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Post by Nyu Nozomi Hyuga on Mar 11, 2017 14:59:19 GMT -5
Killer Instinct World Cup 2017 live stream ft. Nicky, Bass, Rico Suave, Thompxson, Sleep, ShinTristan, ThrashHeavy, Amenty, CrazyLCD and more This is going to be THE weekend for Killer Instinct fans, as this year's World Cup is finally happening in San Antonio, Texas. During Saturday, four single-elimination Last Chance qualifiers will be held to decide the final participants, with the main event, a 32-person bracket, is being played on Sunday. Some of the players qualified are Circa|Nicky, UA|Bass, Rico Suave, BH|Thompxson, F3|Sleep, UA|Wheels, ITA|Master411, TYI|LeChatNoir, BH|Amenty, CrazyLCD, TG|CoopStar, Raven is Raw, ShinTristan, Osomatsu, ThrashHeavy, TBS|Sickle and Ret, though there are obviously more players fighting for the championship title. Streaming is being done at Team Spooky. xhttps://www.twitch.tv/videos/127991984 Source: eventhubs
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Post by Nyu Nozomi Hyuga on Mar 12, 2017 0:56:38 GMT -5
Shin Hisako has incredible movement speed, a very unique projectile and an Instinct that sends you to hell; to be released on March 21st
Shin Hisako is Killer Instinct's newest character, and we got our first gameplay glimpse of her today at the KI World Cup. Her release date is slated for March 21st while an upcoming balance patch is coming March 14th.
We got to see this new fighter's movement, techniques, specials and early strategies as developers narrated her reveal stream. With quick, Samurai-esque dashes, great range thanks to her katana and a pretty insane tracking mechanic with her Spirit Orb technique, Shin Hisako looks very promising.
Here's her intro as well as a glimpse of her alternate costume to get you started:
xhttps://clips.twitch.tv/BoldCrypticPrariedogSSSsss
First off, her forward dash teleports her up at a diagonal, which can cross up the opponent for a quick jump-in combo:
xhttps://clips.twitch.tv/FineSillyOxImGlitch
Shin Hisako also has a cross through attack called the Spirit Slice, which zips across the screen and sends foes up for a juggle when landed successfully:
xhttps://clips.twitch.tv/MagnificentOddPeachSuperVinlin
She also has a very unique, multi-step projectile in her Spirit Orb. Initially Shin Hisako will drop a small flame onto the screen, but she can then smack it toward her opponents at various angles. Alternately, if she forward dashes while this is out, she'll teleport to it.
xhttps://clips.twitch.tv/TsundereTastyLorisPRChase
As if that weren't enough, she can use it to track all of her heavy special attacks AND she can place the Spirit Orb on her foe and use it to home her attacks directly at them.
xhttps://clips.twitch.tv/BraveSuperUdonSoBayed
Shin Hisako's Instinct is called Devour. She summons a collection of hungry hands from hell that come up to pull her opponent down for some sinister damage.
xhttps://clips.twitch.tv/BoldBlushingPandaNerfRedBlaster
Source: eventhubs
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Post by Nyu Nozomi Hyuga on Mar 12, 2017 1:06:32 GMT -5
Shin Hisako is set to launch on March 21st, with patch 3.7 for Killer Instinct coming out March 14th Besides all of the intense competition of Killer Instinct World Cup, Killer Instinct fans were looking forward to the full gameplay reveal of the latest remixed character for KI, Shin Hisako. Acting as the redeemed version of the vengeful spirit, Shin Hisako is simple to pick up, but has some tools which will make her extremely tricky to fight against. Alongside her change in aura and weapon, Hisako’s purification has massively increased her speed. Gone in the super slow walk speed, Shin Hisako’s walk and backdash are now among the fastest in the game. What’s most drastically changed is her forward dash, which now sees Shin Hisako teleporting diagonally forwards, almost like a shortened forward jump. Combined with her new Spirit Orbs and her tweaked specials, Shin Hisako can get around the screen faster than almost any other fighter. While her rekkas have stayed mostly the same, Shin Hisako has lost her counter and Possession grapple, but she has gained a DP in the process. She has also gained a new move called Spirit Slice, which has her dashing through the opponent and leaving a glowing trail behind her. The glowing slash does leave a hitbox and you can juggle using the heavy version, so be prepared for some crazy recaptures with Shin Hisako. As she is now purged of her anger and hate, Shin Hisako no longer has her Wrath meter. It is now replaced with her Spirit Orbs, which are orbs of spiritual fire which travel around the screen. Whenever Shin Hisako dashes forward when a Spirit Orb is on the screen, she will actually teleport to that orb. If you grab someone, you stick a Spirit Orb on them, meaning you have a way to always get in on your opponent. If you attack these Spirit Orbs, Shin Hisako fires off a projectile similar to Leo Whitefang’s in Guilty Gear Xrd. If you land a hard knockdown and have a Spirit Orb up, you can set up some trick mixups which will keep the opponent guessing as which way to block. The projectiles created from Spirit Orbs clash with all other fireballs, besides Shadow or charged fireballs. These Spirit Orbs also interact with all of Shin Hisako’s heavy specials, with all of them actively tracking a Spirit Orb. Players will have to keep a close eye on Shin Hisako’s Spirit Orbs but they should not be completely feared. Aganos can actually flick away Shin Hisako’s Spirit Orbs before she can establish any cool setplays, so be careful of the stone golem. Her Instinct has also changed, as she now summons the spectral hands from the Village of Whispers to drag her opponent to Hell. The hands travel in a puddle along the ground, slowly approaching the opponent. If a player stands in the puddle for too long, they are dragged down beneath the earth and take a large chunk of damage. Shin Hisako players can resummon the puddle by pressing heavy punch and heavy kick and their Instinct will completely drain if they drag the opponent to Hell. As said in the presentation, Shin Hisako is much easier to pick up and play when compared to normal Hisako, but her amazing mobility and Spirit Orbs offer huge depth for veteran players. Shin Hisako is set to definitely launch on March 21st for $4.99, but this is considered a ‘worst case scenario’ by Iron Galaxy and Microsoft. As part of a special “Beam Plays Killer Instinct” promotion which begins on March 14th, the Killer Instinct community will be able to unlock Shin Hisako early, if they manage to beat Shadow Lords mode with the character, using the special stream commands. It will be tough going but if a dedicated team of stream viewers bands together, it can be done. Source: shoryuken
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Post by Nyu Nozomi Hyuga on Mar 12, 2017 1:14:14 GMT -5
Killer Instinct 3.7 patch notes released - balance and system changes detailed
The patch notes for version 3.7 of Killer Instinct have been released. The patch will come out this Tuesday on March 14th.
General
• 4 new Story Missions for Tusk • Kilgore added to Mimic pool • Increased chances for getting Dossiers • Fixed the crash that occurred if you had more than 32 friends in Shadow Lords leaderboards • Fixed an issue that allowed Aria to cancel her instinct mode while wearing the Mask of the Ancients (Instinct Always On) • Fixed a bug where the Crimson Vampire Bat and Crimson Ram were dealing 15% damage instead of 115% damage. • Fixed a bug where it was possible to trigger a timed lockout on the opponent during a shadow linker when they correctly timed a break attempt. • Fixed a bug where Shadow Enders could become counter breakable if the opponent recovered from a previous hit.
Jago
• Light Windkick is now -4 on block (was -2). • Medium Windkick is now -6 on block (was -3). • Heavy Windkick is now -11 on block (was -7) [Jago already has Laser Sword if he wants to maintain frame advantage close to his opponent. Making Windkick punishable is a big change for Jago, and it will require that Jago players approach opponents more thoughtfully than just throwing out medium or heavy windkicks.] • Double Roundhouse is now +2 on block (was +3) [This move is still extremely good, but if you choose not to cancel it, Jago gets away with ever so slightly less after.] • Neck Cutter now hits on frame 22 (was 19) and has a slight range reduction [This move is a primary reason why Jago’s offense is so scary. Not only is it incredibly difficult to react to, but the range is spectacular and Jago can simple cancel it into other things. While a lot of that will still be true, the speed and range reductions will make it a bit less scary, and because Windkicks are now punishable on block, Jago players will have to either get closer and cancel into laser sword or hit confirm another way.] • Endokuken damage reduced by 20% [This will lower Jago’s life swing during instinct and his 1-chance damage a little.] • Big Endokuken damage reduced by 20% • Shadow Windkick is now -1 on block (was +1) [This probably won’t matter much because Jago still has the threat of his Tiger’s Fury DP, but he may have to use it more often in this situation now] • Fixed a bug causing instinct endokukens to not fan cinder’s flames. [Jago already gives Cinder a hard time, but this fix should help a lot if your strategy as Cinder was to burnout punches] • Fixed a bug where Jago’s combo breaker would become vulnerable during the landing portion of its recovery.
Glacius
• Ice Lance is now -4 (was -8) [Because of Shatter becoming a true projectile in S3, Glacius was left with nothing to cancel Lance into in some matchups that wasn’t punishable. His only choice was to use Cold Shoulder, also punishable, and move to an uncomfortable range. This change will allow Glacius to use Lance as a poke without canceling it in nearly every matchup and will make his zoning much more potent.] • Crouching HK is now -5 (was -11) • Standing HP is now -4 (was -7) • Standing HK is now -5 (was -8) [In reviewing Glacius frame data, compared to his playstyle, his close range moves were simply far more negative than they needed to be. These changes will help a Glacius who wants to use these great normals without canceling them more often.] • Heavy Puddle Punch inflicts 2 less frames of blockstun (-20, was -18) so that canceling it into Shadow Hail behaves like the LT and MED versions. [This is no longer a true blockstring on standing opponents. Anyone with the meter to blow through a projectile will be able to punish this from now on. Glacius gained better keepaway thanks to the Lance change above, so this change makes his true reversal carry more risk, even when canceled into Shadow Hail.] • Fixed a bug causing the 5th hit of Shadow Cold Shoulder (Opener Version) to do less damage than intended. [The change from last patch that tried to even these damage values out is now actually working as intended.]
Thunder
• Fixed an issue preventing Thunder from canceling into an Ultra off a max distance Ankle Slicer. • Fixing a bug that caused Thunder to scoot forward when attempting a manual after a Shadow Call of Earth.
Orchid
• Adjusted Flik Flak so that in juggles you cannot use this move back to back without inserting manuals between. [Juggles here should feel more like Sabrewulf’s paths now and deal a bit less damage overall, as the player will need to use manuals instead of just repeated specials.] • Lowered Opener Ichi Ni San damage by 5% • Raised Opener FlikFlak damage by 10% • Raised Opener Slide Kick damage by 25% [Players were correct in pointing out that our change last time didn’t quite go far enough. With this change, you’ll definitely see better damage when opening with more risky specials than Ichi Ni San.] • Fixed a bug where Gargos would not fall out of Orchid’s air throw properly.
Spinal
• The startup of Shadow Boneshaker is now projectile immune. [For some reason, he was not projectile immune right away, forcing players to use the Skull version of Heavy Boneshaker for 1st frame projectile invulnerability.] • Shadow Boneshaker now loses its projectile invulnerability after its active frames have ended. [This move used to be projectile immune until it was completely over, meaning that if you tried to punish with a projectile it would go right through. A common case here was a shadow counter from Kilgore.] • Added the missing hitboxes to the startup of the linker version of Shadow Boneshaker. • Fixed a bug where j.MK would cause a ground bounce against opponents performing attacks that cause wall bounces.
Fulgore
• Can no longer pip cancel Eye lasers into Plasma Bolts [Upon review, we felt that this ability simply made his zoning too strong, and that when used with his new instinct, lead to unwanted high damage 1 chance break combos.] • Fixed a bug causing Fulgore’s spin speed to max out when activating instinct despite us trying to remove that last patch. [The last patch said this would happen, but it didn’t, and it’s still causing Fulgore to get more meter than we expected internally.] • Fixed a bug where Fulgore’s combo breaker would become vulnerable during the landing portion of its recovery. • Fixed a bug where it was not possible to Shadow Counter with LK+MP. • Fixed a bug where the Punishment message would not show up during the Air Shadow Eye Laser’s landing sequence. • Fixed a bug where the time out win animation would finish too early.
TJ Combo
• Fixed a bug where Powerline could be instinct canceled before hit. • Fixed a bug where TJ Combo would slide larger opponents across the stage during his Ultra combo activation.
Maya
• Adjusted Tumble Kick so that in juggles you cannot use this move back to back without inserting manuals between. [Juggles here should feel more like Sabrewulf’s paths now and deal a bit less damage overall, as the player will need to use manuals instead of just repeated specials.] • Reduced opener Tumble Kick damage by 10% [This will make some of the difficult to break juggles deal a little less damage.] • Reduced Double Dagger damage by 33% [Unblockables will lead off with less damage up front] • Reduced damage dealt by Mantis in combos by 50% [Because Maya is the only character who can cash out juggles using a meterless move, Mantis will always remain very useful in her many different juggle paths. We feel this reduction in damage is necessary to keep the advantage a bit more in check, since Maya is turning out to be very strong.] • Significantly increased the damage dealt by the Dagger Assault Ender upfront, so that it deals just slightly less than the Exchange/Launcher ender. [Our final tweak to Dagger Assault should help Maya players not give up all the up-front ender damage when trying to explore the possibilities behind the various setups Dagger Assault allows. This ender still does less damage than others, but it will lessen the blow if your mixups do not succeed.] • Fixed a bug where the Punishment message would not show up during the Leap Kick Special landing sequence. • Fixed a bug where Maya’s throw would cause Gargos Minions to go flying.
Kanra
• Decreased the amount of PD inflicted to himself from Sandsplosion by 50% (from 20 points to 10 points) [To be honest, we overlooked this when making the PD changes in 3.6. With PD healing slower, it was important to decrease the PD Kan-Ra puts on himself when using Sandsplosion.] • Fixed a bug causing heavy manuals to not be possible off his heavy linkers. [We aren’t sure how long this was around, but this will greatly increase his combo options.] • Reduced pushback on Swarm linkers. [This is so that more of his manuals will reach] • Fixed a bug where Kan-Ra would become stuck in a single pose during Whirl if going over a sand trap while already cursed by another Kan-Ra. • Fixed a bug where Kan-Ra could not special cancel normals while a Shadow Sand Trap attack is also hitting. • Fixed a bug where you could juggle after Clutch into medium Spike without a Swarm around by increasing the air pushback of standing and crouching kicks. • Fixed a bug where you could not combo backwards Clutch into Sand Spike against some characters.
Riptor
• All Shoulder Charge enders are now 0 on hit midscreen (was +16 on lv1, and -13 on lv2-4) [You can no longer combo off of the Lv1 version midscreen, and the Lv2 and up version are no longer punishable on hit midscreen.] • Fixed a bug causing Riptor to bounce off thin air during Talon Rake if her opponent was in blockstun from Mortars or Carpet. • Fixed a bug where you could whiff a sweep with Riptor to prevent quick rises. • Fixed a bug where Riptor would be launched very high if thrown out of a certain frame of her Tail Flip by Arbiter’s Prophet’s Bane. • Fixed a bug where Riptor could perform auto doubles while whiffing jumping normals when Flame Mortars are hitting. • Now showing the Recapture property for Special Tail Flip in training mode.
Hisako
• Fixed a bug causing Possession’s animation to slow down while cursed by Kan-Ra. • Now showing the Recapture and Stagger attack properties for Shadow Air OnRyoZan in training mode.
Aria
• Fixed an input priority issue making her ultra not come out if you try a Shadow Linker Explosive Arc into ultra. • Fixed a bug where a combo only using the Shadow Explosive Arc Linker would make an ender occurring after it breakable. • Fixed a bug causing heavy Crescendo to not cause a hard knockdown on trades.
Shadow Jago
• Fixed a bug where Shadow Jago’s combo breaker would become vulnerable during the landing portion of its recovery.
Arbiter
• Fixed a bug where auto doubles wouldn’t come out after medium or heavy Overhead Slash. • Fixed a bug where Arbiter’s back throw could be blocked if a character was thrown out of super freeze.
Mira
• Fixed a bug causing Heavy Reaping Linker to consume less health if you held LP to trigger it than it did if you held MP. Both versions deal as much damage to Mira as the MP version now.
Gargos
• Change the frame on which Gargos can cancel his dash early into a special move from Frame 18 to Frame 24 [This was an oversight by the team. All characters can cancel their dashes into special moves on the last few frames, but Gargos was able to do it much earlier than desired. Dash into Command Throw will be ever so slightly slower now, but still plenty fast enough to catch people who aren’t ready for it..] • Decreased opener Izuna Drop damage by 28% • Removed the hard knockdown from opener Izuna Drop [Gargos can get both high damage and a minion from his neutral command grab, and we feel the power of a minion makes this a bit too common of an occurrence. The places where Gargos can still get a minion are numerous, including his launcher ender, hard knockdown ender, forward or back throws, sweep, and in many situations by canceling blocked Portal Punches during zoning. Depending on the meter situation and your opponent’s character, safe minion summons may still be possible after neutral command grab as well.] • Fixed a bug where Gargos’ Air Madness Grabs would whiff if the opponent was attacking. • Fixed a bug where the player could not Stoneskin Explode during a hit if a minion was picked up. • Fixed a bug where the Minions could get stuck if Gargos is hit during his instinct and Explodes. • Fixed a bug where the throwee’s reaction animation would be flipped during the Air Madness grab.
General RAAM
• Reduced the cost of Kryll Attack Cancel from 1 meter to a half meter. You’ll notice that when you have at least half a meter, just a few Kryll will appear around RAAM’s legs to let you know you have enough meter to perform a Kryll Attack Cancel. [Upon review, RAAM’s Kryll cancels give him similar freedom to other offensive characters, but at a very high cost. Reducing the cost will help him with some problem matchups, without pushing him too far ahead in ones that he already wins.]
Eyedol
• Shoulder Ender is now 0 on block midscreen (Was -13, -8, -13, and -13) [These are no longer punishable on hit midscreen] • Fixed a bug where the standing proxy guard boxes were not as tall as the idle boxes making the character rapidly transition back and forth between the guarding to walking back animation. • Added missing collision on Eyedol head switch animations to prevent opponents from passing through. • Fixed a bug where Eyedol would use the jump properties of whatever body he was in when instinct activates instead of the Warrior settings. • Fixed a bug causing an animation pop at the end of Warrior’s forward throw
Kilgore
• PD output reduced by ~60% [Kilgore was dealing far more one-change damage than we anticipated with single combos. These are still very worth doing and hit hard, but much less hard.] • Increased self damage when performing dodge in Overheat from 5 points to 24 points (so it deals the same damage to Kilgore as it does to his opponent) (note this is not effected by scaling, so at lower health values, Kilgore takes the full 24 pts but the opponent takes a bit less) [This move was incredibly abusive and annoying. This change hurts Kilgore so much that he’ll have to be really smart about when he chooses to throw away large chunks of health doing it.] • Fixed a bug causing Shadow Chaingun Dash to not fire exploding bullets in Instinct. [This is a pretty important part of his intended method of refreshing burns during a normal combo path and leads to monstrous damage.] • Fixing a bug that caused the 16 second Overheat mode to decrease in duration when firing chainguns • Reducing overheat time to 12 seconds [And because it is no longer modified in duration by any of your actions, it should be much easier to know when to expect it to end with a little practice.] • Made Sweep count as an opener so combos performed off of OTG hits become breakable as expected. • Fixed a bug where it was possible to not get Kilgore’s heavy linkers when holding the button for light and medium linkers. • Fixed an issue causing the chainguns to not spin during instinct. • Fixed a bug where Level 3 Metal Ball ender could cause opponents to fall out early. • Fixed a bug where the missiles could not be destroyed by projectile destroy boxes. • Fixed a bug where the forward HP command normal would cause a ground bounce when hitting a wall bounced opponent. • Fixed a bug where the Exploding Bullets would apply potential damage to Spinal if he absorbs them with Power Devour. • Reduced the chance that the standing HP bullets would whiff standing opponents. • Fixed a bug where the Level 1 Missile Pod ender was not using the correct animation. • Fixed a bug where players would get an ender instead of Shadow Chain Gun Dash Linker when inputting QCF+MP+HP from Shadow Chain Gun Dash linker or openers. • Fixed a bug where it was possible to Shadow Counter with 40% Shadow Meter. • Fixed a bug where players could not perform Shadow Counters with LK+MP. • Fixed a bug where Autodoubles would not come out after the training dummy performed Metal Ball after landing more than a certain distance from the opponent. • Made it possible to break the Shadow Metal Ball in opener/ender combos. • Fixed a bug where it was possible to get Heavy Auto Doubles blocked after performing an Overheated Heavy Chain Gun Dash. • Fixed a bug causing the throw to cause the opponent to blow out and spin in the air. • Fixed a bug that let you counter breaker on Shadow DP. • Fixed a bug where the medium and heavy Metal Ball specials would not land when expected while cursed by Kan-Ra. • Fixed a bug where a linker could be performed after a Shadow Linker Chain Gun Dash. • Missiles now auto destroy if not active during a match, preventing them from hitting between rounds • Fixed a bug where heavy autodoubles could drop when cursed by Kan-Ra following a Shadow Metal Ball ender. • Fixed a bug in Combo Breaker training where the Medium Metal Ball opener would come out when Heavy was expected. • Fixed a bug where the time out win animation would finish too early. • Fixed a bug where Kilgore would not end combos with the Shadow Uppercut in Combo Breaker Training. • Fixed a bug where the projectiles during the Ultra could cause the opponent to be blown out. • Removed the Shadow Metal Ball Ender from combo breaker training since it wasn’t possible to combo into it from an opener, becoming breakable.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on Mar 12, 2017 1:18:32 GMT -5
New skin packs, Ultimates and Killer Instinct merchandise revealed at Killer Instinct World Cup Alongside the big Shin Hisako reveal, the special presentation at Killer Instinct World Cup released a whole bunch of news about new content packs coming to Microsoft and Iron Galaxy’s fighter. First off is the announcement of the new Rash statue, which is coming courtesy of Project Triforce. Pre-orders of this will be starting in a month’s time, with orders of the cheeky Battletoad set to be fulfilled later this year. Next up is the next set of Ultimates, which were actually leaked via Killer Instinct’s in-game store. This new pack of Ultimates will be for Kilgore, Fulgore, ARIA, Sadira and Riptor, with the panel showing off Fulgore’s Ultimate. Let’s just say Fulgore’s Devastation Beam got a bit of an upgrade. As with the last Ultimate pack, this will be free for everyone. On the skins front, there are two new Gold skin packs coming in the near future. Gold Skin Pack 3 will release on March 21st with golden skins for Mira, Sadira and Glacius. Gold Skin Pack 4 will release on April 11th, with golden skins for Spinal, Kan-Ra and Hisako. There are plans for every character to get a gold skin, with there also being a Platinum skin hidden within there, to possibly compliment the pre-existing Platinum Gargos skin. As for exclusive character skins, Gargos’ herald Omen will finally be getting a color pack later this summer. It’s taken a long old time, but the old glowing blue demon will at last get some color variation. Finally, besides the obvious Shin Hisako announcement, Kilgore will return to the KI Store on April 4th at the lower price point of $4.99. Iron Galaxy are set to reveal how much the Kilgore Community Fund has made later this weekend, so stay tuned for that figure sometime tomorrow. Source: shoryuken
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Post by JACK-2 on Mar 12, 2017 14:34:22 GMT -5
Gonna be focusing on this game for a while.
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Post by Nyu Nozomi Hyuga on Mar 15, 2017 1:57:09 GMT -5
Killer Instinct's 3.7 update rolling out now
Killer Instinct's latest balance update is going live today.
The 3.7 patch brings forth some new balance changes, adds four story missions, and fixes several bugs found in-game.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on Apr 4, 2017 2:58:54 GMT -5
Killer Instinct’s Sadira Gets a Video Showcasing Her Ultimate
Iron Galaxy Studios released a new video for Killer Instinct today that showcases Sadira’s Ultimate, which will be added to the game as part of the upcoming Ultimates Ultra Pack on May 2.
Sadira first appeared in Season One of Killer Instinct, and is a mysterious female assassin. The pack will also add new Ultimates for Fulgore, Aria, Riptor, and Kilgore. You can check out Fulgore’s new ultimate here.
Source: dualshockers
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Post by Nyu Nozomi Hyuga on Apr 7, 2017 1:52:34 GMT -5
Kilgore returns to the Killer Instinct Store, now costs $4.99 After the short exclusivity period to help raise money for the KI Ultra Tour, the prototype Ultratech robot Kilgore has returned to the Killer Instinct Store. Now costing only $4.99–down from the original $9.99 asking price–it is the best time to get to grips with this heavily-armed automaton. As for the actual Kilgore Community Fund, Iron Galaxy have run the numbers and calculated that over $56,000 has been raised for 2017’s Ultra Tour. This will go to help increase production values and pot bonuses at various Killer Instinct tournament throughout 2017, starting with Combo Breaker in May. This will eventually lead into the Killer Instinct World Cup in 2018, which should be even bigger and better than this year’s event. If you’re interested in giving this overheating robot a whirl, head on over to the Microsoft Store to download him right now. For a full character breakdown of Kilgore, check out the Iron Galaxy developer walkthrough below. www.microsoft.com/en-US/store/p/Kilgore/BQBX4LTMS1DSSource: shoryuken
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Post by Nyu Nozomi Hyuga on Apr 12, 2017 0:19:33 GMT -5
Killer Instinct Video Shows Off Kilgore’s Upcoming Ultimate
Iron Galaxy Studios released a new video for Killer Instinct today that showcases Kilgore’s Ultimate, which will be added to the game in the Ultimates Ultra Pack, which will be release for free to all players on on May 2.
Kilgore was added to Killer Instinct in January for $9.99. You can read a description of his character from the Microsoft Store below:
Before Fulgore and the Mark 03 units were introduced to the world, Ultratech created a line of failed cyborgs during the secret CCIX Program. These hulking battle machines bore twin overpowered chain guns that tended to overheat, making them unstable and unfit for service. But one cyborg—nicknamed Kilgore—became self-aware, and started rewriting his own software to account for this deficiency in his hardware. Saved from the scrapheap, this special unit has been brought out of retirement by ARIA to enforce her will…and Kilgore obeys.
The Ultimates Ultra Pack adds new Ultimates for Fulgore, Aria, Sadira, Riptor, and Kilgore.
Source: dualshockers
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Post by Nyu Nozomi Hyuga on Apr 19, 2017 1:40:46 GMT -5
Riptor charbroils the competition with her Ultimate in Killer Instinct
With the release of Killer Instinct’s Ultimates Ultra Pack a mere two weeks away–on May 2nd–Iron Galaxy has continued their weekly previews of the new Ultimates that will be free to all players. After displaying the finishers of Fulgore, Sadira, and Kilgore, this week’s spotlight shines on Riptor.
Beginning by knocking her opponent upwards with her tail, she then torches them with her flame breath before settling in for a well-deserved victory nap. You can see the full Ultimate in all its glory below. Check back next week for the unveiling of the Pack’s final Ultimate: ARIA’s!
Source: shoryuken
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Apr 21, 2017 16:37:47 GMT -5
Riptor's a chick? I had no idea.
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Post by Nyu Nozomi Hyuga on Apr 24, 2017 15:13:57 GMT -5
Aria’s Ultimate Featured in New Video Before it’s Added Next Week
Iron Galaxy Studios released the final Killer Instinct video the will feature an Ultimate included in the free Ultimates Ultra Pack, which releases on May 2, this time featuring Aria.
Aria first appeared in Season Two of this version of Killer Instinct, and is a an artificial superintelligence created by Ultratech’s founder Ryat Adams. As I mentioned before, this is the fifth and final video in a series of trailer for the Ultimates Ultra Pack.
Source: dualshockers
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Post by Nyu Nozomi Hyuga on May 3, 2017 23:36:33 GMT -5
Killer Instinct's next brand new character is 'coming soon'
Killer Instinct still has another playable character on the way, and apparently, that character is coming soon.
In response to a follower question earlier today, the official Killer Instinct Twitter page made mention of this information.
Though no further details about the character were given, we do know that this fighter will be full-fledged and brand new to the series. This differs from characters such as Omen, Shin Hisako, and Kilgore who are considered remixes of already existing characters.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on May 29, 2017 3:46:56 GMT -5
Eagle teased for Killer Instinct, dropping next month
A teaser for Killer Instinct during Combo Breaker hinted Eagle as an upcoming character.
The quick spot does not reveal the character's face, but we do hear and see a robotic looking eagle along with the torso of a Native American utilizing some high tech armor and weaponry.
Eagle has been a non playable Killer Instinct character since the early days of the series, and is the younger brother (older in the comics story) of Thunder.
As the story goes, Eagle is captured by Ultratech and used as the basis for Fulgore. If this is indeed Thunder's brother, we're not sure if he'll be a brainwashed version of himself under the command of Ultratech, or in his true human form.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on Jun 4, 2017 2:14:29 GMT -5
Eagle's official trailer scheduled for release during E3 week, Killer Instinct's next content update coming later this month Killer Instinct is getting a brand new character soon. Eagle -- Thunder's brother -- is set to be released later this month. Rukari over on Ultra-Combo shared more information on the upcoming combatant earlier today. First up, we learn that Eagle will be included with Killer Instinct's upcoming content update 3.8. Microsoft and Iron Galaxy are aiming to release the update after E3 and CEO 2017, which are both taking place the week of June 12th. As of right now, pricing for Eagle has not been revealed. Today's blog does note that this character will not be tied to another community fund, like we saw with Kilgore earlier this year. Speaking of which, we should be on the look out for the official Eagle trailer during the week of E3 and CEO. In the meantime, here is Eagle's official Killer Instinct hero art. As far as more announcements go, it looks as though Eagle is the main focus for right now. Rukari stated that there will be no large reveals at E3 2017, and also confirmed that we will not be seeing a Killer Instinct Season 4 at the expo. Still, we'll only have to wait about two week's time before seeing Eagle in action. Source: eventhubs
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Post by Nyu Nozomi Hyuga on Jun 9, 2017 1:37:15 GMT -5
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Post by Nyu Nozomi Hyuga on Jun 19, 2017 2:24:08 GMT -5
Killer Instinct 6/19 Stuff Written by: NyuNozomiHyuga Killer Instinct getting a free 4K makeover At the Microsoft Press Conference, Xbox One X will be giving Killer Instinct will be offering a 4k graphic makeover for free. xhttps://clips.twitch.tv/DarlingVivaciousLarkOSkomodo --------------------------------------------------------------------------------------------- Eagle Trailer Eagle has been officially released via Maximillian Youtube Channel, the trailer shows off Eagle's fighting style and his story. Eagle will be released on June 27 along with KI Patch 3.8 -------------------------------------------------------------------------------------------- Eagle's Gameplay Here is a recent prerecorded of Eagle gameplay that was featured at CEO 2017 before the Grand Finals of tournament. He has lot of Arrow base attacks which you can run low on which you can regain moving where the arrows landed, he also has mechanical bird that can assist you in battle (which we'll need to see more in full extended). Its also been said by Adam “Keits” Heart that Eagle will be a "mobile zoner" with "scary mixups from various ranges" and heres how Eagle plays according to Keits: --------------------------------------------------------------------------------------------------- Killer Instinct will be coming to Steam As of recent at CEO 2017, its been announced that Killer Instinct is coming to Steam which will be coming later this year. Source: eventhubs (photo) & shoryuken (info & tweets)
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
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Posts: 26,387
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Post by The Big Daddy C-Master on Jun 19, 2017 8:22:29 GMT -5
KI on Steam hell yea!
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Post by Nyu Nozomi Hyuga on Jun 27, 2017 2:17:00 GMT -5
Killer Instinct 3.8 patch notes and footage of Aganos' absolutely brutal new Ultimate The Killer Instinct 3.8 patch is going to be available today (roughly at 9:00AM), and developers have come forth with quite a lengthy list of changes. Sadira, Orchid, Spinal, Riptor, Omen and Cinder did not receive and tweaks, but everyone else will be getting a makeover in two days' time. There's only one general system fix rolling out: Fixed an issue preventing several characters from cancelling normals into specials from too far away, which was most noticeable when hitting the outstretched limbs of opponents. These cancels will still not be possible from these ranges when striking armor. With the video below, you'll catch up on recent news and hear Rukari list off most of the new character changes. This patch will release Eagle ($4.99) as well as introduce a few new Ultimate combos. Here's what Aganos' looks like: gfycat.com/gifs/detail/niftybountifularthropods------------------------------------------------------------------------------------------------------------- All of Eagle's accessory sets in Killer Instinct Killer Instinct Community Manager Rukari recently gave us another look at Eagle, the next playable character entering the fray. Over on Ultra-Combo, we see each of Eagle's full accessory sets. For his default look, we have the Snow Warrior, Wasteland Gear, & Ultratech Armor. The Ultratech Armor is a premium set and must be purchased with KI Gold. Eagle's retro costume gets the tewiisin’ taawmal, qilaasx taaqmal, and yoosyoos cepeek’ilkt sets. Like the Ultratech Armor, the yoosyoos cepeek’ilkt, is a premium accessory set and must be purchased with KI Gold also. Source: eventhubs
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jul 10, 2017 1:29:47 GMT -5
I like the red and black skeleton looking outfit.
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Post by Nyu Nozomi Hyuga on Jul 31, 2017 3:09:42 GMT -5
Killer Instinct Comic Book Written By: NyuNozomiHyuga The last time we had comics was back in the 90s which look like these: But as of recently, Killer Instinct is getting another set of comics in the 2010s being published by Dynamite Entertainment which is set to be released in August. The writer of the series is Ian Edington who is a New York Times bestselling author and nominee of several Will Eisner Comic Industry Awards. Heres what his speech about his involvement with the comic: "I’ve taken a dozen or so characters — Kim-Wu, Jago, Aganos, Tusk, Aganos, Kan-ra, etc., and built a story around them that’s self-contained but can springboard into other series if need be. I’ve structured it to appeal to die-hard KI fans, and those coming to it cold. You won’t need any foreknowledge of the game to enjoy it. Likewise, there will be plenty of nods and Easter eggs to the game for Killer Instinct fans. I’ve had a huge amount of fun writing this series. It’s a fantastic world to be permitted to play around in." Then lastly the illustrator of the comic will be Cam Adams who is credited as freelance artist and he graduated at The Kubert School who is previewing the characters of Killer Instinct in his twitter: twitter.com/camadams0925/mediaKiller Instinct #1 will premiere on August 13th, which will cost $3.99, and will be 32 pages long. Source: shoryuken
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Aug 4, 2017 10:49:37 GMT -5
I remember that artstyle for MK, SF, and KI in the comics at the time.
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Post by Nyu Nozomi Hyuga on Sept 9, 2017 2:20:57 GMT -5
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Killer Instinct’s Steam version will allow crossplay between Xbox and Windows 10 players
Since Patch 3.9 has been released for Killer Instinct, players may begin to notice a new feature when setting up exhibition matches. As well as the usual “Allow Crossplay” toggle which allows Xbox One and Windows 10 players to face off against each other, an “Allow Cross-Network” switch has also been added. While it isn’t active yet, this switch confirms that the upcoming Steam release of Killer Instinct will have cross network play between Steam, Xbox One and Windows 10 players.
According to Killer Instinct community manager Rukari Austin, this feature may appear and disappear intermittently, as the teams at Microsoft and Iron Galaxy put the finishing touches on the Steam version of KI. The feature will not affect your matchmaking experience at this point in time, so don’t worry about toggling it on or off.
Killer Instinct‘s Steam version is set to launch within the next few weeks and there are more features to be announced, so keep an eye out for more information. As someone who has bought everything on Xbox One, I hope one of the features will give current KI players access to the Steam version with all of the characters unlocked.
Source: shoryuken
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Post by Nyu Nozomi Hyuga on Sept 28, 2017 1:59:35 GMT -5
Killer Instinct now available on Steam Killer Instinct first saw its revival as an Xbox One exclusive back in 2013. Its first season kicked off with eight playable characters, a handful of stages, and a revamped combat system that improved upon that of the classic games'. Four years later, the team behind the fan-favorite franchise continues to expand the series. Over the course of its life, Killer Instinct has seen three large seasons released, brought the roster up to a whopping 29 fighters, given players 20 different stages to fight on, added expansive modes like Shadow Lords and the Shadow system, and even saw a release on Windows 10. Now, KI is available on Steam. Those who purchase the game on the platform can look forward to receiving all of the content that we've seen released for the game. You'll receive all 29 characters (including the newly released Eagle, plus Kilgore and Shin-Hisako), all 20 stages, all costumes, all colors, and all modes. The Steam version of Killer Instinct also features crossplay. Competitors will be able to do battle against others on Steam, as well as those playing on Xbox One and Windows 10. It's worth noting that crossplay is limited to Exhibition, Lobby mode, and Shadow Lords MP, and you cannot invite friends to compete in Exhibition if they are not on the same platform. The Q&A section on Ultra-Combo suggests that players create a lobby, name it with specific parameters, and have players search for that lobby to get around this. www.ultra-combo.com/ki-steam-qa/As for cross-buy, unfortunately, it only applies for Xbox One and Windows 10. Since the Steam ecosystem is entirely separate from the other platforms, you'll have to purchase the game again. On the plus side, Killer Instinct on Steam is currently available for a discounted price. You can save 25% and pick up the game for $29.99 until October 4th, but after that date it will go back up to $39.99, so act fast. store.steampowered.com/app/577940/Killer_Instinct/Source: eventhubs
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Post by Nyu Nozomi Hyuga on Oct 6, 2017 1:53:52 GMT -5
Gold Skin Pack #8 is coming soon to Killer Instinct
If you’re like Goldfinger and enjoy the occasional gilding of your favorite fighting game characters, Killer Instinct has certainly been an accommodating title. Having already released seven skin packs that have featured characters in gold, a recent video shows that they are prepared to release yet another.
According to this video from Stanford Green, the next skin pack will feature Shin Hisako, Kilgore, Eagle, and Rash in golden skins. As evidenced by the video, the skin pack is not currently available in the store — but expect it to retail for the usual $4.99 when it does.
Source: shoryuken
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Oct 7, 2017 10:35:41 GMT -5
Gold Skin Pack #8 is coming soon to Killer Instinct If you’re like Goldfinger and enjoy the occasional gilding of your favorite fighting game characters, Killer Instinct has certainly been an accommodating title. Having already released seven skin packs that have featured characters in gold, a recent video shows that they are prepared to release yet another. According to this video from Stanford Green, the next skin pack will feature Shin Hisako, Kilgore, Eagle, and Rash in golden skins. As evidenced by the video, the skin pack is not currently available in the store — but expect it to retail for the usual $4.99 when it does. Source: shoryuken Golden Rash looks pretty sweet!
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Post by JACK-2 on Nov 23, 2017 10:37:23 GMT -5
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 24, 2017 11:40:33 GMT -5
Great site. That's what I was looking for. I want that Rash statue too!
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