The Big Daddy C-Master
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Post by The Big Daddy C-Master on Feb 27, 2015 3:44:20 GMT -5
Here are the customizable life bars. www.eventhubs.com/news/2015/feb/26/tekken-7-features-customizable-life-bars-check-out-some-alternate-win-poses-and-intros-paul-asuka-and-more/Tekken 7 is leveling up its customization department yet again with a brand new unique, customizable feature.
If you import your Tekken Tag Tournament 2 data into Tekken 7, you'll be rewarded with a few bonuses. Along with 100,000 gold, you'll also receive some special Mokujin life bars.
Below, you can see the image of the Mokujin bars which was displayed on the Tekken Official website. Click image for larger version
These bars feature a leafy theme with Mokujin peaking over the top. We look forward to seeing what other life bar customizations will be available.
Hit the jump to see some alternate intros and win poses for Paul, Lili, Asuka and Lucky Chloe. Asuka Kazama and Paul Phoenix New Intro
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Post by Maulen on Mar 3, 2015 12:21:57 GMT -5
any new news about tekken 7 coming to steam? latest info I know is, they are considering it. that was q3 or q4 last year.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Mar 3, 2015 13:24:11 GMT -5
any new news about tekken 7 coming to steam? latest info I know is, they are considering it. that was q3 or q4 last year. I haven't heard anything explicit but I'm hoping so. I'm leaning towards yes, but I don't know.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Post by The Big Daddy C-Master on Mar 4, 2015 13:38:27 GMT -5
Tekken is going to be at Final Round in March 20-22 www.eventhubs.com/news/2015/mar/04/tekken-7-make-its-north-american-playable-debut-final-round-18-march-20-22/For months now, you've watched minutes (maybe even hours) of Tekken 7, Bandai Namco Games's next-generation installment in their popular series of 3D fighting games.
A game that is currently out now at select arcades in Japan, and that which will be available at even more locations in Japan -- and even in Korea -- later this month. A game that hasn't even been officially announced for home consoles yet (check the tapes), and thus unlikely to be released on consoles so soon -- historically it takes about a year from its arcade release.
And most important, a game that will have prize money on the line at EVO this year, as it's been included in the main game line-up. How will North American Tekken fans even be able to train for the tournament?
The answer to that has finally come, via a very special announcement from Mad Catz's Mark "Markman23" Julio earlier today: Playable for the first time in North America, TEKKEN 7 will be heading to FINAL ROUND 18!! t.co/t2uywMry59 pic.twitter.com/9gr77YJndr
— Mark Julio (マークマン) (@markman23) March 4, 2015
That's right: Tekken 7 (arcade) will be making its North American debut at Final Round 18 in Atlanta from March 20 to 22.
If you're a big Tekken fan who simply cannot wait to finally have your go at the game, well it may be time to look at plane tickets and hotels. On top of finally being able to play Tekken 7, there will also be some very hype tournaments happening at the event -- Final Round 18 is also the first Capcom Pro Tour premier tournament with a total prize pot of $15,000, after all.
For more details on Final Round 18 (official hotel, attendee registration, schedule, etc), head over to www.finalround.org/. Note that event registration closes this Friday.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Post by The Big Daddy C-Master on Mar 6, 2015 0:29:29 GMT -5
Next gen release. www.eventhubs.com/news/2015/mar/05/tekken-7-get-xbox-one-and-playstation-4-release/Tekken 7 is currently in its soft launch stage, available in select Japanese arcades and slated for a full release later this year. While we all expect the next installment of the Tekken series to also hit consoles, we were unsure which home platforms we'd actually see it on.
Today, it looks like we can tie up that loose end. A "sizzle reel" promoting Epic Games' Unreal Engine 4 recently went live that shows footage of Tekken 7 and lists Xbox One / PlayStation 4 as platforms for the game's release. The original trailer was taken down, most likely due to the leaked information, and re-uploaded later by GenEnemy.
Click image for larger version
It's definitely nice, but not at all surprising to see that Tekken 7 will be getting a next-gen release considering that fact that other blockbuster fighting franchises such as Street Fighter and Mortal Kombat are doing the same. Still, we'll have to wait for word from Bandai Namco on when we can expect the console versions to hit store shelves.
Hit the jump to check out the Unreal Engine 4 trailer.
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Post by JACK-2 on Mar 30, 2015 7:55:11 GMT -5
New character: Josie Rizal, a Filipino Escrima and Kickboxer user according to Harada. She was designed by Shimazaki MAri [The lead designer of Bayonetta.]
The comments are already complaining about sexism of course.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Post by The Big Daddy C-Master on Mar 30, 2015 8:54:14 GMT -5
New character: Josie Rizal, a Filipino Escrima and Kickboxer user according to Harada. She was designed by Shimazaki MAri [The lead designer of Bayonetta.] The comments are already complaining about sexism of course. Sexism? How?
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Post by JACK-2 on Mar 30, 2015 11:06:16 GMT -5
Because she cries at the end of the match and acts cutesy. Same crap against Lucky Chloe.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Mar 30, 2015 11:26:50 GMT -5
Because she cries at the end of the match and acts cutesy. Same crap against Lucky Chloe. Who specifically said that's sexist? What about joke characters like Dan? Why don't we have more dopey joke female characters? These femdykes just want to make women like men. Penis envy.
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Post by JACK-2 on Mar 30, 2015 11:31:32 GMT -5
Here's the comment, but he was getting shit for it: Magatsuhi
Its not just cuz its overdone, its because asia (japan mostly) are very sexist towards women and they think whiny, ditzy/clueless, and over-emotional girls is cute and ideal. Something that is very demeaning towards them. Its unfortunate that this is somewhat popular in japan so it has been more commonly reflected in video games like doa and now in tekken.
Idk any guy in RL that finds whiny over emotional girls cute only online weeboos n such. Also that guy asked why we would want a strong independent woman and I can tell hes never had a gf cuz thats just plain stupid.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 30, 2015 11:52:15 GMT -5
Here's the comment, but he was getting shit for it: MagatsuhiIts not just cuz its overdone, its because asia (japan mostly) are very sexist towards women and they think whiny, ditzy/clueless, and over-emotional girls is cute and ideal. Something that is very demeaning towards them. Its unfortunate that this is somewhat popular in japan so it has been more commonly reflected in video games like doa and now in tekken.
Idk any guy in RL that finds whiny over emotional girls cute only online weeboos n such. Also that guy asked why we would want a strong independent woman and I can tell hes never had a gf cuz thats just plain stupid.Dumbass white knight, this is as stupid as the "women are always raped during sex" article I just posted. Even if what he said is true who says that every man should like women the way America portrays them? As ball busting big mouth bitches? Women are often whiny, clueless, and emotional. This strong/independent crap is just nonsense as women are independent when they have no choice and those women are usually fugly or too old to get a man. Gender roles work. Women want men who are dominant and that's just that. Interactions between men and women work better when the man is in charge and the woman wants to keep him happy. When men supplicate women it just leads to a resentful woman and a broke man. I want my women hot. They don't need to be whiny, but "independent" as in they pay their own expenses is good because they won't be getting anything from me. Stupid shaming language. "You never had a gf". The guy saying that has probably never had one or he's whipped. Crap like that gets on my nerves.
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Post by JACK-2 on Mar 30, 2015 12:44:45 GMT -5
Women don't respect men who are lower on the social status then they are. Even if the dude is a bum, if he doesn't take shit from women he has higher status. Betas think worshiping women is how you get them in bed. Western men are a joke and their women know this which is why they don't respect them.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 30, 2015 13:17:24 GMT -5
Women don't respect men who are lower on the social status then they are. Even if the dude is a bum, if he doesn't take shit from women he has higher status. Betas think worshiping women is how you get them in bed. Western men are a joke and their women know this which is why they don't respect them. Exactly. Women love men who don't take their crap, but these guys are so pathetic and brainwashed that they do whatever women say, even when women say they love a man that puts them in their place. www.tigerdroppings.com/rant/p/17044607/why-are-american-men-so-pussy-whipped/Many of the guys there are such an example.
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Post by JACK-2 on Mar 30, 2015 13:20:27 GMT -5
Yeah, american men are massive betas. They say Asian men are betas, but american men take the cake. Women in America seem much more confident then american men who always look like pansy's or act like little boys in man sized clothing.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 30, 2015 13:26:08 GMT -5
Yeah, american men are massive betas. They say Asian men are betas, but american men take the cake. Women in America seem much more confident then american men who always look like pansy's or act like little boys in man sized clothing. American women have become men and vice versa.
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Post by JACK-2 on Mar 30, 2015 14:06:14 GMT -5
Not Tekken related but: FINAL FANTASY 15 DIRECTOR EXPLAINS REASON FOR ALL-MALE CAST
Final Fantasy XV's core cast is comprised entirely of male characters, a decision that was made to make the game "more approachable," according to game director Hajime Tabata.
"Speaking honestly, an all-male party feels almost more approachable for players," Tabata told GameSpot in a recent interview. "Even the presence of one female in the group will change their behaviour, so that they'll act differently. So to give the most natural feeling, to make them feel sincere and honest, having them all the same gender made sense in that way,"www.ign.com/articles/2015/03/26/final-fantasy-15-director-explains-reason-for-all-male-cast
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 30, 2015 14:15:05 GMT -5
Not Tekken related but: FINAL FANTASY 15 DIRECTOR EXPLAINS REASON FOR ALL-MALE CAST
Final Fantasy XV's core cast is comprised entirely of male characters, a decision that was made to make the game "more approachable," according to game director Hajime Tabata.
"Speaking honestly, an all-male party feels almost more approachable for players," Tabata told GameSpot in a recent interview. "Even the presence of one female in the group will change their behaviour, so that they'll act differently. So to give the most natural feeling, to make them feel sincere and honest, having them all the same gender made sense in that way,"www.ign.com/articles/2015/03/26/final-fantasy-15-director-explains-reason-for-all-male-castAbout time. I miss the stuff where men used to be men. Now you always have a chick thrown in for "you go girl" purposes and it gets old and tiresome. I remember watching old American tv and movies and you had guy stuff all the time, not anymore though. I'll make a thread on this if you don't want to.
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Post by JACK-2 on Mar 30, 2015 14:29:58 GMT -5
Ok thanks, that would be great.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Post by The Big Daddy C-Master on Mar 31, 2015 14:57:26 GMT -5
People accusing Tekken of copy pasting from Soul Calibur? Pretty much all fighters have done it and Capcom has as well, just look at Morrigan. www.eventhubs.com/news/2015/mar/30/tekken-7-copy-and-pasted-devil-jin-josie-rizals-rage-arts-animations-look-remarkably-similar-soulcalibur-5-supers-fan-points-out/On Sunday, Tekken series director Katsuhiro Harada announced that Jin, Devil Jin and newcomer Josie Rizal would be added into Tekken 7's roster of playable characters soon.
Character introduction trailers for all three fighters were also streamed, and many Tekken fans watched these trailers with eyes eager with excitement.
For a small number of fans, however, those fleeting feelings of excitement were soon overtaken by a sense of deja vu when they got to the part that showcased each character's Rage Arts. It was almost like, they've seen these Rage Arts super moves before, somewhere. Which was odd, because this is the first time ever in Tekken history that super moves are a part of the game.
But as this video from Tyler Bleu proves, those feelings of deja vu were right -- the three characters' Rage Arts super moves are not entirely new.
Devil Jin's Rage Arts is a modified variant of his Critical Finish super from SoulCalibur 5, while Jin's appear to be a custom item move that you could use in Tekken Tag Tournament 2.
That's still within the realm of reason. After all, Ryu always has a multi-hit Hadouken super in every Street Fighter game since Super Turbo. There are only so many ways Capcom can change things up with the basic idea of a multi-hit fireball. Capcom doesn't try to reinvent the wheel here. Insteady, they introduce the exact same multi-hit fireball super to other characters as well.
So I'm not that surprised at all to see that Jin and Devil Jin's Rage Arts were variants of older moves that existed in Tekken Tag Tournament and SoulCalibur 5, respectively.
What does surprise me a little, however, is the remarkable resemblance between Josie Rizal's Rage Arts and Xiba's Critical Finish super from SoulCalibur 5. The two characters have nothing in common, and yet their supers are pretty much the same idea, even if some of the details are different.
Mixed reactions Reactions to the allegedly recycled move ideas are somewhat mixed. Some fans are disappointed to see this, while others found it to be okay, and even came up with reasons to defend the franchise.
"It feels lazy but to be honest these Rage Arts are to attract new players to the franchise rather than to impress old veteran players. I doubt anyone who picks up Tekken 7 as their first Tekken game would complain about it. Even the other ones that don't seem [to be] copy-and-paste [material] seem a tad bit uncreative to a veteran Tekken player [like myself]," YouTube user Tippy Toe wrote in the comments on Tyler Bleu's video.
"I was pissed about the Jin [Rage Arts] because I recognized it straight away. The others I'm just disappointed in," s3nbon5akura wrote.
"I kind of like the use of the old supers, and references to SoulCaliber," another fan, firesonicz, wrote.
Meanwhile, Ammar Khan doesn't quite understand why Tekken fans are only complaining about this now.
"You guys are complaining now? I knew things were bad when Kazuya's Rage Arts
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Post by Maulen on Apr 19, 2015 8:21:58 GMT -5
Josie Rizal may be removed.
I think you heard the news. If not, let me give a brief info I know.
Josie Rizal is based from Philippine national hero Jose Rizal. I hated history so all I can say, he stood up against Spanish that once invaded Philippines. for me it's like honoring Philippines by making a fighter based from their hero, On the other hand, Philippine Shitheads doesn't want that. why? I don't know. Maybe they think it's disrespectful. But I think it's like honoring the hero. The Philippine government is against the idea of it. so, yeah, Josie may be removed.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Apr 19, 2015 8:35:10 GMT -5
Josie Rizal may be removed. I think you heard the news. If not, let me give a brief info I know. Josie Rizal is based from Philippine national hero Jose Rizal. I hated history so all I can say, he stood up against Spanish that once invaded Philippines. for me it's like honoring Philippines by making a fighter based from their hero, On the other hand, Philippine Shitheads doesn't want that. why? I don't know. Maybe they think it's disrespectful. But I think it's like honoring the hero. The Philippine government is against the idea of it. so, yeah, Josie may be removed. Reading that here now: www.crossmap.com/news/tekken-7-xbox-one-ps4-release-date-news-and-updates-josie-rizal-has-been-a-controversial-addition-17803Sad that people make such a big deal about everything. Mortal Kombat already bent over for the PC groups and now Tekken? Sad day indeed. It's just a game and nothing more. No big deal.
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Post by Great Dark Hero on Apr 19, 2015 11:43:56 GMT -5
Ah...! Josie Rizal will be available tomorrow!! I can not wait! To tell the truth, the characters that I am interested in are Heihachi, Claudio (thanks to his KOF-like influences), Xiaoyu, Lars, Shaheen, Jin and now Josie. I really hope that Julia also makes it back (I'd also wish for Michelle but that is pushing it too much).
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Apr 19, 2015 13:13:42 GMT -5
Ah...! Josie Rizal will be available tomorrow!! I can not wait! To tell the truth, the characters that I am interested in are Heihachi, Claudio (thanks to his KOF-like influences), Xiaoyu, Lars, Shaheen, Jin and now Josie. I really hope that Julia also makes it back (I'd also wish for Michelle but that is pushing it too much). I'm interested in seeing it on PC. Thankfully we're not losing any characters though.
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Post by Great Dark Hero on Apr 22, 2015 11:40:48 GMT -5
Some Josie Rizal game play!
Here is a recap on the stuff I typed on SRK: 1). Has a variation of Bruce's FC df4. 2). Josie possesses a move that looks like Bruce's uf3+4 and is more than likely the same notation. 3). She perform 3 into crouch dash. Likely to use this to instigate a mix up, drawing yourself closer and for the sake of combos. 4). She also has the 32 string, that which also belonged to Bruce. Can be an annoying string for the opponent if they are expecting the crouching dash or something else entirely. 5). From the crouch dash, she has what looks like CD1 then she does a follow up with 3 in order to finish the combo. CD13 I assume. 6). Apparently possesses a fancy low crushing flip kick move that causes a launch 7). Josie appears to have both a hop kick and a generic df2 launcher. 8). Uses Bruce's f3, which is pretty good for hit confirming after getting an initial launch state. 9). d2 functions like Bruce's d2, though animation is elaborate. (A lot of her moves are based on Bruce's obviously, though quite a few of the animations are different while serving the same cause). 10). Josie has a fancy low crushing move that will 11). Has Bruce's f24 which is a good i12~13 frame punisher (according to rbnorway). 12). Utilizes a variation of Bruce's d34 13). Has df14 and df14~4. Also has df1d4 14). Uses Bruce's b1+2, a high that will launch on NC. 15). Possesses some super man punch that knocks the opponent down (uf2...?) 16). 33 string is a bit different from Bruce. If Josie finishes the string, she swings her leg high to perform a round house kick. 17). Appears to have Bruce's CD2 launcher and CD3, both of which are quite aggravating if they hit. Both are unsafe on block. 18). Has 14... i10 frame punish. 19). b434 (??) starts off with round house kick, but the last two hits are knee strikes. 20). Seems to actually have string extensions after d34 21). Has Bruce's f3+4 22). Josie can use a rather unique and useful back sway that will allow access to other moves. Sort of similar to Steve's yet may lead to different purposes, in terms of its use 23). Josie's 32 seems actually knock opponents down on CH. Pretty delayable, just like Bruce's was, except his did not cause a knockdown, even on CH. 24). Has Bruce's ws12 but this time it can transition into her sway 25). Seems to have some different follow up from CD1... CD13? (Combo finisher...) 26). Has a low turning kick that can transition into her CD. 27). She may have a parry of some sort. Whatever it may be, the window would be about as tight as Jun as of TTT2 28). Has a variant of Bruce's wr3 29). Off of CD, it looks like she has an attack that is based on Bruce's b1 from neutral but hers would end leading to other moves obviously 30). Josie's df1 has a follow up that looks like a high punch. It is probably a natural combo but it may not jail the opponent if they are blocking, functioning like Heihachi's df11. In this case, the notation looks like df12 on Josie's behalf. 31). Has Bruce's ws3 which cause a launch state. 32). Has an annoying looking string that looks like 123. It ends with a mid hitting knee attack. 33). Josie has a back swing (she turns slightly and the smack the opponent with the back of her fist). It knocks mid air opponents a short distance away, some of her strings actually end with it (it looks 142). 2 would hit mid and the string looks delayable. 34). Has magic 4. i11 frame CH launch 35). Wall combo? Looks like 423 input string as it starts off with her right leg. Neat looking string. (I don't know abot the directional inputs) 36). She has a vicious looking forward mid kick that leaves her at plus frames on block. There is 3 input. 37). The superman punch looks like it can also be used for hit confirming in some combos against mid air opponents. 38). She has a low kick into a thrusting mid punch. The mid punch from the last input is the ender from 32. 39). A 42 string that goes into that same turning overhead back fist. 40). Has another kick based string that sends the opponent flying on the last. Two hits. Last kick is just her knocking the opponent a good distance away. Could theoretically be used as a combo finisher. 41). The last input of 124 launches on CH and also has a string ender afterwards (unless the recovery is just non-existent). 42). Has a pretty useful looking 12d4 string, ending with a low turning spin kick 43). Has a string that goes into her mid knee attack. Two hits. A 14 input. 44). Josie has another cool string that starts off with df1d4 and then a 2 input. High, low and then mid. The string ends with a forward punch that knocks the opponent down, straight in front of her. 45). Possesses Bruce's 143. The full string. Couldn't confirm this earlier. 46). 124 has a string ender that ends with Josie doing a uniqe round house kick. 47). A 3 input move that causes Josie to do a homing high kick. It will cause Screw Attack on mid air opponents. 48). Has a forward turning leaning mid punch that looks safe on block and requires a 2 input. 49). 143 is STILL a natural combo!! <<<<< -------------------------------------------------------------------------------- i10 frame punisher! 50). Another new string, 244 input (still don't know the exact notations). Looks delayable. Last two hits are mid. Decent combo finisher at the wall. 51). The new turning back fist move seems to be advantageous on block and will force crouch on both hit and on block. 52). New string. 142. the last input is a turning punch to the opponents guts which may launch on CH. ... There will be more to follow later.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Post by The Big Daddy C-Master on Apr 22, 2015 13:19:22 GMT -5
Some Josie Rizal game play!
Here is a recap on the stuff I typed on SRK: 1). Has a variation of Bruce's FC df4. 2). Josie possesses a move that looks like Bruce's uf3+4 and is more than likely the same notation. 3). She perform 3 into crouch dash. Likely to use this to instigate a mix up, drawing yourself closer and for the sake of combos. 4). She also has the 32 string, that which also belonged to Bruce. Can be an annoying string for the opponent if they are expecting the crouching dash or something else entirely. 5). From the crouch dash, she has what looks like CD1 then she does a follow up with 3 in order to finish the combo. CD13 I assume. 6). Apparently possesses a fancy low crushing flip kick move that causes a launch 7). Josie appears to have both a hop kick and a generic df2 launcher. 8). Uses Bruce's f3, which is pretty good for hit confirming after getting an initial launch state. 9). d2 functions like Bruce's d2, though animation is elaborate. (A lot of her moves are based on Bruce's obviously, though quite a few of the animations are different while serving the same cause). 10). Josie has a fancy low crushing move that will 11). Has Bruce's f24 which is a good i12~13 frame punisher (according to rbnorway). 12). Utilizes a variation of Bruce's d34 13). Has df14 and df14~4. Also has df1d4 14). Uses Bruce's b1+2, a high that will launch on NC. 15). Possesses some super man punch that knocks the opponent down (uf2...?) 16). 33 string is a bit different from Bruce. If Josie finishes the string, she swings her leg high to perform a round house kick. 17). Appears to have Bruce's CD2 launcher and CD3, both of which are quite aggravating if they hit. Both are unsafe on block. 18). Has 14... i10 frame punish. 19). b434 (??) starts off with round house kick, but the last two hits are knee strikes. 20). Seems to actually have string extensions after d34 21). Has Bruce's f3+4 22). Josie can use a rather unique and useful back sway that will allow access to other moves. Sort of similar to Steve's yet may lead to different purposes, in terms of its use 23). Josie's 32 seems actually knock opponents down on CH. Pretty delayable, just like Bruce's was, except his did not cause a knockdown, even on CH. 24). Has Bruce's ws12 but this time it can transition into her sway 25). Seems to have some different follow up from CD1... CD13? (Combo finisher...) 26). Has a low turning kick that can transition into her CD. 27). She may have a parry of some sort. Whatever it may be, the window would be about as tight as Jun as of TTT2 28). Has a variant of Bruce's wr3 29). Off of CD, it looks like she has an attack that is based on Bruce's b1 from neutral but hers would end leading to other moves obviously 30). Josie's df1 has a follow up that looks like a high punch. It is probably a natural combo but it may not jail the opponent if they are blocking, functioning like Heihachi's df11. In this case, the notation looks like df12 on Josie's behalf. 31). Has Bruce's ws3 which cause a launch state. 32). Has an annoying looking string that looks like 123. It ends with a mid hitting knee attack. 33). Josie has a back swing (she turns slightly and the smack the opponent with the back of her fist). It knocks mid air opponents a short distance away, some of her strings actually end with it (it looks 142). 2 would hit mid and the string looks delayable. 34). Has magic 4. i11 frame CH launch 35). Wall combo? Looks like 423 input string as it starts off with her right leg. Neat looking string. (I don't know abot the directional inputs) 36). She has a vicious looking forward mid kick that leaves her at plus frames on block. There is 3 input. 37). The superman punch looks like it can also be used for hit confirming in some combos against mid air opponents. 38). She has a low kick into a thrusting mid punch. The mid punch from the last input is the ender from 32. 39). A 42 string that goes into that same turning overhead back fist. 40). Has another kick based string that sends the opponent flying on the last. Two hits. Last kick is just her knocking the opponent a good distance away. Could theoretically be used as a combo finisher. 41). The last input of 124 launches on CH and also has a string ender afterwards (unless the recovery is just non-existent). 42). Has a pretty useful looking 12d4 string, ending with a low turning spin kick 43). Has a string that goes into her mid knee attack. Two hits. A 14 input. 44). Josie has another cool string that starts off with df1d4 and then a 2 input. High, low and then mid. The string ends with a forward punch that knocks the opponent down, straight in front of her. 45). Possesses Bruce's 143. The full string. Couldn't confirm this earlier. 46). 124 has a string ender that ends with Josie doing a uniqe round house kick. 47). A 3 input move that causes Josie to do a homing high kick. It will cause Screw Attack on mid air opponents. 48). Has a forward turning leaning mid punch that looks safe on block and requires a 2 input. 49). 143 is STILL a natural combo!! <<<<< -------------------------------------------------------------------------------- i10 frame punisher! 50). Another new string, 244 input (still don't know the exact notations). Looks delayable. Last two hits are mid. Decent combo finisher at the wall. 51). The new turning back fist move seems to be advantageous on block and will force crouch on both hit and on block. 52). New string. 142. the last input is a turning punch to the opponents guts which may launch on CH. ... There will be more to follow later.
Looks great! Are you excited?
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Post by Great Dark Hero on Apr 22, 2015 13:42:21 GMT -5
Yes sir! There is quite a bit to look forward to, especially on behalf of Tekken 7!
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Apr 22, 2015 14:09:46 GMT -5
Yes sir! There is quite a bit to look forward to, especially on behalf of Tekken 7! How did you feel about TTT2?
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Post by Great Dark Hero on Apr 22, 2015 18:17:58 GMT -5
Yes sir! There is quite a bit to look forward to, especially on behalf of Tekken 7! How did you feel about TTT2? I love TTT2. It is a relatively solid game. I bit sped up compared to the likes of Tekken 6, that which I missed out on. I was hyped up! I liked the idea of playing a wrestling Julia Chang, Michelle Chang coming back, a young Heihachi, etc. A lot of things piqued my interests like the Tag Assault and Tag Combo system. There was also Kazuya, who could use his Devil Form during the match now. Another thing that pleased me was the music, as well as the Tekken Tunes. I had a lot of fun with that. My only real problems with TTT2 was match making system through both the player and ranked matches. Input lag within the game was also set to 1 frame, mainly to suit the online setting. Another issue was the customization. Not really that big of a deal but this probably could have been done a bit better. However, that is just an opinion. Most of my customizations consist of defaults that are recolored. Last but not least... the Fight Lab. This was not necessarily the best tutorial that could have been done. It's funny but not suitable for players who legitimately want to learn the game. That's about the only real problems I had with the game. The damage in the game is generally high. Even non-optimal combos will end up taking about half of the opponents (which is still ideal if you are trying to win the match). It is kind of a double-edged sword for both beginners and the intermediate players (JDCR elaborated on this back when TTT2 was still relatively fresh). At the same time, a lot of the combos (especially the combo videos themselves) are hilarious to watch (i.e. Heihachi OTGF combos, #BuffLars, glitches, comeback videos, etc) As for the #BuffLars jokes... On Tekkenzaibatsu, in mid-2013... Well... You are not going to believe how the #BuffLars jokes came about. It arguably started from right here... www.tekkenzaibatsu.com/forums/showthread.php?threadid=127236&perpage=20&pagenumber=1Granted, the #BuffLars jokes "were" kind of stupid, because... in retrospect, Lars really wasn't as good as players made him out to be. On higher levels, players had to be a lot more careful and Lars did not have any really good lows, outside of d4 and db1. After about a year, I trimmed down the characters that I could win with in a tournament setting: Heihachi, both Changs, Bruce, Armor King, Lei, Kazuya, Xiaoyu and Jun as those characters were considered my favorites anyhow. TTT2 is also the point where I started using dashed EWGF's and SS EWGF's a lot more. Back in the days of T5DR, I could only go as far as to do EWGF from neutral and that was it. This is also the game where I started putting extra emphasis on Mad Axes for the Changs (not for JC because her notation leads to a different throw animation that does not offer okizeme). Another thing that also excited me was the fact that I could view high level Tekken on a daily basis. Green Game Land. TTT2 Arcade in Korea. Big names like Qudans (a very vicious Devil Jin player back from the DR days, whom still plays todoay), JDCR (My favorite), Hao, Help Me (another favorite), Moeruru, Chanel, Knee... etc appear at the arcades and start playing while we stream monsters could visualize their game play as they are playing. Learned quite a few tricks and match up related insight through that particular stream. I gradually started to implement the high level strategies overtime. Overall, TTT2 is a great game. I kind of miss how hype it was when it was fresh though...
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Apr 22, 2015 19:07:01 GMT -5
I remember some giving it a hard time saying it's too hard.
Why wasn't the tutorial ideal for beginners (who it should be for) did it not explain things well?
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Post by Great Dark Hero on Apr 26, 2015 1:22:35 GMT -5
The "Fight Lab" gave some minimal insight on the game mechanics and didn't really do much to help new players in a manner of speaking, introducing a lot of strange gags.
Oh and guys. This is what ya'll need to see:
New character. The big robotic-looking red man! "Gigas" looks like he can tear some shit up!
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