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Post by Nyu Nozomi Hyuga on Feb 24, 2016 13:53:19 GMT -5
Here is an update teasing Tusk from shoryuken:
Killer Instinct Trailer Teases Tusk’s Updated Appearance
Many were surprised to find the latest Killer Instinct trailer, which revealed Halo guest the Arbiter, was bereft of a teaser. And for good reason! Reveals of this nature typically include some sort of hint as to who the next character will be and, while the Arbiter is exciting, hype for season three content is reaching a fever pitch.
Fortunately, the full Arbiter trailer includes the traditional teaser, providing us with our first glimpse of Tusk in the rebooted title. Seems as if he’s gone from barbarian to a more viking aesthetic, no?
at 1:59
Tusk was first mentioned as a possible candidate for the playable cast back in October 2014, but only just received official confirmation last month. Season three will also see the return of Killer Instinct 2 heroine Kim Wu, as well as a Battletoads cameo from Rash.
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Post by Nyu Nozomi Hyuga on Feb 24, 2016 14:04:31 GMT -5
Here some screenshots from eventhubs:
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 24, 2016 14:40:57 GMT -5
Viking/Celtic?
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Post by JACK-2 on Feb 25, 2016 15:15:49 GMT -5
Can't wait to get this on PC.
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Post by Nyu Nozomi Hyuga on Feb 29, 2016 21:51:24 GMT -5
Heres a discussion about Arbiter from halowaypoint:
ISSUE 64 (BIT)
Greetings, fiction fans, and welcome back to Canon Fodder, your weekly look at the expansive and evolving fiction of the Halo universe. Last week we spent a bit of time looking at some of the extended lore behind new play-spaces, armors, and weapons of Halo 5: Guardians new content update – Hammer Storm – which as many of you know slammed onto the shores of your Xbox One consoles this very week.
This week though, I’d like to first extend a warm welcome to the Killer Instinct community, many of which might be visiting our humble Halo abode for the first time – and for good reason, as this past weekend, during the already-intense final round coverage of the Halo World Championship North American Regional Finals, we dropped the full trailer and reveal of a very cool partnership that sees a noble and deadly Sangheili warrior leap into battle against cast of Killer Instinct on Xbox One. Read on to get the skinny!
In the mid to late-‘90’s, your humble scribe sacrificed many a quarter/token at the local (Tampa) bay-area arcade, with almost every one of them being dropped into arguably the loudest and prettiest cabinets available – the ones that housed Killer Instinct 1 & 2. I ate it up. I loved the art style, the fight mechanics, and perhaps most of all, the universe itself. I literally wore the covers off of my KI2 strategy guide, and might still remember off the top of my head how to do the unlock code for Gargos on the N64 version of KI Gold. It was nestled comfortably atop my “favorite franchises” list, and in 2001 Halo: Combat Evolved launched and quickly joined the list as well. It was only natural that I began to daydream about how cool it would be if one franchise were to ever cross over into the other. However, as the years continued to pass with no new Killer Instinct title on the horizon, I often lamented the fact that I’d never get to see such a thing come to pass.
I was sitting in the audience in LA in 2013 for two very important and memorable moments in my gaming life. Within the span of an hour, I witnessed a Forerunner Guardian rise from the sand to herald Halo’s arrival on the Xbox One – and watched in shock as a familiar guitar riff announced the return of the Killer Instinct franchise to the gaming world as a whole. Had you told me then that in just two years’ time I’d be part of bringing those two franchises together nearly two decades after spending that first quarter in the arcades… Let’s just say that this particular project has been an unforgettable journey on both a professional and personal level.
It’s been pretty incredible to watch the teams at 343 Industries, Iron Galaxy, and Microsoft Studios forge such a powerful and productive partnership as each of us poured our own particular portions of passion into the project. Of course, one of the first questions people always ask is how both sides landed on the character choice. For all parties involved, the idea of using the energy sword-wielding warrior was in no way a difficult one.
“I was asked before we’d launched Killer Instinct if I had thought of any guests that would fit well into the game.” Says Adam Isgreen, the Creative Director at Microsoft Studios assigned to the Killer Instinct franchise. “Without hesitation, I said ‘Well Arbiter, of course… but we’ll never get him.’ Over two years later, you can’t imagine how happy I am that he’s finally here!”
The next thing that typically flows furiously forth from fan lips and forum fingers is “Yeah, but is it the Arbiter? What about Keith David?! Is this canon? And where is my Ricochet playli - ” We get it, we get it. The answer is that from pretty early on it was decided that to both make things easier from a fictional explainability perspective, as well as take full advantage of all the cool opportunities available in the Killer Instinct ecosystem, that it would be best to create a versatile “could be anyone” Sangheili warrior for the role, while leveraging the obvious advantages that the familiarity of the Arbiter title and characterization might afford us. Just as countless Arbiters have faced impossible odds to represent the honor and glory of their people, this Arbiter was created to represent the glory and honor of the Halo universe against an impossible new challenge.
How can we say all that with a straight face? Shut up is how. How does this explain why he's fighting a cyborg dinosaur in a Mediterranean oasis? Silence fool! How does this explain some very cool easter eggs on a Sanghelios-inspired level? Shut your noisehole is how. Actually, in keeping with this theme, let’s see what Mr. Frank O’Connor had to say about it all.
“[Keith] David of course, IS ‘The Arbiter’ from the Halo game universe for all intents and purposes, and will continue to be as long as he’ll have us.” Frank explains. “But in Killer Instinct, we wanted to create multiple visual variations of the combatant archetype in the classic fighting game style, and so we leaned heavily on the 'Hall of the Arbiters' concept from the games, where we see armors and costumes from historical Arbiters in a kind of mausoleum. So our KI Arbiter is in some ways an amalgam of Arbiters past, as well as more modern Sangheili warriors. And further, like Spartan Nicole-458 from Dead or Alive 4, it helped to insert a subtle canonical buffer between their game and ours, so that players aren’t scratching their heads when the Covenant’s historical champion is fighting a Battletoad in Chicago...”
I mean, not that there’s anything wrong with that…
HARNESS THE POWER
So with all of that in mind, let’s talk looks. Thanks to the customization options available within KI, we’re able to offer players a wide array of options when it comes to role playing their particular Elite character. While every Arbiter wields the venerable T-51 Carbine for ranged attacks, for up-close and personal encounters, the default character will utilize Prophets’ Bane, while the alternate “retro” version will wield a classic Energy Sword. For the different costume options, we pulled from a variety of sources, allowing fans to customize their character with a range of Elite roles and armors found in the Halo universe. Let’s take a look at what you’ll be able to choose from and – especially for KI fans that are curious – where they come from in the Halo universe!
KAIDON
The default livery for the Killer Instinct Arbiter mirrors that of Thel ‘Vadam’s in Halo 5: Guardians, showcasing a classic Sangheili design that has adorned noble clan leaders and warrior-keep castellans for millennia. In addition, players can unlock stunning color combinations that might have been donned by Sangheili judge-kings long since passed. My personal favorite is platinum-white armor with crimson filigree that more than subtly call to mind the Elite Ultras.
ARBITER
Nearly all of the characters in the Xbox One edition of Killer Instinct have a secondary base aesthetic – normally classified as a “retro” costume, especially for alumni characters from KI 1 & 2. Of course, when it came time to pick the alternate base visualization for the Killer Instinct Arbiter, there was only one logical choice. Which is why players will also be able to recreate Thel’s classic look from Halo 2: Anniversary.
COMBAT
The Sangheili combat harness has many functional and aesthetic variations, and has been worn with honor and distinction on the battlefield by a host of Elite warriors across a range of different ranks and roles. For Killer Instinct, players will get to select the combat harness shown in the Halo 2: Anniversary campaign, which, when combined with the various color options, allow players to play as different ranks within the Covenant military, including that of Supreme Commander.
STORM
Storm Elites were a specialized shock-trooper role most widely encountered within Jul ‘Mdama’s Covenant force. Players who unlock the Storm armor might also find themselves imagining that they are fighting as Ayit ‘Sevi, a peculiar Sangheili agent who has been utilized by the Office of Naval Intelligence on more than one occasion – most notably within the pages of the Halo: Escalation comic series.
RANGER
Elite Rangers are highly trained assault units that have been used in a variety of capacities within the Covenant and Swords of Sanghelios. In Killer Instinct, players can bring their own exoatmospheric onslaught with the Ranger harness style seen in Halo: Reach.
COMMANDER
Many Sangheili who served as officers under the Covenant’s reign became commanders of their own factions following the Great Schism – most eventually chose to follow rising leaders such as Jul ‘Mdama and Sali ‘Nyon, though some formed pocket empires and independent alliances. In Killer Instinct, the armor donned by Elite Commanders in Halo 4 and Halo 5: Guardians will be available for use, allowing you to play as an ambitious warlord or key general in the Sanghelios civil war.
ZEALOT
The role and legacy of Sangheili Zealots can be traced back to the pre-Covenant era. Over the decades, a number of different Zealot chapters aligned with particular interpretations of ancient codes of honor or debt-packs endured – and even thrived – under the Covenant. In Killer Instinct, players can outfit their character with the ceremonial battle harness that was the armor of choice of the Devoted Sentries, a group of Elite Zealots that served under Supreme Commander Rho ‘Barutamee within the Fleet of Valiant Prudence during their assault on Reach.
ASCETIC
The Ascetics were an ancient warrior order with deep ties to ancient Sangheili beliefs, fervently devoted to their pre-Covenant faith. While the Ascetic’s military forces had been formally dissolved following the formation of the Covenant at the Writ of Union, Ascetic priests continued to secretly initiate worthy Sangheili warriors into their ranks, keeping the ideals of their martial order alive within the Covenant. In Killer Instinct, players can adorn themselves with the armor of the fabled Ascetic Guard, first seen in Halo 3.
IT’S THE WAY YOU MOVE
One of the most important aspects of making the Killer Instinct Arbiter “feel” right is by ensuring his move-set and combat style make sense for a warrior of his caliber, his size, and his weapons. Special care was taken by all parties involved to make sure that everything from the Energy Sword swings and Carbine shots, to the Plasma Grenades and cloaked assaults, felt like you were controlling an Elite. The folks at Iron Galaxy have truly done an incredible job in capturing the essence of Halo’s famous multi-mandibled menace and integrating it seamlessly into the Killer Instinct stable of characters. While the KI team will be talking more about the full Arbiter move-set soon, we wanted to give you a taste of the combat traits that drive the character’s fighting philosophy.
Type-51 Carbine
The Type-51 Carbine holds 18 rounds of radioactive ammo and fires three-shot bursts. Once the magazine has been emptied, gunshots are replaced by melee attacks.
Plasma Grenade
Sticky anti-personnel plasma grenade that detonates after a three-second delay. Throwing distance can be changed by pressing Forward or Backwards. Grenade blast can harm both players. The Arbiter carries three grenades, replacement grenades are salvaged over time.
Energy Sword
The Arbiter carries a master-crafted Covenant Energy Sword or Thel ‘Vadam’s personal blade – the vicious Prophets’ Bane.
Combat Evolved
Arbiter can tack on a Plasma Grenade or fire his Type-51 Carbine to deal additional damage after performing a Throw, Command Throw, or any Ender.
SETTING THE STAGE
The Arbiter’s stage is the Arena of Judgment, located near the ruins of Nuusra. In the distant past it was a place of discussion and debates on matters of Sangheili honor, hosting Kaidons and Arbiters competing in a battleground of ideas and philosophy. But time is cruel, and now this forum hosts a different kind of judgment.
The final key piece of the puzzle is making sure that the Arbiter stage not only captures an epic and accurate slice of the Halo universe, but that it also serves will as a properly balanced arena worth of any Killer Instinct cast member who engages in combat within its hallowed halls. 343 Industries and Iron Galaxy worked closely to maximize the advantages of leveraging assets born from the Sanghelios areas of Halo 5: Guardians, while creating a living and breathing scene for players to face off in – one that includes more than a couple cool Halo easter egg moments we’re sure you’ll enjoy catching.
For more thoughts on the task of crafting such an arena, I grabbed friend, colleague, and bon vivant Kenneth Peters, who was one of the crazy characters on the 343 side who was instrumental in the project’s process.
“Thel ‘Vadam is but the latest link in a long chain of Arbiters that stretch back thousands of years. Judge-kings, peacemakers, teachers, and tyrants of Sangheili myth and history who led the Sangheili clans. For Killer Instinct it was not only important to allow players to forge a narrative - to build their own Arbiter – but also see their stories played out on a stage. In this case, literally. For this we chose an ancient temple on Sanghelios caught in the crossfire of the war between the Swords of Sanghelios and Covenant, its ancient walls progressively broken as the match plays out. Pushing the scripting capabilities of Killer Instinct to the limit we see Elites fighting and dying, war engines spending their last energies, and fierce battles for aerial dominance that end in vanquished craft careering out-of-control.
“In Killer Instinct the Arena of Judgment is a testing ground for strange warriors from elsewhen, where your customized Sangheili champion faces off against cyborg raptors, skeleton pirates, and talking frogs. Even so, we worked hard to make sure this is authentic and recognizably Halo, right down to the color scheme of the vehicles and sound effects of the Carbine. In the Arena, you will be challenged. You will be humbled. But we also hope you'll be as happy as we are with the amazing work by our partners.”
- Kenneth Peters, 343 Industries
As you see above, as a bonus, we’ve also included some pretty awesome concept art from Iron Galaxy’s talented team, in order to show you some of the intention behind the Arbiter’s stage as it evolves throughout the match.
Phew! So there you have it, folks. Hopefully you’ve enjoyed our fairly comprehensive breakdown of some of what fans can expect to experience when they step into those size-24 hooves when Killer Instinct Season 3 hits this March. I’ll let Adam Isgreen from MS and the KI team have the last word…
“I hope that both Halo and Killer Instinct players will see that we (343 Industries, Microsoft Studios, and Iron Galaxy) have delivered a character that you can all be proud to play, one that upholds what’s great about the character from his origins in Halo, but in a way that makes him fun in Killer Instinct and unique among the cast.”
– Adam Isgreen, Microsoft Studios
And with that, we close for this edition of Canon Fodder. If you're interested in learning even more about the Arbiter in Killer Instinct Season 3, it might be prudent to check out the Halo World Championship Finals on March 18-20, 2016, just saying. If you are interested in learning more about the Killer Instinct universe and franchise in general, make sure you check them out on the web and on Twitter. To the KI-based community, we hope you enjoyed your stay, and to Killer Instinct and Halo fans alike, we hope you’re excited about what you’ve seen today and are looking forward to getting your Elite's Ultra on soon!
www.halowaypoint.com/en-us/community/halo-championship-series
www.ultra-combo.com/
twitter.com/KillerInstinct Until next time… Live well, play Halo, and don’t forget to use your Shadow Meter.
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Post by Nyu Nozomi Hyuga on Mar 1, 2016 16:30:59 GMT -5
Here some details from eventhubs:
Killer Instinct season 3 to be released on March 29th with four characters to start, Tusk gameplay footage
A slew of new information regarding Killer Instinct season 3 was released this morning.
First and foremost, the game will be officially released on Xbox One and PC (Windows 10) on March 29th, 2016. To start, players will be given access to four characters: Rash, Kim Wu, Arbiter, and Tusk.
There will be eight characters in season 3 total, and the remainder will be released throughout the year. Pricing information isn't available just yet, but we can expect it soon.
The latest blog post also provides new details on the four launch characters. What's most interesting, though, is the reveal of Tusk's intro which you can see in the GIF below.
www.eventhubs.com/images/2016/mar/01/tusks-killer-instinct-season-3-intro/
www.ign.com/videos/2016/03/01/killer-instinct-season-3-tusk-vs-arbiter
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 1, 2016 19:52:50 GMT -5
Looks great. Can't wait to get my hands on it.
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Post by Nyu Nozomi Hyuga on Mar 2, 2016 22:28:57 GMT -5
Heres Arbiter gameplay stream from eventhubs:
xhttp://www.twitch.tv/killerinstinct/v/51778487
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Post by Nyu Nozomi Hyuga on Mar 2, 2016 22:34:39 GMT -5
Here some Arbiter details from eventhubs:
Halo's Arbiter can air parry, walk through projectiles, and has a disappearing command throw in Killer Instinct season 3
Arbiter is set to join Killer Instinct season 3 as a playable guest character. Just yesterday, the Iron Galaxy team conducted a live stream running through everything that the Halo fighter has in his arsenal.
This character isn't really about explosive damage in Killer Instinct season 3. Instead, Arbiter can best be described as a hardcore, mid-screen zoning character with the ability to put his opponent in chaotic situations.
Arbiter has some of his mainstay weapons from the Halo series, including his laser sword -- which is used by hitting the medium and heavy punch buttons -- a rifle that can shoot up to three shots in one sitting, and plasma grenades.
As explained on stream, Arbiter has great offensive options, but is lacking a bit in defense. To combat this, he can activate a shield that gives him 25 points of legitimate health and allows him to ignore the hitstun of projectiles.
www.eventhubs.com/images/2016/mar/02/arbiter-killer-instinct-season-3-gif-1/
Arbiter players should be aware, though, that the shield can only absorb so much damage. This means that if an opponent fires a multi-hitting fireball at you, it'll more than likely destroy your shield and actually strike you.
Arbiter only has one real low-hitting attack in Killer Instinct season 3, but he more than makes up for it in overheads. Using a mixture of these attacks to get your opponent blocking is key when setting up his disappearing command throw (Profit's Bane).
With this move, Arbiter will completely vanish from screen for a short period of time, then reappear closer to the opponent depending on the strength of the button used. This command throw can be used after a flip out standing light kick or up close when an opponent might be expecting an overhead.
Not only that, but the shadow version of Profit's Bane will track the opponent on screen and can also be delayed to catch opponents trying to jump away.
www.eventhubs.com/images/2016/mar/02/arbiter-killer-instinct-season-3-gif-2/
But probably the most interesting tool Arbiter has in his arsenal is the ability to parry oncoming attacks while in instinct mode.
This parry completely negates attacks when done properly, and leaves Arbiter at advantage so that he can punish the opponent. What's even better is that Abriter can perform this in the air as well.
www.eventhubs.com/images/2016/mar/02/arbiter-killer-instinct-season-3-gif-3/
Arbiter is shaping up to be a very interesting addition to the Killer Instinct roster.
Using his rifle, strong laser sword normals, and plasma grenades to keep opponents at bay, he will undoubtedly frustrate the opponent and force them to come in close. Once there, Arbiter can mix in overheads, command throws, and more grenades to pressure his prey into making big mistakes.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 4, 2016 15:54:09 GMT -5
I like how diverse the gameplay is.
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Post by Nyu Nozomi Hyuga on Mar 5, 2016 17:54:10 GMT -5
Here is a stream & trailer from eventhubs:
Tusk in-depth character breakdown live stream and official Killer Instinct season 3 trailer
The folks over at Iron Galaxy are gearing up for another Killer Instinct season 3 live stream.
Today, we will be treated to an in-depth character breakdown of returning fighter, Tusk. The stream aims to explain what the character is all about, show some of his match ups, and more.
We can also expect to see Tusk's official Killer Instinct season 3 trailer for the first time during the broadcast.
xhttp://www.twitch.tv/killerinstinct/v/52400153
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Post by JACK-2 on Mar 5, 2016 21:12:47 GMT -5
I like how diverse the gameplay is. That's why i'm more interested in it than SF.
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Post by Nyu Nozomi Hyuga on Mar 5, 2016 22:10:41 GMT -5
Heres more Tusk info from shoryuken:
Killer Instinct’s Tusk Takes Center Stage
According to Iron Galaxy Studios designer Adam “Keits” Heart, returning character Tusk can be described rather simply as a “powerful immortal who’s lived for thousands of years…and isn’t super thrilled about it.” This backstory translates perfectly to his gameplay.
Over the course of the broadcast, the developers were incredibly adamant about his strengths, saying that Tusk is essentially a bully. This makes him a fantastic entry point for players unfamiliar with Killer Instinct, as his limited toolset and huge damage make him easy to learn quickly. Tusk’s plan is to, essentially, dominate the opponent, walking them into the corner and harass with his sword normals.
See, Tusk’s sword normals deal chip damage and come equipped with deflection windows. Should the opposing player hit him during these periods, which are generally 3-9 frames long, their attack will be deflected and they will stagger, giving Tusk an opportunity to lay out some hurt of his own. While players won’t be deflecting attacks on purpose most of the time, their looming threat will cause opponents to keep them in the back of their minds the entire match. The medium and heavy versions of his specials also feature deflection windows, so be careful!
Speaking of specials, Tusk is capable of various feats like dragon punches and quick steps. The former acts much like Jago’s uppercut, but has slower startup and greater range. The latter, however, is where much of Tusk’s shenanigans come into play, as it will pass under projectiles and can also be canceled into a number of moves, including a shoulder charge, a slide, and a huge overhead smash. Plus, using the step as an ender will put the opponent in a state described as a sort of wall splat that’s capable of being performed anywhere in the stage.
Finally, the immortal warrior’s Instinct Mode gives him greater cancelability on his moves. While previously impossible, a Tusk with activated Instinct can cancel his medium and heavy punches, as well as cancel specials into each other. As shown below, this can be used to quickly move him across the stage while maintaining the first-frame deflect window of his heavy uppercut. Using specials in Instinct Mode will also drain the meter faster the normal, turning Tusk into a quick, powerful berserker before he returns to his normal gameplan.
For gfy pics of Tusk
gfycat.com/@iantothemax/detail/ThunderousAnguishedAddax
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 6, 2016 1:14:52 GMT -5
So you're out of the SF camp for now?
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Post by JACK-2 on Mar 6, 2016 3:29:01 GMT -5
So you're out of the SF camp for now? SFV is gonna be a while before it gets good.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 6, 2016 3:42:34 GMT -5
That's true. There's an update coming soon but it definitely needs to be fine tuned. That said the engine is good fighting wise. People say it's a lot like 3s. There's some saying that every game Chun is top in ends up suffering lol.
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Post by Nyu Nozomi Hyuga on Mar 9, 2016 22:49:31 GMT -5
Heres Rash color pallet from eventhubs:
Double rainbow all the way across KI - Rash channels ROYGBIV in his default and retro colors
Killer Instinct season 3 is just around the corner, and today the folks over at Ultra-Combo revealed a small nugget of new content set to be included when the game drops on March 29th.
In KI, each character has nine default colors and six colors for their alternate skin. Today, we get a look at all of Rash's colors.
The Battletoad has some of the most vibrant and varying colors we've seen in-game so far. From orange to blue, to crazy multi-colored shades, Rash is clearly channeling the rainbow here. Taste the Rash! (Wait... that doesn't sound right.)
Below you can see colors 1-9, and after the jump you'll find 1-6 for his retro outfit.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 9, 2016 23:23:29 GMT -5
Rash looks amazing in this game. Can't wait to play him.
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Post by JACK-2 on Mar 10, 2016 8:03:49 GMT -5
Tell me what you think about this game when you do. Especially compared Street Fighter.
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Post by Nyu Nozomi Hyuga on Mar 11, 2016 0:14:58 GMT -5
Here some leaks from shoryuken:
Killer Instinct Leaks Reveal Two More Characters, Shadow Lords Mode
Shoryuken has learned the identities of two more characters joining the Killer Instinct cast in season three: Mira and General RAAM.
Scratching your heads? We don’t blame you. Mira is a fairly new arrival to the Killer Instinct universe who was first introduced in the Xbox One reboot’s extended story as Maya’s late twin sister. While the circumstances surrounding her death are still a mystery, the scant details we have say that Mira sacrificed herself to save Maya.
www.ultra-combo.com/temperance-and-vengeance/ General RAAM, on the other hand, is yet another guest character. He served as one of the primary antagonists in the opening installment of the Gears of War franchise, and will join Rash of Battletoads fame and Halo’s Arbiter as the third fighter pulled from outside the Killer Instinct universe.
The above screenshots were provided to Shoryuken exclusively by no1dead, who originally shared these details on NeoGAF. As you can see, Mira’s general design is detailed through models in various states of completion. Unfortunately, General RAAM has no accompanying visuals in this build.
twitter.com/no1dead Additional details gleaned from these season three leaks include the existence of a new Shadow Lords mode, which appears to incorporate some sort of global war scenario. How this mode will situate itself among Killer Instinct’s traditional fighting game mechanics remains to be seen.
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Post by Nyu Nozomi Hyuga on Mar 14, 2016 18:10:11 GMT -5
Here some info about unlocking exclusive colors from shoryuken:
Ultimate Source’s Fulgore Statue Unlocks Exclusive Color in Killer Instinct
You may recall the recent release of a limited edition Shadow Jago figure which resulted from a partnership between the Killer Instinct team and the folks at Ultimate Source. Well, it looks like that Shago statue will soon have a pal to stand beside on bookshelves and coffee tables everywhere thanks to a similar collectible release for series top-bot Fulgore.
Just like the possessed ninja before him, this miniature Fulgore comes equipped with an exclusive code to unlock a snazzy alternate color for the character in Killer Instinct. This palette, pictured below, won’t be available anywhere else.
We don’t currently have a launch date for the figure, but it’s due to release “very, very soon.” While the Ultimate Source Killer Instinct site says several of these statues, including additional models for Sabrewulf, Hisako, Jago, and Spinal, will be available for purchase this month, we can’t say for sure exactly when that will be.
ultimatesourcekillerinstinct.com/
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 14, 2016 23:49:42 GMT -5
That red looks quite nice.
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Post by Nyu Nozomi Hyuga on Mar 16, 2016 1:36:54 GMT -5
Heres some colors of Maya from eventhubs:
Check out all of Kim Wu's alternate colors for her current and retro costumes in Killer Instinct Season 3
Ultra-Combo has released Kim Wu's alternate colors, as well as her retro costume.
We'll be getting the Season 3 content on March 29th, but until that time we're enjoying the bits and pieces reveals that Iron Galaxy has been giving us. Next week we'll be seeing alternates for Arbiter.
You can see the colors for her regular getup here, and then her old school style after the jump.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 16, 2016 3:23:48 GMT -5
I like the outfit. Nice as usual.
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Post by Nyu Nozomi Hyuga on Mar 17, 2016 20:59:20 GMT -5
Heres info on Killer Instinct figures from shoryuken:
Ultimate Source’s Wave One Killer Instinct Figures Now Available
If you long ago readied your wallet for the first wave of Ultimate Source’s Killer Instinct figures, the wait has finally come to an end. As of this posting, you can now pick up one of these stylish statues, all of which offer access to exclusive in-game costume colors for the fighter they represent so you’ll have something to show for your purchase when you take the battle online.
The current offering includes Fulgore, Jago, Hisako, Sabrewulf, and Shadow Jago, priced at $29.99 each. Take a closer look at these gorgeous figures in our gallery and be sure to visit Ultimate Source’s website by following the link below.
ultimatesourcekillerinstinct.com/collections/wave-one-figures
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 18, 2016 0:55:44 GMT -5
I've always been a Sabrewulf fan. Liking the statue.
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Post by Nyu Nozomi Hyuga on Mar 19, 2016 11:00:12 GMT -5
Heres info on Ultra Edition from eventhubs:
Killer Instinct Season 3 Ultra Edition pricing information revealed; comes with eight retro costumes, 18,000 KI Gold, and more
Killer Instinct Season 3's release is right around the corner, and today pricing information has been officially revealed.
The latest Killer Instinct expansion will become available on March 29th. Those looking to purchase can pick up the Ultra Edition -- a package that includes a number of goodies -- for $39.99.
This Ultra Edition gives players all eight characters in season 3 -- four at launch and the others to be released throughout the season. Additionally, UE owners will get early access to characters being released later in the season, a VIP Double XP Booster, eight retro costumes (along with bonus retro colors), and 18,000 KI Gold.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Mar 19, 2016 16:34:47 GMT -5
Digging that poster with Rash in it. Can't wait to get my hands on him.
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Post by Nyu Nozomi Hyuga on Mar 26, 2016 22:54:25 GMT -5
Heres a look retro costumes, accessories, & colors from eventhubs:
Kim Wu and Arbiter's retro costumes, accessories, and colors revealed; first official look at Killer Instinct season 3's new character select screen
Last time, we saw all of Kim Wu's colors for both her default and retro costume in Killer Instinct season 3. Today, Arbiter gets the same treatment, however, we get to see each of the accessory sets for both characters.
This fresh batch of images gives us our first look at the various accessory sets you'll be able to equip on Kim Wu and Arbiter for both their default and retro costumes.
Not only that, but a quick video discussing what Arbiter can do was recently released. Though the info is great, you should certainly keep an eye out for the game's new character select screen.
We first caught wind of this new character select screen in the leak that claims General RAAM and Mira are to be playable characters on the game's roster.
Arbiter default
Arbiter retro
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Mar 27, 2016 4:43:45 GMT -5
They've done some excellent work with this game. Only a few days until it's on PC.
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