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Post by Nyu Nozomi Hyuga on Aug 24, 2016 16:12:31 GMT -5
That image resizer really cleaned up the site and made the browsing much better. I like the results a lot.
Is the image resizer something I need to do to insert pics or are they automatic? It would be helpful for something like avoiding the puddle pics when its not compatible with imgbb.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Aug 24, 2016 16:36:48 GMT -5
These should be completely automatic. In fact you should see them being resized for your old images. Anything beyond a certain size gets resized automatically without you having to do anything.
When you say puddle pics and not working with the imgbb what do you mean?
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Post by Nyu Nozomi Hyuga on Aug 24, 2016 16:52:49 GMT -5
These should be completely automatic. In fact you should see them being resized for your old images. Anything beyond a certain size gets resized automatically without you having to do anything. When you say puddle pics and not working with the imgbb what do you mean? Alright that is good know. What I meant about avoiding the puddle not working with imgbb, is when I'm copying the image itself & paste the link in "add image URLs", and when I hit upload that is where you'll see the links on the post. With avoiding the puddle pics when you hit upload they don't upload and you'll be seeing this symbol on every pic like this:
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Post by The Big Daddy C-Master on Aug 24, 2016 16:57:37 GMT -5
Oh you mean from the website. I guess they put a "no hotlinking" thing. I see what you mean now. I was wondering why you were still posting large images for certain threads but now this should be quick and easy while being pleasant to look at.
Do you notice the re-sizing?
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Post by Nyu Nozomi Hyuga on Aug 24, 2016 17:20:55 GMT -5
Oh you mean from the website. I guess they put a "no hotlinking" thing. I see what you mean now. I was wondering why you were still posting large images for certain threads but now this should be quick and easy while being pleasant to look at. Do you notice the re-sizing? Part of Me posting large images for starters avoiding the puddle wouldn't work well with imgbb, then I usually post them if these were the ones I can get from what any website has to offer along with there isn't a complete hoard of pics which using imgbb isn't necessary, and then finally something I choose to include is either to one as a banner or what I was posting on KOFXIV when I was posting Team Stories to post various pics from the their debut and then straight for KOFXIV (if there was a way to scale them in a size like the image resizer I could've made it into that size not counting the imgbb). Yes I've notice them when I came in as a Guest.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Post by The Big Daddy C-Master on Aug 24, 2016 17:28:02 GMT -5
Well this should speed up everything greatly for everybody. The pictures are large enough to see clearly and view and if someone wants to see the full thing they can click on it while still being able to read the articles and not have the page load slowly. It should be a win-win for everyone this way.
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Post by Nyu Nozomi Hyuga on Aug 24, 2016 17:35:40 GMT -5
Well this should speed up everything greatly for everybody. The pictures are large enough to see clearly and view and if someone wants to see the full thing they can click on it while still being able to read the articles and not have the page load slowly. It should be a win-win for everyone this way. That is a good thing to have, and it will be a win-win for everyone.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Post by The Big Daddy C-Master on Aug 24, 2016 17:50:14 GMT -5
What do you think of the current feelings on the netcode?
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Post by Nyu Nozomi Hyuga on Aug 25, 2016 15:20:05 GMT -5
SNK Addresses King of Fighters XIV Netplay Concerns; Fixes Coming in Future Patch While the initial reports of The King of Fighters XIV’s netplay were positive, some fans have reported issues with slowdown with the final game. SNK has released a statement addressing this, saying that they are aware of the issues. www.facebook.com/SNK.KOFWORLD/photos/a.243289412680053.1073741828.243150472693947/331123643896629/?type=3&theaterIn the full Facebook post, SNK have acknowledged the slowdown issues that occur in both ranked and free match modes (but not party match) under certain conditions, and are working on a patch to fix this. When the patch will drop is yet unknown, however producer Yasuyuki Oda stated that he hopes to submit the patch to Sony by next week. Source: shoryuken
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Post by Nyu Nozomi Hyuga on Aug 25, 2016 15:24:50 GMT -5
The King of Fighters XIV World Championship Coming in 2017
With the King of Fighters XIV out now in stores, many players may be wondering about SNK’s plans for the game future in the tournament scene. Well, it seems that the company has something big planned for next year.
In a recent tweet, SNK announced that they will be holding a “World Championship” for the King of Fighters XIV sometime early in 2017.
No other details about this “World Championship” have been revealed as of yet. That said, the wording does seem to hint at one single big event to be held early next year instead of an ongoing tour. Whatever this “World Championship” may be, it’s definitely represents some good news for any competitive KOF fans out there.
Source: shoryuken
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Post by Nyu Nozomi Hyuga on Aug 25, 2016 15:36:47 GMT -5
Make the Right Character Choices in The King of Fighters XIV With This Handy Infographic For any newcomers coming into The King of Fighters XIV, picking three characters from the large 50 character roster may seem like a daunting task. To help simplify this and make sure that newcomers make the right choices that help them learn the series’ mechanics, Antinomy has come up with a handy infographic that should help people make their choices. The infographic, which you can see in the tweet below, places the characters into 3 groups. First up is the green group, characters here are those that will teach newcomers the basic aspects of KOF. Characters in the yellow group are somewhat similar to those in the green. However, they also have some special moves or properties that such as safe blockstring enders, that may not exactly teach players how to properly play the game. Finally, those in the red group will tend to give players bad habits that won’t help them out in the long run. In addition to the three groups, there is an additional black group that’s reserved for the final boss Verse, which players shouldn’t pick because he won't teach you how to play the game properly. Source: shoryuken & Antinomy's twitter (for why Verse is in the black group)
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Aug 27, 2016 10:18:03 GMT -5
I like that the list sets out to keep players from resorting to "derp" characters.
I'm also glad they plan on fixing the netcode too.
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Post by Nyu Nozomi Hyuga on Sept 1, 2016 17:56:19 GMT -5
First Patch for The King of Fighters XIV Released: Addresses Netcode Issues
While SNK Playmore’s new title The King of Fighters XIV has received rave reviews, there were still issues with the product upon launch. Most people noticed that the netcode was hit or miss, with some connections–including low ping connections–having slowdown issues. While SNK Playmore has been notorious for releasing games from their fighting game library with lackluster netcode in the past–Garou: Mark of the Wolves and The King of Fighters XII in particular coming to mind–they seem to be intent on righting the ship this time with KOFXIV.
A new patch was just released for the game. The patch is aimed directly at fixing “connection slowdown issues in online Ranked Match and Free Match modes,” as well as “minor bug” fixes.
With this patch hot off the presses, it remains unclear how well this addresses issues with the netcode, but it should certainly be a step in the right direction. The next time you load The King of Fighters XIV on your PS4, you should find this patch waiting for you.
We've already had a handful of our readers send us very positive feedback, saying network connections have drastically improved. Black Koshinomi has even submitted a video, (included below) showing how strong his connections have been.
We have had only one negative report so far, and would like to know what you've experienced since the patch went live earlier today.
Source: shoryuken & eventhubs
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 3, 2016 20:04:10 GMT -5
People are saying the netcode patch is a great improvement. I'm glad they fixed it immediately as the game couldn't live with that bad press again.
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Post by Nyu Nozomi Hyuga on Sept 6, 2016 15:57:46 GMT -5
Antonov Antonov is a Russian billionaire and self-declared "first champion" of King of Fighters. His real abilities are unknown... Fighting style:Siberian Golden Fist Birthdate:Jan. 11th Birthplace:Russia Height/Weight/BT:214cm/120kg/Type B Hobbies:Watching calming programs (mainly ones featuring small animals) Favorite food:Different every meal Forte in sports:Only watches sports Likes:Pets (dogs, cats, squirrels) Dislikes:Changes based on the surroundings Verse Fighting style: Birthdate: Birthplace: Height/Weight/BT: / / Hobbies: Favorite food: Forte in sports: Likes: Dislikes:
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Post by Nyu Nozomi Hyuga on Sept 6, 2016 16:16:21 GMT -5
SNK Showcases Verse, the King of Fighters XIV’s Final Boss
The King of Fighters XIV has been in the hands of players for some time now; however, Atlus and SNK have still released one last character trailer for the game. Considering who the featured character in question is, we can understand why they’ve just put the trailer out now: the trailer in question showcases the game’s final boss, Verse, someone who Atlus asked players who got early copies not to spoil. As with most SNK bosses, Verse comes stuffed to the gills with moves that can seem quite unfair–including multiple projectiles, and a mid-screen grab that sets up even more projectiles.
Source: shoryuken
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Post by Nyu Nozomi Hyuga on Sept 6, 2016 16:21:10 GMT -5
King of Fighters 14 bug? Mature has an EX technique that doesn't use meter unless it makes contact Fans continue to delve into King of Fighters 14, and though the game has been well received overall, no title is without blemish. It appears that the character Mature has a bit of a bug in the fact that she can perform her EX Metal Massacre technique without using any meter to do so. This move carries her across the screen, so rarely does it not come in contact with Mature's foe, but in the event that EX Metal Massacre completely whiffs Mature is not charged any meter at all. The COMBONAUTS have created a video to highlight this apparent bug, and though they show it off by placing it inside of a combo, (give them a break it's what they do) you can still very much see what's going on. www.eventhubs.com/images/2016/sep/05/mature-meter-bug/We'd imagine developers did not intend for this move to work this way, and will likely change this in a future patch. Source: eventhubs
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 6, 2016 16:25:33 GMT -5
That gives her some insane mobility at least. Didn't Karin have a similar bug at one point?
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Post by Nyu Nozomi Hyuga on Sept 6, 2016 23:11:32 GMT -5
GAMESCOM EXCLUSIVE KOF XIV Q&A WITH SNK by Ryan Heart
1. RH: Will we have pre battle intros before fights? It feels kinda empty just going straight in after you select the stage.
ODA SAN: There will be intros between character select and when you actually start the battle.
2. RH:. Is that Story Mode specific or general?
ODA SAN: This will be Story Mode specific as we feel that in Versus Mode people will just skip these to get straight to the action.
3. RH: Will KOF XIV include DLC boss characters from the NESTS saga such as Zero and Krizalid?
ODA SAN: For the complete PlayStation 4 ver. from day one, DLC boss characters from the NESTS saga such as Zero and Krizalid will not be included.
4. RH: Will Ash Crimson be making further appearances in the KOF series?
ODA SAN: It's possible, someday.
5. RH: What about the characters related to him like Elisabeth, Shen Woo or Duo Long?
ODA SAN: Elisabeth, Shen Woo & Duo Long could possibly make an appearance in the future.
6. RH: What happened to Chizuru? Being a very important character as one of the "3 sacred treasures" like Kyo and Iori.
ODA SAN: Chizuru was pivotal in the story when Orochi was the main antagonist, however since Orochi isn't in this role anymore she is not as important for the story.
7. RH: Since Angel is coming back, will be there some sort of clarification to what happened to her partner K9999?
ODA SAN: Maybe one day we’ll find out what happened to Angel’s partner K9999.
8. RH: What was the fate of Foxy and Diana, are Kula's caretakers still with K's group?
ODA SAN: They are still within K’s group, but right now it’s a mystery what has become of them.
9: RH: Who was in charge of the design of the new characters and how was their overall reception?
KUROKI SAN: At first, we got all our designers together just to get some ideas, but eventually it was mainly Ogura san and one new designer that took the reins. The feedback from Japan and abroad about the new characters has been really positive.
10. RH: Regarding the older characters, how difficult is it to handle the change of characters loved for more than 20 years like Kyo Kusanagi?
ODA SAN: Regarding the gameplay, we make sure that his style will reflect the style in the previous version, then we do some tweaks to make sure he won't be too strong or too weak.
For example we looked at how to balance his jump + down C which has been strong previously and thought about what we should do with this move.
KUROKI SAN: Regarding the design, we looked at characters that have been around for over two decades, and we thought about how we could include new fans as well as old and we wanted to change Kyo's outfit style to please everybody.
11: Are there going to be alternate costumes for all the teams?
ODA SAN: Not at launch, but we are aware of the requests coming from all over the world, so we'll think about that moving forward. 12. RH: Who was the artist/designer behind Shun'ei since it was mentioned that he had a separate designer from Ogura san, and why he was chosen to be the lead for him?
KUROKI SAN: Yes, you are well informed, it was not Ogura san, it was a new designer. We wanted to introduce KOF to a new generation so we purposely used a new designer for this character.
13. RH: Did that person design anyone else? Sylvie's art in the book is similar to that of Shun'ei and different from Ogura san's art.
KUROKI SAN: Yes, that designer also designed Sylvie and Athena.
14. RH: What was the direction for the new protagonist of the new saga? Kyo, Iori, K' and Ash all have unique and mostly cocky and self centred traits, yet Shun'ei is kind-hearted.
KUROKI SAN: Shun'ei isn't officially the main character, but he will be involved heavily in the storyline of KOF XIV.
ODA SAN: We feel that people are all bored with the headband wearing aggressive type of characters. Those kind of characters are so common now so we wanted to include a shy character who doesn't really show his emotions to add some variety.
15. RH: Where did the concept for Xanadu come from?
ODA SAN: I centered my zen for a month and came up with the concept. (said with a smile)
16. RH: How many of the new characters have been in planning for a long while? Hein seems to fit the original "handsome, smooth fighter" Oswald was originally planned to be, and we finally have a villains team, which dates back all the way to 1994.
ODA SAN: There are tiny overlays where we have used bits of old concepts, like how Luong's move is a little like Ryuji Yamazaki's, but we haven't copied any characters in full in terms of a copy/paste fashion.
17. RH: Will you have a website that shares character information, behind-the-scenes art, mini-stories and things like this for the fans?
ODA SAN: We actually have an official global KOF homepage with lots of character content already. You can also get information on the new team stories on the KOF XIV official website.
18. RH: Can you please explain the following: King of Dinosaur's Climax move name "Tyra Mosa Dread Carno Gaoh"?
ODA SAN: I lined up the names of my favourite dinosaurs with a dinosaur scream at the end:
-(Tyra)nnosaurus Rex -(Mosa)saurus -(Dread)noughtus -(Carno)taurus Gaoh! (resembling a Dinosaur scream)
19. RH: Why is Joe's Climax move name "Baku-Sla Golden Tiger"?
ODA SAN: In the same way as we lined up the Dinosaur names we lined up Joe's special move names together.
-Bakuretsu ken -Slash Kick -Golden Heel
His special combination includes these moves in order so we named it in that order.
20. RH: Why is Love Heart's throw name "Goodbye Chicken"?
ODA SAN: Love Heart's design is quite sadistic so we thought Goodbye Chicken would be a good name for her move.
21. RH: Will the pre order dynamic theme be available to purchase after launch as well as the other team themes?
ODA SAN: We are currently looking into this.
22. RH: KOF XIII had HD which allowed cancelling special moves into one another while KOF XIV uses the MAX system opening the use of "EX" moves. What's the design choice going for this?
ODA SAN: What we are doing is actually quite similar to KOF XIII, however there were users who felt that the system was quite hard to use on XIII so we wanted to make everything smoother and more accessible.
23. RH: Will there be legacy controller compatibility?
ODA SAN: Yes, this will be included in the day 1 patch. 24. RH: Will the skin colour customisation option return from KOF XIII?
ODA SAN: As we’ve moved to a new engine with KOF XIV there is now a new process in designing our 3D models. So for now we haven’t designed skin colour customisations, but it’s something that could be considered in the future.
25. RH: What was the reasoning behind the "Rush Mode" combos?
ODA SAN: Well it came to our attention, that some new players are extremely discouraged when they repeatedly press the square button on the PS pad but not much happens. We wanted to include something intuitive for those players also.
26. RH: Don't you think that this could displease the existing core users?
ODA SAN: We had that in mind when we implemented this, so we made sure there were limitations regarding distance and damage to how this worked. We feel we really have created a balance here, and this way we incorporate new players as well as retain the core user base as well.
RH: Well, that's it for my questions, I'd just like to say a big thank you very much for your time today, and I'm really excited about having a new fresh KOF game to play. I can't wait!
ODA SAN/KUROKI SAN: Thank you very much!
Source: ryanjosephhart.com via shoryuken
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Post by Nyu Nozomi Hyuga on Sept 6, 2016 23:15:08 GMT -5
King of Fighters XIV Glitch Lets You Fight as Three of the Same Character Online The King of Fighters XIV, like most competitive team fighting games, requires players to pick three unique characters for their team. However, a new glitch has been discovered that allows players to pick three of the same character for their team in online play. As the video below from Haruhi00 demonstrates, players online can use a glitch involving a combination of the character select timer, and a player’s preset favorite characters to select the same character thrice. Now this glitch only seems to work online, since it uses features exclusive to that mode. Even so, it means that players online do need to look out for opponents using this glitch while grinding Ranked play. Source: shoryuken
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 7, 2016 3:08:14 GMT -5
Makes me think of the CvS2 trick that allowed you to pick multiples of the same character.
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Post by Nyu Nozomi Hyuga on Sept 9, 2016 21:18:04 GMT -5
CEOtaku Receives $1,000 Pot Bonus from Atlus for The King of Fighters XIV Tournament The King of Fighters XIV is shaping up to be a popular game at the moment: the community is picking it up quickly and running with the game, and the response so far has mostly been positive. With the title’s early popularity and acclaim, Atlus is banking on it being an even bigger hit than it already is. So much so, in fact, that they have announced that they will be giving a $1,000 pot bonus to Alex Jebailey’s upcoming CEOtaku event in Orlando, Florida on October 1st through 2nd. If you’re a King of Fighters XIV player, you’ll want to consider attending this event! Registration is available by going to the CEO Gaming website. ceogaming.org/ceotakuSource: shoryuken
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Post by azik21 on Sept 11, 2016 15:00:44 GMT -5
So I caved in and bought a ps4 for this game... I said I wouldn't but I got the chance to play it over the past weekend and had to have it. Some characters feel very gutted (Athena, Robert) While others feel perfect (Iori) Its a lot more fast pace then I initially thought and graphics honestly look great. I love all the new links my characters got and max mode is crazy! I was nervous about beni missing his dp but hes still super good/ fun. Only problem character seems to be mature on anchor in raw max mode but other then that no Mr.Karate/ Kim. Robert has the furthest and easiest hit confirms in the game. KOD is probably the most sf style character ever in a kof game. I like xiv a lot but I don't think I'll like it as much as xiii.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 11, 2016 15:37:47 GMT -5
So I caved in and bought a ps4 for this game... I said I wouldn't but I got the chance to play it over the past weekend and had to have it. Some characters feel very gutted (Athena, Robert) While others feel perfect (Iori) Its a lot more fast pace then I initially thought and graphics honestly look great. I love all the new links my characters got and max mode is crazy! I was nervous about beni missing his dp but hes still super good/ fun. Only problem character seems to be mature on anchor in raw max mode but other then that no Mr.Karate/ Kim. Robert has the furthest and easiest hit confirms in the game. KOD is probably the most sf style character ever in a kof game. I like xiv a lot but I don't think I'll like it as much as xiii. Yea Iori always gets a great moveset. I'm glad you like the graphics and the pacing of the game. So is this game link based instead of chain based? Do you have a few links like you did in XIII? Why do you feel you'll like XIII more? Difficulty?
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Post by azik21 on Sept 11, 2016 18:24:04 GMT -5
I'd say their links are just more useful now. If you do the links you'll have a greater reward. There wasn't a very big reward in xiii for using links. For example Athena has c.A stand C link. ( Use to be stand D) You can hit confirm c.A stand C into max mode CD. Cd cause wall stick so a character like athena can get more damage plus it carries about half screen.
I feel like I'm already very good at xiv so its less exciting to me but maybe thats because of the time in put into xiii. I just overall like my characters more in xiii. Robert is literally 1/3 of the character he use to be but now hes top tier lol All his command normals are different and hes a little too basic now. Difficulty? I'd say it has a pretty easy neutral game but I considered xiii easy too. There are very high execution combo characters and also very basic characters. I think its a good balance except max mode is very dumb on anchor position. Max mode meter last too long when you activate it raw. Some character just have better ex moves that aren't very risky and are very fast.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 11, 2016 18:29:38 GMT -5
I'd say their links are just more useful now. If you do the links you'll have a greater reward. There wasn't a very big reward in xiii for using links. For example Athena has c.A stand C link. ( Use to be stand D) You can hit confirm c.A stand C into max mode CD. Cd cause wall stick so a character like athena can get more damage plus it carries about half screen. I feel like I'm already very good at xiv so its less exciting to me but maybe thats because of the time in put into xiii. I just overall like my characters more in xiii. Robert is literally 1/3 of the character he use to be but now hes top tier lol All his command normals are different and hes a little too basic now. Difficulty? I'd say it has a pretty easy neutral game but I considered xiii easy too. There are very high execution combo characters and also very basic characters. I think its a good balance except max mode is very dumb on anchor position. Max mode meter last too long when you activate it raw. Some character just have better ex moves that aren't very risky and are very fast. Yea the vanilla versions of games tend to be crazy. SFV has all kinds of crazy stuff. I like that links are better, but I hate that ToD custom combos are so prevalent, but that's just the way modern gaming is. Long and flashy combos. Is XIV as jump heavy as XIII was? How are the normals and the keep away game?
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Post by azik21 on Sept 11, 2016 19:16:57 GMT -5
I'd say its very fair! Footsies and air footsies are on point in xiv. Feels like its a bit easier to play a reaction based style.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 11, 2016 19:26:13 GMT -5
I'd say its very fair! Footsies and air footsies are on point in xiv. Feels like its a bit easier to play a reaction based style. So you have less of the "Herp derp I just jumped in, eat 80+%!" stuff? Sounds good.
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Post by azik21 on Sept 12, 2016 18:39:32 GMT -5
Here are some of the Athena setups I found
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 12, 2016 19:07:49 GMT -5
You're already up on the tech! Good work. So what team are you running most of the time and in which positions?
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