The Big Daddy C-Master
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Post by The Big Daddy C-Master on Oct 27, 2006 19:36:45 GMT -5
So, what IS the cheapest race of starcraft?
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Post by Dja Majista on Oct 27, 2006 19:43:23 GMT -5
The zerg, because their units are the least expensive... ha ha ha I am so funny...
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Oct 27, 2006 19:49:38 GMT -5
The zerg, because their units are the least expensive... ha ha ha I am so funny... That I forgot to laugh. You're right though. Depends on what the unit comparison is, because at the beginning some of the terran units are cheaper. But weaker, let me get this speaker, don't beat her... ooohhh
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Post by Dja Majista on Oct 27, 2006 19:59:16 GMT -5
Terran infantry may be cheap and week, but have special aspects in their fighting style that can't be thrown out of the equation. For example, four firebats get owned by 12 zealots but four firebats, a bunker, an SCV, and good building placement eats zealots alive.
Anyway the cheapest race is computer controlled protoss for unspeakable reasons.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Oct 27, 2006 20:00:41 GMT -5
Terran infantry may be cheap and week, but have special aspects in their fighting style that can't be thrown out of the equation. For example, four firebats get owned by 12 zealots but four firebats, a bunker, an SCV, and good building placement eats zealots alive. Anyway the cheapest race is computer controlled protoss for unspeakable reasons. Terran are all about using other ways to win. You think Protoss? Why?
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Post by Dja Majista on Oct 27, 2006 20:02:58 GMT -5
Well, I would say the whole system of fairness between races is very well balanced. Psi storm is what throws it off.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Oct 27, 2006 20:08:20 GMT -5
Well, I would say the whole system of fairness between races is very well balanced. Psi storm is what throws it off. On insane I found comp zerg to be the most annoying on those large maps myself. Why is Psi Storm so horrid?
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Post by Dja Majista on Oct 27, 2006 20:17:43 GMT -5
ahh comp zerg are very suitable for large maps, because they are THE macromanagement race. They can dish out large air squadrons very quickly, and the computer can put them to work immediately after hatching. then there's plauge.
Anyway psi storm is cheap because of the massive area of effect damage (AoE), and the ability of a high templar to cast 3 of them consecutively.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Oct 27, 2006 21:26:04 GMT -5
ahh comp zerg are very suitable for large maps, because they are THE macromanagement race. They can dish out large air squadrons very quickly, and the computer can put them to work immediately after hatching. then there's plauge. Anyway psi storm is cheap because of the massive area of effect damage (AoE), and the ability of a high templar to cast 3 of them consecutively. That they are. Any race can dish out air squadrons at the cost of ground forces, and if someone uses something that hits mutas back they're toast. Plague I agree, is a bitch.
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Post by Dja Majista on Oct 29, 2006 13:21:50 GMT -5
Zerg are just the best in mass production. Their hatcheries are about the worth of two unit producing buildings. They make any type of unit. they only cost 300 mins as opposed to 400. They can make 3 units simultaneously. Let's face it. The hatchery is the most powerful building in the game. Plus zerg have the ability to expand quickly, and still have a great initial defense (lurkers). That's why zerg are so great on big maps. Their expansions not only sprout quickly, but they also become difficult to find, and by the time you do find them they have established an effective defense. There air system also has a lot of potential. 2-3 groups of mutalisks can be alternated between for hot spot flying. 1 group is injured, returns to base, comes back when they are healed, and the cycle repeats. Also, a group of heavily injured mutalisks can simply evolve and get all their health back instantly. These are very cost efficient tactics. Though I don't use the latter very often myself.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Oct 29, 2006 18:24:37 GMT -5
Zerg are just the best in mass production. Their hatcheries are about the worth of two unit producing buildings. They make any type of unit. they only cost 300 mins as opposed to 400. They can make 3 units simultaneously. Let's face it. The hatchery is the most powerful building in the game. Plus zerg have the ability to expand quickly, and still have a great initial defense (lurkers). That's why zerg are so great on big maps. Their expansions not only sprout quickly, but they also become difficult to find, and by the time you do find them they have established an effective defense. I don't debate them best in mass production at all. Hatcheries are good for the reason of being more than one thing, but that's also where the Zerg falter. In tough times you have to balance using the hatchery for drones, supply, and warriors. All of that can't be done with three Larva. With Terran I can use old Command centers or barracks for that unit, or another for another. So with every good there is a bad. Their expansion is the slowest to establish. And the easiest to find due to the creep, terran can hide all sorts of structures througout the map, Zerg HAS to build everything close together, it has no choice. There air system also has a lot of potential. 2-3 groups of mutalisks can be alternated between for hot spot flying. 1 group is injured, returns to base, comes back when they are healed, and the cycle repeats. Also, a group of heavily injured mutalisks can simply evolve and get all their health back instantly. These are very cost efficient tactics. Though I don't use the latter very often myself. Zerg have the worst air units though. If you are going to use mutalisks in that many to harass then you've probably lost to superior air units anyways. The regeneration is slower than the Ptoss shielding as well. You're better off just taking them in the full number and harassing drones, which is what they're best at.
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Blanka
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Post by Blanka on Nov 5, 2006 3:29:54 GMT -5
any of the races could be cheap
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 5, 2006 3:48:36 GMT -5
any of the races could be cheap What's the cheapest in your opinion?
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Blanka
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Post by Blanka on Nov 5, 2006 4:04:06 GMT -5
zerg, you can build so many units in a little amount of time
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Post by newjak on Nov 5, 2006 13:02:10 GMT -5
Actually the cheapest tactic I've ever heard of was that if it was a smaller map people pla as terran.
They then biuld as man of the drone type workers they can while one expolers for teh base. Oce found they then send them over there and since the humans have the best starting worker in the game they easily destroy the others and start a systematic of the base.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 5, 2006 13:13:13 GMT -5
Actually the cheapest tactic I've ever heard of was that if it was a smaller map people pla as terran. They then biuld as man of the drone type workers they can while one expolers for teh base. Oce found they then send them over there and since the humans have the best starting worker in the game they easily destroy the others and start a systematic of the base. Haha... that works on the computer well, chasing them away to slow down their work... Cheaper is the annoying zerg rush sometimes, people use it to slow down your economy so they can keep a head start since terran start the slowest.
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Post by newjak on Nov 5, 2006 14:15:37 GMT -5
Actually the cheapest tactic I've ever heard of was that if it was a smaller map people pla as terran. They then biuld as man of the drone type workers they can while one expolers for teh base. Oce found they then send them over there and since the humans have the best starting worker in the game they easily destroy the others and start a systematic of the base. Haha... that works on the computer well, chasing them away to slow down their work... Cheaper is the annoying zerg rush sometimes, people use it to slow down your economy so they can keep a head start since terran start the slowest. Yeah that is cheap but depending on how well your startin defense is you can beat that intial wave pretty well.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 5, 2006 14:33:13 GMT -5
Haha... that works on the computer well, chasing them away to slow down their work... Cheaper is the annoying zerg rush sometimes, people use it to slow down your economy so they can keep a head start since terran start the slowest. Yeah that is cheap but depending on how well your startin defense is you can beat that intial wave pretty well. Same with drones my friend. Especially since you can't attack with them as well as the comp can..
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Post by newjak on Nov 5, 2006 14:45:02 GMT -5
Yeah that is cheap but depending on how well your startin defense is you can beat that intial wave pretty well. Same with drones my friend. Especially since you can't attack with them as well as the comp can.. The Terran Drones though( there name are APCs right?) are actually better fighters than any other Drones. So if they get there fast enough they can easily over through an enemy base with ease
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 5, 2006 15:04:26 GMT -5
Same with drones my friend. Especially since you can't attack with them as well as the comp can.. The Terran Drones though( there name are APCs right?) are actually better fighters than any other Drones. So if they get there fast enough they can easily over through an enemy base with ease You should already be making more workers... they just have more hp. Zergling rush is fast and wears out your economy so much that it cripples you and they can keep teching up.
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Post by Sinistrous on Nov 13, 2006 14:38:26 GMT -5
terran ffs
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 13, 2006 14:43:05 GMT -5
Terran? Please.
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Post by Sinistrous on Nov 13, 2006 15:28:10 GMT -5
gawd ur dumb
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 14, 2006 6:23:30 GMT -5
Like your spelling suggests.
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Post by newjak on Nov 16, 2006 10:51:33 GMT -5
The Terran Drones though( there name are APCs right?) are actually better fighters than any other Drones. So if they get there fast enough they can easily over through an enemy base with ease You should already be making more workers... they just have more hp. Zergling rush is fast and wears out your economy so much that it cripples you and they can keep teching up. Thats the point they have more HP therefore they win in a fight. Afterwards all you have to do is keep cranking them out and sending them over. Have a few start to destroy the building while the others prepare to attack any drones. It so effective because if all the pther person can produce is drones then they can't win because the Terrian ones last longer.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 16, 2006 16:49:52 GMT -5
You should already be making more workers... they just have more hp. Zergling rush is fast and wears out your economy so much that it cripples you and they can keep teching up. Thats the point they have more HP therefore they win in a fight. Afterwards all you have to do is keep cranking them out and sending them over. Have a few start to destroy the building while the others prepare to attack any drones. It so effective because if all the pther person can produce is drones then they can't win because the Terrian ones last longer. It takes more time to send them over to one's base than for one to churn them out at thier own, making most drone wars obsolete. Even more obsolete if combat units come out. It really doesn't take much.
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Post by newjak on Nov 16, 2006 19:55:13 GMT -5
Thats the point they have more HP therefore they win in a fight. Afterwards all you have to do is keep cranking them out and sending them over. Have a few start to destroy the building while the others prepare to attack any drones. It so effective because if all the pther person can produce is drones then they can't win because the Terrian ones last longer. It takes more time to send them over to one's base than for one to churn them out at thier own, making most drone wars obsolete. Even more obsolete if combat units come out. It really doesn't take much. That why I said in my original post it only works on small maps where people can find each other fast before that happens.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 16, 2006 20:00:47 GMT -5
It takes more time to send them over to one's base than for one to churn them out at thier own, making most drone wars obsolete. Even more obsolete if combat units come out. It really doesn't take much. That why I said in my original post it only works on small maps where people can find each other fast before that happens. It only takes about 24 seconds to make a drone, by the time they scout and find you, you should be outnumbering them.
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Post by newjak on Nov 16, 2006 20:07:16 GMT -5
That why I said in my original post it only works on small maps where people can find each other fast before that happens. It only takes about 24 seconds to make a drone, by the time they scout and find you, you should be outnumbering them. Drones are still weaker and generally people put the drones straight to work so their cut off guard and unable to respond trust me it works.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Nov 16, 2006 20:20:15 GMT -5
It only takes about 24 seconds to make a drone, by the time they scout and find you, you should be outnumbering them. Drones are still weaker and generally people put the drones straight to work so their cut off guard and unable to respond trust me it works. Drones have a stronger attack but have less HP. In the very beginning you have 4, if you are working you will have 5, and 6, he will come over with 4 and lose because they attack melee and must pile up, they aren't like marines. It can work, but a really good player shouldn't lose to it. Zerg rush is much cheaper.
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