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Post by Great Dark Hero on Jan 5, 2016 1:55:43 GMT -5
^ *Sagat CVS2 Laugh*
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 5, 2016 2:11:05 GMT -5
They're just trying to bait Eventscrubs morons at this point.
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Post by Nyu Nozomi Hyuga on Jan 5, 2016 2:55:09 GMT -5
Here is what I've typed in Eventhubs: "Great more discussion about how the ESRB work, even bringing in the dead horse... We've already have Yoshinori Ono's reason: shoryuken.com/2015/12/08/ono-s... along with Matt Dahlgren BS reason: www.eventhubs.com/news/2015/de... Considering what halodork post a link at games (which I saw earlier) that are far more risqué compare to what SFV use to had which still had Teen rating, which already shows that Capcom are making their attempt on trying to appeal to a wider audience (even to a point that SFV might as just be rated E for Everyone) which censoring or changing camera angles aren't going to increase sales by any means. Even without the risqué camera angles what does SFV even have to offer for the "general public" when they'd be better off with games like SSB or MK (or any other genres that are more easier) which have more easy inputs compare to what games like SF series have for anyone that probably hasn't played fighting games? Does it have any Blood & Gore, can they commit brutal kills or any stuff that you couldn't do in real life, is it something that takes itself serious, or have movie inspired cutscenes something that SF doesn't even have? The only hope I have for them is that the audience they've been trying to appeal will wind up not playing SFV regardless (maybe part of EH or any FGC would be the only ones that would buy the game, assuming it they wind up enjoying SFV). For those that disapprove these changes all they can choose to do is never purchase SFV (canceling your pre order might be a good move), if you still want SFV (still hate the changes) get the game at very low price or free only get PC just to insert the mod that reincludes the original camera angle. In terms on business moves: There are far better options than censoring or changing camera angles (even if it means abandon the SF series) which could attract way more players. Capcom could've made a new Mega Man, make a game like SSB, or try to make a game to follow success of Triple A games or which ever was popular at the time. I may wind up agreeing with some of the users (from Youtube) that think Capcom should sell the rights to other companies (like when people would've want Mega Man be sold to Nintendo) maybe like Bandai Namco, NIS America, Idea Factory, Marvelous Entertainment/XSEED etc. Lets see how SFV will fair within the past months or where Capcom would go at that point. If Capcom didn't censor or change camera angles, there would've been no complaints about censorship." Thank you Big Daddy C-Master for introducing Me to this community & the pictures you've showed earlier on what is more risqué than what SFV had.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Posts: 26,387
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Post by The Big Daddy C-Master on Jan 5, 2016 9:14:46 GMT -5
Sure we're a bastion of honesty over here and I try to spread the truth. Be sure to mention it if you post there. I read a bit of it but it's nothing but the usual morons arguing back and forth and I don't feel like swimming into it again. Same old tired arguments.
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Post by Nyu Nozomi Hyuga on Jan 5, 2016 17:03:28 GMT -5
Sure we're a bastion of honesty over here and I try to spread the truth. Be sure to mention it if you post there. I read a bit of it but it's nothing but the usual morons arguing back and forth and I don't feel like swimming into it again. Same old tired arguments.
As in would you love to hear the post I made in Eventhubs just like how I brought part of My comment over here like how I've been getting news for DOAX3, Tekken 7, Alexisdabomb BlogSpot, & Fighters experience rebirth in 2016?
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Posts: 26,387
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Post by The Big Daddy C-Master on Jan 5, 2016 23:49:33 GMT -5
Would I love to see your post. Go for it.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Posts: 26,387
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Post by The Big Daddy C-Master on Jan 6, 2016 1:42:42 GMT -5
Looks like SFV has short buffer windows on reversals. That's something at least. www.eventhubs.com/news/2016/jan/05/do-reversals-street-fighter-5-have-smaller-buffer-window/For those of us who really got started with Street Fighter 4, we're very used to the massive buffer window in which you can perform a reversal.
All you need do is hit a few corners with your joystick, and it seems you have an eternity to press a punch button to get Ryu's Shoryuken to come out.
While it might not quite be on Super Turbo's level, Street Fighter 5 seems to have greatly reduced this buffer window, making it much harder to time wake up or auto-correct reversals.
Notable French player, and mad scientist when it comes to testing out tech, Alioune recently addressed this and dialogued about it on his Twitter.
There isn't really any hard data floating about yet, or official statements from those as qualified as Combofiend to deem this true, so take it as you will at this point.
I can say that I personally noticed Street Fighter 5's deviation from its predecessor in buffer timings for reversals, and that I am more of a "feel" player than anything else.
If this is indeed the case, we're almost certain it's been purposefully implemented. We recently observed that other special moves have quite large buffer windows, making for more interesting offensive pressure.
If developers lengthened these special move buffer windows to favor aggression, they likely shortened the same windows on reversals to discourage defensive flail.
Is this yet another statement Street Fighter 5 creators are making about the direction they want to take their game? Have you noticed difficulty in getting wake up and auto-correct uppercuts to work in the same way as they did in SF4?
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Post by WarMachineRhodey on Jan 6, 2016 14:54:49 GMT -5
So c master how did your experience with steam support go for getting a refund for sfv?
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Jan 6, 2016 17:06:54 GMT -5
I mentioned it in the shoutbox but that's why I like posting in the thread better so that people see it.
I contacted them and they had no problem helping me, but I got it from GMG this time which I forgot since I had gotten a lot of stuff. They have a different return policy so it looks like I'll end up playing it after all. I'll just mod the crap out of it though if that's the case. No big deal.
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Post by WarMachineRhodey on Jan 6, 2016 19:02:07 GMT -5
I mentioned it in the shoutbox but that's why I like posting in the thread better so that people see it. I contacted them and they had no problem helping me, but I got it from GMG this time which I forgot since I had gotten a lot of stuff. They have a different return policy so it looks like I'll end up playing it after all. I'll just mod the crap out of it though if that's the case. No big deal. Ah. Makes sense that steam wouldnt be able to do anything. I mainly buy games that i might be weary about on steam if i need to get a refund from it. Even the very few (like 2) games i have pre ordered on pc i did on steam since they had a refund policy for pre order games before they implemented the new refund system.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 6, 2016 19:44:15 GMT -5
I've never really returned everything with PC games as I know what I like and I get it cheap. The refund system has also affected how they do sale discounts. I guess I could really push the issue but it isn't a big deal at this point. I'll just mod the game up, lol.
Steam does have a lenient return system now though, but nothing is free.
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Post by Nyu Nozomi Hyuga on Jan 6, 2016 23:14:57 GMT -5
Here is some news from: www.vice.com
Meeting Yoshinori Ono, the Man Who Brought Street Fighter Back From the Dead
I'm at San Francisco's Moscone West complex, an hour away from witnessing the start of 2015's Capcom Cup, the grand finale of the year-long Capcom Pro Tour circuit. Thirty-two of the best Street Fighter IV players from across the world have gathered to compete for a share of a $250,000 prize pool – the winner will walk away with close to half that amount, a very useful $120,000. Honestly, if you'd told me back when I was a kid, sat on my pal's floor playing endless matches of SNES Street Fighter II, that one day this game would be played with such high stakes, and to such amazing levels of skill, I'd have laughed at you. But here we are, eight years since the release of the series-revitalising Street Fighter IV, with the Ryu-and-company brawler once again the bona-fide king of the fighters.
But the most important Street Fighting man in San Fran right now arguably isn't a pro-player at all. His name is Yoshinori Ono, an employee of Capcom since the 1990s with credits on Dino Crisis 2, Shadow of Rome and Dead Rising. He was 'sound management director' on 1999's Street Fighter III: 3rd Strike, but his love for the franchise went further than many who worked on III's various spin-offs and revisions. It's Ono we have to thank for Street Fighter IV ever seeing the light of day. It was his initially resisted pitch to (then) Capcom R&D head Keiji Inafune that started the development process within the famous Osaka-headquartered studio. In the same way you can't think of Mario without thinking of Shigeru Miyamoto, Ono is now Mr Street Fighter.
"I've been with Capcom for over 20 years now, and I've actually been involved with the Street Fighter brand my entire career," Ono tells me, ahead of the Capcom Cup's first bout. "At the time we started talking about SFIV and what we wanted to do with it, what was hard was that I wanted to bring the analogue experience of playing head to head at the arcades into the online sphere. Obviously that was something very different for the old-school Street Fighter players.
"In the '80s and '90s, everyone was playing with each other and having this face to face time with each other, so maybe some of those players felt somewhat betrayed that we took it online. But at the end of the day we really felt that was the right way to go. If you look what is actually happening with the online community, with Twitch and the streamers out there, they're constantly putting Street Fighter stuff out. And if you look at the tournament scene, there's a tournament every week, 52 weeks out of the year, being streamed on Twitch. So people can enjoy Street Fighter whether they're playing it at home, in person or even just watching it being played. It's a completely different experience.
"But what has been interesting with SFIV is that this aspect of it, the tournament scene, has grown substantially. At the same time, the online component of the game also grew incredibly. It's a really rare occurrence, and something that makes SFIV incredibly special. And from my perspective, it was like raising a child, and watching them go out into the world and now grow up."
Ono might have had nothing to do with the creation of the famous fists-and-fireballs series, but his campaign to get IV made at a time when beat 'em ups were at an all-time low, in terms of both sales and quality, showed an unmatched enthusiasm for all things Street Fighter. Now, mere weeks before the release of Street Fighter V, it is clear that this personal passion has translated into a framework for what he and Capcom are looking to achieve with their next numbered game.
"So, we have this Capcom Cup, and the community has grown incredibly but, ten years ago, when we discussed making SFIV, it wasn't part of the vision. It just kind of happened. Now, with Street Fighter V, it is part of the concept as to what we want to do with the new game. We're really working hard to broaden and widen the overall community, whether you're a player or someone who just watches the streams online. We want it to be more fun for both! So, not to talk negatively about SFIV, but we didn't see growth with that game like we've seen with say, Nintendo's amiibo figures, where it is just widening out at an incredible rate. We did see growth, but within the same communities as before, amongst the same core group of players coming to the tournaments.
"Now, as SFIV has grown and it's matured, that core group of people is maybe about 1,000 people who can compete at a really high level. That's where SFV comes in. We've made plans to try to grow the community at an exponential rate. We're doing that by resetting the game and evening the playing field, so that it's approachable whether you're new or old to the series. We're not trying to be adversarial to those who've been playing Street Fighter games for a long time, but we want to make sure that new people can come in and enjoy it, even if they just want to watch. They'll still have fun and get involved with the Street Fighter brand."
Ono emphasises two key points during our conversation. Firstly, that this is effectively a "reset" of the Street Fighter games, and secondly that Capcom is making a serious push towards courting the lucrative eSports market, set to hit revenues of over $450 million come 2017. But such intent naturally carries risk, most pertinently the concern that the series' existing fanbase – one that Capcom's spent most of IV's run growing – could be alienated by too many changes to how their favourite fighters perform.
"Something that I was very apprehensive about is that people in the games industry expect the next numbered game in a series to simply add a little to the core ideas of what came before. But Street Fighter is a special brand, because it doesn't necessarily do that – [the original] Street Fighter was one game by itself, and Street Fighter II was an entirely different game. Street Fighter III, same thing. One team working on one unique game, each time. And by the time Street Fighter IV came around, that was another reset – the first time we'd returned to a true Street Fighter game after many years.
"We're resetting once again with V, but we're staying true to the series' roots by doing something totally different. Maybe half of the people I've spoken to about the game have been very vocally apprehensive about us doing this; but in the year since announcement, after talking with the media and pro-players, people are starting to get it. People are starting to remember that Street Fighter isn't a series where every new game just rides the coattails of the previous entry. Part of the fun is going back to zero and everyone growing from the same point. Now, we seem to have everyone moving in that direction; now, we have to work towards release to make sure everyone understands this.
"We've mentioned the keyword 'reset' quite a lot, and you might think about a PC where you reboot the whole thing. We're not looking at it in that sense! We do want existing SFIV players to come back, so we're not going to wipe the slate completely clean. But we really want to bring new players in to experience Street Fighter for the first time. With SFIV, the rulebook for that game has gotten pretty big, so we're going to have to toss it out the window in order to attract these new players."
There have been a few significant bumps in the road since Street Fighter V was announced at 2014's PlayStation Experience. The first beta test for pre-order customers was a high-profile non-starter, with most players stuck staring at a log-in screen for the entire period. Then, we have the leaks. Capcom has struggled to keep several of Street Fighter V's character announcements under wraps until Ono has had the chance to take to a stage somewhere in the world and actually confirm them.
"The very day before PSX in 2014, someone in Capcom Japan accidentally pushed a button on YouTube, and the announcement the trailer was leaked online, and it kind of set the tone for the rest of the year and the promotion of SFV," Ono recalls. "I kind of feel that leaks are just part of Street Fighter V at this point!
"The beta tests we have been running have been very challenging. We're going to be aggressively testing the game between now and its launch, as online play is such an important aspect of SFV. As for characters, we're still working on the details of each individual character but, yeah, it's absolutely possible that even experienced players will see some surprises, like Vega going from a charge to a command character. Like, for Alex, you might find that he plays completely different, or we might do something really crazy and shave his head. (Laughs) Just wait until the information about these characters leaks in the near future."
While we're talking characters, I ask about putting Abel in Street Fighter V, but Ono just laughs. Look, you can't say I didn't try. After Street Fighter IV was released and the fighting game community (FGC) began a period of growth, every other fighting game developer had to ensure that their game was reaching the highest possible standards. The audience would no longer take some sloppy, unbalanced beat 'em up that traded on nostalgia or a particular licence. In recent years we've seen top-tier Killer Instinct and Mortal Kombat games that actually improve on a few of Street Fighter IV's weaker aspects, such as its somewhat clunky online play and community features. And Ono himself, once we've got around a translation issue of the phrase "a rising tide lifts all boats", is fairly modest about the impact SFIV had on the FGC.
"We don't feel that we've raised the bar! We laid the groundwork with Street Fighter IV. Now, we're looking at everyone and thinking, 'Wow, they've all stepped their game up!' So, we have to pay a bit of attention to what other people are doing right now. We're looking at what some of the other fighting games are currently doing well and taking those aspects into consideration. However, Street Fighter has been around for almost 30 years now, and in this time it has developed its own identity that the other games in its genre just don't have. We might look down a few side streets, but the road that Street Fighter is on is the road everyone follows."
Street Fighter V launches in February, making 2015's Capcom Cup probably the last that SFIV will be played at. It's going to be an interesting year ahead, to say the least – exciting, sure, but I'm certain that many a Street Fighter fan is slightly nervous about the new beginning SFV is going to represent. I wonder where Ono thinks the game will be another 12 months from now.
"In terms of the future, and what we want to see, we want to see the Pro Tour grow and have a bigger Capcom Cup," he says. "Hopefully, we'll have thousands of people at all the physical events; but perhaps they're going to become a more digital experience? Perhaps people will enjoy watching matches in their living rooms just as much as they will in a huge arena full of spectators. All of this will come with the bigger audience, though, which is the most important part. I would like to hear people saying, 'The first Street Fighter game I played was Street Fighter V'. Then I can sit back on my sofa and be like, 'I did it.'"
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 7, 2016 0:24:42 GMT -5
I think I might have posted this article already but I'll have to look back a page or two.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 7, 2016 16:32:08 GMT -5
So it turns out that the game will have "premium" costumes that will cost 400 zenny or $4 per costume. This is way more expensive than usual. That's $24 for 6 characters so that's where their money is coming from and I don't think you can earn the premium costumes in game either.
They gotta make it somehow I guess. Better through costumes than other content I guess.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 7, 2016 16:34:06 GMT -5
Apparently Sodom was supposed to be in SF5 but apparently he'd be too hard to fit in the story. www.eventhubs.com/news/2016/jan/07/sodom-was-originally-considered-street-fighter-5-capcom-japan-says-he-was-too-difficult-fit-story/In a recent interview with Famitsu, Capcom Japan's Kouichi Sugiyama discussed a number of topics pertaining to Street Fighter 5.
Last time, we learned of Capcom's methodology behind game mechanic design. This time, he delves more into story mode and character choices.
Not long after Street Fighter 5 was announced, we learned that the game was going to feature four characters from the Street Fighter Alpha series. R. Mika, Birdie, Nash, and Karin all made the cut, but what about Sodom?
"We have not forgotten Sodom," Sugiyama starts. "Sodom was one of the candidates we were considering from the Alpha series, but he was difficult to fit into the story."
Sugiyama goes on to say that bringing in Sodom would require the addition of other characters relative to his story.
Hit the jump to check out the translated portion of the interview.------------------------------- "Famitsu: You also announced that the story will be richer this time around. Could you go into more detail on this?
Sugiyama: This time around, we've put some real work into the story. We've placed it firmly in continuity, and really been thinking hard on how to couple relationships between characters in away that'll make players go "Oh, so that's it!" once they play. For example, the Street Fighter Alpha series has kind of felt like an alternate continuity before this, so we want to produce some clarity around that.
Famitsu: Is that why there are so many Alpha characters?
Sugiyama: I can't go into any detail yet, so please look forward to the release of the game for more on that.
Famitsu: Speaking of Alpha, I feel as if the only Alpha character at this point who hasn't been in either SF4 or SF5 is Sodom. Did you guys just kind of forget about him?
Sugiyama: Haha, we have not forgotten Sodom. Sodom was one of the candidates we were considering from the Alpha series, but he was difficult to fit into the story. If we include Sodom, that also brings in the Mad Gear Gang. We also can't very well put Sodom in without having any of Cody, Haggar or Guy.
Also, since Sodom's lines are all mispronounced Japanese, writing his lines is a lot of work, which makes him hard to put in. Don't worry, that last part is just a joke, haha.
Famitsu: Haha. We're getting 6 new characters in 2016, right? What did you base your character choices on there?
Sugiyama: Yes, they will be out within one year. A large part of choosing the characters came from people's requests as well as how we thought they'd be able to fit into the story that we're telling.
Famitsu: Ohoh, Alex's popularity is pretty high, huh?
Sugiyama: Honestly, from Capcom USA's research, we found out that Alex is ridiculously popular in America. Quite a different trend from Japan, haha. There were a very large amount of users who wanted him more than anyone else, overseas. Also, he's a pretty rustic and loner-ish character, and after all was the main character of Street Fighter 3, so we wanted to feature him again."
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Post by JACK-2 on Jan 7, 2016 18:48:57 GMT -5
I skipped over sf4 story (never watched the cutscens minus akumas). And, I doubt I will bother with SFV.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 7, 2016 23:48:09 GMT -5
This game is supposed to have a more in depth story than SF4, so I'll definitely play through it.
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Post by Nyu Nozomi Hyuga on Jan 8, 2016 6:05:20 GMT -5
I think I might have posted this article already but I'll have to look back a page or two.
Are you sure? Unless if the stuff they've told happen to be the same compare to what I found, which was the full story along side when Eventhubs only mention that Ono might to something crazy & shave Alex's hair.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 8, 2016 7:03:29 GMT -5
I think I might have posted this article already but I'll have to look back a page or two.
Are you sure? Unless if the stuff they've told happen to be the same compare to what I found, which was the full story along side when Eventhubs only mention that Ono might to something crazy & shave Alex's hair.
I had another Ono interview but it might be a different one. I'm on my phone now so I'll check later.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 9, 2016 2:02:47 GMT -5
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Post by Great Dark Hero on Jan 9, 2016 6:41:35 GMT -5
How plesant...
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 9, 2016 8:17:23 GMT -5
It looks like they're relying on fanservice more than ever.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 9, 2016 11:00:31 GMT -5
Well I wouldn't move over a single video game, but there are definitely some really good reasons to move.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 9, 2016 13:08:21 GMT -5
Well I wouldn't move over a single video game, but there are definitely some really good reasons to move. Over exaggeration but yeah many good reasons to move there. When are you going to visit?
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 9, 2016 14:04:32 GMT -5
If you could have gone with school it could have been nice. We have class trips here.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 10, 2016 14:11:00 GMT -5
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 14, 2016 1:38:55 GMT -5
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Post by Nyu Nozomi Hyuga on Jan 14, 2016 15:42:15 GMT -5
Here is an article from www.redbull.com:
Xian Is Whole Again and Ready for Street Fighter V
Team Razer's Ho Kun Xian reflects on the 2015 Capcom Pro Tour and wants to support Capcom in 2016.
Back at Evo 2015, Team Razer’s Ho Kun Xian opened up about his struggles as a professional gamer. He took a character nobody thought was good enough to win with and built a career around that character. Singapore’s best Street Fighter export achieved the impossible, winning Evo 2013 with Gen. For many players around the world, winning the biggest Street Fighter tournament in the world is a life-changing event. While he validated himself as one of the game’s best players in the world, his health suffered and it carried over into 2014.
A Complete Man
Having wrapped up an incredible run in 2015 on the Capcom Pro Tour, where he won three premier events and finished in third place at Capcom Cup 2015, Xian now believes he is more complete as a person. He can rest easier knowing he can continue his professional gaming career.
“I would definitely say I’m having more fun,” Xian said. “In 2013, I won but I was struggling. In 2015, I felt like I could survive every time I won.”
Being a professional Street Fighter player isn’t always a glamorous life. Few players get sponsored, and out of those that do, even fewer live off of a sponsor’s salary. A player like Xian needs to win to not just maintain a certain lifestyle but to fulfill his basic needs to survive. Yes, he gets to travel around the world to play a video game, and he loves visiting new places to experience people, culture, and good food; but winning Street Fighter tournaments is his day job and there are times when he can’t afford to call in sick. The show must go on.
Xian’s game plan for 2015 was to travel to as many high profile and Capcom Pro Tour premier events as he could and win. He qualified for Capcom Cup 2015 right out of the gate by winning Final Round 18. Instead of coasting the rest of the year, he traveled to France, Scotland, United Arab Emirates, Thailand, China, Kuwait, Japan, Italy, Canada, Sweden, and of course, the United States. Evo 2015 was a disappointing loss for Xian but winning Capcom Cup motivated him most. A Capcom Cup win would have put an exclamation point on Ultra Street Fighter IV’s last run on the Pro Tour before the Street Fighter V changeover.
Xian battled hard through Capcom Cup. Every match he won went the distance, 2-1 against Team YP’s Valentin “Valmaster” Petit, 2-1 against Yubiken’s Dashio, 3-2 against Keoma Pacheco, and 3-2 against r/Kappa’s Lee “Poongko” Chung Gon, before he lost to 3-0 to Capcom Cup winner Ryota “Kazunoko” Inoue and was sent to the losers bracket. There Xian went with the Dhalsim counter-pick against Mad Catz’ Daigo “The Beast” Umehara’s Evil Ryu and things went downhill fast.
Should've Picked Yun?
Speaking about why he chose to play Dhalsim against Daigo again, after having success in Capcom Cup 2014 and SXSW Fighters Invitational earlier in the year, Xian felt the match-up was even or slightly in favor of Evil Ryu. During a training session in Japan, Xian played against YHC Mochi, one of Japan’s best Dhalsim players, using Evil Ryu.
“Playing against Mochi, I lost badly with Evil Ryu. I kept thinking it was in Dhalsim’s favor. I may have been wrong, I wasn’t good enough with my Dhalsim,” Xian said.
Immediately following Grand Finals, I caught up to Xian and asked him if he regretted picking Dhalsim twice against Daigo.
“Yeah, he was in my head,” Xian said.
With a few weeks to ponder his decision, he doesn’t think he would have fared much better with Gen from the start because he’s more confident in winning a best-of-three match over a best of five against Daigo’s Evil Ryu.
“I made the wrong decision. I still lost with Gen. I don’t think the result would have changed.”
Xian also mentioned he had a rather surprising thought after Capcom Cup, something he didn’t consider prior to the event.
“I wondered why I didn’t pick Yun. I used to main Yun and Daigo is either bad at the match-up or he just doesn’t like it,” Xian said, referencing the recent match-up history between Daigo and Kazunoko, which has been heavily in Kazunoko’s favor.
It’s fair to say most fans would have lost their minds if Xian had counter-picked with Yun against Daigo and that it’s an intriguing match-up that we might never get to see. Regardless, Xian said the competition in Ultra Street Fighter IV is closer than ever.
“If you played out Evo 365 days, you will always have a different result. I didn’t feel Capcom Cup was like that before. I felt if you replayed it, the result would be the same. This Capcom Cup was different. I realized the skill gap between players is really close,” he said.
Supporting Capcom
With the release of Street Fighter V so close, many Street Fighter IV players are still concerned about abandoning the game that brought them into the fighting game community. Many feel the game doesn’t have enough of the same type of option selects found in Ultra Street Fighter IV or it’s too slow or too easy. Coincidentally, these are similar complaints players had with Street Fighter IV when it released before Capcom updated gameplay and added more characters. As much as Xian would like to see Ultra Street Fighter IV at tournaments, he wants Street Fighter V to be the marquee title at events like Evo and on the Capcom Pro Tour.
“You need to move on to have new players and new blood to keep Street Fighter growing. Choosing to stay with Street Fighter IV is not supporting Capcom and I want to support Capcom. I want to see Street Fighter V. I want to see a Street Fighter VI. I want my children to play Street Fighter VII. I don’t want to keep playing Street Fighter IV and kill the company,” Xian said.
Having said that, Xian reiterated he hopes Capcom adds another layer of gameplay to Street Fighter V. He wants a high execution character he can call his own. Given time, he and many other players will find their identity in Street Fighter V.
One thing is for sure Team Razer will be a force to be reckoned with on the Capcom Pro Tour in 2016, with the addition of Seonwoo “Infiltration” Lee, joining Xian, Ai “Fuudo” Keita, Ghim “Gackt” Kee Eng, and Arubi “RB” Kao.
“I think it’s great because I can train with Infiltration any time,” Xian said. “We can discuss strategy now that we are teammates. He’s really easy to talk to because he’s so friendly.”
Ho Kun Xian is in a better place mentally and physically now. He’s having fun again, and that makes him even more dangerous. After a successful 2015 and achieving satisfaction in his chosen career path, he’s hungry for the new generation of competition Street Fighter V will bring to the Capcom Pro Tour in 2016.
“Street Fighter IV changed my life. I wouldn’t have a gaming career if it weren’t for Street Fighter IV,” Xian said. “If you want keep playing Street Fighter IV, go ahead - but my career there is done. If you want to support pro players, play Street Fighter V.”
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 14, 2016 16:04:21 GMT -5
I saw that article. How do you feel about SF4 overall?
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Post by Nyu Nozomi Hyuga on Jan 14, 2016 18:57:27 GMT -5
Here is what I've posted on Eventhubs (with few improvements): While I can understand on not wanting to continue playing SFIV forever, and want to start playing the new installment just to support the company you like. Here are my thoughts on part of Xian's statement. What if pro players wants to keep playing SFIV or older SF games? What if people had some problems with SFV (even to the point of cancelling their pre order or considering getting it cheap or free) whether they didn't like the choice of characters, they weren't impress with game so far in beta stages or final product, and when this happened? www.eventhubs.com/news/2015/no... What would happen once SFV had been release and something went wrong when it launched (like what happen with SFXT & USFIV PS4)? Just because a high level player is moving on to the next game isn't determine we bringing in new players and new blood (assuming they're interested to begin with) or not. As much as SF community should grow but these newcomers aren't as worthy compare to longtime fans when it comes to where SFV should go. These exact casuals may just stop playing this game when their done with it and play some other franchise, or if they can't accept multiple defeats when they get destroyed by player skill that is far greater than what they have. What does a game like SFV have to offer that would ever get them interested when they'd be better off with games like MK or SSB along with what Triple A market has to offer. Which what if Xian's children doesn't want to play SFVII and play something else (even if Xian wouldn't be interested with whatever they wind up playing)? I don't think playing SFIV some many times will kill Capcom by any means. If a company was to be killed off it would be something like bad decisions, failed attempts on bringing in either newcomers/lontimefans/both, or lack of quality which was committed by Capcom themselves. Doesn't Capcom have any other franchise besides SF or SFV is all they have left? If I were to support the company, I would want to be sure a company are making better choices on where they're taking their franchises along with sticking to people that would want play the exact franchise and doesn't try too hard (even attempt) or make decisions just so they can appeal to a crowd that didn't have an interest in the first place. Maybe these players need to try out games for themselves rather than dumb things down just to attract them, kinda like how I got into various fighting games and what would make Me want to appear in tournaments. Pretty much on how I got into the DOA series along with coming to EVO to enter side tournament, along with playing any other games on tournaments like SF, SSB, Tekken, Skullgirls, Arcana Heart etc.
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