The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
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Post by The Big Daddy C-Master on Jul 31, 2016 1:53:05 GMT -5
In some fighting games (mainly Capcom) characters are often balanced around health. The idea behind it is we give characters with better tools lower health and characters who have worse tools high health.
Is this a good design philosophy? Why or why not? How does the design of health balancing vs tool balancing work out in your opinion?
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