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Post by gurpwnder on Feb 5, 2015 4:36:28 GMT -5
1, 2, 3, cd, and some game gear games, 3d games did play different. You mentioned it had a point a to point b approach before, but it's clear the design is different. I don't care about what is done since when, I care about what's good. Spin Dashing was needed in those games due to the changes in the level design and 2 and 3 not being as linear. Could it have been tweaked, sure why not. But it's much better than the silly spindash you get in Generations. Generations was solid and the closest thing we'll get to the classic Sonic games, still a bit linear and blocky in some areas but ah well. I just pointed them out and you said you didn't do it. I mean if we can't go by what was written down what can we go by? It also depends on the game, sometimes you complain about story elements and I glimpsed your melee argument, but I'm sure that game was artificially harder than the other Smash games due to hidden tech. A bit linear? I beg to differ. All the 2D sections have level design with CONSIDERABLE ways to reach the end and while the 3D sections have you running forward at all times, the sheer amount of ways to get to the goal ring are endless. The only section that really sticks out to me is the end of Modern City Escape when outrunning the GUN truck. You pointed to me complaining about teaching and are still trying to pass it off as dumbing down. I'll give you the option select aside, since I complained that it removes depth from mixups. Is that really enough to warrant an 'all the time'? I think not. When did I complain about story outside of Lost World? I said Lost World's cutscenes were the only thing I actually liked about the game, while the story was poorly written, leaving players with more questions than answers and explaining nothing. That's not a complaint about 'dumbing down'.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 5, 2015 4:41:49 GMT -5
1, 2, 3, cd, and some game gear games, 3d games did play different. You mentioned it had a point a to point b approach before, but it's clear the design is different. I don't care about what is done since when, I care about what's good. Spin Dashing was needed in those games due to the changes in the level design and 2 and 3 not being as linear. Could it have been tweaked, sure why not. But it's much better than the silly spindash you get in Generations. Generations was solid and the closest thing we'll get to the classic Sonic games, still a bit linear and blocky in some areas but ah well. I just pointed them out and you said you didn't do it. I mean if we can't go by what was written down what can we go by? It also depends on the game, sometimes you complain about story elements and I glimpsed your melee argument, but I'm sure that game was artificially harder than the other Smash games due to hidden tech. A bit linear? I beg to differ. All the 2D sections have level design with CONSIDERABLE ways to reach the end and while the 3D sections have you running forward at all times, the sheer amount of ways to get to the goal ring are endless. The only section that really sticks out to me is the end of Modern City Escape when outrunning the GUN truck. You pointed to me complaining about teaching and are still trying to pass it off as dumbing down. I'll give you the option select aside, since I complained that it removes depth from mixups. Is that really enough to warrant an 'all the time'? I think not. When did I complain about story outside of Lost World? I said Lost World's cutscenes were the only thing I actually liked about the game, while the story was poorly written, leaving players with more questions than answers and explaining nothing. That's not a complaint about 'dumbing down'. I beg to differ also. The platforming is much less than it was in the past Sonic games and there were many flat parts that were easier than before. Far better than some of the other modern games however. No, you did complain about the game being dumbed down in several sections. In terms of things like fundamentals of all aspects which is a very important part of the game in high level. So it was still there. You have mentioned games being made more shallow in other areas as well. I didn't say you always complained about story, just that you did. Now it seems like you're just exaggerating what I say for the sake of it. Why does it really matter? Dumbed down is dumbed down. Unless you're biased towards the mechanics in Generations and want to ignore it, it's still dumbed down in that aspect.
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