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Post by azik21 on Sept 12, 2016 19:30:21 GMT -5
Thank you. Mostly Iori, Kukri, and Beni. Just started working on learning Athena today so I think she'll replace Kukri on my main team. Which is very funny because that was my main team (same order) at some point in xiii. I also have a decent KoD, Maxima, and Chin
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 12, 2016 20:15:24 GMT -5
Thank you. Mostly Iori, Kukri, and Beni. Just started working on learning Athena today so I think she'll replace Kukri on my main team. Which is very funny because that was my main team (same order) at some point in xiii. I also have a decent KoD, Maxima, and Chin Do you plan on playing the entire cast eventually?
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Post by azik21 on Sept 12, 2016 20:23:16 GMT -5
I'll probably learn everyones bnb at some point. I like picking random select soo I'd say yes I will eventually
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 13, 2016 3:18:25 GMT -5
I'll probably learn everyones bnb at some point. I like picking random select soo I'd say yes I will eventually Cool, let us know what else you find. How's the single player content side?
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Post by azik21 on Sept 13, 2016 19:01:37 GMT -5
I honestly haven't played anything besides vs and training mode :/ Ill try to unlock the boss characters this weekend if I have time.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 13, 2016 19:04:03 GMT -5
Let me know what you end up doing.
I was just curious how it stacked up to SFV overall in presentation.
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Post by azik21 on Sept 14, 2016 16:52:04 GMT -5
Angel is extremely awesome and flexible with her combos. She feels so weird but after a while I understood her chain order. Its almost like she has like 4 different stances that is changed by every move you do. She has a very cool loop that you can confirm into from lights. Its like el fuerte run stop fierce. I think shes the best surprise in the game so far
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 14, 2016 19:34:54 GMT -5
She looks pretty fun. Would definitely like to see more of her.
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Post by azik21 on Sept 16, 2016 14:23:57 GMT -5
Kof xiv neutral game might be terrible. Theres something really off about it
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Post by The Big Daddy C-Master on Sept 16, 2016 21:24:54 GMT -5
What do you mean? How so?
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Post by Nyu Nozomi Hyuga on Sept 17, 2016 1:01:43 GMT -5
Atlus Adds $500 Pot Bonus to The King of Fighters XIV at Northeast Championships 17, Total Now $3100 Atlus seems to be in a giving mood lately. They had previously added a $1000 pot bonus to SNK Playmore’s The King of Fighters XIV at CEOtaku in Orlando, Florida, and it seems like they aren’t stopping their giving ways. Eric “Big E” Small of Big E Gaming took to Twitter recently to announce that Atlus had added $500 to what was already a $2100 pot bonus for The King of Fighters XIV at Northeast Championships 17 in King of Prussia, Pennsylvania. This now makes the tournament, part of SNK Playmore’s World Premier Tour for The King of Fighters XIV, loaded with a pot bonus of $3100–with other portions of the pot bonus coming from Big E himself, as well as players from Texas and The King of Fighters FGC. NEC17 will be held from December 16th through 18th at the Valley Forge Casino Resort, located just outside of the City of Brotherly Love, Philadelphia. To register, please visit their website. bigegaming.com/Source: shoryuken
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Post by Nyu Nozomi Hyuga on Sept 17, 2016 1:15:21 GMT -5
Next update during October The next patch is slated for October. Neo-G is the main development staff supervising the update and he's quite frank in talking about the upcoming patch: He wants to hammer down and fix whatever he sees as needing a tweak or an overhaul and he's going to try and get as much done by then. Whatever he can't cover by October, he'll do so in additional updates. The October patch is scheduled to feature the following: - Fuzzy Guarding (aka F-shiki) will be taken out - Character Balance update - Online game system fixes They developers are satisfied with their netcode but they want to overhaul some of the systems involved in the online, particularly the Ranking match's matchmaking because it currently tends to match people regardless of their rank - More Rage Quitting Penalty SNK silently added a harsher penalty to rage quitters in the 1.02 patch. They don't think it was enough, so the next patch will feature an even harsher penalty - The command input in KOF14 may also be tweaked It's not a problem for beginners but hardcore players are having troubles with the current game since its input buffer is a bit too lenient. Neo-G is hoping to tweak things to make it satisfying for both parties - Other tweaks may be added General feedback and balance topics - According to Oda, SNK received a lot more positive reviews from customers than they were expecting - One of the fundamental concept behind KOF was that "It had to be a game that's fun to move around [the characters]" (Neo-G) - When making KOF14, the developers knew off the bat that the game had to be fun, so they decided to make things as strong as possible and to balance them out afterwards as needed. People have been generally playing the game in the direction that they've expected. - Mian for example can divekick and go back into the air, but doing so requires a lot of controller input. The developers are happy that players can actually do something which they've implemented in the game by theory. This was Neo-G's doing. - The developers admit that some of the moves might've been a bit "too fun", like Nakoruru's bird being able to break through all fireballs - While some of the moves might have been too broken, they're getting a lot of feedback that it's generally fun with the characters in KOF 14 having strong moves. - Their stance on the upcoming balance fix is like this : "Nakoruru's hawk might've been a tad too naughty" ""We don't want to change the gameplay that much" Future Plans - They're getting a lot of requests for DLC beyond their expectations, so the developers are looking into what's actually possible. Right now they're thinking that Costumes looks possible, but they really aren't ready to make any sort of announcements or say dates. - "So for a major KOFXIV update, we're hoping that we can do it starting from Costumes". (Oda) - As for DLC characters, they're getting mixed voices from fans. There's obviously fans that are asking for them, given that there's still a lot of characters that aren't in the game. But on the other hand the team is also getting feedback by users that they don't want more characters since 50 is enough and they want to play them out before more gets added in. So as far as DLC characters go, the devlopers still need to think it out. No plans to move on to a new game project just yet (Garou, Samurai Shodown, etc). Sony took a poll showing that Samurai Shodown is popular, so that helped Oda in trying to talk to his superior about possibly making the game. But the development team's creators are sort of in a competition to make presentations to their superiors because they each have their favorite titles that they want to create. All in all the atmosphere is good, and Oda is optimistic that something can happen. They don't have enough staff. The developers including Oda and Neo-G are doing more than just their roles in the company. Planning, developing, managing the game post-release.. Neo-G seems to be seriously enjoying it, probably because he hasn't been going hands-on in the development field for a while. They need more developers to join in their company. For more details what the producer is talking about check them out here: www.mmcafe.com/news/posts/10217.html
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Post by azik21 on Sept 17, 2016 16:14:29 GMT -5
It just seems like you need to play dumb to over come certain situations. Counter mash in between block strings is also a lot more effective. Its neutral has a very sf4 feel to it now that a lot of moves are safe. Theres so many situations where gcr should work but doesn't. I hate how inconsistent command grabbing a roll is now. Whiff a jump in into mash throw is also better now. Seems like low profiling jump ins is only good for a few characters. Its not that I don't like it because its not like xiii it just feels a lot more random luck based
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 17, 2016 16:32:31 GMT -5
Seem's like a lot of the complaints about SF5 where it feels a lot more random, except SF4 had a more defensive feel. I remember getting annoyed with mashing sometimes in Kof XIII, but you could stop it easier. Are you saying people can play more ruthless now, or are people playing really safe instead?
Is it a more spammy game?
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Post by azik21 on Sept 17, 2016 17:12:52 GMT -5
I would say its more mash heavy then xiii. You can make a lot of nutty decisions/mashing but cover it up easily to make it safe. I mentioned sf4 because a lot of characters can just buffer a safe special move from very good normals. Hit or miss they are safe. Jumping isn't as dominate in xiv so ground game sf4 style works best. Its just a different game but its not very fair and team composition is gonna get stale faster then xiii. Mr. karate iori kim teams took awhile to get where they were but I feel another month and it'll be end game teams already. One thing thats nice is throw is a real punish option now. You use to be able to tech a throw no matter what
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 17, 2016 17:16:48 GMT -5
I would say its more mash heavy then xiii. You can make a lot of nutty decisions/mashing but cover it up easily to make it safe. I mentioned sf4 because a lot of characters can just buffer a safe special move from very good normals. Hit or miss they are safe. Jumping isn't as dominate in xiv so ground game sf4 style works best. Its just a different game but its not very fair and team composition is gonna get stale faster then xiii. Mr. karate iori kim teams took awhile to get where they were but I feel another month and it'll be end game teams already. One thing thats nice is throw is a real punish option now. You use to be able to tech a throw no matter what Well it is early in the game so we'll have to see where the meta goes. I like to give games a bit of time. This game has 50 characters so it could take a while. That said there are a few that people are saying are dominant right now, but that could always change. Do you like a more risky SFV approach then? When you are talking about teching do you mean when you can tech throws all of the way from the air if you do an air attack too high or something similar?
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Post by azik21 on Sept 17, 2016 18:21:33 GMT -5
In xiii say someone dps. You dash in to get a close C but instead you accidentally throw them and they tech. In xiv throws are real punishes and cannot be tech'd. The problem with neutral is its too safe risk free high reward for some characters. Guard cancel roll can't punish the top tiers. Even karate and Kim had weaknesses while in xiv top tiers really have no reason not to do stuff on block. I personally feel the game needs a patch to nerf safe special moves or buff gcr speed to allow more punishes. They should also make max mode cost 2 bars so counter mashing isn't as good. Something else I noticed is command grabs are extremely difficult to time after an air reset. You pretty much have to wait until they attack you before you input command grab. Grabs are much weaker in xiv because of counter mashing in general. Robert is a counter mash god. Cr.B stand B is pretty much the only thing you need to do and you can get like 400 damage for 1 bar.
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Post by azik21 on Sept 17, 2016 18:25:10 GMT -5
I forgot to mention how weird the hyper hops feel. You can't hop then hyper hop normally. You need wait till you fully land from the jump to get the hyper hop to come out. Meaning you need to press down after you land and then hyper hop. It has something to do with how the buffer system works I believe. It just doesn't feel like it does in every other kof
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Post by The Big Daddy C-Master on Sept 18, 2016 2:47:51 GMT -5
So let me get this straight. You can't ever tech a throw? Or you can only do it if you're not committing to a move?
You're saying there is low risk, high reward offense? I felt XIII had that to an extent with the weakened ground normals, souped up jumps and death combos, but you're saying this feels easier?
The rest of that sounds like crouch teching all over again which I thoroughly hated.
Didn't I read they were doing a patch soon?
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Post by azik21 on Sept 18, 2016 3:03:52 GMT -5
ohh sorry. You can tech throws. In situations where its a punish you can't
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Post by The Big Daddy C-Master on Sept 18, 2016 3:57:28 GMT -5
I'm glad you cleared that up. So do you not like the way this game plays now?
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Post by azik21 on Sept 18, 2016 12:10:27 GMT -5
I'm not a big fan of how the game is right now. It should be skill based but it seems to be character based. I'm not sure if its the balance or the actual game that needs fixed. Still need more time to see
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 18, 2016 15:16:52 GMT -5
So do you also think it's too matchup heavy?
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Post by Nyu Nozomi Hyuga on Sept 21, 2016 23:07:13 GMT -5
SNK still interested in making Garou 2 and new Samurai Shodown; currently considering adding DLC characters to King of Fighters 14
Recently, both Yasuyuki Oda and Neo G of SNK Playmore sat for an interview with 4Gamer, and they had some very interesting things to say about what they would like to do as a team moving forward.
King of Fighters 14 is soon to receive a balance patch, but that may not be all that the developers want to do with the game. Even though it's been previously stated that there is no DLC planned for the game at this time, so many fans have asked about it that the team is considering ideas for what they could do for a major patch in the future.
One of their major causes of concern with adding more characters is the current size of the roster; 50 characters is quite the package to release with, and adding additional characters to the mix could not only cause issues with balancing the game, but also alienate fans who may not want to see additional characters come on board. Oda and Neo G also mentioned their desire to work with other IPs that players haven't seen for some time now. They acknowledged Samurai Showdown's fan demand with its victory in a recent poll that SNK held to gauge fan interest, and also expressed a desire to revisit Garou 2.
Unfortunately, nothing is set in stone at this time, but it is good to know that we could see more projects coming from SNK with enough support. You can check out a translation of what Oda and Neo G had to say below.
Statement on future plans from SNK
Well, I've been saying for a long time now that there's no DLC planned, but we've been asked so much about DLC that we've started thinking about what we maybe could do, and now we've started having ideas about what to do.
We've begun thinking "Wouldn't it be nice if we could make a pretty big update to the game?" There are a lot of characters we don't have in the game that people want, so of course we've been asked a lot about that, but there are also a lot of people who don't want us to put in any more because the game's roster is already up to 50 characters, as it is.
Of course, we have other IPs we want to work on games for as well... To be honest, nothing has been decided yet, either way, but when we did a poll to ask what people wanted, Samurai Shodown was the most requested game. So, there's nothing decided yet, but we're thinking about it.
We've said that we want to make Samurai Shodown, and we' ve said that we want to make Garou 2, but to be honest, there are a lot of different opinions within the company, so there's really nothing we've decided on making yet, so don't see ita s confirmation, we just have a lot of different potential projects to start on next.
Source: eventhubs
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 22, 2016 6:39:48 GMT -5
SNK still interested in making Garou 2 and new Samurai Shodown; currently considering adding DLC characters to King of Fighters 14 Recently, both Yasuyuki Oda and Neo G of SNK Playmore sat for an interview with 4Gamer, and they had some very interesting things to say about what they would like to do as a team moving forward. King of Fighters 14 is soon to receive a balance patch, but that may not be all that the developers want to do with the game. Even though it's been previously stated that there is no DLC planned for the game at this time, so many fans have asked about it that the team is considering ideas for what they could do for a major patch in the future. One of their major causes of concern with adding more characters is the current size of the roster; 50 characters is quite the package to release with, and adding additional characters to the mix could not only cause issues with balancing the game, but also alienate fans who may not want to see additional characters come on board. Oda and Neo G also mentioned their desire to work with other IPs that players haven't seen for some time now. They acknowledged Samurai Showdown's fan demand with its victory in a recent poll that SNK held to gauge fan interest, and also expressed a desire to revisit Garou 2. Unfortunately, nothing is set in stone at this time, but it is good to know that we could see more projects coming from SNK with enough support. You can check out a translation of what Oda and Neo G had to say below. Statement on future plans from SNK Well, I've been saying for a long time now that there's no DLC planned, but we've been asked so much about DLC that we've started thinking about what we maybe could do, and now we've started having ideas about what to do. We've begun thinking "Wouldn't it be nice if we could make a pretty big update to the game?" There are a lot of characters we don't have in the game that people want, so of course we've been asked a lot about that, but there are also a lot of people who don't want us to put in any more because the game's roster is already up to 50 characters, as it is. Of course, we have other IPs we want to work on games for as well... To be honest, nothing has been decided yet, either way, but when we did a poll to ask what people wanted, Samurai Shodown was the most requested game. So, there's nothing decided yet, but we're thinking about it. We've said that we want to make Samurai Shodown, and we' ve said that we want to make Garou 2, but to be honest, there are a lot of different opinions within the company, so there's really nothing we've decided on making yet, so don't see ita s confirmation, we just have a lot of different potential projects to start on next. Source: eventhubs They sure are putting a lot of work in with this game aren't they?
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Post by azik21 on Sept 24, 2016 6:58:40 GMT -5
I learned a lot of new angel stuff this past week. Think I might have found a stun combo but its really hard to execute. Will get a chance to work on it Sunday hopefully.. I found a way to squeeze in extra reps of her roundhouse loop. Seems like she can get at least 14. small characters you can get 6 reps and big characters you can get 7. It might be kinda practical in match as a dp punish because you need to activate raw max mode.
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The Big Daddy C-Master
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Post by The Big Daddy C-Master on Sept 24, 2016 7:15:30 GMT -5
I learned a lot of new angel stuff this past week. Think I might have found a stun combo but its really hard to execute. Will get a chance to work on it Sunday hopefully.. I found a way to squeeze in extra reps of her roundhouse loop. Seems like she can get at least 14. small characters you can get 6 reps and big characters you can get 7. It might be kinda practical in match as a dp punish because you need to activate raw max mode. So you can combo off of normal throws with her? Does that work with everyone?
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Post by azik21 on Sept 24, 2016 12:46:38 GMT -5
no thats a command throw. I don't think anyone can anymore. Kensou Chin and Beni all lost that ability.
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Post by The Big Daddy C-Master on Sept 24, 2016 13:04:57 GMT -5
Oh ok, thank goodness. That's still a lot from a throw, who else can do that?
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Post by azik21 on Sept 24, 2016 13:56:44 GMT -5
The only problem is command grab is really slow but yeah the combo is alright. Its corner only. Ex version is good everywhere (full combo). Off the top of my head only Iori and Angel can from a non ex cmd grab
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