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Post by gurpwnder on Nov 16, 2014 2:28:16 GMT -5
Then let's get all the analogies out of the way.
Zoning: keeping your opponent where you want them to be. Keepaway: keeping your opponent away from you.
Are we in agreement thus far?
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Post by The Big Daddy C-Master on Nov 16, 2014 4:29:30 GMT -5
Then let's get all the analogies out of the way. Zoning: keeping your opponent where you want them to be. Keepaway: keeping your opponent away from you. Are we in agreement thus far? Controlling space sounds good.
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Post by gurpwnder on Nov 16, 2014 18:33:28 GMT -5
For what? Zoning or keepaway? Or both?
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Post by The Big Daddy C-Master on Nov 16, 2014 19:01:18 GMT -5
For what? Zoning or keepaway? Or both? Controlling space is used in both.
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Post by gurpwnder on Nov 17, 2014 1:03:35 GMT -5
What differentiates them then, according to you?
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Post by The Big Daddy C-Master on Nov 17, 2014 2:03:02 GMT -5
What differentiates them then, according to you? Well the way you explained zoning to me sounded like you were saying everything is zoning because you change the position of yourself and your opponent. By that definition, everything is zoning. Unless you were saying something else.
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Post by gurpwnder on Nov 17, 2014 3:09:19 GMT -5
Why can't it?
If a close range character consistently keeps you in their face, you are constantly where they want you to be. They are zoning you. If you go mid-screen to fullscreen, you are not where they want you. They are no longer zoning you.
Likewise, if a long range character consistently keeps you away from them, you are constantly where they want you to be. They are zoning you. If you go up to their face, you are not where they want you. They are no longer zoning you.
Obviously this only applies to keepaway VS rushdown. A matchup between 2 rushdowns or 2 keepaway characters would mean that one player needs to better control their preferred space.
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Post by The Big Daddy C-Master on Nov 17, 2014 8:03:38 GMT -5
Why can't it? If a close range character consistently keeps you in their face, you are constantly where they want you to be. They are zoning you. If you go mid-screen to fullscreen, you are not where they want you. They are no longer zoning you. Likewise, if a long range character consistently keeps you away from them, you are constantly where they want you to be. They are zoning you. If you go up to their face, you are not where they want you. They are no longer zoning you. Obviously this only applies to keepaway VS rushdown. A matchup between 2 rushdowns or 2 keepaway characters would mean that one player needs to better control their preferred space. Isn't everything zoning by that definition? I wouldn't consider chasing someone across the screen zoning them no more than I would consider running away zoning. Vice's sleeve allows her to bring people close to her for a grab, so that could be a form of zoning. I don't think that everything is zoning more than I think that everything is rushdown. They might be zoning even if they aren't doing it well. They might not be able to zone past some or your moves or they might not be skilled at it compared to their opponent, so there's also that.
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Post by gurpwnder on Dec 3, 2014 3:33:31 GMT -5
Isn't everything zoning by that definition? I wouldn't consider chasing someone across the screen zoning them no more than I would consider running away zoning. Vice's sleeve allows her to bring people close to her for a grab, so that could be a form of zoning. I don't think that everything is zoning more than I think that everything is rushdown. They might be zoning even if they aren't doing it well. They might not be able to zone past some or your moves or they might not be skilled at it compared to their opponent, so there's also that. Yeah, anything can be zoning by that definition. As long as you consistently keep your opponent where you want them. If you satisfy both those requirements, I'd classify it as zoning.
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Post by The Big Daddy C-Master on Dec 3, 2014 5:56:04 GMT -5
Isn't everything zoning by that definition? I wouldn't consider chasing someone across the screen zoning them no more than I would consider running away zoning. Vice's sleeve allows her to bring people close to her for a grab, so that could be a form of zoning. I don't think that everything is zoning more than I think that everything is rushdown. They might be zoning even if they aren't doing it well. They might not be able to zone past some or your moves or they might not be skilled at it compared to their opponent, so there's also that. Yeah, anything can be zoning by that definition. As long as you consistently keep your opponent where you want them. If you satisfy both those requirements, I'd classify it as zoning. If the definition encompasses anything, then it's not really defining anything. Which is why it isn't a good definition IMO.
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Post by gurpwnder on Dec 5, 2014 4:36:27 GMT -5
It's not super helpful if 'zoning' and 'keepaway' are synonymous either.
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Post by The Big Daddy C-Master on Dec 5, 2014 15:04:30 GMT -5
It's not super helpful if 'zoning' and 'keepaway' are synonymous either. There should be distinctions in how the neutral game works. Keepaway, rushdown, zoning, and turtling are all different types of play.
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Post by gurpwnder on Dec 12, 2014 0:08:25 GMT -5
Keepaway, Turtling and Zoning.
How do you distinguish these 3 terms?
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Post by The Big Daddy C-Master on Dec 12, 2014 0:45:04 GMT -5
Keepaway, Turtling and Zoning. How do you distinguish these 3 terms? Turtling is just beng extremely defensive. Not even actively defensive like Kof, but a very passive defensive, like what you see in SF4 (down back, crouch tech mashing, etc.) We've already covered the other two.
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Post by gurpwnder on Dec 12, 2014 2:04:52 GMT -5
Turtling = blocking Keepaway = stay away from me Zoning = stay where I want you
The second 2 are the same thing, yeah? I want you away from me.
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Post by The Big Daddy C-Master on Dec 12, 2014 4:31:04 GMT -5
Turtling = blocking Keepaway = stay away from me Zoning = stay where I want you The second 2 are the same thing, yeah? I want you away from me. Zoning could also incorporate a lockdown type play as well. Something you don't see much in SF mind you.
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Post by JACK-2 on Dec 12, 2014 4:36:14 GMT -5
Yeah, Zoning specifically Lockdown is prominent in many older fighters.
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Post by The Big Daddy C-Master on Dec 12, 2014 4:46:06 GMT -5
Yeah, Zoning specifically Lockdown is prominent in many older fighters. Duo Lon plays a hell of a lockdown type of game while also having crazy good rushdown. He can even bring you towards him with a far ranged attack.
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Post by gurpwnder on Dec 13, 2014 0:19:07 GMT -5
Turtling = blocking Keepaway = stay away from me Zoning = stay where I want you The second 2 are the same thing, yeah? I want you away from me. Zoning could also incorporate a lockdown type play as well. Something you don't see much in SF mind you. Lockdown = keeping you away from me = zoning = consistent keepaway. I'm still not seeing the distinction, unless the word 'zoning' just means 'CONSISTENT keepaway'
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Post by The Big Daddy C-Master on Dec 13, 2014 3:34:55 GMT -5
Zoning could also incorporate a lockdown type play as well. Something you don't see much in SF mind you. Lockdown = keeping you away from me = zoning = consistent keepaway. I'm still not seeing the distinction, unless the word 'zoning' just means 'CONSISTENT keepaway' Lockdown is just keeping you from moving. Duo Lon can lock you down and bring you close to him. Vice can bring you close to her too. I think you're seeing it too much from an SF perspective where people play more one dimensionally.
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Post by gurpwnder on Dec 13, 2014 4:39:19 GMT -5
Lockdown = keeping you away from me = zoning = consistent keepaway. I'm still not seeing the distinction, unless the word 'zoning' just means 'CONSISTENT keepaway' Lockdown is just keeping you from moving. Duo Lon can lock you down and bring you close to him. Vice can bring you close to her too. I think you're seeing it too much from an SF perspective where people play more one dimensionally. I'm not thinking about any game at all, just definitions. I actually don't play SF that much. I'm more of a Smash Bros guy.
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Post by The Big Daddy C-Master on Dec 13, 2014 5:01:22 GMT -5
Lockdown is just keeping you from moving. Duo Lon can lock you down and bring you close to him. Vice can bring you close to her too. I think you're seeing it too much from an SF perspective where people play more one dimensionally. I'm not thinking about any game at all, just definitions. I actually don't play SF that much. I'm more of a Smash Bros guy. Yea I saw your Steam thing. Kof characters work much better since they fulfill many roles simultaneously.
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Post by gurpwnder on Dec 14, 2014 15:08:33 GMT -5
I'm not thinking of any game when I say lockdown and zoning sound very similar though.
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Post by The Big Daddy C-Master on Dec 14, 2014 15:12:03 GMT -5
I'm not thinking of any game when I say lockdown and zoning sound very similar though. I think lockdown is a more specific approach is all.
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Post by gurpwnder on Dec 15, 2014 1:21:19 GMT -5
Lockdown says "keeping your opponent locked in a specific part of the screen", whether that be full screen away from you, or in the corner, unable to escape (or approach), which also really sounds similar to 'zoning' to me.
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Post by The Big Daddy C-Master on Dec 15, 2014 2:01:51 GMT -5
Lockdown says "keeping your opponent locked in a specific part of the screen", whether that be full screen away from you, or in the corner, unable to escape (or approach), which also really sounds similar to 'zoning' to me. A character can lock you down from a rushdown style approach. Those characters are usually seen in faster paced games though.
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Post by gurpwnder on Dec 25, 2014 1:46:13 GMT -5
Yeah, like Johnny Cage in MK9 with his F3 pressure.
But that example right there, the one I just illustrated, is why I question the term 'zoning'. Johnny cage is locking you down in his face and is keeping you right where he wants you to be, in his face, while sticking to you like glue and racking up insane amounts of chip damage and meter.
Zoning is often described to me as 'keeping your opponent where you want them to be', and JC is keeping you right there, locked down and right where he wants you to be. Why is he not 'zoning' you?
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Post by The Big Daddy C-Master on Dec 25, 2014 3:13:05 GMT -5
Yeah, like Johnny Cage in MK9 with his F3 pressure. But that example right there, the one I just illustrated, is why I question the term 'zoning'. Johnny cage is locking you down in his face and is keeping you right where he wants you to be, in his face, while sticking to you like glue and racking up insane amounts of chip damage and meter. Zoning is often described to me as 'keeping your opponent where you want them to be', and JC is keeping you right there, locked down and right where he wants you to be. Why is he not 'zoning' you? Sometimes a character can lock you down and not have you in an optimal spot. Sometimes they are locking you down to get where they need to be. That can also happen.
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Post by gurpwnder on Dec 25, 2014 3:17:55 GMT -5
What about my example though?
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Post by The Big Daddy C-Master on Dec 25, 2014 4:49:37 GMT -5
What about my example though? Sounds like rushdown more to me personally. Are you trying to control them or open them up?
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