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Post by Nyu Nozomi Hyuga on Apr 14, 2016 21:46:31 GMT -5
Heres a movelist of Kum from shoryuken:
Take a Closer Look at Kum Haehyun’s Moves in Guilty Gear Xrd -REVELATOR-
Last month, the folks at Arc System Works showed off some of newcomer Kum Haehyun’s gameplay in Guilty Gear Xrd -REVELATOR-. While it was fun to see the upcoming character throw down in some proper matches, getting an exact read on what they’re capable of proved a bit difficult.
previously posted on Mar 3, 2016 at 8:59pm from NyuNozomiHyuga Luckily, Baf0–with some help from GreatFernMan and MajinObama–took the time to pick apart that footage and offer insights into a good deal of the moves displayed. Since this information includes slow motion animations for buttons, special moves, movement options and more it’s easier to get a better idea of how the character is intended to approach a fight.
Due to the nature of the source material, however, some moves were more easily dissected than others. Also note that the moves featured could see alteration before Kum Haehyun makes it to consoles.
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Post by Nyu Nozomi Hyuga on Apr 14, 2016 21:49:03 GMT -5
Here are details about Story Mode from eventhubs:
Guilty Gear Xrd Revelator will receive free story updates post-launch
Guilty Gear Xrd SIGN already had a pretty hefty story mode attached to it, and the upcoming followup Revelator has the same thing planned.
However, beyond the story you'll be enjoying when the game launches on May 26th in Japan, June 7th in the US and June 10th in Europe, a Famitsu scan that surfaced today tells that there's more waiting.
The scan specifies that the current plan is to add more story content after the game has launched, and that this content will be free of charge. Though the article doesn't say anything on the subject, this could hopefully mean we'll be seeing additional characters added post-launch as well, much like what happened in SIGN, the previous version.
Below, you can see the scan in its original Japanese form, alongside a few story mode images.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Apr 15, 2016 4:34:22 GMT -5
A controllable fireball? Not bad.
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Post by Nyu Nozomi Hyuga on Apr 19, 2016 21:21:24 GMT -5
Here is an overview of Jack-O from shoryuken:
Get a Handle on Jack-O’s Abilities in Guilty Gear Xrd -REVELATOR-
The Guilty Gear series has always shined when it comes to creating characters who epitomize certain aspects of the 2D fighting genre, while also offering interesting looks at strategies that may not initially seem to have a home on such a battlefield. If you’ve had a chance to see upcoming Guilty Gear Xrd -REVELATOR- roster addition Jack-O’ in action, you know that the folks at Arc System Works are far from losing their ability to create such unique characters.
With that in mind, DrunkenChicken put together a lengthy breakdown of everything you need to know to get started with–and against–Jack-O’, including general strategies, button and special move breakdowns and plenty more.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Apr 21, 2016 9:16:33 GMT -5
In case I missed it, is this character wearing a mask?
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Post by Nyu Nozomi Hyuga on Apr 22, 2016 15:59:25 GMT -5
Heres a trailer for GGXrd: Revelator from eventhubs:
Guilty Gear Xrd Revelator console version trailer shows tutorial minigames, revamped lobby system and much more
While Guilty Gear Xrd Revelator has been available to play in Japanese arcades for a while (albeit not with all the characters being added), the console version has yet to be released.
As the game will be hitting stores in June, ArcSys have released a trailer for the console version, which shows footage of the new characters as well as a bunch of additions to the game's general functions, including even more in-depth tutorials and a further improved lobby system.
You can check the full video, which clocks in at 9 minutes long, below.
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Post by Nyu Nozomi Hyuga on Apr 22, 2016 16:04:26 GMT -5
Here some tournament stuff from shoryuken:
The Mikado Open Taking Place this Saturday feat. Competition in Guilty Gear Xrd -REVELATOR-
The Mikado game center in Takadanobaba, in Tokyo, Japan is one of the most legendary arcades. The arcade is known for hosting tournaments for multiple games, both popular and obscure, attracting fighting game fans from all over.
This Saturday, Mikado will be hosting the Mikado Open, a tournament for Guilty Gear Xrd -REVELATOR-. Unique for a Japanese tournament, the Mikado Open will run with a double elimination format. While now the standard for the rest of the world, double elimination is less common in Japan where single elimination tournaments are the norm.
This change of format will serve as good practice for the competitors in the tournament, many of whom will be travelling to Las Vegas this July for Evolution 2016.
The tournament itself will take place on Saturday, April 23 starting at 2:00 PM JST ( 1:00 AM Eastern, 10:00 PM Pacific). Those interested in watching can check out the official stream over at twitch.tv/joniosan.
xhttps://www.twitch.tv/joniosan
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Apr 22, 2016 16:18:00 GMT -5
I would love to see how Japanese players play this game. I wonder how they play compared to Americans.
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Post by Nyu Nozomi Hyuga on Apr 29, 2016 23:11:27 GMT -5
Heres a collectors edition from nichegamer:
Guilty Gear Xrd: Revelator “Let’s Rock” Edition Revealed, Comes With Vinyl Soundtrack
Arc System Works and Aksys Games have announced a “Let’s Rock” edition for Guilty Gear Xrd: Revelator.
The Rice Digital-exclusive release comes with a copy of the game, a code for playable character Raven, a CD sountrack, a visual art booklet, and finally limited edition red vinyl records featuring Daisuke Ishiwatari’s Soundlive 2014 live recording.
You ca nfind the Guilty Gear Xrd: Revelator Let’s Rock! Editions over on Rice Digital, with the PlayStation 3 version costing $94.99/£64.99/89.99€, and the PlayStation 4 version is $99.99/£69.99/94.99€.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Apr 30, 2016 13:25:30 GMT -5
Are you getting this game?
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Post by Nyu Nozomi Hyuga on May 5, 2016 0:19:29 GMT -5
Here are pre orders for Europe from gematsu:
Guilty Gear Xrd: Revelator European pre-order bonuses announced
PQube has announced the European pre-order bonuses for Arc System Works’ upcoming fighting game update Guilty Gear Xrd: Revelator.
GAME
Pre-orders for Guilty Gear Xrd: Revelator at GAME include an exclusive limited edition Guilty Gear t-shirt.
Other Retailers
Depending on where you pre-order the retail version of Guilty Gear Xrd: Revelator, you can get one of these great bonus items:
—Guilty Gear Xrd Visual Book
—Raven Character Downloadable Content
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Post by Nyu Nozomi Hyuga on May 5, 2016 0:23:28 GMT -5
Are you getting this game?
I will likely plan on getting, but to where I stand I'm currently trying to save up for PSN cards for DOA5LR Season 3 & Xbox cards for KI Season 3. Recently got Nintendo e-shops to get rest of the DLC content for SSB4 just so I can get ready for EVO16 entering in Tekken 7 (again), Killer Instinct, & Super Smash Bros Wii U. (maybe hopefully there is a DOA5LR side tournament) I've been taking money out of ATM to save up for both EVO & Casino money.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on May 5, 2016 6:38:52 GMT -5
So do you have all major consoles?
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Post by Nyu Nozomi Hyuga on May 6, 2016 14:09:16 GMT -5
So do you have all major consoles?
Yes I do ranging from PS4, Xbox One, Wii U, PS3, Xbox 360, Gamecube, & PS2. Along with 3DS, DSi, PS Vita, PSP, & GBA. I even got a Steam account.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on May 6, 2016 16:53:58 GMT -5
So do you have all major consoles?
Yes I do ranging from PS4, Xbox One, Wii U, PS3, Xbox 360, Gamecube, & PS2. Along with 3DS, DSi, PS Vita, PSP, & GBA. I even got a Steam account.
Wow. You gotta add me on Steam. You're a hardcore gamer.
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Post by Nyu Nozomi Hyuga on May 8, 2016 23:01:48 GMT -5
Here are moves to never let rock from eventhubs:
'20 Moves You Should Never Let Rock' - Guilty Gear Xrd Revelator video shows one thing from each character that rarely goes punished, but should be
If you often find yourself in tears when playing Guilty Gear Xrd, much like Jam up there, then this video might hold the answers you seek.
This creation from PsychoDM shows at least one move from each character in the game that tends to go unpunished, even though it really shouldn't.
www.youtube.com/channel/UCVC4wysdjojtAT9EuYNLDJA If you find yourself frustrated by your opponent's attacks, and unsure of what to do, this could possibly open entire new worlds for you.
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Post by Nyu Nozomi Hyuga on May 8, 2016 23:09:51 GMT -5
Heres a movie clash of Sol & Ky from eventhubs:
Sol vs. Ky 'Clash' movie from Guilty Gear Xrd Revelator is truly a sight to behold - Lots of action with zero damage
In Guilty Gear, you can get moves to "clash", which basically means that they cancel eachother out. While this is a neat game mechanic in itself, it's also something that can be used to make really cool videos, like the one you're hopefully about to watch.
This video gives off a real cinematic feel, as Sol and Ky battle it out without leaving any room for error. Both characters come out with attack after attack, and defend perfectly against their opponent, making it look almost like a wild dance.
www.eventhubs.com/images/2016/may/06/sol-vs-ky-clash-gif/
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on May 9, 2016 3:56:36 GMT -5
Guilty Gear has always had awesome music and effects. Great game!
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Post by Nyu Nozomi Hyuga on May 9, 2016 22:06:30 GMT -5
Yes I do ranging from PS4, Xbox One, Wii U, PS3, Xbox 360, Gamecube, & PS2. Along with 3DS, DSi, PS Vita, PSP, & GBA. I even got a Steam account.
Wow. You gotta add me on Steam. You're a hardcore gamer.
I'll add you, what is your Steam account?
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on May 10, 2016 2:45:34 GMT -5
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Post by Nyu Nozomi Hyuga on May 20, 2016 22:01:30 GMT -5
Learn More about Raven and Kum Haeyhun in Guilty Gear Xrd -REVELATOR- with these Character Overviews
During the recent PLAY Expo Blackpool event, the folks at Manchester’s Battle Arena were able to get quite a bit of time with a console version of the soon-to-be-released Guilty Gear Xrd -REVELATOR-, which featured two of the upcoming characters, Raven and Kum Haeyhun. In these videos, we’re treated to a brief look at each of these fighter’s intros, colors, normals, specials, Overdrives and Instant Kills. General overviews aside, we also get to see players face off with them in real matches, showing how their various tools can be applied in the heat of battle.
Several move interactions and properties are also tested throughout these videos, and some attention is even paid to the new FAQ option available from the Pause Menu, which offers answers to such queries as, “What kind of characters are there?” “How do I do the Special Moves?” and “What’s a Roman Cancel?”
Source: shoryuken
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Post by Nyu Nozomi Hyuga on May 20, 2016 22:11:32 GMT -5
PlayStation and Aksys Games Release Character Primer for Guilty Gear Xrd -REVELATOR- Ahead of the game’s release on the 7th of June in North America, the publisher for Guilty Gear Xrd -REVELATOR- has partnered with PlayStation to release a short character primer to get everyone up to speed on the two brand new fighters that are being introduced in the updated version of the game. This primer includes a loose breakdown of Raven’s mid-range, normal-heavy style and Kum Haehyun’s link-based approach to combos. Both characters will be available on the PlayStation Store for free between the 7th and 21st of June, so make sure to download them both before the deal ends. blog.us.playstation.com/2016/05/12/guilty-gear-xrd-revelator-new-fighter-primer/Do note that Raven can actually be purchased via the in-game currency system, very similar to Sin Kiske from the original Guilty Gear Xrd -SIGN- while Kum Haehyun can be bought from the PlayStation Store after the initial 7th-21st June window of him being free. Along with the two new characters, you can also download the Eclipse color pack from PSN from the 7th to the 21st, giving all characters a new color set based on a solar eclipse. Again, like with Raven and Kum Haehyun, you will be able to purchase this palette set after the initial free period. Source: shoryuken
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Post by Nyu Nozomi Hyuga on May 20, 2016 22:22:08 GMT -5
Check Out Some Top-Level Japanese Guilty Gear Xrd -REVELATOR- Play Complete with English Commentary
Streamer and Japanese Guilty Gear player Joniosan has been hosting a series of exhibitions which take place at Tokyo’s Mikado Game Center. These exhibitions pit talented Guilty Gear players against one another in first-to-seven sets to see who comes out on top.
These sets are not only a good chance to see some top-level matchups, but also an opportunity to listen to English commentary provided by MajinObama, an American player currently living in Japan who provides helpful insights during the matches.
If you haven’t gotten a chance to learn about -REVELATOR-‘s returning character, Johnny, MajinObama’s commentary will bring you up to speed on his mechanics in this match from last week, which sees Karinchu’s Johnny face off with Nakamura’s Millia Rage.
The latest exhibition is between Machaboo’s Sin and Nage’s Faust. Machaboo switched from Ky to Sin, and is widely considered a very strong player, in particular because of his grasp on fundamentals and spacing. When it comes to Faust, there’s probably no one who can pilot the zany character better than Nage.
Source: shoryuken
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on May 21, 2016 2:01:41 GMT -5
Lot's of great news. This is how you handle a FG Capcom.
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Post by Nyu Nozomi Hyuga on May 26, 2016 23:30:15 GMT -5
Final story trailer for Guilty Gear Xrd Revelator
Arc System Works released a new trailer for Guilty Gear Xrd Revelator's story mode recently.
Revelator is a direct sequel to Sign, and picks up right where the previous game left off.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on May 27, 2016 22:30:57 GMT -5
'Every single top player had a period where they used to be bad, so don't pressure yourself' - Machaboo gives advice on how to set goals as a player
Machaboo, one of the best Guilty Gear players in all of Japan, recently took to his personal blog to share his thoughts on how to improve as a fighting game player.
He goes into great detail, and since the blog post was so lengthy, we've divvied it up in different stories, each focusing on one of the three main aspects Machaboo considers important to level up in fighting games.
The first objective is to set a goal - read a quick snippet below on what Machaboo has to say in this area.
Machaboo: Lately, I've been asked by many beginners "How do I get better at fighting games?".
So, since I made this blog anyway, I thought I'd write my thoughts on how to improve as a fighting game player.
First off - set a goal. That's very important.
If you don't have a set goal or objective, you'll lose motivation way before approaching new levels as a player, and you're unlikely to continue playing for very long.
Also, it's good to make the objective as small as you can. If you put the hurdle too high from the very beginning, you'll start thinking "This is just impossible" mid-way through, and it's likely you'll run out of motivation.
You can find more of Machaboo's thoughts on setting goals below.
Machaboo: Videos and live-streams have become such a huge thing lately that it's very easy to find footage of top players to watch. So, if you go there and think "Oh, I want to become like [Player X]" and set that as your goal, you'll definitely lose hope quickly, haha.
With that said, this is kind of difficult to put into words, but you have to recognize that you are a beginner, make a small goal for yourself, and then move forward slowly, slowly, at your own pace so that you can still feel you're having fun with the game.
That's the #1 shortcut to advancing as a player.
Every single top-level player had a period of time where they were bad, so don't pressure yourself too hard! Look forward to parts 2 and 3 of Machaboo's notes on how to improve as a player.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on May 27, 2016 22:35:01 GMT -5
'I would imagine an arcade stick on top of my lap [when I was on the train] to practice' - Machaboo explains how to train your execution at all times
Machaboo, one of the best Guilty Gear players in all of Japan, recently took to his personal blog to share his thoughts on how to improve as a fighting game player.
He goes into great detail, and since the blog post was so lengthy, we've divvied it up in different stories, each focusing on one of the three main aspects Machaboo considers important to level up in fighting games.
The second goal is execution - how to make sure that your character moves the way you want them to. Find a snippet on this area below.
Machaboo: Next, how to be able to move your character freely.
For example, I main the Guilty Gear series, and in this series, there's something called air dashes.
You tilt the stick twice in quick succession forward, and you'll do an air dash, and being able to do this at the drop of a hat, or not being able to, makes a very big difference.
Continue below for the full details on how to level up your execution, and how much of a difference it can make.
Machaboo: The further your execution evolves, the more options become available to you, which means you unlock more counter-strategies against your opponent's choices.
How quickly you manage to do something that someone teaches you also affects how quickly you can level up as a player.
So, how do you train on your execution? Well, this is quite simple, you just have to use the stick a lot.
Playing a lot of matches, sitting a lot in training mode, either way is perfectly fine - just make sure that you use the stick a lot.
This is a bit of a digression, but when I played Street Fighter, one of my subcharacters had mash-type specials, and it was so difficult for me that I couldn't do it at all.
So then, after I grasped the technique of how to do it, I imagined myself during my free time, or when I was traveling by train, that I had an arcade stick on top of my lap to practice with, and I'd just hit my finger against my lap as training, pretending I was playing the game, haha.
And then, the next time I played, I had gotten a lot better at it.
I can imagine it might be a bit too embarrassing for some people to do this in the middle of a packed train, though... Haha.
Basically, what I'm trying to get at is, even when you don't have a controller available, use your imagination and it will help you improve. Mental training is important too, you see~. Look forward the 3rd and final part of Machaboo's guide on how to improve as a player.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on May 27, 2016 22:47:53 GMT -5
Check Out Some Early Kum Haehyun Tech in Guilty Gear Xrd -REVELATOR- The Japanese version of Guilty Gear Xrd -REVELATOR- just came out, and although we’ve had access to a demo version for over a month, players around the world quickly got to work on the two new console-exclusive characters. Kum Haehyun is an unusual character for the anime game, since she doesn’t utilize the gatling system for chaining normals like other characters do. The robot, actually controlled by a Korean heiress from the inside, has links and many chargeable moves, as well as a controllable projectile. It wouldn’t be an ArcSys character without some deeper tech under the surface, and short clips quickly began surfacing on Twitter. Someone also compiled Kum Haehyun’s frame data. There’s also an extensive video covering the basics of the character by MBA Gaming. pastebin.com/DVKsGmizFor MBA check: post: May 20, 2016 at 10:01pm by NyuNozomiHyuga Source: shoryuken
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on May 29, 2016 23:15:54 GMT -5
I wonder how this character will end up faring in the tier lists.
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Post by Nyu Nozomi Hyuga on May 30, 2016 1:01:10 GMT -5
'Before you ask , try to think about the situation on your own to find an answer' - Machaboo explains how to develop reads, or 'yomi'
Machaboo, one of the best Guilty Gear players in all of Japan, recently took to his personal blog to share his thoughts on how to improve as a fighting game player.
He goes into great detail, and since the blog post was so lengthy, we've divvied it up in different stories, each focusing on one of the three main aspects Machaboo considers important to level up in fighting games.
The third and final goal is how to read your opponent's actions and predict their mind - in other words, yomi. Machaboo explains this process in great detail, and how to learn to excel at it. A quick snippet below begins the dissection.
Machaboo: Finally, how to understand your opponent's feelings, and thoughts.
This is the most difficult thing of all, but in my opinion it is the single most important thing in the entirety of fighting games.
In fighting games, you can gather information about your opponent based on what the screen tells you. For example, there are projectile moves in fighting games. I suppose the most famous one is the "Hadouken".
The Hadouken functions just as it looks on the screen - it's an attack which separates itself from its user, and keeps moving forward on its own. The Hadouken differs depending on the character and the game in question, but if you want to counter it you have no choice but to jump forward.
Find the rest of Machaboo's explanations on how to practice the yomi game below.
Machaboo: Using this statement as a basis, let's think about a mid-game situation. "I fired two Hadouken, and after that my opponent jumped forward".
If that's the situation, then try thinking as to WHY your opponent jumped, and in 8 or 9 cases out of 10, the answer will be "They dislike the Hadouken, so they jumped forward to defeat it".
I just used the Hadouken as a general example, but there are many situations where you discern your opponent's train of thought, and in doing so, the reading game between the two players makes the game more fun, and you will get stronger as a competitor.
If I understand my opponent's thoughts, but they don't understand mine, the difference in knowledge will give me an overwhelming victory. When it's like this, you can basically pull the strings to make your opponent dance any way you want them to.
When you feel a difference in level, and see completely dominant matches, this is often the source of that.
By the way, it's often said that you'll get better by using standard characters, but that's only because they are more likely to unlock your yomi potential and let you start reading your opponent.
If you use a strange character, and keep winning because your opponent doesn't really understand your character, there can be matches that don't even have a reading game between the players.
In those cases, you won't be getting any practice at reading your opponent, and it'll become a hindrance to your development as a player.
Standard characters are easy to understand, so unless you have some basic yomi to read your opponent with, you won't be able to win. Because of this, standard characters will push you to reading your opponent, which makes it easier to get better as a player.
I generally recommend standard characters to new players, but not only because they tend to have simple execution, but also because of this very reason.
To understand the reasoning of your opponent's chosen moves against yours, you need knowledge and experience, so this isn't something you're going to pick up straight away, but this is the most important thing in fighting games when you reach the final stages.
So because of that, once you start getting used to the controls, I think it's a good idea to keep close track of your opponent's thought process while playing.
If you happen to go up against a top-level player, put your will into your moves and use them with purpose. If you do, it becomes fun trying to respond with solid answers, haha.
Keeping all of this in mind, the rest is just to think, think, think, and have fun while doing so.
"Defeat your opponent within 99 seconds" or "Have more HP left than your opponent does once the 99 seconds run out" - these are the two possible victory conditions in fighting games, so engrave these major principles in your heart and keep thinking while you're playing.
Having fun is good, by doing so it becomes easier to play and easier to have flashes of insight, which makes it easier to level up as a player~.
We've also reached an age where it's easy for top players to teach. Of course, teaching isn't a bad thing at its core, but if you're only taught what to do all the time and don't put your own thoughts into it, you're not going to grow. Before you ask, think about it on your own and try to find an answer. That's important.
This became pretty long, but I'll end my presentation on how to advance as a player here. If it ends up helping you, that'd make me very happy.
Finally, it's not like pressing the button harder makes your attack stronger. There's nothing like that in fighting games. If you use the same character, everyone has the same potential strength. Everyone is equal, and it becomes a battle of wits against your opponent, which decides the outcome. That's the best thing abvout fighting games, I think.
If, perhaps, someone who hasn't played fighting games happened to read this writeup, please give them a try!
I'd really like to see more and more people playing fighting games.
Thank you!
This concludes Machaboo's explanations on how to make progress as a fighting game player.
Source: eventhubs
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