The Big Daddy C-Master
Big Daddy
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Post by The Big Daddy C-Master on Aug 3, 2015 19:21:43 GMT -5
www.eventhubs.com/news/2015/aug/03/real-talk-are-fighting-games-too-hard-maximilian-compares-execution-requirements-between-street-fighter-4-and-street-fighter-5/As more and more information on Street Fighter 5 becomes readily available, we can't help but compare it to what we're currently accustomed to in Street Fighter 4.
In his latest "REAL TALK," Maximilian examines the combo systems in both SF4 and SF5, to try to give us a better understanding of the transition we'll be going through.
It's fairly well known at this point that Street Fighter's tight, one-frame links will be replaced with three-frame windows in Street Fighter 5. At first thought, easier combos means more fun, right? Not everyone feels that way.
Some subscribe to the idea that more difficult sequences infer a game that's more pure. The idea of doing more to earn your victories means a higher reward in the end. Street Fighter 5 certainly subscribes to this notion, just not in the realm of combo execution.
Hit the jump below and give the video a watch, then tell us how you feel about the transition in execution between SF4 and SF5.
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Post by JACK-2 on Aug 3, 2015 22:09:47 GMT -5
Omfg, are these idiot's claiming 1 frame links make a game harder and this better? Someone needs to compile this into an 09ers greatest his dvd. Why are modern gamers so damn dumb?
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Post by WarMachineRhodey on Aug 3, 2015 22:34:28 GMT -5
whats funny is sf4 is the easiest game of the series minus the 1frame links. you have so much stuff to get you out of wakeup pressure coupled with the huge auto correct, reversal window, being able to fadc to make unsafe moves safe etc. i would love to see the 09ers play super turbo.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Aug 4, 2015 2:58:57 GMT -5
whats funny is sf4 is the easiest game of the series minus the 1frame links. you have so much stuff to get you out of wakeup pressure coupled with the huge auto correct, reversal window, being able to fadc to make unsafe moves safe etc. i would love to see the 09ers play super turbo. Yep. SF4 had arbitrary execution of the worst kind. The game was very lenient for defensive/scrubby play but to do damage you had to have great execution that was based on fake difficulty that even pros dropped regularly. Just bad. From what I see Jack it seems like they're saying that you don't "need" execution in a game. Which is nonsense, execution is inherent in fighters like dribbling is inherent in basketball. You just don't want it done poorly. If everyone could do everything zero effort it wouldn't make the game better.
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Post by JACK-2 on Aug 4, 2015 7:45:16 GMT -5
Some characters have their meta game built around execution. Like charge characters and execution also factors nto gameplay. Imagine if raging demon was a single button? The set ups would be different and most likely broken.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Aug 4, 2015 7:47:40 GMT -5
Some characters have their meta game built around execution. Like charge characters and execution also factors nto gameplay. Imagine if raging demon was a single button? The set ups would be different and most likely broken. That or you would have to greatly weaken the move and take away character variety. Implementing execution allows more variety in gameplay by giving people more options to get more rewards. One button command grabs would be stupid which is why we don't have them. Arbitrary difficulty is something entirely different with the inclusion of 1 frame links.
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Post by Maulen on Aug 10, 2015 23:54:55 GMT -5
Any recommendation for fighting games?
Street fighter is a great series, but I prefer fighting games with long combo and juggles like 5-10 commands. it just feels rewarding to me after executing it. just like kof, but it's dying now so I gotta look for something else.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Aug 11, 2015 3:37:12 GMT -5
Any recommendation for fighting games? Street fighter is a great series, but I prefer fighting games with long combo and juggles like 5-10 commands. it just feels rewarding to me after executing it. just like kof, but it's dying now so I gotta look for something else. On steam you have Blazblue and Guilty Gear for anime stuff. MK has combos as well if you want to try that. Not sure if you're into 3d fighters though. Hopefully we get more anime fighters on the PC though.
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Post by Maulen on Aug 12, 2015 5:07:14 GMT -5
Any recommendation for fighting games? Street fighter is a great series, but I prefer fighting games with long combo and juggles like 5-10 commands. it just feels rewarding to me after executing it. just like kof, but it's dying now so I gotta look for something else. On steam you have Blazblue and Guilty Gear for anime stuff. MK has combos as well if you want to try that. Not sure if you're into 3d fighters though. Hopefully we get more anime fighters on the PC though. I am into 3d fighters too. I like Injustice actually, I do quite decent combos with some characters I'm interested in. it's just the online play is broken. constant disconnect regardless of ping. Yes, I own blazblue, both versions, CT and CSE. gotta play that this weekend see if it'll fit my taste. I don't like MK9 that much because they feel stiff to me, but MKX is pretty and I think I'll grab it when the price goes down that it won't bite my whole pocket. some of the cinematic preview disgust me, but I can manage, hopefully.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Aug 12, 2015 8:49:12 GMT -5
On steam you have Blazblue and Guilty Gear for anime stuff. MK has combos as well if you want to try that. Not sure if you're into 3d fighters though. Hopefully we get more anime fighters on the PC though. I am into 3d fighters too. I like Injustice actually, I do quite decent combos with some characters I'm interested in. it's just the online play is broken. constant disconnect regardless of ping. Yes, I own blazblue, both versions, CT and CSE. gotta play that this weekend see if it'll fit my taste. I don't like MK9 that much because they feel stiff to me, but MKX is pretty and I think I'll grab it when the price goes down that it won't bite my whole pocket. some of the cinematic preview disgust me, but I can manage, hopefully. Yea Mkx looks a bit more fun despite the style change. I will get it on sale as well. Don't like getting games at full price.
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Post by JACK-2 on Jun 9, 2016 15:57:35 GMT -5
As someone who recently quit playing fighting games or at least Street Fighter I'll chime in and say that YES, they are hard. Too hard implies that they should be easier, but I don't think the problem is with the meta-game, but for me it's time consuming to get descent which is fine, but the thing I hate the most is the community. I hate having to deal with other players and this community just to find tech or waste time with discussions when people shit post all today. Too much effort and stress. I rather just play a single player game or an easier game with a less retarded community.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jun 9, 2016 16:09:11 GMT -5
I think there's just a process to go on how you learn any game. This is why really good players transition well. They work at the basics and then pick one thing at a time to focus on until they get better and better. It also helps to watch videos of your play. Any competitive game will be hard with the wrong approach. Playing Overwatch against good players can be a pain if your team isn't on point.
Modern fighters are also easy to learn. If you're really good at SF3, picking up SF5 should be easy. Knowing when to anti-air and when to jump and not jump are just basic things that people need to learn. Fighting games are just punishing since you can't fall back on a team which is why many get frustrated.
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Post by JACK-2 on Jun 9, 2016 16:14:48 GMT -5
I think there's just a process to go on how you learn any game. This is why really good players transition well. They work at the basics and then pick one thing at a time to focus on until they get better and better. It also helps to watch videos of your play. Any competitive game will be hard with the wrong approach. Playing Overwatch against good players can be a pain if your team isn't on point. Modern fighters are also easy to learn. If you're really good at SF3, picking up SF5 should be easy. Knowing when to anti-air and when to jump and not jump are just basic things that people need to learn. Fighting games are just punishing since you can't fall back on a team which is why many get frustrated. The problem can be that the process isn't apparent. I'm lucky in that even though I'm not good I've played SF in some capacity for years. So, I get it but the advance stuff is tough. If I was new I wouldn't even have bothered. I think when you first start playing a game other things appeal to you first: Story, Music, and some gameplay. Then if the game is really endearing you stick around and as you stick around you begin dissecting the game. Overwatch is good in the sense that it has a good casual pull that SF does not.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jun 9, 2016 16:27:52 GMT -5
Yea but you have to do the basics to understand the advanced stuff. Watch replays of yourself and see where you went wrong. Fix those problem areas. Most people see "crazy combos" or "tech" and want to learn those when they haven't practiced hit confirming. Those are always the first things to learn since you'll mop up most players with proper blocking.
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