Post by Nyu Nozomi Hyuga on Aug 3, 2016 22:54:03 GMT -5
Rival Schools 3 a possibility? Series producer Hideaki Itsuno encourages fans to tweet him with #RivalSchools3 to make it happen
Ah, Rival Schools... Such a nostalgic series. Jam-packed with students from various schools, with different fighting styles, all battling it out on schoolyards and similar arenas. This truly was a game series that was all about having fun.
Unfortunately, fighting games aren't quite as commonplace anymore, and many series that used to be dear to our hearts have fallen to the wayside. However, Rival Schools 3 just might be more than a pipe dream.
In a recent post at the CFN network, series producer Hideaki Itsuno urged fans to tweet him with the hashtag #RivalSchools3.
Check out below what he had to say when asked about getting a new game in the series.
That 3D fighter...!
Takayuki Nakayama: So let's talk about Rival...
Hideaki Itsuno: First, Star Gladiator...that came first.
Takayuki Nakayama: Ah, yeah, that was first!
Hideaki Itsuno: They said to make a game with polygons, and at the time I wanted to make that kind of game with a large scale cabinet, because Capcom had never done anything like that before.
That's why I joined the company.
So I joined the team midway through and became the lead game designer.
Takayuki Nakayama: When I interviewed Yasuda-san, he said that Star Gladiator was a real challenge.
Hideaki Itsuno: Yeah, it was crazy. I don't know if you can publish this* but Yasuda-san got really angry at me.
*We're publishing it.
Takayuki Nakayama: What happened?
Hideaki Itsuno: So there's that character Rimgal* right?
And he stands much like a T-Rex does.
He's already been tweaked, but at the time we never had a character that had their hitbox* extend out like that.
At the round call, his face seemed like it'd be really close to the opponent's stomach!
*Rimgal is a warrior who was June, Star Gladiator's cute heroine, father merged with a T-Rex.
*Rimgal's posture and long neck meant that his hurtbox also extended forward.
Hurtboxes are what judges when a character takes damage from an attack.
Takayuki Nakayama: Haha...
Hideaki Itsuno: To make things worse, all of the characters in Star Gladiator use weapons, so right at the beginning of the round, anyone could immediately attack him.
So I went to talk to Yasuda-san about it, to maybe ask him if he could pull the neck back, or go back to the original T-Rex posture we had*, or maybe change it to something different.
And you know what he said to me?
"I'm the one who judges what's cool and what's not, yeah?"
I still remember being super embarrassed about the whole situation.
I was just a new kid and that was out of line.
Now I think the T-Rex pose looks cool!
*The old T-Rex image had him stretch more vertically
Takayuki Nakayama: Yeah, I guess Rimgal also has a club so it makes tweaking things hard.
I guess... we ought to stop talking about Star Gladiator now, eh?
Hideaki Itsuno: Haha,
we only talked about Rimgal though...
Justice!
Takayuki Nakayama: Tell us how Rival Schools came about!
Hideaki Itsuno: First off, I wanted to make a 60fps polygon-based fighting game.
Star Gladiator was already set to 30fps, because things such as sword effects* and backgrounds had to be taken into consideration so we didn't exceed the limitations of the hardware.
*At 30fps, I feel you can't have a real competitive fighting game, so I wanted to make a linear fighting game with 60fps in mind.
*Star Gladiator characters had plasma-based weapons that produced a transparent effect, which was cool but resource-heavy.
Hideaki Itsuno: That's why Rival Schools was originally called Justice Fist!
Takayuki Nakayama: What!?
Hideaki Itsuno: And the story was that
fighters from every country came together to decide who was the strongest!
...Haha!
Takayuki Nakayama: Wow, that's an original, novel idea!
Hideaki Itsuno: So I wrote up the design doc for it, and I showed it to my coworkers who've been in the company for longer than I have.
They said, "Yeah... it's okay."
"Yeah... it's okay."
Hahahahaha.
Takayuki Nakayama: Hahahahahaha!
Hideaki Itsuno: "What, just, it's okay?" I thought.
So I had to rethink my idea.
I really wanted to do this game.
So I thought, okay let's base this on something that people have an interest in.
If it was set in a school, then everyone would understand it because everyone has had that experience.
So I figured, I might as well make it stupid crazy, and had the setting be in a school where 40 characters fought to decide who would be the class representatives!
Takayuki Nakayama: Ahh, I see!
Hideaki Itsuno: But I thought, you know, it was a little too neat, too compact.
Then this programmer said to me, "look at my screen, I have three characters on the screen, three!" and showed me three playable characters.
And that's how I came up with the idea of having two-character teams.
That's how I got my idea approved. Then the whole idea of a team battle set in a school war became a really good idea.
The ideas kept piling up.
"With this we can have people taking down the evil school"
"We can create our favorite sports manga"
Taiyo High was based on a school in my hometown.
Takayuki Nakayama: It's amazing how everything came together just like that.
The concept of two character teams, the school setting, everything fit together so well.
Hideaki Itsuno: I wanted the title to be something like, "XXXX School" too.
The original title was Justice Fist, so I changed it to "Justice Gakuen/Rival Schools"
It sounds stupid cool, haha.
Source: Eventhubs & game.capcom.com
Ah, Rival Schools... Such a nostalgic series. Jam-packed with students from various schools, with different fighting styles, all battling it out on schoolyards and similar arenas. This truly was a game series that was all about having fun.
Unfortunately, fighting games aren't quite as commonplace anymore, and many series that used to be dear to our hearts have fallen to the wayside. However, Rival Schools 3 just might be more than a pipe dream.
In a recent post at the CFN network, series producer Hideaki Itsuno urged fans to tweet him with the hashtag #RivalSchools3.
Check out below what he had to say when asked about getting a new game in the series.
That 3D fighter...!
Takayuki Nakayama: So let's talk about Rival...
Hideaki Itsuno: First, Star Gladiator...that came first.
Takayuki Nakayama: Ah, yeah, that was first!
Hideaki Itsuno: They said to make a game with polygons, and at the time I wanted to make that kind of game with a large scale cabinet, because Capcom had never done anything like that before.
That's why I joined the company.
So I joined the team midway through and became the lead game designer.
Takayuki Nakayama: When I interviewed Yasuda-san, he said that Star Gladiator was a real challenge.
Hideaki Itsuno: Yeah, it was crazy. I don't know if you can publish this* but Yasuda-san got really angry at me.
*We're publishing it.
Takayuki Nakayama: What happened?
Hideaki Itsuno: So there's that character Rimgal* right?
And he stands much like a T-Rex does.
He's already been tweaked, but at the time we never had a character that had their hitbox* extend out like that.
At the round call, his face seemed like it'd be really close to the opponent's stomach!
*Rimgal is a warrior who was June, Star Gladiator's cute heroine, father merged with a T-Rex.
*Rimgal's posture and long neck meant that his hurtbox also extended forward.
Hurtboxes are what judges when a character takes damage from an attack.
Takayuki Nakayama: Haha...
Hideaki Itsuno: To make things worse, all of the characters in Star Gladiator use weapons, so right at the beginning of the round, anyone could immediately attack him.
So I went to talk to Yasuda-san about it, to maybe ask him if he could pull the neck back, or go back to the original T-Rex posture we had*, or maybe change it to something different.
And you know what he said to me?
"I'm the one who judges what's cool and what's not, yeah?"
I still remember being super embarrassed about the whole situation.
I was just a new kid and that was out of line.
Now I think the T-Rex pose looks cool!
*The old T-Rex image had him stretch more vertically
Takayuki Nakayama: Yeah, I guess Rimgal also has a club so it makes tweaking things hard.
I guess... we ought to stop talking about Star Gladiator now, eh?
Hideaki Itsuno: Haha,
we only talked about Rimgal though...
Justice!
Takayuki Nakayama: Tell us how Rival Schools came about!
Hideaki Itsuno: First off, I wanted to make a 60fps polygon-based fighting game.
Star Gladiator was already set to 30fps, because things such as sword effects* and backgrounds had to be taken into consideration so we didn't exceed the limitations of the hardware.
*At 30fps, I feel you can't have a real competitive fighting game, so I wanted to make a linear fighting game with 60fps in mind.
*Star Gladiator characters had plasma-based weapons that produced a transparent effect, which was cool but resource-heavy.
Hideaki Itsuno: That's why Rival Schools was originally called Justice Fist!
Takayuki Nakayama: What!?
Hideaki Itsuno: And the story was that
fighters from every country came together to decide who was the strongest!
...Haha!
Takayuki Nakayama: Wow, that's an original, novel idea!
Hideaki Itsuno: So I wrote up the design doc for it, and I showed it to my coworkers who've been in the company for longer than I have.
They said, "Yeah... it's okay."
"Yeah... it's okay."
Hahahahaha.
Takayuki Nakayama: Hahahahahaha!
Hideaki Itsuno: "What, just, it's okay?" I thought.
So I had to rethink my idea.
I really wanted to do this game.
So I thought, okay let's base this on something that people have an interest in.
If it was set in a school, then everyone would understand it because everyone has had that experience.
So I figured, I might as well make it stupid crazy, and had the setting be in a school where 40 characters fought to decide who would be the class representatives!
Takayuki Nakayama: Ahh, I see!
Hideaki Itsuno: But I thought, you know, it was a little too neat, too compact.
Then this programmer said to me, "look at my screen, I have three characters on the screen, three!" and showed me three playable characters.
And that's how I came up with the idea of having two-character teams.
That's how I got my idea approved. Then the whole idea of a team battle set in a school war became a really good idea.
The ideas kept piling up.
"With this we can have people taking down the evil school"
"We can create our favorite sports manga"
Taiyo High was based on a school in my hometown.
Takayuki Nakayama: It's amazing how everything came together just like that.
The concept of two character teams, the school setting, everything fit together so well.
Hideaki Itsuno: I wanted the title to be something like, "XXXX School" too.
The original title was Justice Fist, so I changed it to "Justice Gakuen/Rival Schools"
It sounds stupid cool, haha.
Source: Eventhubs & game.capcom.com