The Big Daddy C-Master
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Post by The Big Daddy C-Master on Dec 14, 2015 15:53:44 GMT -5
Lili looks interesting in her new costume.
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The Big Daddy C-Master
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Posts: 26,387
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Post by The Big Daddy C-Master on Dec 14, 2015 20:02:31 GMT -5
I hope the console version looks this good! The arcades tend to be more powerful, but we'll see.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Posts: 26,387
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Post by The Big Daddy C-Master on Dec 14, 2015 20:22:45 GMT -5
The arcades tend to be more powerful, but we'll see. You Damn PC Master Race Idiots are going to make me get real jealous if the PC version looks as good as this... That's assuming we get a PC version. The arcade is nothing more than a PC running windows, there would be no reason it would look worse on home PC's outside of bad programming.
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Post by The Big Daddy C-Master on Dec 15, 2015 1:24:28 GMT -5
Well they might half ass it, which I do hate. I don't think it's malicious. For instance Fallout 4 doesn't have full button mapping which is inexcusable in 2015 because Duke Nukem back in 1996 had it 2 DECADES ago.
That's a deal breaker to me.
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Post by Nyu Nozomi Hyuga on Dec 16, 2015 12:32:51 GMT -5
News from avoidingthepuddle:
Arcade Tekken 7 Large Scale Customization Campaign
A new online update to the Arcade versions of Tekken 7 rolled out today which contains improvements to the online matchmaking as well as a large addition of character customizations. Tekken 7 'Ver. L' brings along at least 1 new costume for each character and some of these might be costumes some have been waiting for. To get in on some of the customizations, TEKKEN-NET is running a large scale customization campaign from December 16th to January 13th Japan time for players to get a chance to get everything. The customization should be rolled out now to all regions with Tekken 7 arcade cabinets linked to Tekken-net so check and log-in to your Tekken-net site to check it out. The Japanese Tekken Official page for the event can be seen here:
TEKKEN 7 Large Scale Customization Campaign ≫ www.tekken-official.jp/tk7ac/2015sp/
▌Tekken 7 Customizations  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Dec 16, 2015 13:09:12 GMT -5
News from avoidingthepuddle:
Arcade Tekken 7 Large Scale Customization Campaign
A new online update to the Arcade versions of Tekken 7 rolled out today which contains improvements to the online matchmaking as well as a large addition of character customizations. Tekken 7 'Ver. L' brings along at least 1 new costume for each character and some of these might be costumes some have been waiting for. To get in on some of the customizations, TEKKEN-NET is running a large scale customization campaign from December 16th to January 13th Japan time for players to get a chance to get everything. The customization should be rolled out now to all regions with Tekken 7 arcade cabinets linked to Tekken-net so check and log-in to your Tekken-net site to check it out. The Japanese Tekken Official page for the event can be seen here:
TEKKEN 7 Large Scale Customization Campaign ≫ www.tekken-official.jp/tk7ac/2015sp/
▌Tekken 7 Customizations  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
Those are some interesting costumes. I like King and some of the other characters particularly.
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Post by Nyu Nozomi Hyuga on Dec 23, 2015 18:26:35 GMT -5
Here is a big post worth of Tekken news first up is extra pictures, information is from avoidingthepuddle:
Next up is an interview at Jump Festa 2016:
Jump Festa 2016 was a mainly Anime/Manga event that went down in Japan this past weekend but Bandai Namco Entertainment was present to announce a whole slew of games. Gaming press at the event got the chance to get updates on the Tekken series by interviewing the lead game designer and Harada's personal translator Michael Murray. There's piecemeal bits of information on Tekken 7 & Tekken X Street Fighter revealed accross numerous sites so this post will be rounding it all up.
▌Game Reactor TV  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
Interview with Michael Murray and Kousuke Waki (Tekken 7 Character Modeling Director)
▌Wired UK  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
Quotes from Murray:
"When we announced that we're going to do something with virtual reality, people were like 'oh, so you're going to be playing in first person and hitting each other? That sounds like crap!'"
"There was a hidden command in Tekken 2 [where you could play in first person] that was cool in itself but you wouldn't want to do that for your whole Tekken fix, right? So probably not that. People like Tekken the way that it is as far as the core gameplay."
"I think people think we're going to incorporate VR into the main game itself, when we don't currently see a way that that would enhance Tekken to a new level better than what it would be right now."
"The only hints we could probably give is that Tekken is ultimately all about the characters. You want to see the cool characters, the cute female characters like Lucky Chloe, and we have all kinds of customisation for them and they have all these cool techniques that are motion captured.... something that would allow people to enjoy the game in that aspect maybe is about all we can say."
"I don't think people have had their hands on VR much, aside from trade shows and such,""So what is an optimal experience? Is it an environment [itself] or is it because you're in it, and how does that relate to you and your opponent? Because it is a fighting game, that's the major mechanic."
"I think people just assume 'Oh Tekken is a head to head game, and it's going to be in VR so you'll just punch each other like Punch Out or something',"
"I think that's where the misconception comes in. We're not going to do that. It doesn't lend itself to a fighting game well, so we want to find something that isn't that but still pleases fans. [Tekken senior producer] Katsuhiro Harada always illustrates it as, if someone's right in your face, punching, it's very jarring and disorienting, not that fun experience you want."
Article ≫ www.wired.co.uk/news/archive/2015-12/21/tekken-7-virtual-reality
▌GamesRadar+  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
Quotes from Murray on Arcade to Console connectivity:
"That's something our subsidiary [Bandai Namco Holdings] is actually asking about...we're still exploring what's entailed in trying to even achieve that."
"If you're playing on PS4, you've bought that game, you might meet some real jerk online who disconnects because he's going to lose,"
"You get angry, but there's no big deal, because it's not like it cost you any money because of that. But in the arcade, if you're linked to that person, you're paying ¥100 (about $1.00) to play, and the match gets interrupted, then we could get a lot of complaints about that."
"We haven't decided one way or the other yet."
Article ≫ www.gamesradar.com/arcade-console-matchmaking-tekken-7-still-table-says-game-designer/
▌GameBlog FR  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
Note: These articles are all in French and I'll be using google translate to get them into English. Mistranslations abound.
Street Fighter and Tekken they share the same universe? (Michael Murray)
Akuma will be added to Tekken 7 via Tekken 7. Fated Retribution, which is a major update of the game We had already left clues as to his presence in the game but nobody realized.
In the trailer for Tekken 7, Kazumi talking to a mysterious person on the doorstep. Everyone concluded that it was Heihachi, but it was Akuma.
We would not go as far as saying that the Street Fighter universe is integrally connected to Tekken. Tekken has always its own history and atmosphere. This unique part of the Mishima saga contains a window where Akuma plays a role. As a character, it fits very well in this environment. It does not look out of his element in Tekken. But add to this part of the story makes it even better mixing.
But I would not say that the two universes are linked. Just this part.
Article ≫ www.gameblog.fr/news/55530-street-fighter-et-tekken-partagent-ils-un-meme-univers-la-re
Tekken 7: Michael Murray (Namco) speaks PlayStation VR mode:
It is a subject on which we can not talk much. The thing with the virtual reality is qu'Harada, who is the producer of the title, is also involved in Summer Lesson, which is a pioneer in virtual reality game.
The goal is to test the feeling, the atmosphere and the space between a human opponent. Because even if it is a character controlled by the computer, virtual reality gives you the impression that it is a real person. Maybe some of the ideas he tried also end up in our game (Tekken 7).
We are not sure what we'll do. We can however say that it will not be "Tekken is now on view in the first person and you type on you in virtual reality. "This is not what we envision. But regarding the content of this virtual reality mode, it's probably something we'll talk more about when we approach the release of the console version of Tekken 7.
Article ≫ www.gameblog.fr/news/55531-tekken-7-michael-murray-namco-parle-du-mode-playstation-vr
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Dec 23, 2015 18:40:09 GMT -5
Akuma has a more... realistic look in this game. I've just now seen him up close for the first time.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Dec 24, 2015 6:49:44 GMT -5
Your avatar works brilliantly with this background.
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Post by Nyu Nozomi Hyuga on Jan 3, 2016 19:11:20 GMT -5
News from avoidingthepuddle:
Tekken 7 - Namco Sugamo's End of Year Megane Grand Prix
Happy New Year everyone! Contained within are the Megane Grand Prix videos which recently took place in Namco Sugamo arcade as their big end of 2015 Tekken event. Hosted by Shudy, the format for 2015's Megane Grand Prix is 3on3 Teams with Waseda style format which pits every member on a team against each other opponent on the opposing team at the same time. Each win from a player gives the team a single point and the team with the most points wins. This team tournament is not similar to the MASTERCUP format as it doesn't have that aspect of a winning player carrying momentum to defeat an enemy team. If you need visual representation of this, check out the top right corner of the 1st image in this tweet. Alongside the Waseda 3on3 team tournament, there's also high level Japanese deathmatches, beginner tournaments, Nobi Tekken lesson videos are more uploaded and available to watch. Big thanks to Shudy! You can follow his channels here:
Shudy's YouTube Channel ≫ www.youtube.com/user/Shudy7me
Shudy's Twitch Channel ≫
▌Namco Sugamo Fixed 3on3 Tournament (Dec 29)  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
Challonge bracket ≫ challonge.com/namco_sugamo_generation2015/groups
▌Namco Sugamo Deathmatches (Dec 29)  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
Gon (Lili) VS Buts (Hwoarang)
Nobi (Dragunov) VS Buts (Hwoarang)
Yanpan (Jin) VS Take (Bryan)
▌Namco Sugamo Beginners 3on3 Tournament (Dec 30)  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
Challonge bracket ≫ challonge.com/namco_sugamo_beginners20151230
Nobi's Tekken Lecture following the Beginner's tournament: (Japanese sound only)
▌Haisha Deathmatches (Dec 30)  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
Haisha (Bryan) VS Joe (Heihachi)
Haisha VS I-cham (Kazuya)
▌Megane Grand Prix Waseda 3on3 Tournament (Dec 31)  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
Challonge bracket ≫ challonge.com/meganegrandprix2015
--
After tournament Free play casual Tekken:
▌Team Nobi VS Team Yuu 35on35 (Dec 31)  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
▌West Japan VS East Japan Deathmatches (Dec 31)  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
Haisha (Bryan) VS Take (Bryan)
Joe (Heihachi) VS Gon (Lili)
Nisshin (Alisa) VS Yuu (Feng)
Yosurin (King) VS Ken (Kazumi)
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 3, 2016 20:34:20 GMT -5
That's a lot to watch. Thanks for the uploads.
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Post by Nyu Nozomi Hyuga on Jan 4, 2016 0:49:06 GMT -5
News from Eventhubs:
Akuma's presence in Fated Retribution will not be a 'cheesy gimmick' - Tekken 7's Senior Game Designer discusses the game's story, engine and more
Tekken and Street Fighter fans were shocked and excited to discover that Tekken 7's console release, Fated Retribution, would feature prominent Street Fighter character Akuma.
This raised a multitude of questions, one of which asks how the SF character would fit into the Tekken story line, especially since the trailer makes it appear as though he's intricately involved.
PlayStation LifeStyle recently spoke with Senior Game Designer, Michael Murray, about a few things Tekken 7, including how they plan to incorporate the demonic fighter into the game's story and universe. Murray answered,
"Harada [Game Producer Katsuhiro Harada] and I have always been against guest characters because it kinda throws off the Tekken world and setting. But Akuma fits the bill, and we wanted to tie him into the story so that the crossover is not some cheesy gimmick."
They go on to discuss the decision to use Unreal Engine 4, and what implications that has for the game's overall look and feel. Hit the jump for more.
PlayStation LifeStyle also asked if we'd see more than just Akuma join the game. It appears he's the only newcomer in the cards, for now.
"As far as more characters go, right now, Akuma is the only one we have planned... no plans at the moment for additional crossovers, though we are open to the possibility in the future."
Perhaps a less discussed, but still very important, detail surrounding Tekken 7's console destination is the fact that the development team will be using Unreal Engine 4, a first in franchise history.
"Just to clarify, different than a lot of games, we are using the Unreal Engine just for the graphics part of the game. This means that the underlying scripting that handles the game itself is still our internal architecture, so that kind of stuff was very familiar to work with," says Murray.
"But this time round we wanted to have a bigger graphical leap than people have seen on the past, because that was one of the things people mentioned about [Tekken Tag Tournament 2]. So, it has mainly gave us design perspective."
Tekken fans can breathe a sigh of relief knowing the traditional feel of their franchise will remain intact. You can read the full interview over at PlayStation LifeStyle.
www.playstationlifestyle.net/2015/12/30/tekken-7-ps4-interview-talking-console-launch-new-features-and-unreal-engine-4/#/slide/1
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The Big Daddy C-Master
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Living life to the fullest, and it feels great.
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Post by The Big Daddy C-Master on Jan 4, 2016 3:46:21 GMT -5
Seems like everything is coming on Unreal Engine 4. If you're a PC player you'd better be ready for it!
More Tekken crossovers seeems interesting. Wonder if they'll do crossplay in the future as well.
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Post by Nyu Nozomi Hyuga on Jan 15, 2016 23:50:39 GMT -5
Here is some information from avoidingthepuddle:
New Master Tournament | New Brazilian TTT2 Tournament on Jan 23rd
Not this weekend but next weekend, on the Saturday (January 23rd) is a new Tekken tournament being held in Brazil. The tournament will showcase some of the best Tekken players from the South American region and will be available for everyone to see live on Twitch. It's being treated as a send-off tournament to TTT2 to see who is the 'new master' before Tekken 7 rolls around. Sweepstakes are happening at the event with the prize pool for the top placers at the tournament being R$300 for 1st, R$250 for 2nd and R$60 for 3rd. If you're bored on that day, feel free to tune in. You can catch further details on the tournament at it's website and Facebook page:
Twitch stream ≫ xhttp://www.twitch.tv/newmasterchampionship
New Master Tournament ≫ xhttp://newmasterbrasil.tk/
Facebook page ≫ www.facebook.com/newmasterbrasil
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Kumite In Tennessee 2016 | Fighting Game Tournament ft. Tekken 7 on Jan 15 - 17
This weekend is this year's Kumite in Tennessee tournament event! Among the big lineup of fighting games at the tournament are both Tekken Tag Tournament 2 and the arcade version of Tekken 7. KIT2016 is taking place in Memphis, Tennessee and will be streamed live on Twitch on a big number of channels spread across the multiple tournament games. For the Tekken tournaments, they will be streamed through both PandaXGaming's Twitch channels. The action is set to kick off at 4:00 PM (CST) on Friday and will continue throughout the weekend. These are the links to the event and I have added below the large schedule visual.
Stream for Tekken pools ≫ xhttp://www.twitch.tv/pandaxgaming2
Stream for Tekken Top 8 ≫ xhttp://www.twitch.tv/pandaxgaming
acekingoffsuit Schedule visual ≫ xhttp://imgur.com/yt7nAuS
KIT Website ≫ xhttp://kitrevival.com/
▌ Kumite In Tennessee 2016  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
Other streams:
NYCFurby ≫ xxwww.twitch.tv/NYCFurby
FunkyP ≫ xwww.twitch.tv/funkyp
SixFortyFive ≫ xxwww.twitch.tv/sixfortyfive
Music City Smash ≫ xhttp://www.hitbox.tv/musiccitysmash
Team DRK ≫ xwww.twitch.tv/team_drx
static1.1.sqspcdn.com/static/f/721581/26789839/1452779908863/KIT2016-Stream-Schedule-red.png
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Tekken 7 Fated Retribution Location Tests Being Held on Feb 12 - 14!
Just announced via the Tekken Official website, Tekken 7 Fated Retribution is going to be having Location tests in Japan next month! It is planned to occur on February 12 (Friday) and run until the 14th (Sunday) at 3 Japanese arcades. The arcades are: Namco Sugamo in Tokyo, Round One Stadium Sennichimae arcade in Osaka & finally Namco's Hakata Bus Terminal arcade in Fukuoka. These are all the details for this current location test announcement but the web page mentions that further news on the location test will be arriving soon in the near future. We might be able to see Akuma playable in the hands of Japanese players soon it seems.
Tekken 7 Fated Retribution Location Tests ≫ www.tekken-official.jp/news/?p=3246
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Post by Nyu Nozomi Hyuga on Jan 22, 2016 19:48:31 GMT -5
Here is some Harada & Ono interview from www.sourcegaming.info
Harada x Ono: Tekken VS Street Fighter, Creator Interview 2016
This is another interview in the creator interview series that ran in the 2/4 issue of Famitsu. This one features Katsuhiro Harada from Tekken and Yoshinori Ono from Street Fighter. Scans were graciously provided by Japanese Nintendo, so check them out! www.japanesenintendo.com/
Behind the scenes with the two biggest producers in fighting games
Interviewer: How did you two first learn of each other?
Harada: I’d seen his name on a Megaman CD, but the first time I was able to put a face to his name was a Tokyo Game Show around 2000, I think. Around when Onimusha: Warlords came out? And he did the music for Street Fighter III?
Ono: I was the sound management director for Street Fighter III, yup.
Harada: I always had a mental image of you as a music person. But before I knew it, you were a producer.
Ono: I was working as the sound producer and the sound effects supervisor on Street Fighter III at the same time Then I worked on Onimusha. After that, I switched to being a producer. I first saw Mr. Harada in a magazine. I remember thinking, “Wow, the person who makes Tekken is a scary-looking guy.” (laughs)
Harada: Your image was a little different back then too (laughs). Your hair was orange, after all.
Ono: I was 20, 30 kilos lighter too (laughs). After that, we started seriously talking to each other, well, it was before Street Fighter x Tekken, so around 2007.
Harada: We both wanted to try a collaboration, all the way back then.
Ono: We would both get interviewed, and we’d both talk about wanting to collaborate with the other (laughs).
Harada: In the end, Mr. Ono brought up the idea to actually do it.
Interviewer: Your collaboration in SFxT was shocking. How did the fans react?
Harada: Our initial image was that Street Fighter fans could get into Tekken, and Tekken fans could get into Street Fighter, so the goal was to have fans of each original series to enjoy the game, but we actually ended up with a whole new fanbase for SFxT.
Ono: That was unexpected.
Harada: SFxT started with us wanting something that would be a shock to fans of both series, but I was glad that a new generation of fighting game fans was born.
The surprise appearance of Akuma! And the scrupulous preparations needed
Interviewer: The other day, it was revealed that Akuma would appear in Tekken 7: Fated Retribution.
Harada: That was a reveal we’d been cooking up for some time. I’d conveyed the idea to Mr. Ono around four years ago, and we’d been working on it slowly. We actually had Akuma’s silhouette appear in the opening movie of Tekken 7. But, it was hard to make sure his identity wasn’t leaked.
Ono: Getting the timing down for big character reveals for fighting games is really important.
Harada: You need to make sure that reveals don’t overlap, and eat into each other’s popularity. A recent example would be for Street Fighter V, there’s the Middle Eastern character, Rashid, but Mr. Ono actually told us ahead of time “we’ve made this kind of character.”
Ono: In Tekken 7, there’s a Middle Eastern character named Shaheen, so I made sure to ask, “we’re not overlapping, right?”
Harada: Fighting games are getting popular in the Middle East, so we were talking about how it would be good if we could include a character that would get them to be even more passionate about fighting games. So, even though you personally talked to me and cleared things up beforehand, I saw in a foreign interview that you said “we copied Rashid from Tekken 7!” and a lot of fans were asking me “are you okay with that?” (laughs)
Ono: I was obviously joking, but it’s those parts of interviews that seem to just take on a life of their own (laughs).
Interviewer: (laughs) I was wondering if Akuma’s appearance used resources from the development of Tekken X Street Fighter.
Harada: Ah, that’s not the case for Akuma. SFxT had a bigger impact on newer fans than fans of the respective parent games. But if I were to have Akuma in a serious fight, a battle that Tekken and Street Fighter fans want to see, then I thought “I can’t have it happen in a spinoff.” For Street Fighter and Tekken to truly face off, I needed the appropriate structure, and because there’s a lot of focus and attention paid to Tekken’s story, I wanted to incorporate it there. Tekken 7’s Kazumi Mishima was actually created in 1995, although at that stage all we had was her name with Heihachi’s under the aiaigasa1, and we picked up that plot point 20 years later. Although to be honest, the aiaigasa was something the designer at the time just felt like putting in (laughs). One of the links to this backstory was that in the past, Kazumi Mishima had some sort of connection to a mysterious man. And thus, there was a part of Akuma’s story that hadn’t been told even in Street Fighter.
1. The aiaigasa is a symbol that shows love between two people, you may have seen it in a manga or something. Two names are written “under the umbrella,” showing that those two people are in love. It appeared in Tekken 2, and then later in the intro video for Tekken 7.
Tekken 2
Tekken 7
An intense battle unfurls
Ono: Wait, wait. Mr. Harada is saying it in his way, but really, we were at a bar and you definitely said “Street Fighter almost doesn’t really have a story, so it’s fine.” (laughs)
Harada: He says there’s a reason behind everything (laughs). On the Tekken team, we play all sorts of fighting games, and Street Fighter is so popular we even enacted a company-wide ban on it at one point. We just simply love Street Fighter. But, because we love it, we just can’t tolerate the haphazardness of its story (laughs).
Ono: Aah (laughs bitterly)
Harada: For example, the story of Ryu and Ken’s master, Gouken. He was killed by Akuma, and I thought that was a very intense story, but he’s back in SFIV, and I wondered “Why!? How!?” And it turns out, “he was just sleeping.” Are you kidding me? (laughs) There had to be another way to do it. I’m sure there will be people out there who see Akuma getting involved in Tekken’s story and think, “Why would you do that?” but for me, Street Fighter is the root of all fighting games, and I think having a point of connection to that is wonderful. I don’t think the shock of seeing Akuma in Tekken is something you experience often. We didn’t want Akuma to simply be a “guest character.” He should be a full-fledged “enemy.” In the same way that every character in Tekken has a burden to bear, we wanted Akuma have some sort of absolute reason to fight. That’s why I wanted to show Akuma’s cool side, the parts that you wouldn’t be able to show off in Street Fighter. The development team, we’re all fans of the original, so we made it with the feelings of “this is what would if we tried to seriously make something in the world of Street Fighter. Akuma’s trailer was cool, wasn’t it?
Ono: It was super cool! Akuma’s appearance is something we just had to wait and wait and wait on. And I thought, “Oh, you introduced him this way.” But, let me say one thing. We’re putting a lot of effort into SFV’s story. In a Street Fighter way (laughs).
Harada: The one thing I feel like we did that caused you a lot of trouble was that Akuma hasn’t appeared in SFV, as of now. So fans thought, “Akuma’s not appearing in SFV because he’s appearing in Tekken 7.” I’m just going to use this opportunity to say, that’s not necessarily the case!
Ono: We considered, among other things, character variation when creating and choosing the roster for SFV, and Akuma isn’t among the DLC characters that will be added to the game later in 2016. But we might as well just keep saying “right now the Tekken guys are using him” (laughs).
Harada: We got a lot of positive feedback from the fans, so I’d like to show more of this battle between these two worlds. From our viewpoint, we also think that we could make Ryu look cooler.
Ono: Compared to how we write for Ryu, where we just have him say “I came to fight against even stronger opponents,” having someone else write a proper story for him sounds very exciting and I look forward to it.
Harada: A collaboration where we cover for our weaknesses while capitalizing on our strengths. It would be nice to be able to make another game like that with Capcom at some point.
Everyone can play: the future of fighting games
Interviewer: Both Street Fighter and Tekken host tournaments for prize money, but how do you feel about the rise in popularity of pro gaming?
Ono: One of my goals for fighting games is for professional players to exist, but I think that if you focus solely on that then it becomes too core-oriented. I think having winning tournaments as one of the goals for the player is a good thing, but if the scene becomes just about high level tournaments, then the only fun in that for the other players becomes in spectating. So I think it would be good to have parts that everyone can partake in and have fun with.
Harada: Concerning tournaments, my thoughts are basically aligned with Mr. Ono’s.
Ono: If I were to make a sports analogy, you can’t just host tournaments at the National Olympic Stadium, you need to host tournaments at local venues that everyone can go to as well, otherwise you limit the number of people who can participate. So I want to make sure we keep the doors open. Also, at tournaments, everyone who wants to watch it live gathers around, but even if you’re at the venue, you’re looking at a screen. And depending on where you’re sitting, it can be hard to see. So I think it would be great if everyone could sit on the floor, put on a VR headset, and watch the fight from the first row (laughs).
Harada: I also think that VR could be used in spectating, so I want to do something like that in Tekken 7.
Ono: I think that having the characters right in front of your eyes would make the experience much more impressive. Especially because I think playing like that would be difficult.
Harada: If you’re playing with a free camera then that’s fine, but a first-person perspective in a fighting game would just be scary. I don’t think many people would enjoy an experience that’s akin to a pro boxer or wrestler hitting you (laughs).
We’re two completely different people
Interviewer: I want to ask about the relationship between you two, it’s going on 10 years since you began talking to each other.
Ono: We’ve been friends for a long time. I never get bored talking to him.
Harada: I think I can be honest about Mr. Ono’s good points. That’s why, regarding something he’s working on, I think “That sounds awesome. I want to work on that with him, too!” but I never think “I need to hold him back and sabotage him somehow” (laughs).
Ono: We disagree so little, you’d be shocked.
Harada: People often say we’re similar, but we’re really not similar at all. Mr. Ono always says “Everything can be turned into a number,” and he does things in order, but I’m the opposite and just do things on impulse, so we’re completely different.
Ono: But, it’s not that the way we think is different, it’s just that our process is; so what our goals are and where we end up are usually very similar.
Harada: Once, when we went drinking together, there was one thing Mr. Ono got really serious about. He said “This was your thought process during this thing, right?” and we was breaking that down. I don’t think like he does at all, so it was completely different, and it didn’t mesh at all. (laughs)
Ono: Even if I asked, “How did that happen?” I don’t understand how he did it at all. The more I listen the more incomprehensible it becomes, and I just get angry (laughs).
Harada: It’s less of a thought process and more just that I reach my conclusions by adding more enthusiasm and passion on until I get there (laughs). But our final goals and conclusions are similar, so we can talk about it, but the process is just completely different.
Ono: It’s because we can compare processes that we never get bored, probably. We could just keep talking until the morning (laughs).
Harada: We’re similar in essence, I think.
Ono: But even though I remind you every time, you always leave things behind (laughs).
Harada: This is kind of strange, but whenever I’m with Mr. Ono I seem to forget things.
Ono: This isn’t a joke. Do you know how many times I’ve picked up Mr. Harada’s phone or his credit card, from the cafeteria at Namco Bandai to random places where we’re out of the country? He says, “I won’t forget it this time!” and then he stands up and I see his phone on the desk. I try to contact him, but I can’t because he’s lost his phone (laughs).
Harada: But I don’t normally do that (laughs). Just when Mr. Ono is around.
Interviewer: (laughs) This is the final question. If you two were to work on a game together, what sort of game would you like to make?
Ono: Yes, yes. After we retire, we’re going to start a travel agency.
Harada: One that specializes in trips to Hawaii (laughs).
Ono: We’ve already decided that we’re going to scope out potential customers in this area.
Harada: Mr. Ono will be in charge of the business aspect, and I’ll be working with the older customers, trying to get them to come and take a vacation. Mr. Ono has a weirdly well-detailed business strategy planned out, so it’s fun to talk to him about it.
Ono: So, if we were to make a game together, it would probably be a game about a travel agency (laughs).
Harada: But if we were to make that game, it would probably end up being a strange board game of some sort (laughs). But let’s talk about something a bit more ambitious. I do have dreams of getting a bunch of people in the Japanese game industry together, getting investors, getting capital, recruiting a bunch of big-name directors, and then making a really sharp masterpiece of a game.
Ono: Get everyone’s insight, get their brains working on something together, and pour money into making that a reality. We’ll make that, retire, and then open a travel agency together (laughs).
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 22, 2016 23:58:41 GMT -5
Interesting to see these guys work together. Gaming could benefit if they some neat stuff together, if anything.
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Post by Nyu Nozomi Hyuga on Jan 25, 2016 14:30:49 GMT -5
Here are some information from avoidingthepuddle:
Tekken 7 FR to Introduce a Middle Ground Solution for Corpse Kicking
死体蹴り' for those who don't know is the act of continually beating or attacking an opponent even after you've won. It's translated literally as 'Corpse Kicking' so the concept is pretty much beating a dead player.
tvtropes.org/pmwiki/pmwiki.php/Main/BeatingADeadPlayer
In Japanese gaming culture, there are people that identify this behavior as a form of bad manners and will take offense towards this. This does take serious form in fighting games over there since people do get heavily invested in matches. The Tekken games has been having this issue too for a while now since after the opponent was defeated, there was time to sneak in extra attacks before the start of the next round. Tekken Tag Tournament 2 completely avoided this issue by no longer allowing any kind of attack after the match was over (unless they were wearing certain custom items.) This in return, has displeased those that missed the chance to do anything like a taunt or whatever after a win. After dumping his thoughts and weighing the pros and cons of the issue on twitter, Harada briefly mentioned that Tekken 7 Fated Retribution plans to include a new method of pleasing both parties on corpse kicking. We'll have to see how this eventually takes form but after reading some of the comments to the tweet, I can picture this being another use of the different rendering camera system in T7 where the winning player will have it show them an opening to continue after the win and the losing player's screen will skip straight to the next round screen. The original tweet in Japanese can be seen here:
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KiT 2016 Champion Kodee Enters Tekken Collision
Fresh off his Kumite in Tennessee 2016 victory, the Tekken Collision event has announced that Kodee will participate in the upcoming tournament on March 5 in Lima, Peru. Fellow American players; Anakin and Inkognito are also attending alongside Kodee to the Peruvian event so this is shaping up to be a big North vs South America Tekken event. March 5 is just over a month away from now and this tournament will be 2 weeks before Final Round for easier referencing. There is further details on the tournament in our previous post and you can check out the Kodee Tekken Collision announcement trailer up on the Tekken Survivors' YouTube channel.
Anakin & Inkognito Attending Peruvian tournament "Tekken Collision": thacmaster.proboards.com/thread/2011/tekken-coming-out-unreal-engine?page=3
Tekken Survivors' YouTube channel: www.youtube.com/channel/UC4V9N22MpXWDhmQJ9SaTDcg
Tekken Collision ≫ www.tekkencollision.com/
Facebook page ≫ www.facebook.com/tekkencollision
▌Tekken Collision - Guest # 3 KODEE  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 25, 2016 14:35:36 GMT -5
Yea people see that as rude. Some like me don't mind either way. I think in Vanilla you can keep moving after you win the round but they removed that for that reason.
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Post by Nyu Nozomi Hyuga on Jan 25, 2016 23:53:02 GMT -5
Here is a Tekken show in similar vain in Cross Counter from avoidingthepuddle:
Lionz Den Show Episode 1 Starring Lion-O, Asim & SpaghettiRip
Lionz Den is a new Tekken show series helmed by the tournament coordinator Lion-O that showcases the top Tekken talent in Europe. In it, you'll learn about each individual player's approach to the game, their overall strategy, mindset, responses to situations as well as their thoughts on character choices and more. The format of the show resembles Cross Counter's Excellent Adventure series with Lion-O's unique touch that makes for an entertaining as well as educational watch. For Episode 1, Lion-O and SpaghettiRip sit down with Asim in Pratice mode then later battling the online Tekken monsters on Tekken Tag Tournament 2. Check it out, and you can expect more episodes from this series to come in the future.
YouTube channel ≫ www.youtube.com/user/SuperLionzden
Lion-O's Twitter ≫ twitter.com/OzzyTheLiono
Facebook ≫ www.facebook.com/lionzdengaming
▌Lionz Den Episode 1  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 26, 2016 1:23:18 GMT -5
Lot's of information. Everything looks solid overall.
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Post by Nyu Nozomi Hyuga on Jan 27, 2016 0:06:20 GMT -5
Here some information from avoidingthepuddle & pictures from Eventhubs:
Tekken 7 Fated Retribution at EVO 2016 - Nina Williams Revealed
Just announced on the RedBull E-Sports Twitch channel, EVO 2016 will include Tekken 7 Fated Retribution in the main game line-up. Additionally, Nina Williams was confirmed for the game with a exclusive trailer for her revealed during the stream. The trailer for Nina Williams' reveal is now up on the Evo YouTube channel!
Evo2kvids Youtube channel ≫ www.youtube.com/user/evo2kvids
RedBull Esports Twitch ≫ xhttp://www.twitch.tv/redbullesports
▌Tekken 7 Fated Retribution - Nina  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 27, 2016 0:11:30 GMT -5
Brillinat. I saw that. The fan favorite has returned.
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Post by Nyu Nozomi Hyuga on Jan 27, 2016 18:38:20 GMT -5
More Nina pictures plus Arcade information from avoidingthepuddle:
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Tekken 7 Fated Retribution Playable at Final Round 19
Alongside the EVO 2016 with Nina reveal announcement came news that Final Round 19 will be having Tekken 7 Fated Retribution playable at the event! This will be North America's first chance to try out the new expansion to Tekken 7 so it marks an event to certainly not miss out on. Final Round 19 will be taking place in Atlanta, Georgia on March 18-20 which is a bit over a month from now. For more tournament details and info on pre-registering for the event, you can check out the official website:
Final Round ≫ www.finalround.org/
Twitter ≫ twitter.com/ATLfinalround
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 27, 2016 18:51:41 GMT -5
Very kickass dress. Looking forward to this.
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Post by Nyu Nozomi Hyuga on Jan 28, 2016 12:10:40 GMT -5
Here some FGC information from avoidingthepuddle:
SpeedKicks Makes a List of What Separates a High Level Player From Others
Your KIT 2016 Champion of Tekken 7 Speedkicks was recently requested to make a writeup of what necessitates a Tekken player to reach a certain level of decency. He made the post on his twitter page which you can follow @speedkicks. SK dispels a lot of valuable knowledge articulating some things that many other top players don't explicitly mention due to their inate talent compared to others along with things that lead to so many road blocks of many mid-tier competitors.
"Everyone knows playing any fighting game is just about making reads and countering correctly. Training to improve on that concept can be really hard unless you understand exactly what you need to do to..make the reads and counter so here's a small list to help get Cade started.
This list is written in the order of foundations. 1 and 2 without 3 isn't so bad, but 3 and 4 without 1 or 2 is worthless.
1. Self Control.
Competitive 1v1 games are called "fast paced chess" all the time for a good reason. They're just a high speed battle of two minds. That being said, you want your gameplay to reflect what's actually in your mind. It would be such a shame if a chess player couldn't move all of his pieces the way he wanted, right? Seeing the knight move for victory only to have a pawn move itself would suck, same in Tekken. You want to train yourself to play so that your character matches what you're thinking(this also includes strong execution). If you think it then it should be done with no processing time and, inversely, if you don't think anything then nothing should be done.
2. Awareness
This one is pretty self explanatory. Imagine playing chess and not being able to see the position of your opponent's pieces and the moves he makes; what would you even have to think about? If you are going to play the game, you need to be able to see what your opponent is doing, the more you see the better. This also seems to be the most consistent determining factor of the level of player. Low level players will block or get hit by things and think nothing of it, only thinking about what they want to do next. Mid level players generally have the thought process of "oh he's respecting me here" or "oh he like to mash" while lacking the ability and desire to see the specific actions of their opponents. High level awareness can account for everything, the small sidesteps, the dashes, the specific attacks and it gives you more information to work with against your opponent.
3. Game Knowledge
So you can see what the other guy is doing, good job. Now you have to beat it.
Different fighting games have different systems and it's the understanding of the system that can make the difference between making the read on a hopkick, blocking it and punishing it for 30 damage or making the exact same read, backdashing and whiff punishing it for a full combo to oki.
Most mid level players get stuck here because they skip over 1 and 2 in the belief that knowing more about the game will make them a better player. But knowing how to beat what your opponent is doing is absolutely pointless if you lack the ability to (#1) make yourself respond properly or (#2) actually see what your opponent is doing.
4. Psychology and Prediction
This is where it all comes together. We said the game is about reading(#2, #3, #4) and countering(#1 and #3).
You have the ability to see what your opponent is doing and maximize the advantage you get off countering it, but unless you have the reactions of the Mortal Kombat CPU it won't score you any wins. You have to learn to use all of the information you have gained with your awareness and game knowledge to predict what your opponent will do next so you can kill them for it.
This is last on the list because you really want to have the other 3 trained before you start focusing on this. This is the final stage, when you're playing perfectly in a game...this is where your mind is. You don't want to have to think about what's your max damage punish or focus on making yourself see what the other guy is doing. You train those to become second nature so that when you're playing you can focus completely on getting in your opponent's head.
5. Instincts The bonus entry!
For the longest time, I couldn't figure out why the top Tekken players didn't all see this the way I did. Their advice to other players was always akin to "just practice and play to improve" even though I learned all of this specifically from watching them play. It's because they never thought about it. They really did get all 4 of the skills on this list naturally by just playing for years. They could see all the right things, make all the right predictions, and body you for it in their sleep. And it's not autopilot...it's not magic knowing...it's just instincts trained after playing for so long.
I don't have that, I learned Tekken in a few months and even after 3 years I've still only been playing for less than half the time they have; but I'm just now starting to see the importance of it. The lack of good instincts is what creates that huge gap in skill between me when I'm focused and me when I'm off. Instincts gives the player something to rely on to help them make their decisions which is super important at the speed that fighting games move, especially in a game like TTT2 where you have to be so solid for so long to get even a single round. You can train your mind to play #1-#4 perfectly but there will be a time when your mind falters or your focus breaks or the pressure gets too real and you still have to make the right decisions. This is what allows them to do so. "
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Jan 28, 2016 12:45:31 GMT -5
It's a good overall entry. There are many factors that separate the two along with a lot of free time to practice constantly, lol.
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Post by Nyu Nozomi Hyuga on Feb 4, 2016 22:08:17 GMT -5
Here some info about Alisa's new look from shoryuken:
Harada Teases Alisa’s Updated Look in Tekken 7 Fated Retribution
While not as drastic as Nina Williams’ wedding dress wardrobe change, the entire cast of Tekken 7 Fated Retribution will be receiving similar updates to their default outfits. Each of the characters in the initial reveal trailer sported brand new designs, and now we have a hint of Alisa Bosconovitch fresh digs courtesy of director Katsuhiro Harada.
Harada also revealed that Bandai Namco Entertainment will be previewing additional Tekken 7 Fated Retribution designs Friday evening in Japan (or early Friday morning for those reading in North America). Stay tuned for more details.
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The Big Daddy C-Master
Big Daddy
Living life to the fullest, and it feels great.
I'm still here... for now...
Posts: 26,387
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Post by The Big Daddy C-Master on Feb 5, 2016 5:00:28 GMT -5
Here some info about Alisa's new look from shoryuken:
Harada Teases Alisa’s Updated Look in Tekken 7 Fated Retribution
While not as drastic as Nina Williams’ wedding dress wardrobe change, the entire cast of Tekken 7 Fated Retribution will be receiving similar updates to their default outfits. Each of the characters in the initial reveal trailer sported brand new designs, and now we have a hint of Alisa Bosconovitch fresh digs courtesy of director Katsuhiro Harada.
Harada also revealed that Bandai Namco Entertainment will be previewing additional Tekken 7 Fated Retribution designs Friday evening in Japan (or early Friday morning for those reading in North America). Stay tuned for more details. I like this outfit as well but the wedding dress was just spectacular.
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Post by Great Dark Hero on Feb 5, 2016 9:39:56 GMT -5
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Post by Nyu Nozomi Hyuga on Feb 5, 2016 17:22:51 GMT -5
Here some details from avoidingthepuddle & Eventhubs:
Early Tekken 7 Fated Retribution Images Appear Online
Ahead of Tekken 7 Fated Retribution's Location tests in Japan next week comes images of the game available out in the wild! It shows off our first look at the game's character select and some of the character's new default costumes in game. All of the images you see here were taken from this Ruliweb thread.
▌Tekken 7 Fated Retribution Images  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
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Official Images of New Tekken 7 FR Character Default Outfits
Just got posted on Tekken-Official are official screenshots of new default outfits for some of the characters in the game. This batch includes photos of Paul, Hwoarang, Steve, Devil Jin & Alisa's new in game get up and will be available to use come this upcoming Japanese Location test next week. Check 'em out here:
Tekken-Official ≫ www.tekken-official.jp/news/?p=3375
▌Tekken 7 FR New Character Default Outfits  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
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Saint from Korea is Going to Tekken Collision
Tekken Collision announces today that Saint from Korea is attending the tournament. The event which is currently set for March 5th in Lima, Peru will showcase a North & South America battle with Anakin, Inkognito & Kodee also attending. Will an American take it? Or Korea? You can find out this time next month. The trailer for Saint is now available for viewing.
Tekken Collision ≫ www.tekkencollision.com/
Facebook page ≫ www.facebook.com/tekkencollision
▌Tekken Collision - Guest # 4 Saint  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
Kodee announcement post ≫ www.avoidingthepuddle.com/news/2016/1/24/kit-2016-champion-kodee-enters-tekken-collision.html
Tournament details ≫ www.avoidingthepuddle.com/news/2015/12/1/anakin-inkognito-attending-peruvian-tournament-tekken-collis.html
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Tekken 7 gets new 'Rage Attack' mechanic, gives character-tailored offensive options, Rage move lists images included
Even though Tekken 7: Fated Retribution just got a new trailer today, there's even more news to go around.
A bunch of new scans surfaced today, which detail the way the Rage system works, as well as Akuma's Super gauge. While players who have gotten to try out the previous version of Tekken 7 already know very well about the game's Rage Arts addition, that function similar to Supers from many other fighting games, and the Power Crush which is an armored move you can unleash even if you don't have Rage, yet another move has been added.
Hit the jump for information on the new "Rage Attack", and to check out the scans, which also feature the move listings for each currently unveiled characters' Rage Attack (marked with yellow), Rage Arts (marked with red) and Power Crush (marked with blue).
Rage Attack is a new mechanic, which seems to have unique properties based on the character. In the scans, you can see both Paul and Nina sending their opponents flying very far away, and Paul doing so on block, while the text in the scan suggests it's a safe move because of this. Gigas, one of the newcomers in Tekken 7, seems to have a ranged seismic attack, where he causes the ground underneath the opponent to damage them.
Akuma is the only character in the roster who does not have access to a Rage Attack (though he does have both a Rage Art and a Power Crush), instead having the unique Super Meter, which is divided into 2 segments.
If he has 2 segments, he can unleash a Super, much like in his home series, Street Fighter, and with just one segment he can do an EX version of one his special moves, which are Gohadoken, Goshoryuken, Tatsumaki Zankukyaku and Hyakkishu. If you're curious, his Rage Arts is the Raging Demon and his Power Crush is a Focus Attack.
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