I mean everyone has a 3 frame jab; punish is a punish no matter how small. Heck you don't even need to block that move. You can low profile it and get a full combo. I think her best button is by far the fairest. Its purely a poke move that you can't cancel or link into anything else so it should be very good. I can't wait to see Ibuki get a +4 command overhead again while Karins is -6 with zero combo options even on counter hit. Rekkas are super good for damage right now so I don't think they will improve only get worse if anything. What is R.Mika drop kick? I'm guessing + when charged only
Do you know if there is a 3 frame buffer for punishes or only links? I felt like it might be buffer but then again I didn't actually put much time into how it works.
Actually only a few characters have a 3 frame jab. Many have a 4 and I think Birdie has a 5. If the damage isn't worth it then it won't discourage the opponent.
Her normals are all around good but her best one might just be her cr mk. If you haven't noticed in this game they've really toned down a lot of the low pokes. They're more unsafe and it's hard to get damage off of most crouching normals. Hers is fast, long ranged, and cancellable. Many characters can only cancel off of a short up close for like 115 damage.
This game plays much different than SF4 and characters with crazy normals and good conversions are going to strong. That's why Vega is. Karin and Vega were seen as top in this Beta by pretty much all noteworthy players. I'm looking at her frame data and I can see why. She keeps the pressure up much longer than most other characters.
I'm curious if you think the character Ono might be "hinting" at is Dhalsim. Thoughts?
I think Karin is for sure one of the better character but for different reasons thats all. Her stand MK is similar to evil ryus in 4. (easily one of the best buttons in the game) I think what people think is good is actually only okay and they haven't seen her neutral game at all yet. Think about this for a second. People think that Karin has a just frame move...... now I don't wanna call them idiots but after taking timing to consistently land ewgf I know she doesn't have one. Her timing/inputs are easy and lenient as heck! I forgot Birdie existed since I never saw him at all.
At this point I don't care!! Data mining tech too strong! I hope its a joke and Dhalsim doesn't make it though. I know its him but I just don't like him.
Actually only a few characters have a 3 frame jab. Many have a 4 and I think Birdie has a 5. If the damage isn't worth it then it won't discourage the opponent.
Her normals are all around good but her best one might just be her cr mk. If you haven't noticed in this game they've really toned down a lot of the low pokes. They're more unsafe and it's hard to get damage off of most crouching normals. Hers is fast, long ranged, and cancellable. Many characters can only cancel off of a short up close for like 115 damage.
This game plays much different than SF4 and characters with crazy normals and good conversions are going to strong. That's why Vega is. Karin and Vega were seen as top in this Beta by pretty much all noteworthy players. I'm looking at her frame data and I can see why. She keeps the pressure up much longer than most other characters.
I'm curious if you think the character Ono might be "hinting" at is Dhalsim. Thoughts?
I think Karin is for sure one of the better character but for different reasons thats all. Her stand MK is similar to evil ryus in 4. (easily one of the best buttons in the game) I think what people think is good is actually only okay and they haven't seen her neutral game at all yet. Think about this for a second. People think that Karin has a just frame move...... now I don't wanna call them idiots but after taking timing to consistently land ewgf I know she doesn't have one. Her timing/inputs are easy and lenient as heck! I forgot Birdie existed since I never saw him at all.
At this point I don't care!! Data mining tech too strong! I hope its a joke and Dhalsim doesn't make it though. I know its him but I just don't like him.
Evil Ryu's standing medium kick was a great button. His crouching medium kick was a slow button, but his damage conversion made up for it.
I'm sure you know after playing this past weekend that very few people confirmed off of lows. This is because Capcom made the best confirms off of high normals and most things are negative on block and have a lot of pushback. Mashing jabs is quite strong and people are still used to playing SF4 which taught them bad habits. Karin has a lot of frame advantage plus a low cancellable fast normal which really makes her a nightmare to block or counter poke.
What are you going to be doing until the next beta?
I don't care for Dhalsim either. His one dimensional gameplay is too counterpick friendly, much like Zangief. It leads to those kinds of situations where people just win and lose on the character select screen. I like more well rounded characters who are still diverse.
"Never satisfied, never full, they eat and destroy with grubby hands until nothing is left but piss, but now the judgement of all humans has begun."
I think Karin is for sure one of the better character but for different reasons thats all. Her stand MK is similar to evil ryus in 4. (easily one of the best buttons in the game) I think what people think is good is actually only okay and they haven't seen her neutral game at all yet. Think about this for a second. People think that Karin has a just frame move...... now I don't wanna call them idiots but after taking timing to consistently land ewgf I know she doesn't have one. Her timing/inputs are easy and lenient as heck! I forgot Birdie existed since I never saw him at all.
At this point I don't care!! Data mining tech too strong! I hope its a joke and Dhalsim doesn't make it though. I know its him but I just don't like him.
Evil Ryu's standing medium kick was a great button. His crouching medium kick was a slow button, but his damage conversion made up for it.
I'm sure you know after playing this past weekend that very few people confirmed off of lows. This is because Capcom made the best confirms off of high normals and most things are negative on block and have a lot of pushback. Mashing jabs is quite strong and people are still used to playing SF4 which taught them bad habits. Karin has a lot of frame advantage plus a low cancellable fast normal which really makes her a nightmare to block or counter poke.
What are you going to be doing until the next beta?
I don't care for Dhalsim either. His one dimensional gameplay is too counterpick friendly, much like Zangief. It leads to those kinds of situations where people just win and lose on the character select screen. I like more well rounded characters who are still diverse.
It would still be pretty hard to get any real damage. I think I can react to a single hit but its gonna take a lot of practice. I think the most practical thing is gonna be counter hit c.MK xx launcher. If the Karin player messes up their bnb shes gonna be -6. I love that though since I rarely will do unsafe moves on block. (Thank you Kof) Only cool version of Dhalsim was super turbo. He was actually pretty cool in that game so he might have a chance of being cool again. sf4 dhalsim just puts a bad taste in my mouth just watching him. Its hard to counter pick gief nowadays. Even the sagat matchup is 6-4. I'd imagine Seth is his hardest matchup.
Evil Ryu's standing medium kick was a great button. His crouching medium kick was a slow button, but his damage conversion made up for it.
I'm sure you know after playing this past weekend that very few people confirmed off of lows. This is because Capcom made the best confirms off of high normals and most things are negative on block and have a lot of pushback. Mashing jabs is quite strong and people are still used to playing SF4 which taught them bad habits. Karin has a lot of frame advantage plus a low cancellable fast normal which really makes her a nightmare to block or counter poke.
What are you going to be doing until the next beta?
I don't care for Dhalsim either. His one dimensional gameplay is too counterpick friendly, much like Zangief. It leads to those kinds of situations where people just win and lose on the character select screen. I like more well rounded characters who are still diverse.
It would still be pretty hard to get any real damage. I think I can react to a single hit but its gonna take a lot of practice. I think the most practical thing is gonna be counter hit c.MK xx launcher. If the Karin player messes up their bnb shes gonna be -6. I love that though since I rarely will do unsafe moves on block. (Thank you Kof) Only cool version of Dhalsim was super turbo. He was actually pretty cool in that game so he might have a chance of being cool again. sf4 dhalsim just puts a bad taste in my mouth just watching him. Its hard to counter pick gief nowadays. Even the sagat matchup is 6-4. I'd imagine Seth is his hardest matchup.
You can still put some pressure on them without being unsafe, but you're right that people need to work on hit confirms. Mika has short ones so it's a must.
Alpha 3 Dhalsim is great. He's either cheap or weak. Zangief can still lose on character select, but Dhalsim is probably worse.
"Never satisfied, never full, they eat and destroy with grubby hands until nothing is left but piss, but now the judgement of all humans has begun."
Street Fighter V will launch for PlayStation 4 and PC on February 16, 2016 in North America and Europe, Capcom announced at Paris Games Week.
Capcom also confirmed a new fighter, Dhalsim. If you’re at Paris Games Week this week, he’ll be playable on the show floor.
The fighting game will launch with 16 characters. During 2016, six new characters will be added for a total of 22 characters. All additional fighters may be purchased with in-game Fight Money, which players can earn by playing the game.
Our source for this information is Eurogamer.pt (cache), which likely published the news early, given that Capcom has yet to send out a press release and this sounds like an announcement that would be made at Sony’s Paris Games Week press conference, which begins at 12:45 p.m. ET.
The new Street Fighter 5 details continue to flood in, as Haunts over at Capcom Unity has released information on how the game's Fight Money will work.
Though pricing and Fight Money accumulation rates are still being solidified, we now know how players will be able to earn the in-game currency.
Players will have two main ways of earning Fight Money: completing daily goals and leveling up characters.
Every day, players will be assigned new daily challenges when logging into the Street Fighter 5 client. These goals will mostly consist of landing a certain amount of attacks or maneuvers throughout the day, and the amount of money rewarded will be higher for more difficult challenges. Capcom notes that they are aiming to have players earn Fight Money through single player and multi-player modes. This is where leveling up individual characters comes in.
By playing a variety of modes, characters will increase in level the more you play. This will in no way affect game balance; this is simply a way to indicate how much time and experience has been put into a certain fighter.
Every time a character reaches a new level, a Fight Money bonus will be rewarded. The early levels will be easily obtainable, but expect a rise in difficulty as your character progresses.
According to the blog post, those who experiment with different characters will be rewarded. So, if you're looking to unlock DLC characters with Fight Money, be sure to complete daily challenges, level up different characters, and play the game frequently.
Of course, all DLC fighters can be purchased instantly by using Zenny -- Street Fighter 5's in-game currency that costs real money.
"Never satisfied, never full, they eat and destroy with grubby hands until nothing is left but piss, but now the judgement of all humans has begun."
1. Balrog (hairline). 2. Guile (military symbol). 3. Urien (Illuminati symbol). 4. Ibuki (Kunai). 5. Juri ( purple background with Asia). 6. Alex (New York background with headband).
"Never satisfied, never full, they eat and destroy with grubby hands until nothing is left but piss, but now the judgement of all humans has begun."
This might just be the biggest Street Fighter Story-wise if Shadowloo, The Illuminati AND S.I.N [Since Juri might be in it] are all together in one game. We don't even know who the boss is and Akuma is mysteriously absent [But, we all know he'll make a dramatic appearance]
Well, MK story has always been more streamlined and easier to follow for a while now. SF is still kinda confusing, but I've been following it for a while.
Well, MK story has always been more streamlined and easier to follow for a while now. SF is still kinda confusing, but I've been following it for a while.
That's because fighting game stories are just vague in most cases and have multiple endings. SF isn't that bad, it just has a lot of clutter and non-canon stuff.
"Never satisfied, never full, they eat and destroy with grubby hands until nothing is left but piss, but now the judgement of all humans has begun."
It's not hard to piece together some events, but there's alot of contradiction. Remember when Charlie died 3 times in the Alpha series? I mean we know he dies, but it was impossible to piece together how. Some endings were canon and made alot of sense:
It's not hard to piece together some events, but there's alot of contradiction. Remember when Charlie died 3 times in the Alpha series? I mean we know he dies, but it was impossible to piece together how. Some endings were canon and made alot of sense:
That's because they retconned a lot of it. It's like a comic book. Just it isn't based on story very much, at least until now presumably.
"Never satisfied, never full, they eat and destroy with grubby hands until nothing is left but piss, but now the judgement of all humans has begun."
That and alot of poor localization. I'm glad I can read Japanese now, because now I can go back and see the older endings or check out the Japanese source material. I'm gonna start translating stuff soon and make my own Story FAQ if I can. So, tired of SRK tards lying about stuff and making stuff up.
That and alot of poor localization. I'm glad I can read Japanese now, because now I can go back and see the older endings or check out the Japanese source material. I'm gonna start translating stuff soon and make my own Story FAQ if I can. So, tired of SRK tards lying about stuff and making stuff up.
Brilliant. Post that here when you do. I'll be glad to check it out.
"Never satisfied, never full, they eat and destroy with grubby hands until nothing is left but piss, but now the judgement of all humans has begun."
1. Balrog (hairline). 2. Guile (military symbol). 3. Urien (Illuminati symbol). 4. Ibuki (Kunai). 5. Juri ( purple background with Asia). 6. Alex (New York background with headband).
10/10 too easy for you haha I didn't hear anything about Balrog yet but that does look like him. I hear some people say dudley....let hope its balrog
Dhalsim is back in Street Fighter 5, and we've gone through his reveal trailer to break down this latest iteration of the Indian warrior.
Though traditionally a zoning character, Sim's new approach may favor rush down, which would make sense seeing as SF5 doesn't seem to be a zoner's game thus far.
Critical Art
Dhalsim has his good old Yoga Catastrophe, though it may not be called that this time around, with an interesting twist. Instead of slowly moving horizontally, the ball of flames travels in an arc at the opponent.
In the trailer, Sim throws his foe forward, and then activates, but it looks like Zangief has plenty of time to escape the fireball by walking or dashing forward, and actually only gets hit because he backs up to be under it.
With its long start up and even longer travel time, players will need to find some pretty specific set ups to make this move worth the full bar of meter.
Normals and Dive Kicks
Dhalsim still has his memorable, long-ranged normals, as well as his dive kicks and teleports. His long reaching attacks should make it hard for characters to get in Sim's face, which will be key as his close up defense doesn't seem amazing.
The trailer highlights his dive kick, which he can perform at at least two different angles. On hit, he has time to escape Zangief's command grab after the connecting around Gief's midsection. This move may not be safe on block unless spaced perfectly, but we can see it being a way to start offense at precise ranges.
We see some traditional Dhalsim mix ups when he dive kicks in and then goes for an instant overhead with jump back fierce punch. Very reminiscent of strategies in his last iteration.
Fireballs
Dhalsim can now toss a fireball up in an arc instead of horizontally ahead. This could be intended to give Sim a tool to throw off air approaches. Traditional fireballs in SF5 don't seem incredibly strong, so this variant is likely more practical for the game.
In the trailer, Sim actually uses his fireball as a means to enter a mix up. Similar to Yoga Catastrophe back in SF4, having a lingering fireball to deal with can distract opponents into dropping their guard.
Mix Ups
A lot happens in this sequence during the reveal, but one general takeaway we get is that Sim has some good offensive mix ups.
The first thing we see is Dhalsim baiting an anti air with his teleport. This implies Dhalsim actually jumps towards his opponent, something we haven't seen in a while.
On hit, Sim can combo into his EX Yoga Flame, which pops the opponent up and knocks them back. This looks like a good spacing technique for an arc fireball set up. Sim also can throw his horizontal EX fireabll and close in for a high/low mix up as it hits.
Yoga Float
This move may very well define Dhalsim in SF5. This is a brand new mobility option that allows sim to traverse the screen in the air while still being able to attack if he chooses.
Sim has traditionally had pretty slow movement speed, and has had to rely on teleports for much of his travel. Now he has an option that isn't as committed as teleport, and that he can strike from.
Capcom had to be careful here, because a move like this could easily break the character if it were too fast. It looks like Yoga Float moves slowly enough that Sim won't be able to use it to freely get in or escape, but it still may be incredibly annoying for opponents to deal with as users become efficient with it.
Yoga Burner
Dhalsim's V-Trigger, Yoga Burner, is extremely unique for this game. Sim spits out a carpet of flames that sizzle on the ground for a period of time dealing gray damage to the opponent while they're standing in it.
This move has huge offensive potential if Sim traps his foe in the corner and springs it, as life bars could potentially melt with the right set ups. He could also use it to zone and control space, though that probably won't be as useful.
If Sim's game play is at all based around his V-Trigger, we can see him pushing and shoving his foes to the corner, and finishing them off with this fiery trap. All in all, it looks like Capcom is urging Sim players to spend less time worrying about keeping others out, and more time going in head first.
Many of his moves look like they are designed to lead into specific mix ups when they hit, and so perhaps Sim will still wait for opponents to make the first move, but he'll get a lot more than just a single normal if he reads approaches correctly.
This Dhalsim looks like he'll be much more active, and much more proactive on the battlefield when compared to the more reserved Sim in SF4. What do you think of SF5 Sim so far? Let us know how you think he'll play, and what you think of his appearance in the comments.
You can see his reveal trailer and screen shots here. Source: Capcom Unity.
Post by Great Dark Hero on Oct 27, 2015 23:21:15 GMT -5
Juri and Ibuki please.
KOF player who also plays many other fighting games. See ya'll on KOF98, KOF98UMFE, KOF02UM, KOFXIV, Tekken 7, DOA5LR, Skullgirls, and SFV Steam ID: GDHTP PSN: Dark_Ice_Saiko twitter.com/Great_Dark_Hero
The Big Daddy C-Master: How old are you turning now? Happy early Birthday!
Mar 26, 2018 4:45:38 GMT -5
The Big Daddy C-Master: I had someone mention something about push style notifications. I added this forum to the directory of Tapatalk and once it's into the system you should be able to get push style notifications.
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The Big Daddy C-Master: Haven't heard from Nyu in a while. Hope he's ok.
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The Big Daddy C-Master: So Capcom reduces lag on SFV. It's sparking a lot of interest all around.
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The Big Daddy C-Master: Tried Soul Calibur 6. It was choppy and laggy for me. I returned it.
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The Big Daddy C-Master: What do you guys have planned for Christmas?
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The Big Daddy C-Master: So hey guys I noticed it needed to be spiced up over here. What topics would you guys like to talk about?
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JACK-2: Happy New Year everyone
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