just make a lobby but maybe gonna play ranked when urien comes out
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jul 7, 2016 0:46:13 GMT -5
You should still be a able to fine then. I'm finding matches without too much of an issue.
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Post by Nyu Nozomi Hyuga on Jul 7, 2016 13:24:26 GMT -5
Even More Colors and Premium Costumes Revealed for Street Fighter V
VesperArcade has uploaded new images of the colors and costumes we can expect to see in Street Fighter V’s future. Following up on the reveals of premium “Summer” outfits for many of the cast (and after the official release of Karin’s swimwear), here’s an expanded look at Cammy’s “utility bikini”, Chun-Li’s swishy & stylish swimsuit, and Ibuki’s Strider Hiryu-inspired garb.
We also get a closer look at the “elegant” outfits for Cammy and Chun-Li.
The colors that we can look forward to unlocking for Juri and Urien are also shown in detail.
Still no information as to when Capcom plans to release these premium costumes, or if new outfits will be offered for only the female side of the roster–surely the men will also class it up, or strut their stuff on the beach?
Source: shoryuken
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Post by Nyu Nozomi Hyuga on Jul 7, 2016 13:33:10 GMT -5
Don't get caught off guard by Ibuki at EVO, familiarize yourself with some of her combos, set ups and tricky cross unders right here
One of the last things you want to do at this year's EVO is lose to one of Street Fighter 5's newest characters because of some awkward gimmick or strange set up.
While there's no way to gain a fully comprehensive understanding of everything Ibuki and Balrog, (or really anyone else from the cast) can do, you can at least equip yourself with some knowledge to give yourself a fighting chance.
Between Ibuki and Rog, the kunai-throwing ninja definitely makes us sweat more when it comes to shenanigans, and so we've collected a few videos that highlight her set ups and combos so you can get a basic idea of how to guard against her.
First off check out this stunning reset, originally discovered by Wrathmatics:
www.eventhubs.com/images/2016/jul/06/ibuki-cammy/
This last video is here just to show you how powerful her Raida technique is... plus it's hilarious.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on Jul 7, 2016 13:37:25 GMT -5
Desk goes crazy with a character that isn't even out yet; check out as his Urien reflects, juggles and pummels his way through this style combo video
Give Desk a one-round Story Mode crack at Urien, and he'll give you magic. The combo-wiz has gone through, what we assume to be, hours of testing, restarting and scene skipping to get this incredible combo showcase for Urien in Street Fighter 5.
Remember that he doesn't even have a motionless dummy or a player-controlled character to work with, but a low level AI instead. Still he's managed to come out with over two minutes of impressive sequences like this:
www.eventhubs.com/images/2016/jul/06/desk-urien/
The character will likely be tweaked by the time he hits the full game, but it's still pretty inspiring to see the potential for the latest iteration of the Third Strike baddy.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on Jul 7, 2016 13:39:04 GMT -5
'We are working on additional methods to unlock colors in the game outside of Survival Mode' says Capcom's Haunts
One of the big complaints about Street Fighter 5 has been that unlocking colors is locked behind completing the various difficulties in Survival mode, a mode which, quite frankly, is a bit unfair.
Fans have been asking since release to get an alternate method of unlocking colors, and Capcom's Haunts actually appeared on the /r/StreetFighter Reddit board to reply in a thread about it.
While the response is pretty short, and doesn't really give any details, it does confirm that Capcom are at least thinking about how to enable colors through some other method of unlocking. Here's what Haunts had to say, specifically:
Haunts: I can't get into the details right now but we are working on additional methods to unlock colors in the game outside of Survival Mode. I'll update on specifics once I get more info.
Source: eventhubs
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jul 7, 2016 20:07:21 GMT -5
Well it's nice to know they're coming up with more ways to unlock stuff, that is definitely needed.
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Post by Nyu Nozomi Hyuga on Jul 8, 2016 22:51:12 GMT -5
Urien's V-Skill gives him a legitimate reversal with armor on the first frame, and it's meterless
With fans already taking the time to try out Street Fighter 5's unreleased DLC fighters by way of PC mod, quite a bit of tech has been sent our way. Today, we have something very interesting with Urien.
Yoch sent us a video that shows a powerful trick using Urien's V-Skill. When V-Skill is activated, Urien gets a hit of armor on his physical special moves. This can give him a viable reversal on wake up.
The video demonstrates Urien attempting to wake up with a reversal without V-Skill, which results in being hit with a meaty attack. With V-Skill, though, Urien can perform his LP headbutt, absorbing a hit as early as the first frame.
Though the characters being played right now are not the final versions, we do not foresee a re-imagining of their baseline techniques. We hope that this meterless reversal set up stays in tact upon release.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on Jul 8, 2016 22:53:12 GMT -5
Three bombs in one sequence, full kunai recharge mid-combo, and much more: izumojinX's Ibuki combo video is crazy awesome
Ibuki is one of Street Fighter 5's latest DLC character additions, and lab monsters have quickly found that she can perform a number of extended juggle combos primarily using her V-Trigger bombs.
izumojinX recently put together a combo compilation that gives us a look at some of the crazier things Ibuki is capable of. Using three bombs in one combo (with the help of R. Mika and a full mic drop charge), fully recharging kunai as bombs go off, and punishing Dhalsim's far-reaching limbs with a solid combo can all be seen here, among other awesome set ups.
www.eventhubs.com/images/2016/jul/07/ibuki-combo-izumojinx/
Source: eventhubs
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Post by Nyu Nozomi Hyuga on Jul 8, 2016 22:56:37 GMT -5
Patch fixing Ibuki's air throw invincibility glitch hitting Street Fighter 5 next week
A patch is headed to Street Fighter 5 next week. According to the SF_Community Twitter account, and update that is set to fix Ibuki's air throw invincibility glitch will go live on Wednesday, July 13th.
The fix will go into effect after a few hours of maintenance running from 10 a.m. to 1 p.m., and a fix for an Ibuki V-Skill glitch is also mentioned, though we are unsure what that is at this time.
This tweet is referring to Japan time, so we can expect to see the scheduled maintenance begin at 6 p.m. PDT / 9 p.m. EDT on Tuesday, July 12th.
This fix comes in right before EVO 2016, the year's largest fighting game tournament, which is kicking off next weekend. There was quite a bit of concern that we'd see this unfair glitch being utilized at the event, but it looks like Capcom is aiming to quell player worry by doing away with it just in time.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on Jul 9, 2016 22:14:54 GMT -5
Maximum chip damage set up, nasty frame trap after target combo, and much more: Javits is writing the book of SF5 Balrog on Twitter Javits has been sharing some very useful tech videos for Street Fighter 5's newest combatant, Balrog, over on Twitter. The set ups being posted range from huge punish combos to wicked frame traps, and even include a max chip damage set up that eats away a little over 20% of the opponent's health with only V-Reversal as an escape option. Javits' efforts are helping pave the way for Balrog play in Street Fighter 5. www.eventhubs.com/images/2016/jul/08/balrog-maximum-chip-damage-set/If you're looking to pick up Balrog, or just want to add some more tech to your 'Rog repertoire, you'll definitely want to hit the jump. Source: eventhubs
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Post by Nyu Nozomi Hyuga on Jul 9, 2016 22:37:58 GMT -5
The Sounds of Story Mode: Street Fighter V’s New Battle Themes
In addition to its cinematic visuals, the new General Story mode for Street Fighter V–called “A Shadow Falls”–also contains a new musical score by Street Fighter IV and V composer Hideyuki Fukasawa. It features a wide range of pulse-pounding new battle themes and mood-setting atmospheric pieces.
XusesGB pulled the background music from the new battle scenes–there are many–and compiled them into this video for our listening pleasure.
VesperArcade has also uploaded versions of some of the tracks: giving us extended battle music from Decapre, Juri, Laura, Ryu, Ken, Karin, and Rashid, as well as the closing credits.
Source: shoryuken
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jul 10, 2016 1:30:00 GMT -5
If I was going to give the game credit for something, one of the things would be that the musical score is very good.
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Post by Nyu Nozomi Hyuga on Jul 10, 2016 17:27:18 GMT -5
They both like spicy stuff, but have very different personalities - Dolls/Twin sisters Xiayu and Jianyu brought to light in latest two SF5 profiles
The Shadaloo Doll representatives for September and October are actually Chinese twin sisters Xiayu and Jianyu, and you can get acquainted with them both here.
While they have some similarities, they are also very distinctive people in their own right.
Introduction
Today, we're introducing another one of the Dolls.
She's a nunchuk master. She has a bit of a special uniform compared to the other dolls, wearing a chinese-style dress adorned with a light blue outline.
Basic info
Name: Xiayu Height: 165cm Weight: 53kg Blood type: A Birthday: 10th of September Country of origin: China Likes: Spicy things, steamed meat dumplings, kung fu movies Dislikes: People who talk ill of others
Profile
She uses classical Chinese opera makeup to scare her opponents. Since we're introducing her, let's show her regular face as well!
She's kind to her allies, but shows no mercy to her foes. Personalitywise, she's normally calm and composed, but when it comes to helping her friends she can get really heated.
To defeat her enemies, she shies away from nothing, including surprise attacks and trickery.
She is very close with Jianyu. They're twin sisters.
Introduction
Here's another Doll introduction. She's an expert staff wielder!
She has a bit of a special uniform compared to the other dolls, with a small chinese-style dress which is easy to move in, and an orange line as an outline.
Basic info
Name: Jianyu Height: 165cm Weight: 53kg Blood type: B Birthday: 10th of September Country of origin: China Likes: Spicy things, gyoza, ordering things off the internet Dislikes: Tidying up, putting things in order
Profile
She wears her hair in buns and braids.
Although she likes spicy things, they often upset her stomach.
She dislikes doing menial tasks, and avoids doing things she finds pointless. She's something of a lazy person, and doesn't really listen to orders.
She's a pretty moody person, and somewhat egotistical. But her combat sense is superb!
She's very close with her twin sister Xiayu.
Source: eventhubs
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jul 12, 2016 13:05:02 GMT -5
So has anybody else been keeping up on the modding work? Juri looks great!
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Post by WarMachineRhodey on Jul 12, 2016 14:49:58 GMT -5
'Not all stages in Street Fighter 5 were designed for tournament play' - Capcom discusses the creative decisions behind the Kanzuki Family Beach stage With Friday's massive update, Street Fighter 5 players received a beautiful brand new stage in the Kanzuki Family Beach. The problem for tournament players, however, is that the stage's high tide heavily distorts the bottom portion of the screen. Characters' feet are obstructed, and some special moves like Birdie's energy drink are virtually hidden entirely: www.eventhubs.com/images/2016/jul/05/lol-can/Such a beautiful stage will likely never make it to the tournament scene, and competitive players are surely going to be deterred from spending the 70,000 Fight Money to access it. We reached out to Capcom to inquire about their motivations in creating the Kanzuki Family Beach the way they did, and they responded with the following: 'Not all stages in Street Fighter 5 were designed specifically for competitive tournament play...' "For some stages, like the Kanzuki Family Beach stage, the team wanted to push themselves creatively and incorporate new interactive elements like the animated water effects," they continued. "Although this particular stage may not be the best fit for tournament play, we hope that our non-tournament players will enjoy and appreciate the extra level of detail that has been added." As we said before the stage really is beautiful, and the added effect of fighting in the water is something of a fresh take. This shouldn't really be anything of a problem for casual players, and we imagine they'll take quite a liking to unique fight setting. Source: eventhubs That is a bit of a head scratcher to me. SFV is to be Esports focused but capcom neglects to test things out to make sure it would work in competitive play. Although it is only a stage its still baffling to me.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jul 12, 2016 15:07:55 GMT -5
Even more baffling is banning the training stage which is the best competitive one. I know some found it boring but it had the least obstruction and lag, which is optimal for competition.
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Post by Nyu Nozomi Hyuga on Jul 12, 2016 15:17:38 GMT -5
So has anybody else been keeping up on the modding work? Juri looks great!
Honestly, I never keep up with mods (with some important exceptions) since these wouldn't be consider as news worthy, not even gameplay or combos for that matter. When its mainly people just making costumes ranging from Mortal Kombat, King of Fighters, Marvel, DC, or which ever that were officially not involve Capcom or any licenses that SF may not even have the rights to.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jul 12, 2016 15:20:12 GMT -5
Sometimes you'll see them posted on other sites but I'll be happy to take care of that since I like that kind of stuff too. I'll add it later. I know where they are made specifically too which helps.
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Post by Nyu Nozomi Hyuga on Jul 12, 2016 15:24:20 GMT -5
Sometimes you'll see them posted on other sites but I'll be happy to take care of that since I like that kind of stuff too. I'll add it later. I know where they are made specifically too which helps.
I know, hey would it be fine to make a mod page since there are plenty of them from every game you can name. So maybe I can plan covering mods as well, I could find some as well (considering Eventhubs & SRK has fair shares of mods)
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jul 12, 2016 15:29:22 GMT -5
You mean like a mod board or something specifically for game mods?
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Post by Nyu Nozomi Hyuga on Jul 12, 2016 15:32:30 GMT -5
Yeah something like so that way all mods from any game you can name can go in the mod board to see some creations.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jul 12, 2016 15:42:09 GMT -5
I could do that. Wouldn't hurt at all actually. A board with threads to make content easy to find.
Thanks for the suggestion.
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Post by Nyu Nozomi Hyuga on Jul 13, 2016 23:16:28 GMT -5
Ibuki Air Throw glitch removed with Street Fighter 5's 1.05 patch
Ibuki had quite a peculiar glitch regarding her air throw which gave her a bunch of invincibility when landing after whiffing it, and Capcom confirmed that this was going to be removed in a patch soon.
Well, the patch is here, and rejoice! Ibuki can no longer cheese you out by adding bogus invulnerability frames to her jump, and thankfully, it's out before EVO so there's no risk of having to ban Ibuki from the tournament.
It's unclear as of yet if the patch did anything besides that, but we'll keep you posted.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on Jul 13, 2016 23:22:04 GMT -5
Capcom fixed bugs for over half of Street Fighter 5 characters in the latest update
Though Ibuki seemed to be the main focus for yesterday's Street Fighter 5 update, Capcom actually took the opportunity to fix quite a few things with no less than 14 of the game's characters.
It seems Rashid has gotten the most attention, as the wind-based fighter recieved five specific tweaks. These changes should make everyone's EVO experience run a little smoother, so it's nice to see developers were able to get to them just before the big dance.
We've grabbed the full list of fixes from Capcom Unity, which you can see after the jump below.
Cammy
Bug: Cammy's Fatal Leg Twister cannot throw opponents who are in a crouching state; however, when an opponent is coming out of a damage motion/animation and is attempting to crouch while coming out the animation, Cammy could throw the opponent.
Fix: Cammy's Fatal Leg Twister, a throw attack that is not meant to throw opponents in a crouching state, is no longer able to throw an opponent who is inputting a crouch while coming out of a damage motion/animation.
Nash
Bug: When throwing Sonic Booms (all strengths), Nash's collision box did not extend all the way to Nash's feet when releasing the projectile, causing the opponent character to pass through him when approaching from behind.
Fix: Set the collision box of the Sonic Boom motion to reach Nash's feet, so that the opponent character cannot pass through him.
Bug: Nash's collision box when stunned (dizzied) is slightly shifted towards his backside when compared to how he appears on screen and when trying to hit Nash while in a stunned state, unintended behaviors would occur.
Fix: Adjusted Nash's collision box when in a stunned state so that its position matches Nash's appearance on screen.
Bug: Activating V-Trigger at the same time the opponent performs a V-Reversal, caused a bug where the camera would move incorrectly for a period of time.
Fix: Corrected this issue so that when Nash's V-Trigger is activated at the same time as the opponent's V-Reversal the camera no longer moves incorrectly.
F.A.N.G
Bug: During M. or H. Ryobenda, there is a moment where F.A.N.G's lower body collision box would disappear, which was unintended.
Fix: Adjusted M. and H. Ryobenda so that the collision box is consistent throughout the entire motion of the move.
Rashid
Bug: In Flap Spin, V. Spinning Mixer, and Dash Spinning Mixer, the empty guard box was set so that it could not force the opponent's guard motion.
Fix: Flap Spin, V. Spinning Mixer, and Dash Spinning Mixer, are now able to force the opponent to empty guard.
Bug: When doing an EX Eagle Spike from Front Flip (V-Skill), the kick buttons have to be pressed at precisely the same time in order for the move to come out.
Fix: EX Eagle Spike from Front Flip will come out even if there is a one frame gap between the kick buttons that are pressed simultaneously.
Bug: Due to the small size of V Eagle Spike's collision box, when performing the move when the V-Trigger's tornado is right behind the opponent, the move would pass through the opposite side of the opponent.
Fix: Increased the size of V Eagle Spike's collision box so that Rashid doesn't pass through the opponent.
Bug: When Assault Beak hits as a counter hit, the distance created between Rashid and the opponent upon hit is a little more than when it hits normally, which is not intended.
Fix: Adjusted Assault Beak so that when it hits as a counter, the distance created between Rashid and the opponent is the same as when Assault Beak hits are a normal hit.
Bug: Rashid was unable to cancel the initial jump frames into Altair.
Fix: Initial jump frames can now be canceled into Altair.
Birdie
Bug: There is a section in Bull Slider's hurt box that doesn't contain a throw box, which unintentionally provided throw invincibility to Birdie.
Fix: There is now a throw box throughout the entire motion of Bull Slider.
Alex
Bug: Alex's V-Skill, Overhaul's effect is supposed to be negated when Alex hits an opponent with an attack, when his attack is guarded, or when getting hit by an opponent’s attack. However, even when Alex's J. LP or J. LK is guarded, the effect would remain present.
Fix: When J. LP or J. LK is guarded by the opponent, Overhaul's effect is negated.
Ken
Bug: During V-Trigger, L. Shoryuken landing motion can be canceled into M. Shoryuken, H. Shoryuken, or EX Shoryuken. But, when an opponent jumps over Ken while he is performing this cancel on a whiffed V L. Shoryuken, Ken would perform the additional Shoryuken towards the opposite direction.
Fix: V. L. Shoryuken landing animation after being whiffed or guarded is no longer cancelable into M. Shoryuken, H. Shoryuken, or EX Shoryuken.
Bug: When H. Shoryuken trades during the initial part of the attack, Ken is way more advantageous and can easily gain the upper hand, which was not intended.
Fix: Made it difficult for Ken to gain the upper hand when the first part of an H. Shoryuken trades with an opponent's attack. Ryu Bug: When Jodan Sanrengeki hits an opponent right when they are going from a standing state into a crouching state, the hit animation of the opponent behaved irregularly.
Fix: Adjusted Jodan Sanrengeki so that when it hits an opponent transferring into a couching state, the opponents hit animation behaves normally.
Bug: During V-Trigger, when successfully performing Mind's Eye (V-Skill), it was impossible to cancel the second half of Mind's Eye's into another Mind's Eye.
Fix: Corrected this so that during V-Trigger, the second half of a successfully performed Mind's Eye can be canceled into another Mind's Eye.
Vega/M. Bison
Bug: EX Head Press (including while V-Trigger is activated) would miss the second stomp at times when used against certain actions.
Fix: The hit box of the second stomp in EX Head Press (including while V-Trigger is activated) has been expanded, making it easier for it to hit.
Bug: When Psycho Inferno hits an opponent or is guarded, the side taking damage would gain large amount of meter.
Fix: Lowered the amount of meter gained by the side taking damage from being hit or guarding Psycho Inferno.
Dhalsim
Bug: The empty guard box on Yoga Gale (normal ver.) is placed high, making it difficult to force opponents to guard.
Fix: Lowered the empty guard box on Yoga Gale, making it easier to force opponents to guard.
Guile
Bug: When Guile's Sonic Hurricane hits an airborne opponent right after the move becomes active, if the opponent performs a recovery, Guile would be put at about a 16 frame disadvantage.
Fix: Because this was an unintended circumstance, Sonic Hurricane has been adjusted so that in cases when it hits and only on hit, Guile will be able to move before his opponent.
Balrog/Vega
Vega
Bug: When performing a V-Trigger (Bloody Kiss - Rojo) without the claw on wake-up or after guarding, it was impossible for it to be used as a reversal.
Fix: This has been corrected so that when the V-Tigger (Bloody Kiss - Rojo) is used without the claw on during wake-up or after guarding it can be used as a reversal.
Bug: With the claw is equipped, when inputting down(any crouch input)+LP+LK right before waking up or coming out of hit/guard stun, he would perform a C. LP instead of a normal throw when Vega becomes moveable.
Fix: This has been corrected so that when pressing down (any crouch input)+LP+LK during reversal timing with Vega (w/ claw) will result in a normal throw when Vega becomes movable.
Chun-Li
Bug: When Dhalsim is the opponent, when attempting to hit him with Yosokyaku's first hit, whether or not it would hit would differ between the 1P side and the 2P side under specific circumstances.
Fix: Widened the hit box of Yosokyaku towards Chun-Li's backside very slightly so that when the move hits or misses is consistent regardless of which side Chun-Li is on.
Ibuki
Bug: After activating Ibuki's air throw (Tobizaru), Ibuki was invincible while landing on the ground.
Fix: Added a hurtbox to Ibuki during her landing frames after an activated Tobizaru.
Bug: When holding down HP while activating Tenrai (Ibuki's V-Skill), Tenrai would only come out at max charge.
Fix: Corrected this so that even when holding down HP, Tenrai can be used without being charged.
Source: eventhubs
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jul 15, 2016 3:19:52 GMT -5
I mentioned censorship on Cammy before, but I wasn't sure if people noticed she got it again. This time it's her nipples. Capcom just can't leave it alone can they? Of all the problems this game has?
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Post by JACK-2 on Jul 15, 2016 5:42:09 GMT -5
I mentioned censorship on Cammy before, but I wasn't sure if people noticed she got it again. This time it's her nipples. Capcom just can't leave it alone can they? Of all the problems this game has? I'll just mod it back like always.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jul 15, 2016 7:13:05 GMT -5
Yep. I use the wet leotard mod and it makes it pretty much see through.
The censorship was still dumb though.
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Post by WarMachineRhodey on Jul 18, 2016 11:16:10 GMT -5
Espn censorship
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jul 18, 2016 17:43:29 GMT -5
Yea I was mentioning that. It's nice that it got the exposure but still kind of lame that there will be more to come.
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