The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Nov 8, 2016 10:29:42 GMT -5
Nothing feels more annoying than having to derp guess constantly.
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Post by Nyu Nozomi Hyuga on Nov 21, 2016 0:59:57 GMT -5
Embrace Your Inner Shadow with Killer Instinct Patch 3.5
Killer Instinct players will soon be able to unlock new Shadow Skins as a part of the 3.5 update on November 22nd. The 3.5 update also marks 3 years since the game initially launched on Xbox One. The costumes can be unlocked in-game through the use of Shadow Points or purchased with KI Gold.
Players can rack up Shadow Points by battling Shadows in the recently added Shadow Lords mode as well as by utilizing the Shadow Lab and competing against your own Shadow replays.
Killer Instinct is currently playable on Xbox One and Windows 10 PCs. Those playing on PC will need to update their operating systems to the most recent Anniversary Update in order to receive the upcoming November Update. Iron Galaxy plans to release all the competitive patch notes for patch 3.5 tomorrow, so stay tuned to The Vision for all the changes.
Check out two of the new Shadow Skins in action in a Glacius vs Rash matchup below!
Source: shoryuken
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Post by Nyu Nozomi Hyuga on Nov 22, 2016 19:45:44 GMT -5
Killer Instinct 3.5 Patch Notes
SYSTEM CHANGES:
Fixed an input bug where players would get the opposite dash intended in various situations while being crossed up. Fixed an input bug where jumping meaty cross-ups were not blockable as expected. (The team is reasonably sure that these fixes are the end of the left/right input issues. We want to thank the community for quickly reporting the issues they found and for their patience. We know its frustrating when fixing one set of problems causes another set of problems, but without taking that step the game may have forever had left/right issues, and we felt it was important to squash them once and for all. Please quickly report any other issues you find related to left/right inputs.) JAGO:
Fixed a bug that let Jago cancel directly into a Tiger’s Fury while charging an Endokuken by kara-cancelling a dash input. SABREWULF:
Raised the damage on Medium Ragged Edge Linker by ~16% so that it deals similar damage to other medium linkers in the game. Raised the damage on Light Hamstring Linker by 70% Raised the damage on Medium Leaping Slash Linker by 87% Raised the damage on Heavy Hamstring and Leaping Slash Linkers by 37% (These linkers only have two versions each, making them a bit easier to break. They now do more damage to compensate.) GLACIUS:
Fixed a bug where Heavy Hail would be destroyed if the player was backed up against an Aganos wall. THUNDER:
Added missing counterhit windows on the following moves: Shadow Call of Earth (QCB+PP) SADIRA:
Fixed a bug that let Sadira circumvent the combo system using LK jump cancels when not in instinct. Performing these now will give you the expected Auto Doubles and Linkers. Updated the rules for canceling jump startup so players don’t get linkers and autodoubles before using an opener in a combo. Fixed a bug that could cause super flash to get stuck if she was hit out of her Lv2 or Lv3 Web Cling enders Fixed a bug that caused hitting with widows drop on the same frame of the opponent’s landing to cause a ground bounce instead of the expected ground reaction. Added missing counterhit windows on the following moves: Light & Shadow Blade Demon (QCF+LP or QCF+PP), Web Cling (While in air QCB+P), Widow’s Bite (QCF+P), Shadow Widow’s Bite (QCF+PP) Fixed a bug where Sadira’s Shadow Widow’s bite would become unbreakable when performed in a combo started with a normal if no non-projectile move was used before the Shadow Widow’s Bite hit. Orchid:
Fixed a bug that let Orchid cancel directly into a Knee Buster while charging her 3rd Rekka by kara-cancelling a dash input. SPINAL:
New Shadow Move: Shadow Skull Summon (DD + 3P) Spends 1 meter to summon 3 skulls. This move is not fast, so be careful where you use it. (S2 Spinal was a very momentum based character who needed to work hard to get started but not very hard after that. Now, because skulls vanish when he is hit, he loses his momentum more easily and must make smarter decisions on offense. Adding the ability to turn meter back into skulls should make it much less difficult for a Spinal player to get his momentum going, so losing your momentum won’t be as crippling.) Increased the meter gain from Searing Skulls by 100% (Looking back, the team feels like the big thing we missed in Spinal’s S3 changes was meter gain. Spinal used to drain his opponent’s shadow meter, giving them less and him more. Our changes to the curses were mostly intended to make Spinal’s opponents stronger by allowing them more opportunities to use Shadow and Instinct meter against him. While we are happy with that change, Spinal is simply gaining too little Shadow Meter compared to S2, and it lowers his options throughout the course of the entire match. This change, in conjunction with the instinct bouncing skulls, can give Spinal crazy amount of meter to work with, and he even has a new Shadow move to spend it on!) Added missing counterhit windows on the following moves: Dive Kick (j.MK), Power Devour (B+LP) FULGORE:
Added missing counterhit windows on the following moves: Plasma port (QCB+K), Shadow Plasma Port (QCB+KK), Air Shadow Eye Laser (While in air QCB+PP) Fixed a bug where canceling a normal into Shadow Eye Laser sometimes gave you the linker version making it breakable. Fixed a bug where Fulgore’s Cyber Uppercut would autocorrect after the flash. TJ COMBO:
Made TJ Combo’s Flying Knee Special no longer cross over crouching opponents. (There were cases where linkers would whiff if performed after the Flying Knee.) MAYA:
After activating Dagger Assault, the first dagger strikes now occur 50 frames sooner than before. (We think you’ll notice it is vastly easier to start Maya’s pressure after activating Dagger Assault now. Please experiment with it. The team is still watching and will consider future tweaks to this move as needed.) Added missing counterhit windows on the following moves: Air Mantis (While in air D+HP), Temperance Strike/Vengeance Strike/Enmity Strike (QCF+LP, MP, or HP), Shadow Spirit Slicer (QCF+PP), Leap Kick (QCF+K), Shadow Leap Kick (QCF+KK), Axe Kick (F+HK) KAN RA:
Added missing counterhit windows on the following moves: Shadow Swarm (QCB+KK), Spike (QCF+K), Shadow Spike (QCF+KK), Whirl (QCF+P), Shadow Whirl (QCF+PP) Fixed a bug where Kan-Ra could not move forward after performing Clutch while backed into the corner. RIPTOR:
Added missing counterhit windows on the following moves: Predator Stance Normals (HP, HK, and F,F+HP) | Non Predator Stance – (F,F+HP), (B,B+HP), (F,F+HK), (B,B+HK), Flame Carpet (DB+HP) Fixed a bug where B+HP Flame Breath in instinct mode did not have the new juggle properties of the non-instinct version. OMEN:
Meter gain from normals and specials reduced by ~30% (Omen has some outstanding pressure and can keep you blocking his attacks for a long time, which gives him the resources he needs to keep this pressure going. This reduction in resources from this part of his gameplay should reduce how long he can maintain his pressure without taking more risks, but he still has outstanding meter gain on all of his enders.) Shadow Slide is now -8 on block (was -0) (In the end, the fact that almost none of the characters can shadow counter this move made it a bit too degenerate for frametraps. This change will force Omen players to use it more thoughtfully.) Added missing counterhit windows on the following moves: Shadow Rashakuken (QCF+PP), Orda Shield (QCB+P), Shadow Orda Shield (QCB+PP) AGANOS:
Added missing counterhit windows on the following moves: Payload Assault (QCF+P), Shadow Payload Assault (QCF+PP), Relinquish (While holding a peacemaker QCF+P) Relinquish no longer whiffs if performed next to an opponent. HISAKO:
Added missing counterhit windows on the following moves: Influence (QCB+P), Shadow Influence (QCB+PP), Air On Ryo Zan (While in the air QCF+P), Shadow Air On Ryo Zan (While in the air QCF+PP) CINDER:
Added missing counterhit windows on the following moves: Shadow Fission (QCB+PP), Inferno (QCB+K), Shadow Inferno (QCB+KK), Shadow Trailblazer (B,F+KK), Pyrobomb (B,F+P), Both Ground and Air Shadow Pyrobomb (B,F+PP) ARIA:
Fixed a bug causing counterhit c.hk to not juggle opponents properly. Added missing counterhit windows on the following moves: Medium Allegro (While in blade body F,D,DF+MP), Heavy Allegro (While in blade body F,D,DF+HP) SHADOW JAGO:
Added missing counterhit windows on the following moves: Dark Demise (QCF+K), Shadow Dark Demise (QCF+KK), Annihilation (While in instinct QCF+LP+LK) Fixed a bug where a player could back dash when inputting a forward dash while dashing under an opponent. KIM WU:
Fixed a bug that was preventing players from using Dragon Cancel during Dragon Sweep Fix for a bug that could cause light dragon dance to cause a ground bounce on a standing opponent on the first frame they landed from a jump. Added missing counterhit windows on the following moves: Close MP, Close HP, Medium/Heavy Dragon Kick (QCF+MK, HK), Dragon Dance (QCB+K), Shadow Dragon Dance (QCB+KK), Dragon Dash (KKK) Fixed a bug causing the first hit of the heavy kick auto double to blow out and preventing the second hit from blowing out. TUSK:
Fixed a bug that let him cancel out of backstab mid-move. Added missing counterhit windows on the following moves: Spine Splitter (B+HP), Immortal Spirit (QCF+K), Shadow Immortal Spirit (QCF+KK) Fixed a bug preventing players from canceling openers into Ultra in instinct mode. RASH:
Added missing counterhit windows on the following moves: Rash Bash (B+HP), Battering Ram (QCF+P or F,F+P), Shadow Battering Ram (QCF+PP), Wicked Tongue (PPP) ARBITER:
Added missing counterhit windows on the following moves: Light/Medium/Shadow Mercy’s Demise (QCF+LP/MP/ PP), Light Truth Seeker (QCB+LP), Prophet’s Bane (QCB+K), Shadow Prophet’s Bane (QCB+KK), Interrogator (F+HK), Particular Justice (DF+HK), Fire Weapon (D+HK, J+HK), Throw Grenade (PPP) MIRA:
Fixed a bug where Mira could perform air actions out of the Mist form when on the ground, using up heath. Fixed a bug with Mira’s mist where it was possible to not apply potential damage while it was attached. Added missing counterhit windows on the following moves: Blood Seeker (QCF+P) Shadow Blood Seeker (QCF+PP), Trephine (QCF+K), Shadow Trephine (QCF+KK) GARGOS: If you perform an Ultra on Gargos, his minions will now be instantly destroyed. (No more hilariously tragic late double KOs) Fixed a bug where Gargos could perform autodoubles if just his minions hit while landing from a jump attack. Fixed a bug where hitting Gargos’s portal punches with character attacks would disable the Fists’ ability to hit the opponent. (We know some of you thought this was a feature of the move, but it was a bug.) Fixed a bug where the minions would be on the wrong side of Gargos if he grabbed them while the opponent jumped over him. Added missing counterhit windows on the following moves: HK, Air Reckoning (While in air QCF+K), Minion Commands (QCB+K), Shadow Oblivion (QCF+PP) GENERAL RAAM:
Fixed a bug that could cause Heavy Autodouble to whiff from some ranges Added missing counterhit windows on the following moves: Shadow Dominance (QCB+PP) EYEDOL:
Fixed a bug causing Eyedol to be invulnerable for the final four frames of his Backward Telestrike Added missing counterhit windows on the following moves: Light/Medium/Shadow Crushing Swing (QCB+LP/MP/PP) MISC BUG FIXES:
UI:
Fixed an issue that would cause Character Portraits at Character select to appear blackened out SHADOW LORDS:
Fixed an issue where the player could not fight a mission they attempted to deploy to with a Sub 60% success rate Fixed an issue where performing a Double KO on boss Gargos can result in a failed mission Fixed an issue where the user did not retain Astral Plane after unlocking and then rebooting the title Fixed an issue that resulted in Boss Gargos with Full Instinct and 1 HP to stay on the ground until timer reached 0 after being hit by General RAAM’s Shadow Domination Fixed an issue where certain character enders were not triggering Vampire Bat and Snake guardian Abilities
Source: ultra-combo via shoryuken
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Dec 8, 2016 12:23:56 GMT -5
Do you prefer a lot of balance updates or a few?
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Post by Nyu Nozomi Hyuga on Dec 10, 2016 1:52:43 GMT -5
Killer Instinct Gold Skin Pack #1 Now Available, Pack #2 Available on 13th It has been announced that Killer Instinct has released their Gold Skin Pack #1 as of yesterday. These packs, which will gild your favorite characters with a Midas Touch, are now available via the Xbox Live Store for $4.99 and features costumes for Jago, Kim Wu, and Maya. These are being offered for customers who may have missed the window to purchase these packs before. The next pack will be available for the same price next week, on Tuesday, December 13th. If you like your fighters painted like Goldfinger–or Goldmember–does, you owe it yourself to pick these up. ----------------------------------------------------------------------------------------------- “Kilgore” Character For Killer Instinct Discovered in the Xbox One Menu Ever since Killer Instinct’s Season 3 wrapped up and all its content was released, more than a few players have been wondering if there would be anything more for the game. Now, a new discovery in the Xbox One version of the game may indicate that there are still things to come. Over on Twitter, Julian Duran has posted images and video of what may be a brand new Killer Instinct character that may have been discovered by poring through the Xbox One menu. Named “Kilgore”, the new character looks a bit like classic character Fulgore, except with a different face, and what seems to be a gatling gun on his arm. Take note that this discovery doesn’t necessarily mean that a Season 4 for Killer Instinct is in the works, it could just be a new costume for Fulgore. With the Killer Instinct World Cup coming in March 2017, expect some more Killer Instinct news filtering out in the new year. Source: shoryuken
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Post by Nyu Nozomi Hyuga on Dec 10, 2016 1:57:09 GMT -5
Frosty Faustings IX Now Part of Killer Instinct World Cup If you were looking for a tournament to ring in 2017 with, Frosty Faustings IX could possibly be the tournament you want to go to, especially if you are a Killer Instinct player. The guys in Chicago just announced that Frosty Faustings has been added to the roster of the Killer Instinct World Cup as a qualifier spot. This means that the winner of Killer Instinct at Frosty will automatically qualify for Killer Instinct World Cup in San Antonio, Texas from March 10th-12th 2017. This is also one of the last qualifiers, aside from the last chance qualifiers held at Killer Instinct Con itself, so book those tickets to Chicago if you want to gain an automatic spot at the world finals. Frosty Faustings will be held from January 27-28 in Elmhurst, Illinois. frostyfaustings.com/Source: shoryuken
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Post by Nyu Nozomi Hyuga on Dec 10, 2016 1:58:32 GMT -5
Do you prefer a lot of balance updates or a few? I honestly don't care how often balance updates come, whatever needs to be updated or fix is good enough for Me.
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Post by Nyu Nozomi Hyuga on Dec 11, 2016 22:30:57 GMT -5
Killer Instinct Continues to Hint at More Content with New Survey This seems to be a busy weekend for Killer Instinct: from a possible leak, to the PC release of the Complete Edition, and now a new survey. Iron Galaxy tweeted out a link to the questionnaire yesterday and some of the inquiries continue to point towards substantial post season 3 content. While there was no suggestion of possible guest characters or ‘shadow-fied’ fighters, one part of the survey was quite telling. Q: Are there any special events that cause you to play KI more often? New character releases New character skins New Guardians New Mode releases (for example Shadow Lords) Most of the other sections were focused on getting player data (gender, race, hours played weekly, etc). There is a point where you can give your own opinion on the things you enjoy most/least about Killer Instinct. So while this questionnaire isn’t as interesting as the one released back in July, it still shows that Iron Galaxy is trying to listen to its fans. There’s even a question that states, ‘Would you interested in being contacted by the Killer Instinct Team to discuss your experiences playing the game?’ And then an option to provide an email address for correspondence. If you’d like to take part in this survey, you can do so here. There are some rules however as you must be 18 or over and submit your Xbox Live Gamertag to complete the process. www.surveygizmo.com/s3/3223869/KI-December2016-FanSurveySource: dualshockers
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Dec 12, 2016 9:33:13 GMT -5
KI is on point, I'm very impressed with their product.
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Post by Nyu Nozomi Hyuga on Dec 13, 2016 18:35:44 GMT -5
Killer Instinct: Definitive Edition Joins Xbox Play Anywhere Program Xbox One KI owners are in for a brand new combo! Xbox announced today that the previously Xbox One exclusive, Killer Instinct: Definitive Edition, will now be playable on Windows 10 PCs. This marks Killer Instinct as the newest addition to the Xbox Play Anywhere initiative. The Xbox Play Anywhere program grants players free Windows 10 copies of specific Xbox One titles and vice versa. So anyone who has already purchased the title digitally will now be able to access the Windows 10 version on their PC for free. The program also syncs player data over the cloud, allowing users to pick up wherever they last left off. Killer Instinct: Definitive Edition is now a cross-play title as well, allowing players to compete against each other regardless of their platform. Killer Instinct: Definitive Edition includes the 26 characters, 20 stages, and costumes that were released in the first three seasons of content. Players will also find trailers, music tracks, and behind-the-scenes content inside their compilation package. Xbox also disclosed information about a brand new character costume for KI veteran, Chief Thunder. During the development of the most recent entry in the series, the KI team asked the Nez Perce tribe from Lapwai, Idaho, for assistance with re-designing Thunder to be more culturally appropriate. Three years after its release, Xbox is saying thank you to their Nez Perce friends by releasing a brand-new, “100 percent authentic warrior outfit derived from Nez Pere cultural traditions and dress.” Owners of Killer Instinct and Thunder, through the free-to-play version, will be able to obtain this costume free-of-charge on Wednesday, December 21. Within these announcements, Xbox also promises that they’ve “got some awesome surprises in store for fans soon.” Source: shoryuken
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Dec 15, 2016 2:58:20 GMT -5
I think it looks pretty cool.
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Post by Nyu Nozomi Hyuga on Dec 19, 2016 18:14:27 GMT -5
Kilgore officially revealed, new characters and balance changes coming to Killer Instinct season 3 Killer Instinct is seeing more content very soon. We saw a hint at a potential new character named "Kilgore" earlier this month, and today that mysterious, Fulgore-like fighter has been officially revealed. A handful of new characters will be entering the ring, beginning with Kilgore in January. In the video announcement discussing what's to come, Killer Instinct's Community Manager Rukari Austin noted that there may even be opportunities to face off against Kilgore before it is officially released. Additionally, the Killer Instinct 3.6 update is set to drop early tomorrow. With it, we will be seeing a ton of balance changes go into effect for many of the characters on the current roster. In the video below, you will see each of the main changes covered in-game. 3.6 PATCH NOTES (some extra details about patches): NEW FEATURE! You can now choose Survival vs AI or Shadows without owning a Shadow. This is a great way to earn SP! NEW FEATURE! New content can be unlocked by achieving benchmarks in Shadow Lords Archives. The meter is also visible on single and multiplayer menus. Here’s what you can unlock! Gargos Platinum Skin Gargos Gold Skin Orchid Full Character! EXCLUSIVE TO THIS METER: NEW FULGORE COLOR Jago Retro Unlock NEW GUARDIANS (They drop later) OTHER SECRET STUFF! SHADOW LORDS: Fixed an issue that would cause UI Issues when viewing Shadow Leaderboards while in active game play Player can now quickly feed Astral Charges to an empty guardian from the Mission Select Loadout! Player can now hold up to 5 of each Guardian Type! (increased from 4) Player can cycle through all available Guardians (of each type) without having to return to Guardian Select menu, Godlike is now locked until player beats Gargos on Challenging. Fixed an issue with the War Room Leaderboards Widget not updating in-real time STORE: Added 300 KI Gold purchase option to Store! BIG SYSTEM CHANGES (AS DISCUSSED WITH COMMUNITY!): Breaking a combo now restores 50% of your potential damage (was 100%) Passive potential damage regeneration now begins after 3 seconds (was 1 second) Huge thanks to the community for their feedback on these changes. We are looking forward to seeing how they effects the game in your hands, and to hearing your thoughtful feedback after playing for a few weeks. For those that missed the discussion, these changes are intended to lessen the reward for a successful combo breaker and raise the value of longer combo attempts. They are also intended to lessen the chaos after a successful breaker by leaving the players in a predator/prey situation that favors the player who was able to open his opponent up. As a result of the PD lingering for longer and breakers not restoring all PD, you will also see some tuning to the characters that specialize in dealing lots of PD in this update. JAGO: Shadow Endokuken damage reduced by ~25% [This change will lower Jago’s unbreakable damage a bit, and lower the total life swing in Jago’s favor when using Instinct Endokuken Juggles.] Shadow Endokuken is now -6 on block at point blank range (was -4) [Shadow Endokuken is no longer safe on block at very close ranges.] The 2nd fireball thrown automatically during Instinct mode has had its meter gain reduced by 50% [Jago’s meter gain was still just a bit high. This change should hopefully be in the final step in bringing his meter gain to where we want it.] GLACIUS: Opener Shadow Cold Shoulder damage increased by ~15% Linker Shadow Cold Shoulder damage reduced by ~15% [These two changes make the damage output from the opener and linker version of this move identical. Glacius’ unbreakable punish damage goes up slightly, and his lockout combo damage goes down slightly as a result.] Fixed a bug that could prevent Shadow Hail from spawning if your back is to an Aganos wall. Fixed a bug causing the startup of Shadow Cold Shoulder to be missing its hurtboxes. ORCHID: Opener Ichi Ni San damage reduced by ~20% [Orchid still hits like a truck, but doesn’t use her other openers very often, even in confirm/punish situations. Thus, we’ve lowered the damage output from her Ichi Ni San rekkas just a bit.] Uncharged Shadow Shockwave deals 6 frames less blockstun and has 15 more frames of recovery. It was +9 on block, and is now -12. [This move is still situationally safe, depending on spacing and matchups, but its value for keeping other unsafe moves safe via Shadow Cancelling is lower.] SPINAL: Searing Skull meter gain reduced by 25%. [This is now a 50% increase over its original value, down from the 100% increase from last update. We went a little too far, but Spinal’s meter gain increase is still substantial.] Fixed a bug causing Shadow Summon to Summon 4 skulls instead of 3 during Instinct. No bonus skulls were intended during Instinct. FULGORE: Energy Bolt damage reduced by ~30% Heavy Eye Laser damage reduced by ~37% [Fulgore is getting a bit too much damage off of his projectiles alone, so we are toning their damage output down to encourage a more varied play-style.] Devastation Beam Potential Damage reduced by 30% (This pairs with the PD/Breaker change) Instinct mode reworked: No longer sets your spin speed to maximum. No longer prevents you from losing spin speed as you normally would when using energy systems or getting knocked down. Now gives you access to cost-free pip cancels for the duration. [Fulgore was simply building far too much meter. He could completely ignore his own meter mechanics until instinct was available to him, pop it, and be loaded for the rest of the game. This is a big change that will force Fulgore players to respect how their meter works (attacking to build and maintain spin speed, zoning and teleporting to deplete it). It is a berf, however, because Fulgore’s Instinct just got much scarier. If you use energy systems aggressively during instinct, however, you won’t gain much meter during the mode. We feel this change makes Fulgore play much more thoughtfully, and we are looking forward to your feedback after playing as, or against, Fulgore.] TJ COMBO: Fixed a bug preventing TJ from performing linkers after his opener Shadow Flying Knee KAN RA: Shadow Clutch is now immune to projectiles until its active frames are over. [This won’t affect too many matchups, but in a few where Kan-Ra is cornered and his opponent is throwing projectiles from a range where he cannot contest, this should help a great deal.] OMEN: Demonic Despair is no longer strike invulnerable on startup. (This pairs with the Breaker/PD changes) CINDER: Reduced meter gain on Inferno by ~44% [Cinder was building far too much meter from this move.] Reduced PD inflicted by Flame Stream and Burnouts by 30% (This pairs with the breaker/PD change) Fixed a bug where certain character ground combo breakers were not removing Cinder’s burnout status effect. Fixed a bug that could cause OTG Detonators to sometimes whiff specific characters in specific screen positions. ARIA: [Developer’s note: We feel Aria may be the strongest in the game, but we didn’t want to change her interesting playstyle when trying to reel her back in. The PD/Breaker change was intended to impact Aria more than other characters, encouraging Aria players to switch bodies more often. This is a playstyle Aria was designed for, but we simply are not seeing out of successful Aria players. This adjustment may be a difficult one, but we feel strongly that Aria has a very large amount of untapped potential in keeping all three bodies alive for more of the match, in more frequent switching, and in more direct “counterpicking” by playing the bodies in different orders. Experiment, learn, and give this one a little time.] ARBITER: Reduced Lv1 Damage Ender damage by 66% Reduced Lv2 Damage Ender damage by 40% [Arbiter’s Damage Ender was hitting unusually hard, especially for his playstyle.] Shadow Overhead Slash is now -1 on block (was +3) Shadow Lunge Slash is now +2 on block (was +6) Light Overhead Slash is now -2 (was 0) Medium Overhead Slash floats in the air a bit longer, hits on frame 32 (was 28) and is 0 on block (was +2) Heavy Overhead Slash floats in the air longer, hits on frame 37 (was 32) and is +2 on block (was +3) [Arbiter is meant to be a zoning character with limited rushdown capabilities when supported by Sticky Grenades. These frame data changes will make him easier to deal with on the attack and hopefully encourage a bit more thoughtful play.] Grenade respawn timer increased to 18 seconds (was 15) [Arbiter still seemed like he was never without Grenades. This final tweak to the regen speed should make their use a little more thoughtful.] MIRA: Reduced PD inflicted by Vampire Mist by 30% (This pairs with the breaker/PD change) GENERAL RAAM: Reduced PD inflicted by Kryll Storm by 30% (This pairs with the breaker/PD change) Fixed a bug causing Kryll Rush, Shadow Kryll Rush, and Shadow Emergence to fan the flames as if they were Punch moves. Fixed a bug causing the Kryll Shield animation to get stuck during Instinct if cursed by Kan-Ra. Fixed a bug causing reversal special moves to not be possible after RAAM’s LK Flipouts. EYEDOL: Fixed a bug that could cause Shadow Meteors to keep falling after performing a counter breaker. Fixed a bug causing the Lv1 version of the Crushing Destroyer Ender to cause a hard knockdown. Fixed a bug causing shadow stomp to deal no chip damage No Changes: Sabrewulf Thunder Sadira Maya Riptor Aganos Hisako Shadow Jago Kim Wu Tusk Rash Gargos So…there’s A LOT to talk about, yeah? Source: eventhubs
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Post by Nyu Nozomi Hyuga on Dec 21, 2016 20:11:25 GMT -5
Killgore's Ultra Combo from Maximilian Dood:
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Dec 22, 2016 13:04:41 GMT -5
Jeez that guy looks crazy with the damage.
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Post by Nyu Nozomi Hyuga on Dec 24, 2016 2:04:00 GMT -5
You can fight against Kilgore right now in Killer Instinct Season 3, here's a breakdown of what the new character is all about Kilgore is the newest character to be revealed as playable in Killer Instinct Season 3. Though we won't be seeing its official release until sometime in January, it looks as though fans can already partly access the new fighter in-game right now. If you want to see Kilgore in action, you can currently face off against a CPU-controlled version of him in versus. There have also been reports of some players being able to play as the cyborg by way of a special Shadow Lords mission. Maximilian has put together a video that covers what the new fighter is all about. We learn that though Kilgore looks quite a bit like Fulgore, it is actually more of a distance-fighter. Additionally, we get a quick look at the character's move list and are treated to a lot of gameplay footage. Below is just a quick clip to get you started. www.eventhubs.com/images/2016/dec/23/kilgore-gameplay-killer-instinct-season-3/Source: eventhubs
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Dec 26, 2016 19:09:26 GMT -5
Not bad for a clone character.
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Post by Nyu Nozomi Hyuga on Jan 3, 2017 20:34:24 GMT -5
Ultimates Return to Killer Instinct, and Kilgore Purchases Help Fund the KI Ultra Tour In a big breakdown stream hosted by Iron Galaxy today, the team have revealed all of the juicy details on new character Kilgore. A precursor to the Fulgore project, Ultratech previously manufactured weaponized robots which wielded two chain guns as their main armament. Discontinued due to their overheating issue, this petrol-powered machines were either decommissioned or destroyed to make way for the sleeker Fulgore units. However, one droid survived the decommissioning process, rewriting its own subsystems to account for the overheating problem. This robot named “Kilgore” now joins the Killer Instinct roster to enforce the whims of Ultratech leader ARIA. Enough about the lore–what is Kilgore like to play? He is the inverse of Fulgore, a zoning character who revolves around exhausting the opponent with chain gun blasts, only rushing in when an opportunity presents itself. Similar to Fulgore’s reactor which spins up as he fights, Kilgore’s chain guns slowly spin up as you fire more bullets which increases the number of bullets you fire in a burst. Eventually, these chain guns overheat, causing your bullets to morph into exploding tracer rounds, dealing more damage but reducing range. Kilgore also burns the opponent when in this Overheat state, dealing potential damage and making certain specials safer with added explosions. Kilgore can vent this excess heat with his Exhaust Shadow move, while his Instinct gives him the Overheat damage bonuses while keeping the range on his projectile attacks. You can check out the entire developer walkthrough below, if you want the hour-long breakdown. xhttps://www.twitch.tv/killerinstinct/v/111825515 Kilgore is now available for purchase for $10, with 50% of every Kilgore purchase adding the KI Ultra Tour Community Fund. This means buying Kilgore helps fund future Killer Instinct tournaments, by increasing pot bonuses and helping out with certain set up costs. Unlike the previous Community Fund, which was filled by purchases of Shadow Jago, the Kilgore fund has no cap. This means as long as people keep buying Kilgore, more and more money goes to support future Killer Instinct events in 2017. Hopefully, this will inspire more people to check out competitive KI, as this fund keeps growing larger and larger, thanks to the support from dedicated Killer Instinct players. Iron Galaxy also announced a whole load of new Ultra Tour events, which you can see in the image below. These include more international events, like Kombo Klash Japan and Kombo Klash France. There is still time to qualify for the Killer Instinct World Cup, so if Kilgore is the robot you’ve been waiting for, this is the best moment to jump into KI! Just as the icing on this petrol-soaked cake, this stream also teased the return of Ultimate finishers, which were previously seen in the original KI games back in the arcades. Before this point, the only character with an Ultimate was the computer controlled Shadow Jago which was seen at the end of Arcade Mode. Now, Jago gets his own Ultimate, where he summons a Spirit Bomb-esque fireball to end his opponent. I imagine more Ultimates will be added during the next few months, so look out for your main’s new finisher soon. We also have Kilgore's color & accessories: Source: shoryuken & eventhubs (pictures)
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 11, 2017 20:45:28 GMT -5
I always liked ultimates.
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Post by Nyu Nozomi Hyuga on Jan 17, 2017 18:56:47 GMT -5
Killer Instinct Season 2 Currently Free on Xbox One’s Games with Gold
For all the free-to-play Killer Instinct players, this is your lucky day. Last year, prior to the release of Killer Instinct on Windows 10, Microsoft released Season 1 free for Games with Gold. This year, it looks like they’re doing the same thing.
If you are a Xbox Live Gold subscriber, Season 2 of Killer Instinct is now available on Microsoft’s Games with Gold program. This pack will allow you continual access to Season 2’s characters for no cost. This also supports DLC crossplay, so Windows 10 players can also purchase the pack through Xbox’s web store and have it available on their PC build of Killer Instinct.
Source: shoryuken
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 18, 2017 12:12:20 GMT -5
I still need to play this game.
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Post by Nyu Nozomi Hyuga on Jan 24, 2017 2:25:00 GMT -5
Teabagging banned at Killer Instinct World Cup, failing to abide results in ban from all 2017 World Cup events The Killer Instinct World Cup is taking place on March 10-12 in San Antonio, Texas, and is the culmination of the year-long tournament season that kicked off last April. One of the event's rules has caused a stir in the fighting game community -- teabagging is not allowed. Players will sometimes repeatedly hit down on the joystick/d-pad as a means of taunting their opponent. The specifics of the rule were reiterated on Twitter by tournament organizer ISM|Rotendo, which led to an uproar on social media. This form of taunting, which is actually fairly prevalent in Killer Instinct because of the players' ability to move their character between rounds and after KO, will not be allowed at the tournament finals. Anyone who chooses not to abide by this rule will be served with a ban from all World Cup events for the 2017 season. The restating of the rule came about after a discussion in a main Killer Instinct Facebook group turned ugly, resulting in a threat of physical violence. "It was a civil conversation about his move-set, how good or not good of a character Shadow Jago is," Rotendo said on his live stream last night. xhttps://www.twitch.tv/rotendo/v/116737800 "Somewhere along the line, they talked about how someone taunted [in] a match from one of the online events, and it went further and further; it got serious. I had to shut it down, put everyone in time out," Rotendo explained. Killer Instinct World Cup administrator and community leader Brandon Alexander gave further insight on why this rule, which was also in place last year, is being enforced again. One of the main reasons is to promote proper sportsmanship and avoid any potential harm to players that may come from disputes. "We promote a fun, professional and safe experience, not a violent and unprofessional one," Alexander said on Facebook. Killer Instinct Game Designer Adam "Keits" Heart posted a lengthy response to the rule on Twitter. He does not favor such a rule, explaining that these types of actions are meaningless without human interpretation and can actually help give a game more life. "The most memorable moments are, inarguably, a mix of both game-play and human emotion," Heart said. "Stirring emotion in your opponent is a key tactic in all competition/warfare." Some of the community's top players even weighed in on the matter. FOX|SonicFox and Liquid|NuckleDu, two champions who are notorious for teabagging their opponents in high-stakes competition, spoke out against the rule on Twitter. Source: eventhubs
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Post by Nyu Nozomi Hyuga on Jan 25, 2017 2:24:41 GMT -5
Killer Instinct players free to teabag all they want during KI World Cup, ban is not in effect The buzz in the Killer Instinct world yesterday was all about the alleged ban on teabagging at the KI World Cup. Said ban is not actually true. Tournament organizer Brandon Alexander set the record straight with Yahoo eSports, saying that there was such a rule back in 2016, though it was not enforced and was eventually done away with completely. esports.yahoo.com/killer-instinct-world-cup-teabagging-ban-was-a-troll-231120263.htmlYesterday's buzz was ignited after a disagreement between two players involving the disrespectful taunt escalated to the point of threats. While the KI World Cup will not penalize players for teabagging, they will not tolerate any kind of real life threat or assault. Source: eventhubs
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Post by Nyu Nozomi Hyuga on Feb 4, 2017 0:44:13 GMT -5
Killer Instinct is receiving Ultimates for 15 characters, first five rolling out on February 14th Ultimates are coming back to Killer Instinct. Ever since the release of 2013's Xbox One exclusive, fans have been requesting the return of the large finishing moves. Looks like the wait is over. Killer Instinct's Community Manager, Rukari, posted a blog over on Ultra-Combo that featured details on the upcoming Ultimates. www.ultra-combo.com/ultimates/To start, 15 characters will be receiving Ultimates -- one each. The first five are set to roll out on February 14th, and the Ultimates packs will be available free of charge. Jago, Thunder, Maya, TJ Combo, and Tusk will be the first served, and each Ultimate can be performed by hitting LP+LK quickly after the start of an Ultra. These finishers can only be activated while still on the first lifebar (Supreme Victory) and only after launching into an Ultra. Source: eventhubs
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Post by Nyu Nozomi Hyuga on Feb 7, 2017 1:55:47 GMT -5
New Killer Instinct Ultimates revealed for Maya, TJ Combo and Tusk One of the exciting new additions to Killer Instinct will be Ultimate combos for every character in the cast. The Killer Instinct Twitter teased us with a poll earlier today asking whose Ultimate we'd like to see revealed today between TJ Combo, Maya and Tusk. After finalizing the results, KI tweeted out the following surprise: Source: eventhubs
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Post by Nyu Nozomi Hyuga on Feb 14, 2017 23:33:53 GMT -5
Kilgore Community Fund raises over $50,000 for 2017 events, Killer Instinct's first Ultimates now available as free download
Back in early January, Microsoft and Iron Galaxy released a new fighter into the Killer Instinct fray. Kilgore became available for purchase as part of a community fund to raise money for Killer Instinct events, both online and offline, in 2017.
Kilgore came with a price tag of $10, and 50% of each purchase would be sent right into the Killer Instinct Community Fund. In just over a month's time, the community has raised over $50,000.
Killer Instinct Community Manager Rukari posted an update on Ultra-Combo in which he noted that the 2017 community fund proceeds will not be put into the $30,000 KI Cup prize pot -- the final stop of the 2016 tournament season which takes place on March 10th - 12th. All funds raised will be focused on aiding future events.
If you'd still like to contribute, you have until March 6th. The community fund will close at that time and Kilgore will go off the market temporarily. The character will return later this year and will cost only $5.
Not only that, but today marks the release of Killer Instinct's new Ultimate finishing moves. The first batch is now available for download, free of charge, and grants all players access to Ultimates for Jago, Tusk, TJ Combo, Maya, and Thunder.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on Feb 22, 2017 4:13:41 GMT -5
Killer Instinct getting a samurai character soon? Quick teaser potentially referencing the next new fighter
With the official reveal of Kilgore, we learned that a total of three new characters are headed to Killer Instinct. Two remain, and it looks like we may have gotten our first teaser of the next fighter.
The official Killer Instinct Twitter account sent out a quick video that features smoke slowly billowing by, revealing a line of text. It references "another Coalesced Guardian in the form of a Japanese katana."
This message is leading fans to believe that the Killer Instinct team is alluding to a potential new samurai character.
It is also worth noting that there are items that assist players in Shadow Lords called Guardians, so this could also be a hint at a new one.
Source: eventhubs
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Post by Nyu Nozomi Hyuga on Mar 2, 2017 12:28:14 GMT -5
Shin Hisako revealed for Killer Instinct, available in March
Killer Instinct will be adding yet another new version to one of their existing characters as Shin Hisako has been revealed via a teaser trailer.
The naginata wielding ghost fighter now appears to have a katana, a weapon she used in life while training in the ways of the Samurai. The teaser includes the following bit of text as a small clue to the new character's story:
"The moment she clutched the two-handed sword the Guardian dwelling inside the blade called out her new name..."
Killer Instinct developer Adam "Keits" Heart noted on his Twitter page, "All I can tell you about Shinsako is that she is much more straightforward to play than Hisako, but still has some interesting wrinkles."
Here is the teaser that popped up just a bit ago on the official Killer Instinct Twitter:
Noting the text in the tweet, "The bonds tying her to the graveyard where her corporeal form was buried have been severed..." seem to imply this is a step forward in the character's story as opposed to an earlier form.
Shin Hisako will join the likes of Shadow Jago and Kilgore this month, and we'll see gameplay at the KI World Cup next weekend.
Source: eventhubs
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 4, 2017 7:35:00 GMT -5
So this is a clone character? I hope they don't get too carried away.
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Post by Nyu Nozomi Hyuga on Mar 7, 2017 1:12:17 GMT -5
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Post by Nyu Nozomi Hyuga on Mar 10, 2017 2:51:04 GMT -5
Shin Hisako gameplay reveal coming this weekend at KI Cup 2017, event trailer shows us another glimpse at the new fighter
The 2017 KI Cup is taking place this weekend in San Antonio, Texas, and will pit 32 of the world's best Killer Instinct players against each other in a battle for supreme victory.
With $30,000 on the line, it is without doubt that we'll be seeing the highest level of play at this event. But that's not the only treat awaiting KI fans this weekend.
At the KI Cup, Microsoft and Iron Galaxy will be showing off the game's newest character, Shin Hisako. Fans can catch her official gameplay reveal at 2 p.m. CST / 12 p.m. PST / 3 p.m. EST on Saturday, and today's trailer gives us another quick glimpse at the katana-wielding warrior.
Source: eventhubs
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