The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 10, 2015 7:48:52 GMT -5
Was having a discussion with Jack-2 about the tendency for developers to design games to be challenging through "fake" means. Basically instead of ways that challenge the skill of the player, they challenge your memorization ability or just outright luck in not getting hit. The most common form of this in modern games is making the enemies do dramatically more damage/and or jacking up their health.
This ends up breaking suspension of disbelief as well because a badass hero is now cannon fodder even to the weakest of enemies or a character who has amazing powers all the sudden seems weak vs mooks. I'd prefer them use better AI, and if that isn't going to be done simply increase the amount of enemies or elite enemies in the game.
Thoughts?
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Post by JACK-2 on Feb 10, 2015 22:11:46 GMT -5
I've had this problem with Megaman games. Some more than others: respawning enemies that apear if the camera moves from where they spawn for a second, false positive and ridiculous enemy positioning. The classic games It didn't bother me, but Megaman Z was annoying.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 10, 2015 22:41:03 GMT -5
I've had this problem with Megaman games. Some more than others: respawning enemies that apear if the camera moves from where they spawn for a second, false positive and ridiculous enemy positioning. The classic games It didn't bother me, but Megaman Z was annoying. When you say false positive, what are you saying? I know what the term means but I'm not sure how you're using it here.
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Post by JACK-2 on Feb 10, 2015 23:29:58 GMT -5
Like you see a pit and it looks clear and you jump. Something hits you and you get hit and fall in it.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 10, 2015 23:36:04 GMT -5
Like you see a pit and it looks clear and you jump. Something hits you and you get hit and fall in it. You mean like the old Ninja Gaiden where those enemies would pop off screen whenever you walked away and then they'd knock you off? Hated that.
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Post by JACK-2 on Feb 10, 2015 23:36:48 GMT -5
That plus trying to platform and enemies appear and hit you tinot bottomless pits.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Feb 10, 2015 23:44:22 GMT -5
That plus trying to platform and enemies appear and hit you tinot bottomless pits. I can excuse a bit of it due to old school bad game design. Many developers hadn't developed a formula for what worked and made their games cheap for a variety of reasons. Some say even the rental market played a part. Modern games should no better and Borderlands 2 just has awful fake difficulty.
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