|
Post by Nyu Nozomi Hyuga on Nov 12, 2016 2:10:26 GMT -5
The Capcom Pro Tour DLC will be disappearing at the end of the month - If you want it, you'd better get it soon It seems that the Capcom Pro Tour DLC will be disappearing at the end of this month (November) according to a tweet by Capcom. The content we will be losing out on is the Capcom Pro Tour Ring of Destiny stage, The Capcom Pro Tour costumes for Cammy, Chun Li, and Necalli, a new color for 22 of the characters, and two exclusive titles. Below I have included Capcom's tweet and an image of the stage and costumes that will be disappearing. After the jump, you can see Capcom's video on this DLC. Source: eventhubs
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Nov 12, 2016 2:47:28 GMT -5
The stage was actually not bad for me.
Can't believe Capcom is still arguing that the pro tour is going to attract casual fans.
That Eisbahn character is cool.
I didn't know they were getting rid of that stage. I guess you'd better get it fast if you want it.
|
|
|
Post by Nyu Nozomi Hyuga on Nov 13, 2016 0:26:02 GMT -5
Ready for an easy 8,800 FM? Here's how to complete 'A Short-Tailed Bat Colony' and this week's other Street Fighter 5 challenges This week's Street Fighter 5 challenges will earn you a whopping 8,800 Fight Money, but it'll take you a tad longer than some other weeks because you'll have to win 10 matches online. As per the usual, three of the challenges are straightforward, while one is masked behind a riddle: Fear not, you won't have to spend any time figuring "A Short-Tailed Bat Colony" out, because we have it detailed for you below. A Short-Tailed Bat Colony: For this 5,000 FM mission you'll simply need to knock your opponent down a few times on the far right end of the Forgotten Waterfall stage. Doing this will eventually cause a group of bats to fly out of the cave. You can do this in Versus Mode, but for efficiency's sake you may want to set Forgotten Waterfall as your favorite stage and head into casual online matches. No doubt that you'll be able to pick this up on your way to winning 10 Casual matches online, a challenge that will earn you 3,000 FM. On top of that, you'll also easily pick up the 300 FM for hitting 10 counter attacks online, leaving you with only the easiest of this week's missions left. The "View a Demonstration" mission actually only requires you select the "Demonstration" tab from the menu. If you're already viewing the Challenges in the "Missions" tab, simply hit back, move the cursor to "Demonstrations" and select it. Don't spend you 500 FM all in once place. Source: eventhubs
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Nov 13, 2016 17:53:31 GMT -5
I guess if you keep on these they add up. You can get a new stage if you do these for a few weeks plus play frequently.
|
|
|
Post by JACK-2 on Nov 13, 2016 22:59:02 GMT -5
Yes Urien is obviously very good. Sometimes it seems Capcom just wanted some characters to be better than others. Look at the shotos, Necalli, and Chun. Your Guile recommendation was really good. Glad I stuck with him, though.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Nov 14, 2016 3:03:06 GMT -5
Yea I figured he'd be a good fit because he'd make you sit back and think more instead of going nuts.
|
|
|
Post by JACK-2 on Nov 14, 2016 11:02:15 GMT -5
He also forces my opponent to do the same which unfortunately Sf5 normal doesn't encourage.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Nov 14, 2016 13:05:05 GMT -5
I played a Ken who lagged and just went derp. This whole game is full of random dashing and "get through neutral free" style moves. Just idiot mashing that I hope gets fixed.
|
|
|
Post by Nyu Nozomi Hyuga on Nov 15, 2016 1:06:37 GMT -5
Blanka and Dhalsim featured in new, live-action PlayStation 4 commercial; is this a hint at one of Street Fighter 5's season 2 DLC characters? Sony has released a new, two-minute-long commercial promoting their current-gen console, the PlayStation 4. The internet spot is called "The King," and runs with the Medieval theme. The video follows a young gamer (the king) going on different adventures as he encounters various things that are tied to upcoming and current PS4 titles. Among those, though, is something very interesting. One scene shows a street performance in which a person dressed as Dhalsim battles a giant figure of Blanka. Keeping with the time period, Dhalsim's stretchy limbs are recreated using long rods with large fists on the end of them. With Street Fighter 5 being Capcom's main title in the franchise, and Ultra Street Fighter 4 almost entirely forgotten now, it's peculiar to have Blanka appear in a new PlayStation 4 commercial. As we know, Blanka is not a part of Street Fighter 5's roster at this time, and we haven't heard any word on the DLC characters we can expect to see next year. Perhaps this advertisement is giving us a hint at what's to come. Either that, or Street Fighter Producer Yoshinori Ono is behind this awesome troll. Though, that does seem unlikely. @0:55 Source: eventhubs
|
|
|
Post by Nyu Nozomi Hyuga on Nov 16, 2016 12:25:07 GMT -5
Pay to get a higher rank in Street Fighter 5? Site claims they will boost your rank for a price, offers Master rank option for $900 Ranking up in Street Fighter 5 can be difficult. Players have a tendency to hit plateaus that prove tough to overcome. One way of getting beyond this is hitting the lab and finding new strategies that will help you keep your opponents on their toes. Another way is to pay someone to play on your account and rank up for you. Apparently, this is a real thing. SFVBoost offers a service that assigns anonymous pro players the objective of grinding online with your account and getting you to the rank that you paid for. sfvboost.net/Prices range from $5 for Bronze all the way to $900 for a Master rank. SFVBoost claims that they can not only get you to the rank you desire, but will do so without the use of cheats or hacks. The website notes that they have 12 pro players on their staff and have already boosted over 20 accounts. Here is a statement from SFVBoost's website: Our experts will never speak to anyone while boosting your account, 100% anonymous. Our players have all been doing this for a long time, and they know how to boost hard. All of them are at least Diamond on their main account. It is possible for you to Pause and Resume our service and make sure our players will not play on your account if you don't want to. From now on, SFVBoost pro players will be able to connect and start playing on your account. Our experts will always respect you and won't use your account for their personal purpose. They are not allowed to "Add Friends", use your Fightmoney without asking you first, or talk to anyone. You can always check our progress on your CFN page or via external tools , we usually play SFV all day. Feel free to check frequent questions asked by our customers. If you can't find an answer for your question, contact our customer support, either via the live chat at bottom right, Facebook, Twitter or Email" Source: eventhubs
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Nov 17, 2016 13:12:20 GMT -5
LowTierGod was doing this. I only see a couple of Master ranked players so I wonder if one of them would be doing it. Supply and demand and all of that I suppose.
I like how professional the site is and looks while it's encouraging boosting lol.
|
|
|
Post by Nyu Nozomi Hyuga on Nov 18, 2016 16:39:24 GMT -5
Need another easy 6,600 Fight Money for the week? Here's how to complete 'Ishizaki's Appeal' and other missions Another Friday has rolled up again, so we've got another set of missions to complete for the Street Fighter 5. This week's batch appears to be encouraging players to play through different game modes in order to secure that 6,600 FM. Like the previous weeks, three out of the four challenges are self explanatory and straight forward, while the 5,000 FM challenge is a cryptic one. This week's mysterious challenge is called "Ishizaki's Appeal" and it involves one of the background NPCs once more. Let's cover how it's done. Ishizaki's Appeal: If you are wondering who Ishizaki is, he's that chef in the background of the Kanzuki Estate stage. Thanks to KHG, we were able to figure out how to complete this challenge! On the far right side of the Kanzuki Estate stage, you'll find a chef, Ishizaki, in the background who is checking out the fight. As you battle on, the maid next to him will react to things that happen. All you have to do is score a few knockdowns. Eventually, the maid will hit Ishizaki in the head with a tray. Complete the match and the 5,000 FM is yours. www.eventhubs.com/images/2016/nov/18/ishizakis-appeal/Use a V-Skill 10 time(s): As the name clearly suggest, just activate a V-Skill 10 times. You can do this in Ranked, Casual, or Battle Lounge matches and you'll receive 100 Fight Money. Win 10 Battle Lounge Match(es): Again, the name clearly tells you what to do here. Go into Battle Lounge and win 10 matches. You don't have to win the matches all in a row. Doing so will net you 1,000 FM. Play Story Mode: This one is an easy 500 FM. Simply start up a character's story in single player. You don't even have to complete it or win a single match. Source: eventhubs
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Nov 19, 2016 15:27:27 GMT -5
People should have enough for a stage at this point.
|
|
|
Post by Nyu Nozomi Hyuga on Nov 21, 2016 17:58:09 GMT -5
Street Fighter 5's Capcom Pro Tour DLC generated over $100,000 for the Capcom Cup prize pool; Last chance to buy Halloween and CPT content
The Capcom Pro Tour and Halloween-themed DLC is going off the market very soon.
In the latest Capcom Unity blog, Capcom has released details on when these special costumes, colors, themes, and titles will be taken down. If you're looking to pick up any of this content, be sure to do so before Tuesday, November 29 at 8:59 p.m. / 11:59 p.m. EDT.
As previously stated, 30% of the proceeds from the Capcom Pro Tour DLC goes into the Capcom Cup's prize pot. The top 8 finalists on December 3rd in Anaheim will be competing for over $350,000, comprised of the $250,000 base prize pool and over $100,000 raised by supporters who purchased the content.
Source: eventhubs
|
|
|
Post by Nyu Nozomi Hyuga on Nov 28, 2016 10:42:47 GMT -5
Street Fighter 5 servers scheduled to be down for maintenance on Nov. 30th, will we be seeing brand new content for Capcom Cup?
A post from the CFN Portal earlier today states that Capcom will be performing maintenance on Street Fighter 5's servers on Nov. 30th, 2016 from 6 p.m. to 11 p.m. PDT.
This is just two days before Capcom Cup kicks off, and the community is expecting some big time reveals come December 2nd and 3rd.
This scheduled down time may only be used for simple tweaking like changing up the Ring of Destiny stage for Capcom Cup, but we're certainly not overlooking the possibility that developers may be doing more. Capcom Cup happens during the PlayStation Experience in Southern California this year, and while we're sure there's some kind of a playable Akuma-esque reveal planned, there could be even more.
Capcom could be preparing to place some files in the background of the game for Street Fighter 5's second season. The potential here is pretty vast as it could mean we'll soon be finding changes to game mechanics, new characters, game modes and more.
In any case, don't plan on playing this coming Wednesday for the five hours between 6 and 11 p.m. PDT. What kinds of changes do you think we'll see after this server maintenance?
Source: eventhubs
|
|
|
Post by Nyu Nozomi Hyuga on Nov 28, 2016 10:53:02 GMT -5
Another easy 6,600 FM is yours if you want it - Here's how to complete 'Special Move Sensation' and other missions Friday (3 days ago) has rolled up again, so we've got another set of missions to complete for the Street Fighter 5. This week's batch appears to be encouraging players to use certain types of moves in specific sitatuations in order to secure that 6,600 FM. Like the previous weeks, three out of the four challenges are self explanatory and straight forward, while the 5,000 FM challenge is a cryptic one. This week's mysterious challenge is called "Special Move Sensation" and it seems to involve the background NPCs once more. Special Move Sensation: Thanks to Rosario Speciale, we were able to figure out how to complete this challenge! First off, you need to set the 'Round Settings' to 5, in other words a first to 3 match. This appears to be the easiest way of going about it. Alternatively, you could just keep the Round Settings to 3 and intentionally lose one of them. The requirement seems to just be for 3 rounds to be played. On the Kanzuki Estate stage, there are a couple of ninjas in the background. One in the center slightly to the right, and another on the far left corner of the stage. You'll need to trigger their animations with a knockdown. I would recommend knocking down with a special move of some sort due to the nature of the mission's name. There are rumors that you need to trigger the stage transition at the far left corner to receive the 5,000 FM. I was able to do it without triggering the stage transition. After this, you'll need to win the match. During your victory animation, 3 ninjas will be sliding down a rope in the background, triggering the 5,000 FM award. www.eventhubs.com/images/2016/nov/25/special-sensation/Perform a normal throw 10 time(s): As the name clearly suggest, just throw somebody 10 times. You can do this in Ranked, Casual, or Battle Lounge matches and you'll receive 100 Fight Money. Get a KO with a Critical Art 10 time(s): Simply KO an opponent 10 times in a round with the final hit being a Critical Art. This will award you 1,000 FM. Play Training Mode: This one is an easy 500 FM. Simply start up training mode in single player. Source: eventhubs
|
|
|
Post by Nyu Nozomi Hyuga on Nov 28, 2016 21:26:08 GMT -5
Ono: Nobody said that Akuma's in [Street Fighter 5] *laughs*; we actually never said that a new character is coming at all
Akuma is coming to Street Fighter 5 and will be playable at the PlayStation Experience next week, right? That's what the epic teaser trailer at the Red Bull Battlegrounds earlier this month seemed to suggest, anyway.
In a interview with Famitsu, Capcom producers Yoshinori Ono and Tomoaki Ayano discussed the current state of Street Fighter 5 and what's to come. When asked about the aforementioned Akuma reveal and the character's playable status, Ono had something very interesting to say.
"Nobody said that Akuma's in the game," Ono laughed. He went on to say that the trailer never explicitly stated that a new character was coming to the game.
Though the interview as conducted in Japanese, our very own Nicholas "MajinTenshinhan" Taylor provided us with the English translation.
Famitsu: You announced at an event recently that in December, at PSX (PlayStation Experience), Akuma is going to be playable, so I'd like to ask a bit about that.
Ono: Nobody said that Akuma's in the game, haha.
Famitsu: Eh?! Then what was that announcement video?
Ono: We actually never said that a new character is coming at all. We just said that people would be able to experience what we showed in that video, that's all, haha.
Famitsu: That's what it meant?! Well then, at least we can confirm that there's something to personally experience at the PSX?
Ono: Yes. That's undeniable. But it's going to be something that betrays everyone's expectations, in a good way, I think.
Famitsu: Betrays everyone's expectations?!
Ono: A lot of things have been leaked in the past, but we've had very strict regulations on this in particular, so please look forward to hearing what we have to announce.
Ayano: I think it's going to be in the middle of the night in Japan, but please try and watch it live if you can.
Famitsu: So if you have a lot of things coming up at the PSX, does that mean we'll be hearing something about the 2017 season as well... ?
Ono: Yes, that's right. The reason I've been very calm and quiet on Twitter lately is because the higher-ups told me, so I don't accidentally give too much away, haha.
------------------------------------------------------------------------------------------------------------------------
Ono: Support for Street Fighter 5 planned up to 2020; happy if they could release other fighters, but focused on solidifying eSports presence first
We learn more about Capcom's plans for the future of Street Fighter 5. Ono explains that the company is not thinking short-term for the latest in the Street Fighter franchise. As it stands right now, support for the game is planned up to 2020 or so.
Because Capcom is so heavily focused on Street Fighter 5 at this time, Ono also notes that though he'd be happy to see other fighting titles released, they are currently working on solidifying their eSports presence.
Famitsu: So, moving back to the earlier subject, how far does your current road map for Street Fighter 5 development go?
Ono: It's not just a 1-2 year thing. We're looking pretty far ahead... We've planned out as far as 2020 or so.
Ayano: Street Fighter 5 is a title we're adding on to as it goes along, so we're working on it while planning ahead on the best way to develop it further.
Famitsu: Are we going to see other titles than Street Fighter during that time, as well... ?
Ayano: That's not something I'd know, at my level, haha. Please, Ono-san, take over.
Ono: I'd be happy if we could. But first, we'd have to solidify Street Fighter 5 as an eSports title. I said in the beginning that we've seen a higher number of entrants than we had in the Street Fighter 4 era, but we'd like to heighten that even further.
The more people participate, the bigger tournaments we can host, and the more people are going to watch them, which is directly connected with our sales, and that's going to decide the future.
-----------------------------------------------------------------------------------------------------------
A character that uses four buttons instead of six in Street Fighter 5? Ono says that Capcom considered it and is still open to the idea
We learn more about the upcoming arcade version of the game and the possibility of a four-buttoned character.
Ono starts off by stating that the arcade version of Street Fighter 5 will not actually be a manufactured cabinet for the title. Instead, Capcom is working with Taito to find the best way to make the game playable for arcade goers.
Not all players are accustomed to arcade-style controllers, and because of that Capcom made sure to keep pad players in mind while designing Street Fighter 5. Ono mentions that there were even talks of making a character who focuses on using four buttons (as opposed to the traditional six found in Street Fighter titles), and that they are still keeping an eye on requests in that vein.
Famitsu: At the Toushinsai event earlier this Fall, it was announced that a modified PC version of Street Fighter 5 is going to be brought to arcades. Do you have anything further to tell us about that?
Ayano: I want to clarify that we're not selling an arcade cabinet version, but we're talking with Taito arcade executives about how to best bring Street Fighter 5 to their locales for people to play.
Famitsu: So there's not going to be an arcade version developed?
Ono: If someone says "Here you go" and finances us with a billion yen, we definitely will, haha.
Famitsu: I guess you'd need a oil magnate for that, haha. I think it'd be nice if you could play with regular pads too, when the arcade version comes out.
Ono: That's right. Among younger gamers, the pad usage is increasing a lot. They don't have the choice to start with an arcade stick, after all.
Ayano: Since the beginning of development for Street Fighter 5, we did it with pad users in mind.
Ono: Actually, what brought it to our attention was the French pro gamer RB|Luffy during Street Fighter 4. It wasn't about making it harder or simpler, but since we saw the amount of pad users rising, we figured we should make the game with their enjoyment in mind as well.
Famitsu: Like, making a character that's built around just having 4 buttons?
Ayano: Well, it is a numbered Street Fighter title after all, so we had to make it 6-buttoned, but we did discuss the 4-button approach as well.
Ono: Even though we don't change the 6-button layout, we had plans to maybe bring out a character that was focused on using 4 buttons. With the characters we'll be adding in the future, we're paying much attention to requests such as this.
Famitsu: I see. So, we might see that in the 2017 season... ?
Ono: Haha. The 3rd of December just keeps getting more and more exciting, haha.
---------------------------------------------------------------------------------------------------
Ono: The [Street Fighter 5] servers have kind of become our Achilles' heel; Capcom says they're earnestly working on improvements
This time, Ono and Ayano discuss the game's servers and the PlayStation VR.
Street Fighter 5's servers haven't been known for being the strongest or most stable in the world of modern fighting titles. "We have understood that our servers are not up to snuff," Ayano said. "Making large-scale improvements to them are part of our development road map, and we're earnestly working on it."
Ono goes on to apologize about the current state of the servers, then says that it shouldn't be long before we see an announcement on that front.
Famitsu: So with the assurance that we have something to look forward to at PSX, let's move over to current issues. The servers have been somewhat disappointing since launch. What can you tell me about that?
Ayano: We have understood that our servers are not up to snuff. Making large-scale improvements to them are part of our development road map, and we're earnestly working on it. As soon as we're prepared to talk officially about it, we plan to do it immediately.
Ono: We're very sorry about the condition of the servers. Regarding them, I don't think it's going to be very long before we have something to announce.
Famitsu: That's a relief.
Ono: We've listened to feedback regarding the battle design and updating content, so the servers have kind of become our Achilles' heel. We have to do something about them.
Famitsu: Indeed, there''s been a lot of work put into the battle system, and lately you've put in the daily targets as well, where you can clear them to receive fight money, so it's been improved in a lot of intricate ways.
Ono: Thank you. Speaking of, I haven't seen you at many events lately, you haven't been joining any tournament recently, have you?
Famitsu: I've been playing at locals, haha. The other day, there was a tournament where we gathered people from character-specific Line (Japanese messenger app) groups, and I was chosen as the representative for the Balrog group, haha.
Ono: That sounds fun. You should write about that, haha. Even if it's a community-organized event, we could maybe make specific in-game titles for something like that.
Famitsu: I'll write about it if we do it again then, haha. But specific in-game titles sound nice. So, how should regular people contact you about such events, if they're running them?
Ayano: Unfortunately, we'll have to close that option. I'm sorry, but for now, we're going to have to reject any such requests from regular players, as part of company policy.
Famitsu: So, next, how do you feel about the PS VR that seems to be going out of stock everywhere?
Ono: Well, we aren't going to react to it's success before we can see what the contents of the VR technology will bring. I've said this before in interviews, but I think it might be fun to use VR to see Ryu and Ken fighting each other in front of you, as more of a spectator thing.
Famitsu: So how about the favorably received PlayStation 4 Pro?
Ono: We're getting great work accomplished on the PlayStation 4 right now, so we see no need to rush. But, in the future we might find some good timing to make an update to it, or something like that.
Source: eventhubs
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Nov 29, 2016 2:48:22 GMT -5
So does anyone else think that he's trolling?
|
|
|
Post by azik21 on Nov 29, 2016 14:07:56 GMT -5
Akuma is gonna be in a vs series game they are announcing at the playstation experience.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Nov 29, 2016 14:31:00 GMT -5
Where was that confirmed?
|
|
|
Post by azik21 on Nov 29, 2016 19:13:43 GMT -5
no but i believe it. A friend of mine told me it was gonna happen in 2017-18 over a year ago. I didn't believe him at the time but it does fit what he said so far.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Nov 29, 2016 19:33:29 GMT -5
Is your friend in the industry or a part of it?
|
|
|
Post by Nyu Nozomi Hyuga on Nov 29, 2016 19:50:48 GMT -5
Ring of Destiny stage is now Capcom Cup 2016-themed, Street Fighter 5's ver. 01.13 update available for download Street Fighter 5's servers went down for maintenance earlier today and have since returned with an update. The ver. 01.13 in-game update is available for download now. Though it is likely making way for future content, there was one change on the surface that we did catch. As we've seen in the past with major tournaments, the DLC Ring of Destiny stage is now sporting Capcom Cup 2016 promotions. The Capcom Cup is kicking off this Friday, pitting 32 of the world's best Street Fighter 5 plays in a battle for over $350,000. Source: eventhubs
|
|
|
Post by azik21 on Nov 29, 2016 22:43:07 GMT -5
Yeah not sure what he does/ worked on. He does go to a lot of tournaments and knows capcom people. I think ill just believe him this week and hope marvel is announced.
|
|
|
Post by Nyu Nozomi Hyuga on Nov 30, 2016 0:06:31 GMT -5
Ono: I think the gap between Japan and the rest of the world is gradually decreasing; says it's difficult for other regions to rise
Famitsu recently conducted an interview with Capcom producers Yoshinori Ono and Tomoaki Ayano to discuss the company's latest fighting title, Street Fighter 5. Last time, Ono and Ayano touched on the current state of Street Fighter 5's servers.
In this installment, we learn more about the reception of Street Fighter 5 in Asia.
Japan's skill level in Street Fighter has always been seen as top notch, with most considering them the #1 region in terms of competitive play. Ono agrees with their placing in the world, saying that though the gap between Japan and other regions is shrinking, it's still difficult for others to reign supreme.
"I think the gap between Japan and the rest of the world is gradually decreasing," Ono explained. "That said, Japan has a very high total level, since the top players keep battling each other constantly. There are fewer top players in other countries besides Japan, so it's pretty difficult to rise to the #1 spot in those circumstances."
Famitsu: How do you feel about the response from Asian audiences for Street Fighter 5, here in South Korea?
Ono: It feels like we're getting a bigger response than we did during the SF4 era. Looking at the tournament entrants, they've risen by about 50-60%. If we're looking at just South East Asia, it's more than doubled. It'd be nice if our sales numbers could double too, though, haha.
Famitsu: The gaming in South Korea is heavily focused on online PC games, but how about Street Fighter 5?
Ono: It's overwhelmingly PlayStation 4. I think that's in large part due to PlayStation 4 as a brand rising in South Korea. It seems to be rising a lot in the Philippines, too.
Ayano: The Japan/Asia branch of Sony have been putting a lot of work into it, so I think Street Fighter 5 is probably expanding because of PlayStation 4's user-base expanding.
Famitsu: How's the reaction been in South Korea to Street Fighter 5?
Ono: I think it's huge that the leading player, RZR|Infiltration, is from here. It's not just that he's good at the game, but he comes off as a very regular guy, so I think he's had a big influence on the player increase here.
During the Street Fighter 4 era, there weren't many Korean players around, but since the Capcom USA-helmed Capcom Pro Tour initiative for Street Fighter 5, a lot of Korean players have started to show up.
We managed to grab a lot of young players with Street Fighter 4, but with Street Fighter 5, we've gotten even younger people to come in. This isn't just about South Korea, but also Japan and really, the rest of the world.
Famitsu: I suppose that areas where top players come from would naturally start to heat up a bit, competitively, huh?
Ono: We've also got DouyuTV|Xiao Hai and PandaTV|Dakou from China, RZR|Xian from Singapore. I don't think it's just South Korea, but the whole world is leveling up.
Famitsu: Indeed, we've heard talks about complete unknowns from China being hidden champions.
Ono: I think media sharing is a big part of it. Now, we have top players who do streams and upload videos with high-level techniques, sharing them with everyone, which lets everyone heighten their level across the board.
The streaming and video uploading, and the high amount of viewers, are basically that the community have increased the "video power" of the game, which helps anyone who wants to get into it.
I think it's gotten even more powerful than during the Street Fighter 4 era, and because of this development people get more and more fired up the more advanced things they can find out.
South Korea in particular is a very IT-heavy country, so I think the level is rising a lot, here.
Famitsu: It's often said that Japan is #1 in the world, but we really can't rest on our laurels now, huh?
Ono: I think the gap between Japan and the rest of the world is gradually decreasing. That said, Japan has a very high total level, since the top players keep battling each other constantly. There are fewer top players in other countries besides Japan, so it's pretty difficult to rise to the #1 spot in those circumstances.
I feel like we, as developers, must work hard to create such a player environment in other countries, as well.
Famitsu: In that sense, the Capcom Pro Tour pits top players from various countries against each other, which can help in leveling the entire world up.
Ono: It lets local players and top players from abroad exchange strategies and information, so I think that's huge.
Famitsu: The Capcom Pro Tour is heating up a lot, but, personally I feel more invested in something like the baseball major leagues. Would you like to have something more national, like the Koshien Baseball Championship... ?
Ayano: Hmm... That's a good question. If we were to hold a meeting regarding something like that, it'd inevitably come down to "Well, we need to have a large prize sum..."
The difficult is to have something like that, legally, within Japan, so it wouldn't be easy to accomplish.
Famitsu: If it were a large-scale official tournament, wouldn't it be hyped up even without a large prize sum?
Ayano: Well, it's true that in place of a large prize sum there could be large prestige attached to it, instead.But, I think we've passed the era where "Capcom congratulates you on your victory" is enough. Is that really a worthwhile level of honor? I'm not sure.
This is a ultimate what-if scenario, but, for it to be worth it, it'd have to be something huge like the Prime Minister acknowledging you, or something, I think.
Ono: It's difficult right now as well, because even if we were to start doing Capcom Japan tournaments, you could win and still just be a big fish in a small pond. That wouldn't make fighting games or eSports more openly accepted, and that's what we want to change.
We've managed to work toward that goal on a global level with the Capcom Pro Tour, but as far as domestic events go, there are mountains of legal considerations we'd have to work through. So, for now, I think we need to strive to increase recognition for the competitions, and gain enough honor to be accepted by the general public.
Famitsu: Meaning something like what Ayano-san said earlier about the Prime Minister acknowledging you?
Ayano: Yes. That's an extreme what if, but the Prime Minister rarely gives out honors, so something like that would probably get everyday people who aren't into games to see the value in such tournaments. Ono: In our current style of Japanese tournaments, it's really just helping already established players and there's a limit to the level of growth we could achieve. Of course, some people are going to say "That's not true at all" in response, but I think for the current community to raise in excitement we need to get more people into the community to begin with.
Famitsu: I see. By getting regular people, who aren't enthusiasts, to realize the value of the competition, fighting games would become more commonplace and accepted, and that would cause more players to emerge and reinvigorate the community. That's the type of future you're envisioning, I see.
Source: eventhubs
|
|
|
Post by Nyu Nozomi Hyuga on Nov 30, 2016 0:12:46 GMT -5
So does anyone else think that he's trolling? That Gouki/Akuma comment is trolling at his finest, who knows what that Gouki/Akuma video winds up being.
|
|
|
Post by JACK-2 on Nov 30, 2016 21:11:19 GMT -5
So does anyone else think that he's trolling? Someone said Akuma might just be a stage transition lol. Others speculate an Akuma mode like in Alpha 2.
|
|
|
Post by Nyu Nozomi Hyuga on Dec 1, 2016 3:22:34 GMT -5
Capcom reiterates Street Fighter 5 has 'upcoming playable content' at PlayStation Experience, new Capcom Cup artwork released Street Fighter 5 will indeed have new playable content at the PlayStation Experience, Capcom reiterated today via a blog post. Some in the community had speculated that recent rumors may not mean anything new for Street Fighter 5 gameplay wise, and instead would just be something for the rumored Marvel vs. Capcom 4. "Not only will Street Fighter 5 be playable on the show floor, but upcoming playable content will be available to play as well," wrote Capcom. They also put out a new poster for Capcom Cup 2016, featuring Necalli along with many of the player's faces featured around him. A new Capcom Cup image was also created by Masutādosōsu. Masutādosōsu has released some terrific images to coincide with major tournaments in the FGC, and it's great to see another piece from him. The official Capcom Cup artwork is on the left (which will be available for order in poster form for $7 on the Capcom Store), and Masutādosōsu's piece is on the right. Source: eventhubs
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Dec 1, 2016 11:19:27 GMT -5
Ah, Alpha 2. The good ol' days.
|
|
The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Dec 1, 2016 11:21:06 GMT -5
Who are you banking on to win this?
|
|