The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
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Posts: 26,387
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Post by The Big Daddy C-Master on Oct 7, 2014 16:58:03 GMT -5
No surprise here, despite what the diehards think (like the ones that were here).This week, Famitsu.com has published another interview with Capcom's Yoshinori Ono. www.eventhubs.com/news/2014/oct/07/ono-we-wont-be-releasing-new-darkstalkers-game-anytime-soon-unless-someone-buys-staggering-number-darkstalkers-resurrection-copies/"This week, Famitsu.com has published another interview with Capcom's Yoshinori Ono.
This new piece is a continuation of the interview conducted by popular TV and online gaming personality Ayana Tsubaki (in which Ono spoke about the Street Fighter 5 misquotes) and transcribed by Toyoizumi from the Famitsu editorial team.
Although Ono seems to be jesting in much of this part of Famitsu's interview, he did drop a few bombshells on us unsuspecting readers: a new Darkstalkers game won't be released anytime soon, and it may actually be possible for Capcom to release one more patch for Street Fighter X Tekken.
Read on to find out what Ono said. Ayana Tsubaki: For many years now, Capcom has been making strides towards supporting and enlivening the world of fighting games. As a fighting games player myself, that's something that I'd like to express my gratitude for. Especially when you said, a number of years back, that you'd love to bring out a new installment in the Darkstalkers series... when that was reported, I was simply euphoric.
Yoshinori Ono: My apologies. We won't be releasing a new installment in the Darkstalkers series anytime soon. As we didn't manage to hit our sales targets for Darkstalkers Resurrection... so...
Tsubaki: Eh?! *Laughs* But I'm really a fan of the series, and I'd really love for Capcom to make it happen!
Ono: Well, in that case all you have to do is buy about 4 million copies of Darkstalkers Resurrections! *Laughs*
Tsubaki: *Laughs* Also, I'd like to see a new installment of the Street Fighter X Tekken series!
Ono: In Street Fighter X Tekken's case, if we're able to get just a little more development budget allocated to the project, I think we might release one more patch for the game. We've even got the details of what we'd change in the patch planned out.
Tsubaki: Is that so!? But in all honesty, what I'm hoping for here is a sequel to the game. After all, even with Capcom vs. SNK, it wasn't until CvS2 that it became a huge hit. Even today it's still hailed as an incredible fighting game. So I was hoping for a similar development to happen with Street Fighter X Tekken.
Ono: That's what I've always been telling the company too. But at the end of the day, there are just some brick walls that a salaryman can never overcome *laughs*. For instance, if a game doesn't sell over 2 million copies, then we'd have to put the brakes on any plans for a sequel. All that means is that we weren't capable enough. And all we can do after that is to reflect on the experience, take what we can learn from it, and try to apply those lessons on some other title.
With that said, now that Bandai Namco Games has announced Tekken 7, and with Sega having no fighting game plans in their pipeline *laughs*, there needs to be somebody else around to stir up the scene with some lively competition.
Tsubaki: But Sega's been hard at work lately putting out 2D fighting games like Blade Arcus from Shining and Dengeki Bunko Fighting Climax, no?
Ono: But none of those games are new installments of "that" franchise! *Laughs* Well, I can't really say what I'm referring to here, but in any case you'd expect a high-impact, heavyweight title here [to stand up to a game like Tekken 7].
A high-impact, heavyweight title? Like, perhaps, whatever it is you've got the guys over at Dimps working on for you, Ono?
I'm also quite concerned about what Ono's comments on Street Fighter X Tekken could mean...
Question from the editor: Would you like to see another balance patch for Street Fighter X Tekken? If so, what would you like to see changed?"
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Post by WarMachineRhodey on Oct 9, 2014 9:19:55 GMT -5
that sucks but with how SFxT was underwhelming i figured they probably wouldnt be doing a new darkstalkers game. Capcom even threw lots of promotion and money at SFxt trying to get it popular in the competitive scene and the game still was dropped pretty quickly by the community. Tbh going by ono's track record im sure new darkstalkers would have sucked anyway.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Oct 10, 2014 3:32:07 GMT -5
Well they released a DS game to gauge interest and they didn't feel it garnered enough sales to justify investing in a game, especially with their current financial status.
It might forever just be a niche game. You're right about the new stuff sucking, but I wonder if they could have made it appeal to the casuals?
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Post by WarMachineRhodey on Oct 10, 2014 11:16:14 GMT -5
Of course they could have made it appeal to the casuals. Look at how fine of a job they did with the sf4 series lol. All these game companies are trying to get new players to play/buy their games but they are going the wrong way about it. I look at the call of duty series as the only game that has the luxury of a steady dumbing down of the game but yet they have great sales every year.
The problem is other game companies are trying to appeal to these fans and end up not only pissing off their old and loyal fanbase but in the end those fans of (cod as an example) wont probably jump ship to play your game. I look at how the battlefield series has been ruined because of this and not only the game is bad but most of the old fanbase has left and they didnt bring in no where near enough new players.
All fighting games need an actual in game tutorial that needs to show new people how to play the game and some intermediate/advanced char specific stuff thrown in also to help out. As easy as a fighting game sf4 was made out to be its still very hard on casuals when going up against people who play competitively. The ease of inputs, a comeback mechanic, large reversal window, large throw tech window and etc is not enough to keep the casual players around. This dumbing down of the game also took a toll on the high level play where it becomes stale and there seems to be more swinging for the fence type moments(srk fadc). If the intention of the combo trials in sf4 was to help people learn the game then it falied horribly at that. Most combos past maybe the 9th or 10th one were either impratical because of damage scaling or difficulty and sometimes both.
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Post by JACK-2 on Oct 10, 2014 16:11:40 GMT -5
I love how the dangle Dark-stalkers over the fans and build up all this false hype. What a joke.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Oct 10, 2014 17:16:55 GMT -5
Of course they could have made it appeal to the casuals. Look at how fine of a job they did with the sf4 series lol. All these game companies are trying to get new players to play/buy their games but they are going the wrong way about it. I look at the call of duty series as the only game that has the luxury of a steady dumbing down of the game but yet they have great sales every year. The problem is other game companies are trying to appeal to these fans and end up not only pissing off their old and loyal fanbase but in the end those fans of (cod as an example) wont probably jump ship to play your game. I look at how the battlefield series has been ruined because of this and not only the game is bad but most of the old fanbase has left and they didnt bring in no where near enough new players. All fighting games need an actual in game tutorial that needs to show new people how to play the game and some intermediate/advanced char specific stuff thrown in also to help out. As easy as a fighting game sf4 was made out to be its still very hard on casuals when going up against people who play competitively. The ease of inputs, a comeback mechanic, large reversal window, large throw tech window and etc is not enough to keep the casual players around. This dumbing down of the game also took a toll on the high level play where it becomes stale and there seems to be more swinging for the fence type moments(srk fadc). If the intention of the combo trials in sf4 was to help people learn the game then it falied horribly at that. Most combos past maybe the 9th or 10th one were either impratical because of damage scaling or difficulty and sometimes both. I agree completely on the aspect of SF4 trying to appeal to a lot of bases poorly. I'd have loved it more if the game was honest and not watered down, while showing people how to play properly via tutorials. They just use gimmicks because it's easy. It's sad they dumb down things more and more, I suppose their fear is that the characters and gameplay didn't have the draw based on the sales of the DSR they released. It would have been nice though.
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Post by WarMachineRhodey on Oct 10, 2014 23:30:53 GMT -5
I agree completely on the aspect of SF4 trying to appeal to a lot of bases poorly. I'd have loved it more if the game was honest and not watered down, while showing people how to play properly via tutorials. They just use gimmicks because it's easy. It's sad they dumb down things more and more, I suppose their fear is that the characters and gameplay didn't have the draw based on the sales of the DSR they released. It would have been nice though. I kinda fear that the next kof game may go the same route. The problem with Kof 13 wasnt that its not a good game it just needed some polishing from snk to push it from a good fighting game to a great fighting game. If snk would have mad 1 more update to kof 13 based on what they think should be done and compare that to the input of recognized names in the community it would have solidified kof 13 as a classic. Hopefully good sales on 98umfe and 200um on steam will help them make a better decision on how they should approach the next kof game. Capcom basing their decision on the next darkstalkers game from dsr seems like that would not be a good way to gauge sales for the new one.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Oct 10, 2014 23:34:23 GMT -5
I agree completely on the aspect of SF4 trying to appeal to a lot of bases poorly. I'd have loved it more if the game was honest and not watered down, while showing people how to play properly via tutorials. They just use gimmicks because it's easy. It's sad they dumb down things more and more, I suppose their fear is that the characters and gameplay didn't have the draw based on the sales of the DSR they released. It would have been nice though. I kinda fear that the next kof game may go the same route. The problem with Kof 13 wasnt that its not a good game it just needed some polishing from snk to push it from a good fighting game to a great fighting game. If snk would have mad 1 more update to kof 13 based on what they think should be done and compare that to the input of recognized names in the community it would have solidified kof 13 as a classic. Hopefully good sales on 98umfe and 200um on steam will help them make a better decision on how they should approach the next kof game. Capcom basing their decision on the next darkstalkers game from dsr seems like that would not be a good way to gauge sales for the new one. I don't think anything was really wrong with Kof XIII sans the netcode on the console being absolutely terrible. The game was solid, well balanced, and had great mechanics without babying people. The netcode hurt it tremendously however as it took away a lot of people's interest and left it with a bit of a rep it didn't fully recover from. I'd say it was almost a flawless game otherwise. I think the only other complaint I heard was about HD, but some always hate or love custom combos. The old games had their share of stuff too.
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Post by WarMachineRhodey on Oct 12, 2014 12:19:10 GMT -5
I kinda fear that the next kof game may go the same route. The problem with Kof 13 wasnt that its not a good game it just needed some polishing from snk to push it from a good fighting game to a great fighting game. If snk would have mad 1 more update to kof 13 based on what they think should be done and compare that to the input of recognized names in the community it would have solidified kof 13 as a classic. Hopefully good sales on 98umfe and 200um on steam will help them make a better decision on how they should approach the next kof game. Capcom basing their decision on the next darkstalkers game from dsr seems like that would not be a good way to gauge sales for the new one. I don't think anything was really wrong with Kof XIII sans the netcode on the console being absolutely terrible. The game was solid, well balanced, and had great mechanics without babying people. The netcode hurt it tremendously however as it took away a lot of people's interest and left it with a bit of a rep it didn't fully recover from. I'd say it was almost a flawless game otherwise. I think the only other complaint I heard was about HD, but some always hate or love custom combos. The old games had their share of stuff too. I was talking about an update to fix some bugs like terry's crack shoot whiffing on crouching yuri players, king being invicible on wakeup when you dont press any button, the infinites cause now yuri has one lol and things of that nature. A very slight character rebalanced would have been good also.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Oct 12, 2014 14:02:38 GMT -5
I don't think anything was really wrong with Kof XIII sans the netcode on the console being absolutely terrible. The game was solid, well balanced, and had great mechanics without babying people. The netcode hurt it tremendously however as it took away a lot of people's interest and left it with a bit of a rep it didn't fully recover from. I'd say it was almost a flawless game otherwise. I think the only other complaint I heard was about HD, but some always hate or love custom combos. The old games had their share of stuff too. I was talking about an update to fix some bugs like terry's crack shoot whiffing on crouching yuri players, king being invicible on wakeup when you dont press any button, the infinites cause now yuri has one lol and things of that nature. A very slight character rebalanced would have been good also. Yea an update wouldn't hurt at all, I wouldn't consider the game anywhere near broken or anything though, but I'd take more polish if they'd do it. Might be expensive on the consoles though. I need to check out the Yuri infinite to see if I've seen it before.
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Post by WarMachineRhodey on Oct 12, 2014 15:49:43 GMT -5
I was talking about an update to fix some bugs like terry's crack shoot whiffing on crouching yuri players, king being invicible on wakeup when you dont press any button, the infinites cause now yuri has one lol and things of that nature. A very slight character rebalanced would have been good also. Yea an update wouldn't hurt at all, I wouldn't consider the game anywhere near broken or anything though, but I'd take more polish if they'd do it. Might be expensive on the consoles though. I need to check out the Yuri infinite to see if I've seen it before. Its done the same way the benimaru infinite is done. you cancel the backdash into her air fireball
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Oct 12, 2014 16:49:07 GMT -5
Yea an update wouldn't hurt at all, I wouldn't consider the game anywhere near broken or anything though, but I'd take more polish if they'd do it. Might be expensive on the consoles though. I need to check out the Yuri infinite to see if I've seen it before. Its done the same way the benimaru infinite is done. you cancel the backdash into her air fireball Neat stuff. Yuri is really good. Infinites and Pseudo infinites are really just more meter efficient death combos that are harder to do. So you either spend the meter and do an easier combo or you do the infinite with less meter but a higher chance of screwing up. Thankfully in this game anyone can kill. I get more annoyed with Takuma's touch of death ability honestly.
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