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Post by Dja Majista on Jun 10, 2008 12:41:32 GMT -5
black with red streaks maybe. try and keep them looking simple. One problem I see with characters in other tales games besides the ones I've played, is that they are just way too over drawn. Fujishima's character designs (ToS, ToP, and maybe ToTA) are brilliantly simple. look at those characters, and you'll see fairly basic hairstyles and faces, and no jewelry/tatoo overloading. Sans Klarth. But hey, it's Klarth. He can do whatever the heck he wants.
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Pyrotic Blaziken
C-Tier
Zetsuboshda! This text based society has left me in dispair!!
Posts: 155
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Post by Pyrotic Blaziken on Jun 10, 2008 14:39:15 GMT -5
True dat. I still haven't decided between red or black though.
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Post by Dja Majista on Jun 10, 2008 21:16:20 GMT -5
what kinda character is he again? A red hair color seems pretty personality specific.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jun 10, 2008 22:30:18 GMT -5
True dat. I still haven't decided between red or black though. Black. Though I like detail, but I don't really classify my art as anime.
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Pyrotic Blaziken
C-Tier
Zetsuboshda! This text based society has left me in dispair!!
Posts: 155
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Post by Pyrotic Blaziken on Jun 15, 2008 17:29:39 GMT -5
Well, I'm putting that on a back-burner for now. I've got story updates! Now, remember, this is just the opening and it leads into the beginner's forest. Also, we have character names. Sword Rebel Guy - Ferell Korduex Gunslinger - Maxwell Sharp Old Grouch Man - Kray Lakretio Cat-girl accomplice - Nayne Corahi Child Prodigy - Kalla Cyraspia Sheltered Library Magician - Gennavive Starlight
Narrator: This is a tale of a world cast asunder by a power so great, that it destroyed itself, leaving behind but ruin and a legacy. Most forgot the legacy in rebuilding from the ruin, but one soul remembers... Ahh... that is for another time, as this tale begins in a chapel. One that is usually quite, however... Priest: Get back here, you swine!! Nayne: Good job, Kray! I thought you said the guards would be in formation Alpha - nine tonight! Kray: I thought they would too! (Huff!) They must have changed the plan. Nayne: Thank you, Captain Obvious. Well, now what? Kray: We go to the Forest of Saints. Nayne: Eh?! Are you sure you're up for it old man? Kray: Quiet! OR I'll light your tail on fire! Nayne: Alright, alright... sheesh.
Also, I'm working on formula's and the battle system of the game.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jun 16, 2008 22:21:12 GMT -5
Well, I'm putting that on a back-burner for now. I've got story updates! Now, remember, this is just the opening and it leads into the beginner's forest. Also, we have character names. Sword Rebel Guy - Ferell Korduex Gunslinger - Maxwell Sharp Old Grouch Man - Kray Lakretio Cat-girl accomplice - Nayne Corahi Child Prodigy - Kalla Cyraspia Sheltered Library Magician - Gennavive Starlight Narrator: This is a tale of a world cast asunder by a power so great, that it destroyed itself, leaving behind but ruin and a legacy. Most forgot the legacy in rebuilding from the ruin, but one soul remembers... Ahh... that is for another time, as this tale begins in a chapel. One that is usually quite, however... Priest: Get back here, you swine!! Nayne: Good job, Kray! I thought you said the guards would be in formation Alpha - nine tonight! Kray: I thought they would too! (Huff!) They must have changed the plan. Nayne: Thank you, Captain Obvious. Well, now what? Kray: We go to the Forest of Saints. Nayne: Eh?! Are you sure you're up for it old man? Kray: Quiet! OR I'll light your tail on fire! Nayne: Alright, alright... sheesh. Also, I'm working on formula's and the battle system of the game. What do you have in mind for the battle system?
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Pyrotic Blaziken
C-Tier
Zetsuboshda! This text based society has left me in dispair!!
Posts: 155
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Post by Pyrotic Blaziken on Jun 16, 2008 22:26:06 GMT -5
Basic turned based stuff nothing fancy right now. thinking final fatasy tactics style (Think ATB from FFX but simpler).
Update: Stat growth has been slightly edited. New Formulas as well. YIM, AIM, or email me for details will post here though.
~------------------------------------------------------------------------------------~
Stat Growth Formula
L = level P = percent of limit Rnd(a - b) = random nuber between a and b The stat limit can be one of three numbers; 100, 999, or 9999 The growth of character stats is based on how high their stat will naturally reach towards this limit, e.g. a character with P = 45% would end up with approximately 45, 450, or 4500 depending on the stat.Now for the formula: Stat bonus = [(-P/10) * (L-50) ^ 2 + 10P] * Rnd(70 - 130)
Note: P is plugged in as the decimal + 0.05, i.e. P = 45% equates to P = 0.50.
~------------------------------------------------------------------------------------~
Critical Hit Rate
A = attacker's Luck - defender's Luck B = attacker's level - defender's level Z(#) = area under the Normal curve at x = #, a.k.a. a percentile CHR = Z(A/33) + 0.05 * [ 1 + (.002 * (B-10) ^ 2 + 20)]
If you know about the normal curve (statistics anyone?) then you understand the brilliance in this method. (This is going to require a larger if statement, so I'm hating myself for its brilliance.)
~-----------------------------------------------------------------------------------~
Damage Formula (For magic substitute Int for Atk and Spr for Def)
L = level of Attacker A = Attack or Strength of Attacker P = Power of attack D = Defense of defender W = Weakness modifier R = resistance modifier Q = random # between 75 and 100
Dmg = (((50 * L / 5 + 2) * A * P / D) /50) + 2) * (W / R) * (Q / 100)
Note: This formula is a knock-off of the Pokemon Damage formula.
~------------------------------------------------------------------------------------~
So yeah, those are my formula's in a nutshell.
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Post by Dja Majista on Jun 21, 2008 23:32:18 GMT -5
awesome! I wanna play with your critical hit rate formula a little bit. Can you tell me what the luck range is supposed to look like. And yes, I like the normal curve idea. much more innovative to incorporate luck and level into the formula rather than rolling a 20-sided die each time. Also I think the random integer here: Stat bonus = [(-P/10) * (L-50) ^ 2 + 10P] * Rnd(70 - 130)looks a little big. It might be just me, but have you tried playing with the numbers very much to see how they turn out? And the damage formula. The weakness and resistance modifiers. either the minimum should be set to 1 or change the formula to "...((W+1)/(R+1))..." I say that because I never think of modifiers with a minimum of 1. It seems like that would be zero. That and if R were ever zero that value would always be UD no matter how high W is. EDIT: I like the dialog. I can see you have the personalities figured out pretty well. I'll help you out with the dialog and stuff. Once I get the feel for how the characters talk and interact, I can double up with you, but until then, I'll just revise. And maybe write for the townspeople. That would be pretty fun.
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Pyrotic Blaziken
C-Tier
Zetsuboshda! This text based society has left me in dispair!!
Posts: 155
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Post by Pyrotic Blaziken on Jun 22, 2008 12:17:37 GMT -5
Sorry 'bout the confusion, I'll clear up any messes. 1. Rnd(70 - 130) is .70 to 1.30; I forgot to put /100. 2. To have a weakness of 1 is to have no weakness, and to have a resistance of 1 is to have no resistance. 3. Luck will range from 0 to 100. After putzing around with the numbers for a few hours I made this post, sorry for any miscommunication. Also, we need to work on area development along with plot so we can start building enemies.
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Post by Dja Majista on Jun 22, 2008 21:48:01 GMT -5
1. yeah I wasn't clear either. I was talking about the range. .7 to 1.3, the max is almost double the minimum. maybe like .8 to 1.2. Anyway, it's just a suggestion. 2. ok, so it'll be just a regular value, not so much a modifier. Are you gonna be working with integers there or do you plan on using fractions? Like a weakness of 1.5 might show up as a possibility? 3. CHR is giving me a number above one. Shouldn't it be between zero and one? I plugged in 50 for A and 0 for B...
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Pyrotic Blaziken
C-Tier
Zetsuboshda! This text based society has left me in dispair!!
Posts: 155
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Post by Pyrotic Blaziken on Jun 23, 2008 14:27:07 GMT -5
1. All of the numbers should be treated as doubles. 2. Yeah, there will be 1.5, but thats probably as complex as I'll get. The fraction is created by lets say a weapon has a fire element, and the character uses a holy attack with a sword. What is the modifier for a monster which is weak to holy attacks by strong against sword attack with only slight resistance to fire. Weakness = 1 (regular #) * 2 (weakness to holy) = 2 Resistance = 1 (regular #) * 2 (resistance to sword) * 1.5 (resistance to fire) = 3 W/R = 2/3 or .667 * the damage 3. I plugged in the number ad they work, you may be looking at a different approach to the normal curve than I am.
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