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Post by Nyu Nozomi Hyuga on Feb 7, 2018 13:16:10 GMT -5
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 8, 2018 14:01:46 GMT -5
I covered this trailer and the stream as well.
I like the way they play.
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Post by Nyu Nozomi Hyuga on Feb 9, 2018 3:29:54 GMT -5
Injustice 2 February update patch notes
Injustice 2's February update is now live.
The 1.16 update adds general gameplay fixes, stage adjustments, and tons of character balance alterations / bug fixes. On top of this, we also get added functionality for the Teenage Mutant Ninja Turtles.
Though they won't be available until February 13th, the latest patch has made preparations for their arrival.
There's a lot to get to here, so hit the jump for the full set of patch notes.
General Gameplay fixes • General stability and Online stability improvements • Move list corrections and improvements to AI logic • Fixed some Credits / Mother Box / Multiverse exploits involving deleting your save data • Manually deleting your main save data will now result in Multiverse progress being reset • Fixed some remaining instances of the indicator incorrectly displaying "Counter" instead of "Punish" • You can select available Premiere Skins in Tournament Mode • Setting the AI movement mode to Jump in Practice Mode will no longer sometimes cause then to do a Roll when knocked down • Fixed a bug which could cause some throw special camera angles to persist when interrupted • Fixed a bug causing several attacks with a tumble away reaction to sometimes be a hard knockdown against an airborne opponent but always allow a roll against a grounded opponent.
- These will now always allow a roll: • Brainiac - Towards + Medium, Light, Hard • Captain Cold - Medium, Light, Hard • Cyborg - Towards + Medium, Medium • Darkseid - Light, Light, Medium • Darkseid - Away + Light, Medium • Enchantress - Towards + Medium, Hard • Red Hood - Hard, Medium, Hard • Sub-Zero - Away + Medium, Hard, Hard • Supergirl - Away + Light, Medium, Hard • Dr Fate - Chaos Ankh Evade • Firestorm - Fusion Charge
- These will now always be a hard knockdown: • Aquaman - Light, Light, Medium, Hard • Brainiac - Light, Light, Hard • Cyborg - Towards + Medium, Medium • Firestorm - Light, Light, Hard • Cyborg - Sonic Arm • Gorilla Grodd - Psionic Push • Green Arrow - Stinger Meter Burn • Green Lantern - Battery Blast Meter Burn • Green Lantern - Air Battery Blast Meter Burn • Superman - Flying Punch Meter Burn
Stage Specific Adjustments
• Atlantis - Fixed an issue with the Fish Tank background interactions not always instantly disappearing on a practice reset • Metropolis - Anchor Swing Background Interaction is now a hard knockdown on both grounded and airborne opponents
Aquaman • Aquaman - Changed the reaction of Trident Scoop to flip the opponent to the opposite side • Aquaman - Changed the reaction of Trident Scoop Meter Burn to allow for a bigger range of follow up combos
Atom • Atom - Fixed a rare bug which could allow Atom to keep his Character Power move set in between rounds • Atom - Enchantress’ Pentacle Hex can no longer sometimes allow Atom to Air Dash without his Character Power being active • Atom - The visual effects from Shrink Character Power no longer sometimes linger when he loses a round to from passive damage
Bane • Bane - Shattering Cross (Towards + Light) has 2 less startup frames and now also knocks down grounded opponents Bane – Mercenaries Elbow recovers 18 frames faster and causes 5 less frames of block stun
Black Adam • Black Adam - Activating Orbs of Seth Character Power now has 3 more frames of recovery outside of a combo • Black Adam - End Phase (Light, Light, Hard) recovers 10 frames faster on block and causes 10 less frames of block stun
Catwoman • Catwoman - Increased combo damage scaling on her normal attacks which allowed for follow up combos • Catwoman - Tom Cat (Light, Towards + Medium) has 5 less frames of block stun with less pushback and has 9 more miss recovery frames • Catwoman - Safe Cracker (Hard, Hard, Away + Medium) now has 16 startup frames (down from 19) and causes a splat knockdown on hit while having 14 more recovery frames on hit and 6 more recovery frames on block/miss • Catwoman - Kitty-Cornered (Hard, Hard, Hard) is now a high block and has 1 more frame of recovery • Catwoman - Tail Spin (Away + Hard) now has 26 startup frames (up from 23) and had its attack range slightly reduced
Cyborg • Cyborg - Power of the Mother Box Character Power input precision improved • Cyborg - Air Drone Character Power has 10 less startup frames, 20 less recovery frames, 120 duration frames (down from 200) and causes a ground bounce reaction with increased combo damage scaling • Cyborg - Land Drone Character Power has 5 less startup frames and 20 less recovery frames
Darkseid • Darksied - Backhand (Down + Light) causes a different reaction with 10 more cancel advantage frames on hit and has 1 less frame of recovery
Dr. Fate • Dr Fate - reduced the time before the end of round reaction will be when the round is won with Blood Price (Medium, Light, Light, Hard)
Enchantress • Enchantress - Pentacle Hex can now award First Hit Bonus • Enchantress - The gameplay message displaying the of the Curse applied by Pentacle Hex now lasts longer • Enchantress - Increased combo damage scaling after a fully charged unblock-able Evil Essence (Medium, Hard) • Enchantress - Fixed a bug preventing Pentacle Hex from doing damage during some frames of an opponent’s Block Escape, Air Escape, and Roll Escape • Enchantress - Xibalba Demon Attack and Demonic Sacrifice can no longer be avoided by Catwoman's Low Evade • Enchantress - Out of Body Experience (Supermove) will no longer sometimes auto-correct after the into cinematic • Enchantress - Eclipso's Grasp and Eclipso's Pull Gear Abilities now have a maximum range • Enchantress - Fixed issue with Divinity Spell Gear Ability not generating super meter while Spell of Protection is active • Enchantress - The Nothing Can Hurt Me Gear Augment will no longer sometimes stop working after using Demonic Guard
Firestorm • Firestorm - Adjusted the hit region on Atomic Destruction (Away + Light, Medium)
Flash • Flash - Victory Pose can no longer sometimes have the camera obstructed when it happens on the left side of Metropolis Ace O’ Clubs arena
Gorilla Grodd • Gorilla Grodd - The cancel of Stampede can now also be done with Flip Stance or (Medium + Hard) • Gorilla Grodd - Skull Crush (Medium) now has 5 more frames of block stun with increased pushback and 7 less recovery frames • Gorilla Grodd - Cutthroat King (Medium, Medium) now has 16 startup frames (down from 19), 5 less frames of block stun, and recovers 4 frames faster • Gorilla Grodd - Animalistic (Medium, Medium, Hard) now has 17 startup frames (up from 14) • Gorilla Grodd - Straight Kick (Away + Medium) has 5 less frames of block stun • Gorilla Grodd - Mind Control now has 21 startup frames (down from 25), 9 active frames (up from 7) and is now -20 on block (down from -18)
Green Arrow • Green Arrow - Up Haven Blast no longer interacts with projectile destroying attacks
Green Lantern • Green Lantern - Reduced combo damage scaling on Lantern's Might, Bowled Over and their Meter Burned versions. • Green Lantern - Mechanized Assault (Supermove) now hits overhead and now receives a benefit from the Gear Augment Amplified Constructs • Green Lantern - Overcharged Lantern now has 5 more frames of block stun with increased pushback and has reduced combo damage scaling • Green Lantern - Overcharged Lantern Meter Burn now has 10 more frames of block stun with increased pushback and has reduced combo damage scaling
Harley Quinn • Harley Quinn - Adjusted the hit region of Single Shot (Away + Medium) • Harley Quinn - The visual effect for the Cupcake Bomb Gear Ability now correctly goes away with a practice reset
Hellboy • Hellboy - base stats adjusted to have 100 more ability, 50 less strength, 150 more health, and 200 less defense at level 20 • Hellboy - Adjusted the base damage of special moves to compensate for the 100 more ability stat • Hellboy - Reduced the meter gain from executing Devil’s Revolver & Fist of Doom • Hellboy - Fixed several special moves interacting strangely with the Mohlomi’s Bell Character Power
Poison Ivy • Poison Ivy - Snap Trap (Down + Light) has its hit region adjusted, has 2 more cancel advantage frames and recovery 2 frames faster • Poison Ivy - the Chompy & Bitey Bash special move now has a Meter Burn • Poison Ivy - Datura Hammer Meter Burn now has 3 more frames of block stun on the first 4 hits • Poison Ivy - Bed of Thorns now does 4 base damage in total (up from 2) • Poison Ivy - Bed of Thorns Meter Burn now does 6 base damage in total (up from 4) • Poison Ivy - Bed of Thorns and the Meter Burn now do damage to the opponent if they jump out of its area of effect
Raiden • Raiden - Electrocute now recovers 3 frames faster on block • Raiden - Almighty (Towards + Light, Down + Hard) now has 5 more frames of block stun with increased pushback and 5 less recovery frames • Raiden - Distant Thunder (Medium, Light, Down + Hard) has 2 more active frames, 4 more frames of cancel advantage, and 2 more recovery frames • Raiden - Low Pulse (Down + Light) has 5 more cancel advantage frames and recover 2 frames faster • Raiden - Low Kick (Down + Hard) now has 10 startup frames (down from 2) • Raiden - Roaring Strike (Jump + Light) now has 6 startup frames (down from 7) • Raiden - Heavy Chop (Jump + Medium) had its repel region adjusted making it more effective as a crossup
Robin • Robin - Assassin Strike has a more distinct visual effect when blocked • Robin - Fixed an issue where Holding Back (Supermove) could sometimes have its camera obstructed when it happens on the left side of Metropolis Ace O’ Clubs arena
Scarcrow • Scarecrow - Fixed issue with his Scythe Accessory having visual issues during background bounces in certain circumstances
Starfire • Starfire - Star Dust Meter Burn startup increased by 2 frames • Starfire - Slightly increased forward and backward walkspeed • Starfire - Warlord's Lunge (Towards + Medium) has 10 less frames of block stun, 1 less frame of cancel advantage, 5 less recovery on hit, and 10 less recovery on block/miss • Starfire - Bad Shlorvak (Towards + Medium, Throw/Light + Medium) now comes out on block/miss • Starfire - Stop Zorkmorking Clorbag (Towards + Medium, Medium) now has 11 startup frames (down from 13) and does 7 base damage (up from 5) • Starfire - Side Scratch (Down + Light) now has 2 more cancel advantage frames
Sub-Zero • Sub-Zero - Cold Encounter (Away + Light, Light, Down + Hard) now has 5 less block recovery frames with increased pushback • Sub-Zero - Ice Ball has 4 less startup frames • Sub-Zero - Ice Blade (Jump + Medium) has 1 more active frame and had its repel region adjusted making it more effective as a crossup
Supergirl • Supergirl - Walking Heat Vision Character Power now requires one bar of meter to use • Supergirl - Air Heat Vision Character Power Gear Ability now requires one bar of meter to use • Supergirl - Straight Blast and Air Straight Blast cause 5 less frames of blockstun • Supergirl - Air Straight Laser now causes 10 more frames of blockstun with increased pushback • Supergirl - Power Struggle (Light, Light, Medium) causes 5 less frames of block stun, has 5 less frames of recovery on block and 10 more frames of recovery on miss • Supergirl - Side Kick (Down + Light) now has 9 startup frames (up from 7) and is -3 on block (up from -4)
Superman • Superman - In Practice Mode, the AI can now be set to use his Legendary Character Power as a reversal or wakeup
Wonder Woman • Wonder Woman - Fixed a visual issue that sometimes occurred when performing Shield Toss immediately after Amelthea Bash
Source: eventhubs
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Post by Nyu Nozomi Hyuga on Feb 9, 2018 3:39:13 GMT -5
The Teenage Mutant Ninja Turtles each have their own specials and play styles in Injustice 2, here's what each of the four can do
We were privy to yet another top notch NetherRealm Studios stream today as the boys from NRS showed off probably the most anticipated DLC for Injustice 2 thus far: the Teenage Mutant Ninja Turtles.
To say these fighters are unique is an understatement, as they really play unlike any other characters in the game in that they are technically all individuals.
Though the four turtles share some normals, they are widely different characters. Leonardo is more footsies based, while Donatello focuses more on high/low mix ups.
Michelangelo is more of a risk taking mix up fighter, and then Raphael augments rushdown play with a parry to offset his opposition.
We grabbed clips that show off each turtle's specials and character traits, as well as the special moves they all share.
We'll kick things off with the TMNT Super, which all four turtles are able to do:
xhttps://clips.twitch.tv/IcyHelpfulAlbatrossOhMyDog
First thing's first, how does one go about selecting which TMNT in particular they want to use? That's all done at the character select screen via loadout:
xhttps://clips.twitch.tv/OriginalPoorPheasantDxAbomb
The Turtles all share a handful of universal specials, though each one also has their own personalized attacks as well. Here are the shared specials, including the "Shellicopter," a dive kick, a parry and an overhead shell drop:
xhttps://clips.twitch.tv/RelentlessFuriousRhinocerosKappaPride
xhttps://clips.twitch.tv/DistinctCuteMarrowYee
xhttps://clips.twitch.tv/RockyHorriblePandaDxAbomb
xhttps://clips.twitch.tv/ClumsyWonderfulPepperoniTheRinger
Leo Team leader, Leonardo, has a few unique moves of his own using his swords. These include "Shredded" as well as an uppercut:
xhttps://clips.twitch.tv/BrainyQuaintLaptopOMGScoots
xhttps://clips.twitch.tv/BumblingPatientPhoneSwiftRage
Leo's character power grants him assists from his three brothers:
xhttps://clips.twitch.tv/HardWealthyWaffleDogFace
xhttps://clips.twitch.tv/BlindingDelightfulPidgeonSpicyBoy
Donatello Donatello's unique special move is his anti air grab, which can lead to further combos and massive damage with the meter burn version:
xhttps://clips.twitch.tv/CreativeAntediluvianSmoothiePlanking
The purple fighter's character power grants him access to his various gadgets that can negate projectiles, reel foes in close, and electrocute the floor so that opponents cannot jump:
xhttps://clips.twitch.tv/HealthyTriumphantSamosaShazBotstix
xhttps://clips.twitch.tv/EnticingHandsomeSamosaBCWarrior
Michelangelo Mikey's special move sees him break out his trademark nunchakus and beast on foes with a forward moving barrage. His other unique special is a break dance move that has him spinning on his shell as he swings for the feet:
xhttps://clips.twitch.tv/PoorTriangularShrewCoolCat
xhttps://clips.twitch.tv/WimpyTacitWaterDatBoi
His character power gives him access to his skateboard, which he can use for overheads, lows or as a projectile:
xhttps://clips.twitch.tv/ArtisticImpossibleWerewolfBlargNaut
Raphael Raph's first unique special is a parry:
xhttps://clips.twitch.tv/ManlyImportantBananaAliens
His second unique special feeds right into his character power. This move is known as "Get Hype" and adds to his power meter, which does varying lengths of auto combos depending on how full it is when you use it:
xhttps://clips.twitch.tv/FamousImpartialEyeballOpieOP
xhttps://clips.twitch.tv/DaintyStrangePineappleKAPOW
Finally, here's a quick bit on why you should play the TMNT in Injustice 2:
xhttps://clips.twitch.tv/AuspiciousFitKiwiPoooound
Source: eventhubs
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 9, 2018 7:15:44 GMT -5
Mikey eating Pizza was the best part.
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Post by Nyu Nozomi Hyuga on Feb 14, 2018 3:29:18 GMT -5
The Teenage Mutant Ninja Turtles now available in Injustice 2 Injustice 2's newest DLC character is now available. The Teenage Mutant Ninja Turtles enter the fold, and they fight as a team. Today, players who purchased the Injustice 2 Ultimate Edition, Deluxe Edition, Ultimate Pack, or Fighter Pack #3 gain access to the TMNT. They will become available for standalone purchase on February 20th for $9.99. In Injustice 2, there's a turtle for everyone. With the ability to choose which of the brothers you want to control in battle, you'll find heavy rushdown, footsie-based, mix up-heavy, and other playstyle traits to master here. Images: www.eventhubs.com/imagegallery/2018/feb/13/teenage-mutant-ninja-turtles-now-available-injustice-2/1/Source: eventhubs
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Post by Nyu Nozomi Hyuga on Mar 1, 2018 3:43:22 GMT -5
Injustice 2 Legendary Edition officially announced for March 27th Written By: Nyu Nozomi Hyuga With Fighter Packs concluded with the 4 Ninja Turtles, now we will be getting the Ultimate Edition of Injustice 2 for anyone who didn't get Injustice 2 at all. Netherrealm Studios has announced the Injustice 2 Legendary Edition with all the DLC characters & Premiere Skins. DLC Fighters: Darkseid, Red Hood, Starfire, Black Manta, Atom, Enchantress, Sub-Zero, Raiden, Hellboy, & Teenage Mutant Ninja Turtles Premiere Skins: Power Girl (Supergirl), John Stewart (Green Lantern), Reverse-Flash (The Flash), Grid (Cyborg), & Black Lighting (Raiden) Here is bit of extra details from eventhubs: "Enhancements for the game's already existing features will be applied. There's no word if these will be updated to the regular version of Injustice 2. It will introduce the "Learn Hub," which is noted as being an expanded tutorial. New gear items are being added for the entire roster. The character level cap is being increased to 30. Once you reach level 30 with a fighter, a new augment slot shall become available." Source: eventhubs
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Post by Nyu Nozomi Hyuga on Mar 21, 2018 23:26:11 GMT -5
Injustice 2’s Legendary Edition patch goes live on March 22
Injustice 2 will be getting a “Legendary Edition” next week on March 27. However, for those who already have the game, the Legendary Edition is coming early via a patch this coming Thursday, March 22.
The patch is expected to bring new things into the game: new gear, skins, and even some balance changes.
However, one thing that is coming is that all players Regen Tokens will now be converted into credits. This was explained in a post in the Warner Bros’ Games forums as necessary to “maintain the integrity of the leveling mechanic”. This means, come the patch, both new players and veterans will start at an even playing field in pursuing the new level 30 playing cap. After this however, players can begin collecting Regen Tokens once again.
NRS have also been teasing some of the new upcoming Epic Gear Sets that will be part of the Legendary Edition, giving us a look at new outfits for Wonder Woman, Scarecrow, and Starfire. In addition, the Legendary Edition patch, which will drop tomorrow, will be converting all player’s currently-unused Regen Tokens into Credits, so make sure you spend them all, or otherwise act accordingly.
New Robust Tutorial System
The mode appears to be called "Learn" and will demonstrate the tools needed to succeed through a text-based breakdown of concepts and techniques followed by having the player perform the tech for themselves.
In the clip below from the latest Watchtower stream, they show off the tutorial for learning frame advantage by covering concepts like start-up frames, blockstun and recovery including the number of frames so players can do the math.
xhttps://clips.twitch.tv/ApatheticCuteLegDatSheffy
Source: shoryuken & eventhubs
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Post by Nyu Nozomi Hyuga on Mar 30, 2018 2:19:01 GMT -5
Injustice 2 Legendary Edition is now available
We've come a long way as video game players from the golden age of fighting games in the arcades where the arcade owners would have to purchase new boards or entirely new cabs for the ability to play the newest version of a certain game.
The retail version of Injustice 2 Legendary Edition releases in stores today, but NetherRealm Studios also decided to launch the patch bringing the core game's content up to a more legendary state last week on March 22.
The retail release contains the game along with all previously released characters including Darkseid, Red Hood, Hellboy and the Teenage Mutant Ninja turtles as well as the premiere skins found in the previous Ultimate Edition containing Power Girl, John Stewart, Reverse-Flash, Grid and Black Lightning each with unique looks, voices, and dialogue.
Current owners of Injustice 2 need only update their games to get access to the new Legendary Edition content. The most notable additions are new gear for every character in the game, an increase in level cap from 20 to 30, a new augment slot, a new tutorial mode and new Legendary Multiverse towers to level up and earn new gear for the DLC characters.
Injustice 2 Legendary Edition is available for the PlayStation 4, Xbox One and PC via Steam now along with its mobile version.
Injustice 2 Legendary Edition patch notes •No Balance changes were made with this update •Level cap raised to 30 •New Legendary Multiverses (DLC Characters) have been added •A new tutorial has been added •New Gear Sets have been added •Stats adjustments to level 20 gear have been made •Regen tokens obtained prior to the update have been converted to Credits •An additional Ability Slot can be unlocked at level 30 •Additional Inventory slots can be unlocked at level 25 •Additional ways to obtain Epic gear have been introduced •A new Premium skin is now available – Bruce Wayne •PC version – A fix was made to Michelangelo’s “Shell Mill” move to behave like the console version •Additional Bug Fixes
Source: eventhubs
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Mar 30, 2018 7:30:11 GMT -5
Injustice 2 Legendary Edition is now available We've come a long way as video game players from the golden age of fighting games in the arcades where the arcade owners would have to purchase new boards or entirely new cabs for the ability to play the newest version of a certain game. The retail version of Injustice 2 Legendary Edition releases in stores today, but NetherRealm Studios also decided to launch the patch bringing the core game's content up to a more legendary state last week on March 22. The retail release contains the game along with all previously released characters including Darkseid, Red Hood, Hellboy and the Teenage Mutant Ninja turtles as well as the premiere skins found in the previous Ultimate Edition containing Power Girl, John Stewart, Reverse-Flash, Grid and Black Lightning each with unique looks, voices, and dialogue. Current owners of Injustice 2 need only update their games to get access to the new Legendary Edition content. The most notable additions are new gear for every character in the game, an increase in level cap from 20 to 30, a new augment slot, a new tutorial mode and new Legendary Multiverse towers to level up and earn new gear for the DLC characters. Injustice 2 Legendary Edition is available for the PlayStation 4, Xbox One and PC via Steam now along with its mobile version. Injustice 2 Legendary Edition patch notes •No Balance changes were made with this update •Level cap raised to 30 •New Legendary Multiverses (DLC Characters) have been added •A new tutorial has been added •New Gear Sets have been added •Stats adjustments to level 20 gear have been made •Regen tokens obtained prior to the update have been converted to Credits •An additional Ability Slot can be unlocked at level 30 •Additional Inventory slots can be unlocked at level 25 •Additional ways to obtain Epic gear have been introduced •A new Premium skin is now available – Bruce Wayne •PC version – A fix was made to Michelangelo’s “Shell Mill” move to behave like the console version •Additional Bug Fixes Source: eventhubs I was discussing this content and it looks good so far. It seems more like a bundle than a retweak of the game since there were no changes. Have you been playing?
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Post by Nyu Nozomi Hyuga on Mar 31, 2018 17:51:46 GMT -5
The last time I've played was when I was going through training mode trying out the TMNT characters when it came out.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
|
Post by The Big Daddy C-Master on Apr 1, 2018 23:37:32 GMT -5
Yea I had been devoted to Killer Instinct myself.
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Post by Nyu Nozomi Hyuga on Apr 3, 2018 12:42:12 GMT -5
Yea I had been devoted to Killer Instinct myself. I've been devoted to Girls X Battle, Sailor Moon Drops, & King's Raid.
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